| 9066cfe by The Android Open Source Project at 2009-03-04 |
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/* |
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* Copyright (C) 2008 The Android Open Source Project |
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* |
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* Licensed under the Apache License, Version 2.0 (the "License"); |
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* you may not use this file except in compliance with the License. |
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* You may obtain a copy of the License at |
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* |
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* http://www.apache.org/licenses/LICENSE-2.0 |
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* |
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* Unless required by applicable law or agreed to in writing, software |
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* distributed under the License is distributed on an "AS IS" BASIS, |
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
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* See the License for the specific language governing permissions and |
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* limitations under the License. |
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*/ |
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package android.opengl; |
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import java.io.Writer; |
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import java.util.ArrayList; |
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import java.util.concurrent.Semaphore; |
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import javax.microedition.khronos.egl.EGL10; |
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import javax.microedition.khronos.egl.EGL11; |
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import javax.microedition.khronos.egl.EGLConfig; |
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import javax.microedition.khronos.egl.EGLContext; |
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import javax.microedition.khronos.egl.EGLDisplay; |
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import javax.microedition.khronos.egl.EGLSurface; |
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import javax.microedition.khronos.opengles.GL; |
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import javax.microedition.khronos.opengles.GL10; |
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import android.content.Context; |
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import android.util.AttributeSet; |
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import android.util.Log; |
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import android.view.SurfaceHolder; |
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import android.view.SurfaceView; |
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/** |
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* An implementation of SurfaceView that uses the dedicated surface for |
| 722a96c by Jack Palevich <> at 2009-04-09 |
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* displaying OpenGL rendering. |
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* <p> |
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* A GLSurfaceView provides the following features: |
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* <p> |
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* <ul> |
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* <li>Manages a surface, which is a special piece of memory that can be |
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* composited into the Android view system. |
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* <li>Manages an EGL display, which enables OpenGL to render into a surface. |
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* <li>Accepts a user-provided Renderer object that does the actual rendering. |
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* <li>Renders on a dedicated thread to decouple rendering performance from the |
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* UI thread. |
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* <li>Supports both on-demand and continuous rendering. |
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* <li>Optionally wraps, traces, and/or error-checks the renderer's OpenGL calls. |
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* </ul> |
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* |
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* <h3>Using GLSurfaceView</h3> |
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* <p> |
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* Typically you use GLSurfaceView by subclassing it and overriding one or more of the |
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* View system input event methods. If your application does not need to override event |
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* methods then GLSurfaceView can be used as-is. For the most part |
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* GLSurfaceView behavior is customized by calling "set" methods rather than by subclassing. |
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* For example, unlike a regular View, drawing is delegated to a separate Renderer object which |
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* is registered with the GLSurfaceView |
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* using the {@link #setRenderer(Renderer)} call. |
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* <p> |
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* <h3>Initializing GLSurfaceView</h3> |
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* All you have to do to initialize a GLSurfaceView is call {@link #setRenderer(Renderer)}. |
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* However, if desired, you can modify the default behavior of GLSurfaceView by calling one or |
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* more of these methods before calling setRenderer: |
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* <ul> |
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* <li>{@link #setDebugFlags(int)} |
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* <li>{@link #setEGLConfigChooser(boolean)} |
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* <li>{@link #setEGLConfigChooser(EGLConfigChooser)} |
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* <li>{@link #setEGLConfigChooser(int, int, int, int, int, int)} |
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* <li>{@link #setGLWrapper(GLWrapper)} |
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* </ul> |
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* <p> |
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* <h4>Choosing an EGL Configuration</h4> |
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* A given Android device may support multiple possible types of drawing surfaces. |
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* The available surfaces may differ in how may channels of data are present, as |
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* well as how many bits are allocated to each channel. Therefore, the first thing |
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* GLSurfaceView has to do when starting to render is choose what type of surface to use. |
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* <p> |
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* By default GLSurfaceView chooses an available surface that's closest to a 16-bit R5G6B5 surface |
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* with a 16-bit depth buffer and no stencil. If you would prefer a different surface (for example, |
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* if you do not need a depth buffer) you can override the default behavior by calling one of the |
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* setEGLConfigChooser methods. |
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* <p> |
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* <h4>Debug Behavior</h4> |
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* You can optionally modify the behavior of GLSurfaceView by calling |
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* one or more of the debugging methods {@link #setDebugFlags(int)}, |
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* and {@link #setGLWrapper}. These methods may be called before and/or after setRenderer, but |
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* typically they are called before setRenderer so that they take effect immediately. |
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* <p> |
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* <h4>Setting a Renderer</h4> |
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* Finally, you must call {@link #setRenderer} to register a {@link Renderer}. |
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* The renderer is |
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* responsible for doing the actual OpenGL rendering. |
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* <p> |
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* <h3>Rendering Mode</h3> |
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* Once the renderer is set, you can control whether the renderer draws |
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* continuously or on-demand by calling |
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* {@link #setRenderMode}. The default is continuous rendering. |
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* <p> |
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* <h3>Activity Life-cycle</h3> |
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* A GLSurfaceView must be notified when the activity is paused and resumed. GLSurfaceView clients |
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* are required to call {@link #onPause()} when the activity pauses and |
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* {@link #onResume()} when the activity resumes. These calls allow GLSurfaceView to |
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* pause and resume the rendering thread, and also allow GLSurfaceView to release and recreate |
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* the OpenGL display. |
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* <p> |
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* <h3>Handling events</h3> |
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* <p> |
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* To handle an event you will typically subclass GLSurfaceView and override the |
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* appropriate method, just as you would with any other View. However, when handling |
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* the event, you may need to communicate with the Renderer object |
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* that's running in the rendering thread. You can do this using any |
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* standard Java cross-thread communication mechanism. In addition, |
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* one relatively easy way to communicate with your renderer is |
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* to call |
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* {@link #queueEvent(Runnable)}. For example: |
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* <pre class="prettyprint"> |
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* class MyGLSurfaceView extends GLSurfaceView { |
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* |
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* private MyRenderer mMyRenderer; |
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* |
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* public void start() { |
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* mMyRenderer = ...; |
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* setRenderer(mMyRenderer); |
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* } |
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* |
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* public boolean onKeyDown(int keyCode, KeyEvent event) { |
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* if (keyCode == KeyEvent.KEYCODE_DPAD_CENTER) { |
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* queueEvent(new Runnable() { |
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* // This method will be called on the rendering |
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* // thread: |
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* public void run() { |
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* mMyRenderer.handleDpadCenter(); |
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* }}); |
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* return true; |
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* } |
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* return super.onKeyDown(keyCode, event); |
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* } |
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* } |
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* </pre> |
| 9066cfe by The Android Open Source Project at 2009-03-04 |
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* |
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*/ |
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public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback { |
| 722a96c by Jack Palevich <> at 2009-04-09 |
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/** |
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* The renderer only renders |
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* when the surface is created, or when {@link #requestRender} is called. |
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* |
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* @see #getRenderMode() |
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* @see #setRenderMode(int) |
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*/ |
| 9066cfe by The Android Open Source Project at 2009-03-04 |
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public final static int RENDERMODE_WHEN_DIRTY = 0; |
| 722a96c by Jack Palevich <> at 2009-04-09 |
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/** |
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* The renderer is called |
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* continuously to re-render the scene. |
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* |
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* @see #getRenderMode() |
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* @see #setRenderMode(int) |
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* @see #requestRender() |
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*/ |
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public final static int RENDERMODE_CONTINUOUSLY = 1; |
| 9066cfe by The Android Open Source Project at 2009-03-04 |
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/** |
| 722a96c by Jack Palevich <> at 2009-04-09 |
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* Check glError() after every GL call and throw an exception if glError indicates |
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* that an error has occurred. This can be used to help track down which OpenGL ES call |
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* is causing an error. |
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* |
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* @see #getDebugFlags |
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* @see #setDebugFlags |
| 9066cfe by The Android Open Source Project at 2009-03-04 |
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*/ |
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public final static int DEBUG_CHECK_GL_ERROR = 1; |
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/** |
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* Log GL calls to the system log at "verbose" level with tag "GLSurfaceView". |
| 722a96c by Jack Palevich <> at 2009-04-09 |
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* |
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* @see #getDebugFlags |
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* @see #setDebugFlags |
| 9066cfe by The Android Open Source Project at 2009-03-04 |
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*/ |
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public final static int DEBUG_LOG_GL_CALLS = 2; |
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/** |
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* Standard View constructor. In order to render something, you |
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* must call {@link #setRenderer} to register a renderer. |
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*/ |
| 9066cfe by The Android Open Source Project at 2009-03-04 |
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public GLSurfaceView(Context context) { |
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super(context); |
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init(); |
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} |
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| 722a96c by Jack Palevich <> at 2009-04-09 |
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/** |
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* Standard View constructor. In order to render something, you |
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* must call {@link #setRenderer} to register a renderer. |
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*/ |
| 9066cfe by The Android Open Source Project at 2009-03-04 |
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public GLSurfaceView(Context context, AttributeSet attrs) { |
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super(context, attrs); |
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init(); |
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} |
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private void init() { |
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// Install a SurfaceHolder.Callback so we get notified when the |
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// underlying surface is created and destroyed |
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SurfaceHolder holder = getHolder(); |
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holder.addCallback(this); |
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holder.setType(SurfaceHolder.SURFACE_TYPE_GPU); |
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} |
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/** |
| 722a96c by Jack Palevich <> at 2009-04-09 |
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* Set the glWrapper. If the glWrapper is not null, its |
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* {@link GLWrapper#wrap(GL)} method is called |
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* whenever a surface is created. A GLWrapper can be used to wrap |
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* the GL object that's passed to the renderer. Wrapping a GL |
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* object enables examining and modifying the behavior of the |
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* GL calls made by the renderer. |
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* <p> |
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* Wrapping is typically used for debugging purposes. |
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* <p> |
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* The default value is null. |
| 9066cfe by The Android Open Source Project at 2009-03-04 |
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* @param glWrapper the new GLWrapper |
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*/ |
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public void setGLWrapper(GLWrapper glWrapper) { |
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mGLWrapper = glWrapper; |
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} |
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/** |
| 722a96c by Jack Palevich <> at 2009-04-09 |
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* Set the debug flags to a new value. The value is |
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* constructed by OR-together zero or more |
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* of the DEBUG_CHECK_* constants. The debug flags take effect |
| 9066cfe by The Android Open Source Project at 2009-03-04 |
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* whenever a surface is created. The default value is zero. |
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* @param debugFlags the new debug flags |
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* @see #DEBUG_CHECK_GL_ERROR |
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* @see #DEBUG_LOG_GL_CALLS |
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*/ |
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public void setDebugFlags(int debugFlags) { |
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mDebugFlags = debugFlags; |
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} |
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| 722a96c by Jack Palevich <> at 2009-04-09 |
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/** |
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* Get the current value of the debug flags. |
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* @return the current value of the debug flags. |
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*/ |
| 9066cfe by The Android Open Source Project at 2009-03-04 |
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public int getDebugFlags() { |
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return mDebugFlags; |
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} |
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/** |
| 722a96c by Jack Palevich <> at 2009-04-09 |
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* Set the renderer associated with this view. Also starts the thread that |
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* will call the renderer, which in turn causes the rendering to start. |
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* <p>This method should be called once and only once in the life-cycle of |
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* a GLSurfaceView. |
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* <p>The following GLSurfaceView methods can only be called <em>before</em> |
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* setRenderer is called: |
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* <ul> |
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* <li>{@link #setEGLConfigChooser(boolean)} |
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* <li>{@link #setEGLConfigChooser(EGLConfigChooser)} |
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* <li>{@link #setEGLConfigChooser(int, int, int, int, int, int)} |
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* </ul> |
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* <p> |
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* The following GLSurfaceView methods can only be called <em>after</em> |
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* setRenderer is called: |
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* <ul> |
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* <li>{@link #getRenderMode()} |
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* <li>{@link #onPause()} |
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* <li>{@link #onResume()} |
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* <li>{@link #queueEvent(Runnable)} |
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* <li>{@link #requestRender()} |
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* <li>{@link #setRenderMode(int)} |
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* </ul> |
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* |
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* @param renderer the renderer to use to perform OpenGL drawing. |
| 9066cfe by The Android Open Source Project at 2009-03-04 |
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*/ |
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public void setRenderer(Renderer renderer) { |
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if (mGLThread != null) { |
| 50fd2b9 by Jack Palevich <> at 2009-03-25 |
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throw new IllegalStateException( |
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"setRenderer has already been called for this instance."); |
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} |
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if (mEGLConfigChooser == null) { |
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mEGLConfigChooser = new SimpleEGLConfigChooser(true); |
| 9066cfe by The Android Open Source Project at 2009-03-04 |
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} |
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mGLThread = new GLThread(renderer); |
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mGLThread.start(); |
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} |
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/** |
| 722a96c by Jack Palevich <> at 2009-04-09 |
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* Install a custom EGLConfigChooser. |
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* <p>If this method is |
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* called, it must be called before {@link #setRenderer(Renderer)} |
| 50fd2b9 by Jack Palevich <> at 2009-03-25 |
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* is called. |
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* <p> |
| 722a96c by Jack Palevich <> at 2009-04-09 |
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* If no setEGLConfigChooser method is called, then by default the |
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* view will choose a config as close to 16-bit RGB as possible, with |
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* a depth buffer as close to 16 bits as possible. |
| 50fd2b9 by Jack Palevich <> at 2009-03-25 |
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* @param configChooser |
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*/ |
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public void setEGLConfigChooser(EGLConfigChooser configChooser) { |
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if (mGLThread != null) { |
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throw new IllegalStateException( |
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"setRenderer has already been called for this instance."); |
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} |
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mEGLConfigChooser = configChooser; |
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} |
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/** |
| 722a96c by Jack Palevich <> at 2009-04-09 |
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* Install a config chooser which will choose a config |
| 50fd2b9 by Jack Palevich <> at 2009-03-25 |
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* as close to 16-bit RGB as possible, with or without an optional depth |
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* buffer as close to 16-bits as possible. |
| 722a96c by Jack Palevich <> at 2009-04-09 |
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* <p>If this method is |
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* called, it must be called before {@link #setRenderer(Renderer)} |
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* is called. |
| 50fd2b9 by Jack Palevich <> at 2009-03-25 |
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* <p> |
| 722a96c by Jack Palevich <> at 2009-04-09 |
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* If no setEGLConfigChooser method is called, then by default the |
| 50fd2b9 by Jack Palevich <> at 2009-03-25 |
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* view will choose a config as close to 16-bit RGB as possible, with |
| 722a96c by Jack Palevich <> at 2009-04-09 |
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* a depth buffer as close to 16 bits as possible. |
| 50fd2b9 by Jack Palevich <> at 2009-03-25 |
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* |
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* @param needDepth |
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*/ |
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public void setEGLConfigChooser(boolean needDepth) { |
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setEGLConfigChooser(new SimpleEGLConfigChooser(needDepth)); |
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} |
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/** |
| 722a96c by Jack Palevich <> at 2009-04-09 |
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* Install a config chooser which will choose a config |
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* with at least the specified component sizes, and as close |
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* to the specified component sizes as possible. |
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* <p>If this method is |
| 50fd2b9 by Jack Palevich <> at 2009-03-25 |
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* called, it must be called before {@link #setRenderer(Renderer)} |
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* is called. |
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* <p> |
| 722a96c by Jack Palevich <> at 2009-04-09 |
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* If no setEGLConfigChooser method is called, then by default the |
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* view will choose a config as close to 16-bit RGB as possible, with |
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* a depth buffer as close to 16 bits as possible. |
| 50fd2b9 by Jack Palevich <> at 2009-03-25 |
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* |
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*/ |
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public void setEGLConfigChooser(int redSize, int greenSize, int blueSize, |
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int alphaSize, int depthSize, int stencilSize) { |
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setEGLConfigChooser(new ComponentSizeChooser(redSize, greenSize, |
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blueSize, alphaSize, depthSize, stencilSize)); |
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} |
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/** |
| 722a96c by Jack Palevich <> at 2009-04-09 |
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* Set the rendering mode. When renderMode is |
| 93f4113 by Jack Palevich <> at 2009-04-09 |
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* RENDERMODE_CONTINUOUSLY, the renderer is called |
| 722a96c by Jack Palevich <> at 2009-04-09 |
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* repeatedly to re-render the scene. When renderMode |
| 9066cfe by The Android Open Source Project at 2009-03-04 |
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* is RENDERMODE_WHEN_DIRTY, the renderer only rendered when the surface |
| 93f4113 by Jack Palevich <> at 2009-04-09 |
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* is created, or when {@link #requestRender} is called. Defaults to RENDERMODE_CONTINUOUSLY. |
| 722a96c by Jack Palevich <> at 2009-04-09 |
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* <p> |
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* Using RENDERMODE_WHEN_DIRTY can improve battery life and overall system performance |
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* by allowing the GPU and CPU to idle when the view does not need to be updated. |
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* <p> |
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* This method can only be called after {@link #setRenderer(Renderer)} |
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* |
| 9066cfe by The Android Open Source Project at 2009-03-04 |
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* @param renderMode one of the RENDERMODE_X constants |
| 93f4113 by Jack Palevich <> at 2009-04-09 |
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* @see #RENDERMODE_CONTINUOUSLY |
| 722a96c by Jack Palevich <> at 2009-04-09 |
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* @see #RENDERMODE_WHEN_DIRTY |
| 9066cfe by The Android Open Source Project at 2009-03-04 |
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*/ |
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public void setRenderMode(int renderMode) { |
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mGLThread.setRenderMode(renderMode); |
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} |
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|
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/** |
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* Get the current rendering mode. May be called |
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* from any thread. Must not be called before a renderer has been set. |
| 722a96c by Jack Palevich <> at 2009-04-09 |
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* @return the current rendering mode. |
| 93f4113 by Jack Palevich <> at 2009-04-09 |
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* @see #RENDERMODE_CONTINUOUSLY |
| 722a96c by Jack Palevich <> at 2009-04-09 |
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* @see #RENDERMODE_WHEN_DIRTY |
| 9066cfe by The Android Open Source Project at 2009-03-04 |
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*/ |
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public int getRenderMode() { |
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return mGLThread.getRenderMode(); |
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} |
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|
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/** |
| 722a96c by Jack Palevich <> at 2009-04-09 |
373 |
* Request that the renderer render a frame. |
| 9066cfe by The Android Open Source Project at 2009-03-04 |
374 |
* This method is typically used when the render mode has been set to |
| 722a96c by Jack Palevich <> at 2009-04-09 |
375 |
* {@link #RENDERMODE_WHEN_DIRTY}, so that frames are only rendered on demand. |
|
376 |
* May be called |
|
377 |
* from any thread. Must not be called before a renderer has been set. |
| 9066cfe by The Android Open Source Project at 2009-03-04 |
378 |
*/ |
|
379 |
public void requestRender() { |
|
380 |
mGLThread.requestRender(); |
|
381 |
} |
|
382 |
|
| 722a96c by Jack Palevich <> at 2009-04-09 |
383 |
/** |
|
384 |
* This method is part of the SurfaceHolder.Callback interface, and is |
|
385 |
* not normally called or subclassed by clients of GLSurfaceView. |
|
386 |
*/ |
| 9066cfe by The Android Open Source Project at 2009-03-04 |
387 |
public void surfaceCreated(SurfaceHolder holder) { |
|
388 |
mGLThread.surfaceCreated(); |
|
389 |
} |
|
390 |
|
| 722a96c by Jack Palevich <> at 2009-04-09 |
391 |
/** |
|
392 |
* This method is part of the SurfaceHolder.Callback interface, and is |
|
393 |
* not normally called or subclassed by clients of GLSurfaceView. |
|
394 |
*/ |
| 9066cfe by The Android Open Source Project at 2009-03-04 |
395 |
public void surfaceDestroyed(SurfaceHolder holder) { |
|
396 |
// Surface will be destroyed when we return |
|
397 |
mGLThread.surfaceDestroyed(); |
|
398 |
} |
|
399 |
|
| 722a96c by Jack Palevich <> at 2009-04-09 |
400 |
/** |
|
401 |
* This method is part of the SurfaceHolder.Callback interface, and is |
|
402 |
* not normally called or subclassed by clients of GLSurfaceView. |
|
403 |
*/ |
| 9066cfe by The Android Open Source Project at 2009-03-04 |
404 |
public void surfaceChanged(SurfaceHolder holder, int format, int w, int h) { |
|
405 |
mGLThread.onWindowResize(w, h); |
|
406 |
} |
|
407 |
|
|
408 |
/** |
|
409 |
* Inform the view that the activity is paused. The owner of this view must |
| 722a96c by Jack Palevich <> at 2009-04-09 |
410 |
* call this method when the activity is paused. Calling this method will |
|
411 |
* pause the rendering thread. |
|
412 |
* Must not be called before a renderer has been set. |
| 9066cfe by The Android Open Source Project at 2009-03-04 |
413 |
*/ |
|
414 |
public void onPause() { |
|
415 |
mGLThread.onPause(); |
|
416 |
} |
|
417 |
|
|
418 |
/** |
|
419 |
* Inform the view that the activity is resumed. The owner of this view must |
| 722a96c by Jack Palevich <> at 2009-04-09 |
420 |
* call this method when the activity is resumed. Calling this method will |
|
421 |
* recreate the OpenGL display and resume the rendering |
|
422 |
* thread. |
|
423 |
* Must not be called before a renderer has been set. |
| 9066cfe by The Android Open Source Project at 2009-03-04 |
424 |
*/ |
|
425 |
public void onResume() { |
|
426 |
mGLThread.onResume(); |
|
427 |
} |
|
428 |
|
|
429 |
/** |
| 722a96c by Jack Palevich <> at 2009-04-09 |
430 |
* Queue a runnable to be run on the GL rendering thread. This can be used |
|
431 |
* to communicate with the Renderer on the rendering thread. |
|
432 |
* Must not be called before a renderer has been set. |
| 9066cfe by The Android Open Source Project at 2009-03-04 |
433 |
* @param r the runnable to be run on the GL rendering thread. |
|
434 |
*/ |
|
435 |
public void queueEvent(Runnable r) { |
|
436 |
mGLThread.queueEvent(r); |
|
437 |
} |
|
438 |
|
| 722a96c by Jack Palevich <> at 2009-04-09 |
439 |
/** |
|
440 |
* This method is used as part of the View class and is not normally |
|
441 |
* called or subclassed by clients of GLSurfaceView. |
|
442 |
* Must not be called before a renderer has been set. |
|
443 |
*/ |
| 9066cfe by The Android Open Source Project at 2009-03-04 |
444 |
@Override |
|
445 |
protected void onDetachedFromWindow() { |
|
446 |
super.onDetachedFromWindow(); |
|
447 |
mGLThread.requestExitAndWait(); |
|
448 |
} |
|
449 |
|
|
450 |
// ---------------------------------------------------------------------- |
|
451 |
|
| 722a96c by Jack Palevich <> at 2009-04-09 |
452 |
/** |
|
453 |
* An interface used to wrap a GL interface. |
|
454 |
* <p>Typically |
|
455 |
* used for implementing debugging and tracing on top of the default |
|
456 |
* GL interface. You would typically use this by creating your own class |
|
457 |
* that implemented all the GL methods by delegating to another GL instance. |
|
458 |
* Then you could add your own behavior before or after calling the |
|
459 |
* delegate. All the GLWrapper would do was instantiate and return the |
|
460 |
* wrapper GL instance: |
|
461 |
* <pre class="prettyprint"> |
|
462 |
* class MyGLWrapper implements GLWrapper { |
|
463 |
* GL wrap(GL gl) { |
|
464 |
* return new MyGLImplementation(gl); |
|
465 |
* } |
|
466 |
* static class MyGLImplementation implements GL,GL10,GL11,... { |
|
467 |
* ... |
|
468 |
* } |
|
469 |
* } |
|
470 |
* </pre> |
|
471 |
* @see #setGLWrapper(GLWrapper) |
|
472 |
*/ |
| 9066cfe by The Android Open Source Project at 2009-03-04 |
473 |
public interface GLWrapper { |
| 722a96c by Jack Palevich <> at 2009-04-09 |
474 |
/** |
|
475 |
* Wraps a gl interface in another gl interface. |
|
476 |
* @param gl a GL interface that is to be wrapped. |
|
477 |
* @return either the input argument or another GL object that wraps the input argument. |
|
478 |
*/ |
|
479 |
GL wrap(GL gl); |
| 9066cfe by The Android Open Source Project at 2009-03-04 |
480 |
} |
|
481 |
|
|
482 |
/** |
|
483 |
* A generic renderer interface. |
| 722a96c by Jack Palevich <> at 2009-04-09 |
484 |
* <p> |
|
485 |
* The renderer is responsible for making OpenGL calls to render a frame. |
|
486 |
* <p> |
|
487 |
* GLSurfaceView clients typically create their own classes that implement |
|
488 |
* this interface, and then call {@link GLSurfaceView#setRenderer} to |
|
489 |
* register the renderer with the GLSurfaceView. |
|
490 |
* <p> |
|
491 |
* <h3>Threading</h3> |
|
492 |
* The renderer will be called on a separate thread, so that rendering |
|
493 |
* performance is decoupled from the UI thread. Clients typically need to |
|
494 |
* communicate with the renderer from the UI thread, because that's where |
|
495 |
* input events are received. Clients can communicate using any of the |
|
496 |
* standard Java techniques for cross-thread communication, or they can |
|
497 |
* use the {@link GLSurfaceView#queueEvent(Runnable)} convenience method. |
|
498 |
* <p> |
|
499 |
* <h3>EGL Context Lost</h3> |
|
500 |
* There are situations where the EGL rendering context will be lost. This |
|
501 |
* typically happens when device wakes up after going to sleep. When |
|
502 |
* the EGL context is lost, all OpenGL resources (such as textures) that are |
|
503 |
* associated with that context will be automatically deleted. In order to |
|
504 |
* keep rendering correctly, a renderer must recreate any lost resources |
|
505 |
* that it still needs. The {@link #onSurfaceCreated(GL10, EGLConfig)} method |
|
506 |
* is a convenient place to do this. |
|
507 |
* |
|
508 |
* |
|
509 |
* @see #setRenderer(Renderer) |
| 9066cfe by The Android Open Source Project at 2009-03-04 |
510 |
*/ |
|
511 |
public interface Renderer { |
|
512 |
/** |
| 722a96c by Jack Palevich <> at 2009-04-09 |
513 |
* Called when the surface is created or recreated. |
|
514 |
* <p> |
|
515 |
* Called when the rendering thread |
|
516 |
* starts and whenever the EGL context is lost. The context will typically |
|
517 |
* be lost when the Android device awakes after going to sleep. |
|
518 |
* <p> |
|
519 |
* Since this method is called at the beginning of rendering, as well as |
|
520 |
* every time the EGL context is lost, this method is a convenient place to put |
|
521 |
* code to create resources that need to be created when the rendering |
|
522 |
* starts, and that need to be recreated when the EGL context is lost. |
|
523 |
* Textures are an example of a resource that you might want to create |
|
524 |
* here. |
|
525 |
* <p> |
|
526 |
* Note that when the EGL context is lost, all OpenGL resources associated |
|
527 |
* with that context will be automatically deleted. You do not need to call |
|
528 |
* the corresponding "glDelete" methods such as glDeleteTextures to |
|
529 |
* manually delete these lost resources. |
|
530 |
* <p> |
| 9066cfe by The Android Open Source Project at 2009-03-04 |
531 |
* @param gl the GL interface. Use <code>instanceof</code> to |
|
532 |
* test if the interface supports GL11 or higher interfaces. |
|
533 |
* @param config the EGLConfig of the created surface. Can be used |
|
534 |
* to create matching pbuffers. |
|
535 |
*/ |
|
536 |
void onSurfaceCreated(GL10 gl, EGLConfig config); |
| 722a96c by Jack Palevich <> at 2009-04-09 |
537 |
|
| 9066cfe by The Android Open Source Project at 2009-03-04 |
538 |
/** |
| 722a96c by Jack Palevich <> at 2009-04-09 |
539 |
* Called when the surface changed size. |
|
540 |
* <p> |
| 9066cfe by The Android Open Source Project at 2009-03-04 |
541 |
* Called after the surface is created and whenever |
| 722a96c by Jack Palevich <> at 2009-04-09 |
542 |
* the OpenGL ES surface size changes. |
|
543 |
* <p> |
|
544 |
* Typically you will set your viewport here. If your camera |
|
545 |
* is fixed then you could also set your projection matrix here: |
|
546 |
* <pre class="prettyprint"> |
|
547 |
* void onSurfaceChanged(GL10 gl, int width, int height) { |
|
548 |
* gl.glViewport(0, 0, width, height); |
|
549 |
* // for a fixed camera, set the projection too |
|
550 |
* float ratio = (float) width / height; |
|
551 |
* gl.glMatrixMode(GL10.GL_PROJECTION); |
|
552 |
* gl.glLoadIdentity(); |
|
553 |
* gl.glFrustumf(-ratio, ratio, -1, 1, 1, 10); |
|
554 |
* } |
|
555 |
* </pre> |
| 9066cfe by The Android Open Source Project at 2009-03-04 |
556 |
* @param gl the GL interface. Use <code>instanceof</code> to |
|
557 |
* test if the interface supports GL11 or higher interfaces. |
|
558 |
* @param width |
|
559 |
* @param height |
|
560 |
*/ |
|
561 |
void onSurfaceChanged(GL10 gl, int width, int height); |
| 722a96c by Jack Palevich <> at 2009-04-09 |
562 |
|
| 9066cfe by The Android Open Source Project at 2009-03-04 |
563 |
/** |
| 722a96c by Jack Palevich <> at 2009-04-09 |
564 |
* Called to draw the current frame. |
|
565 |
* <p> |
|
566 |
* This method is responsible for drawing the current frame. |
|
567 |
* <p> |
|
568 |
* The implementation of this method typically looks like this: |
|
569 |
* <pre class="prettyprint"> |
|
570 |
* void onDrawFrame(GL10 gl) { |
|
571 |
* gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); |
|
572 |
* //... other gl calls to render the scene ... |
|
573 |
* } |
|
574 |
* </pre> |
| 9066cfe by The Android Open Source Project at 2009-03-04 |
575 |
* @param gl the GL interface. Use <code>instanceof</code> to |
|
576 |
* test if the interface supports GL11 or higher interfaces. |
|
577 |
*/ |
|
578 |
void onDrawFrame(GL10 gl); |
|
579 |
} |
|
580 |
|
|
581 |
/** |
| 722a96c by Jack Palevich <> at 2009-04-09 |
582 |
* An interface for choosing an EGLConfig configuration from a list of |
| 50fd2b9 by Jack Palevich <> at 2009-03-25 |
583 |
* potential configurations. |
| 722a96c by Jack Palevich <> at 2009-04-09 |
584 |
* <p> |
|
585 |
* This interface must be implemented by clients wishing to call |
|
586 |
* {@link GLSurfaceView#setEGLConfigChooser(EGLConfigChooser)} |
| 50fd2b9 by Jack Palevich <> at 2009-03-25 |
587 |
*/ |
|
588 |
public interface EGLConfigChooser { |
|
589 |
/** |
|
590 |
* Choose a configuration from the list. Implementors typically |
|
591 |
* implement this method by calling |
| 722a96c by Jack Palevich <> at 2009-04-09 |
592 |
* {@link EGL10#eglChooseConfig} and iterating through the results. Please consult the |
|
593 |
* EGL specification available from The Khronos Group to learn how to call eglChooseConfig. |
| 50fd2b9 by Jack Palevich <> at 2009-03-25 |
594 |
* @param egl the EGL10 for the current display. |
|
595 |
* @param display the current display. |
|
596 |
* @return the chosen configuration. |
|
597 |
*/ |
|
598 |
EGLConfig chooseConfig(EGL10 egl, EGLDisplay display); |
|
599 |
} |
|
600 |
|
|
601 |
private static abstract class BaseConfigChooser |
|
602 |
implements EGLConfigChooser { |
|
603 |
public BaseConfigChooser(int[] configSpec) { |
|
604 |
mConfigSpec = configSpec; |
|
605 |
} |
|
606 |
public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display) { |
|
607 |
int[] num_config = new int[1]; |
|
608 |
egl.eglChooseConfig(display, mConfigSpec, null, 0, num_config); |
|
609 |
|
|
610 |
int numConfigs = num_config[0]; |
|
611 |
|
|
612 |
if (numConfigs <= 0) { |
|
613 |
throw new IllegalArgumentException( |
|
614 |
"No configs match configSpec"); |
|
615 |
} |
|
616 |
|
|
617 |
EGLConfig[] configs = new EGLConfig[numConfigs]; |
|
618 |
egl.eglChooseConfig(display, mConfigSpec, configs, numConfigs, |
|
619 |
num_config); |
|
620 |
EGLConfig config = chooseConfig(egl, display, configs); |
|
621 |
if (config == null) { |
|
622 |
throw new IllegalArgumentException("No config chosen"); |
|
623 |
} |
|
624 |
return config; |
|
625 |
} |
|
626 |
|
|
627 |
abstract EGLConfig chooseConfig(EGL10 egl, EGLDisplay display, |
|
628 |
EGLConfig[] configs); |
|
629 |
|
|
630 |
protected int[] mConfigSpec; |
|
631 |
} |
|
632 |
|
|
633 |
private static class ComponentSizeChooser extends BaseConfigChooser { |
|
634 |
public ComponentSizeChooser(int redSize, int greenSize, int blueSize, |
|
635 |
int alphaSize, int depthSize, int stencilSize) { |
|
636 |
super(new int[] { |
|
637 |
EGL10.EGL_RED_SIZE, redSize, |
|
638 |
EGL10.EGL_GREEN_SIZE, greenSize, |
|
639 |
EGL10.EGL_BLUE_SIZE, blueSize, |
|
640 |
EGL10.EGL_ALPHA_SIZE, alphaSize, |
|
641 |
EGL10.EGL_DEPTH_SIZE, depthSize, |
|
642 |
EGL10.EGL_STENCIL_SIZE, stencilSize, |
|
643 |
EGL10.EGL_NONE}); |
|
644 |
mValue = new int[1]; |
|
645 |
mRedSize = redSize; |
|
646 |
mGreenSize = greenSize; |
|
647 |
mBlueSize = blueSize; |
|
648 |
mAlphaSize = alphaSize; |
|
649 |
mDepthSize = depthSize; |
|
650 |
mStencilSize = stencilSize; |
|
651 |
} |
|
652 |
|
|
653 |
@Override |
|
654 |
public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display, |
|
655 |
EGLConfig[] configs) { |
|
656 |
EGLConfig closestConfig = null; |
|
657 |
int closestDistance = 1000; |
|
658 |
for(EGLConfig config : configs) { |
|
659 |
int r = findConfigAttrib(egl, display, config, |
|
660 |
EGL10.EGL_RED_SIZE, 0); |
|
661 |
int g = findConfigAttrib(egl, display, config, |
|
662 |
EGL10.EGL_GREEN_SIZE, 0); |
|
663 |
int b = findConfigAttrib(egl, display, config, |
|
664 |
EGL10.EGL_BLUE_SIZE, 0); |
|
665 |
int a = findConfigAttrib(egl, display, config, |
|
666 |
EGL10.EGL_ALPHA_SIZE, 0); |
|
667 |
int d = findConfigAttrib(egl, display, config, |
|
668 |
EGL10.EGL_DEPTH_SIZE, 0); |
|
669 |
int s = findConfigAttrib(egl, display, config, |
|
670 |
EGL10.EGL_STENCIL_SIZE, 0); |
|
671 |
int distance = Math.abs(r - mRedSize) |
|
672 |
+ Math.abs(g - mGreenSize) |
|
673 |
+ Math.abs(b - mBlueSize) + Math.abs(a - mAlphaSize) |
|
674 |
+ Math.abs(d - mDepthSize) + Math.abs(s - mStencilSize); |
|
675 |
if (distance < closestDistance) { |
|
676 |
closestDistance = distance; |
|
677 |
closestConfig = config; |
|
678 |
} |
|
679 |
} |
|
680 |
return closestConfig; |
|
681 |
} |
|
682 |
|
|
683 |
private int findConfigAttrib(EGL10 egl, EGLDisplay display, |
|
684 |
EGLConfig config, int attribute, int defaultValue) { |
|
685 |
|
|
686 |
if (egl.eglGetConfigAttrib(display, config, attribute, mValue)) { |
|
687 |
return mValue[0]; |
|
688 |
} |
|
689 |
return defaultValue; |
|
690 |
} |
|
691 |
|
|
692 |
private int[] mValue; |
|
693 |
// Subclasses can adjust these values: |
|
694 |
protected int mRedSize; |
|
695 |
protected int mGreenSize; |
|
696 |
protected int mBlueSize; |
|
697 |
protected int mAlphaSize; |
|
698 |
protected int mDepthSize; |
|
699 |
protected int mStencilSize; |
|
700 |
} |
|
701 |
|
|
702 |
/** |
|
703 |
* This class will choose a supported surface as close to |
|
704 |
* RGB565 as possible, with or without a depth buffer. |
|
705 |
* |
|
706 |
*/ |
|
707 |
private static class SimpleEGLConfigChooser extends ComponentSizeChooser { |
|
708 |
public SimpleEGLConfigChooser(boolean withDepthBuffer) { |
|
709 |
super(4, 4, 4, 0, withDepthBuffer ? 16 : 0, 0); |
|
710 |
// Adjust target values. This way we'll accept a 4444 or |
|
711 |
// 555 buffer if there's no 565 buffer available. |
|
712 |
mRedSize = 5; |
|
713 |
mGreenSize = 6; |
|
714 |
mBlueSize = 5; |
|
715 |
} |
|
716 |
} |
|
717 |
|
|
718 |
/** |
| 9066cfe by The Android Open Source Project at 2009-03-04 |
719 |
* An EGL helper class. |
|
720 |
*/ |
|
721 |
|
|
722 |
private class EglHelper { |
|
723 |
public EglHelper() { |
|
724 |
|
|
725 |
} |
|
726 |
|
|
727 |
/** |
|
728 |
* Initialize EGL for a given configuration spec. |
|
729 |
* @param configSpec |
|
730 |
*/ |
| 50fd2b9 by Jack Palevich <> at 2009-03-25 |
731 |
public void start(){ |
| 9066cfe by The Android Open Source Project at 2009-03-04 |
732 |
/* |
|
733 |
* Get an EGL instance |
|
734 |
*/ |
|
735 |
mEgl = (EGL10) EGLContext.getEGL(); |
|
736 |
|
|
737 |
/* |
|
738 |
* Get to the default display. |
|
739 |
*/ |
|
740 |
mEglDisplay = mEgl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY); |
|
741 |
|
|
742 |
/* |
|
743 |
* We can now initialize EGL for that display |
|
744 |
*/ |
|
745 |
int[] version = new int[2]; |
|
746 |
mEgl.eglInitialize(mEglDisplay, version); |
| 50fd2b9 by Jack Palevich <> at 2009-03-25 |
747 |
mEglConfig = mEGLConfigChooser.chooseConfig(mEgl, mEglDisplay); |
| 9066cfe by The Android Open Source Project at 2009-03-04 |
748 |
|
|
749 |
/* |
|
750 |
* Create an OpenGL ES context. This must be done only once, an |
|
751 |
* OpenGL context is a somewhat heavy object. |
|
752 |
*/ |
|
753 |
mEglContext = mEgl.eglCreateContext(mEglDisplay, mEglConfig, |
|
754 |
EGL10.EGL_NO_CONTEXT, null); |
|
755 |
|
|
756 |
mEglSurface = null; |
|
757 |
} |
|
758 |
|
|
759 |
/* |
|
760 |
* React to the creation of a new surface by creating and returning an |
|
761 |
* OpenGL interface that renders to that surface. |
|
762 |
*/ |
|
763 |
public GL createSurface(SurfaceHolder holder) { |
|
764 |
/* |
|
765 |
* The window size has changed, so we need to create a new |
|
766 |
* surface. |
|
767 |
*/ |
|
768 |
if (mEglSurface != null) { |
|
769 |
|
|
770 |
/* |
|
771 |
* Unbind and destroy the old EGL surface, if |
|
772 |
* there is one. |
|
773 |
*/ |
|
774 |
mEgl.eglMakeCurrent(mEglDisplay, EGL10.EGL_NO_SURFACE, |
|
775 |
EGL10.EGL_NO_SURFACE, EGL10.EGL_NO_CONTEXT); |
|
776 |
mEgl.eglDestroySurface(mEglDisplay, mEglSurface); |
|
777 |
} |
|
778 |
|
|
779 |
/* |
|
780 |
* Create an EGL surface we can render into. |
|
781 |
*/ |
|
782 |
mEglSurface = mEgl.eglCreateWindowSurface(mEglDisplay, |
|
783 |
mEglConfig, holder, null); |
|
784 |
|
|
785 |
/* |
|
786 |
* Before we can issue GL commands, we need to make sure |
|
787 |
* the context is current and bound to a surface. |
|
788 |
*/ |
|
789 |
mEgl.eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, |
|
790 |
mEglContext); |
|
791 |
|
|
792 |
|
|
793 |
GL gl = mEglContext.getGL(); |
|
794 |
if (mGLWrapper != null) { |
|
795 |
gl = mGLWrapper.wrap(gl); |
|
796 |
} |
|
797 |
|
|
798 |
if ((mDebugFlags & (DEBUG_CHECK_GL_ERROR | DEBUG_LOG_GL_CALLS))!= 0) { |
|
799 |
int configFlags = 0; |
|
800 |
Writer log = null; |
|
801 |
if ((mDebugFlags & DEBUG_CHECK_GL_ERROR) != 0) { |
|
802 |
configFlags |= GLDebugHelper.CONFIG_CHECK_GL_ERROR; |
|
803 |
} |
|
804 |
if ((mDebugFlags & DEBUG_LOG_GL_CALLS) != 0) { |
|
805 |
log = new LogWriter(); |
|
806 |
} |
|
807 |
gl = GLDebugHelper.wrap(gl, configFlags, log); |
|
808 |
} |
|
809 |
return gl; |
|
810 |
} |
|
811 |
|
|
812 |
/** |
|
813 |
* Display the current render surface. |
|
814 |
* @return false if the context has been lost. |
|
815 |
*/ |
|
816 |
public boolean swap() { |
|
817 |
mEgl.eglSwapBuffers(mEglDisplay, mEglSurface); |
|
818 |
|
|
819 |
/* |
|
820 |
* Always check for EGL_CONTEXT_LOST, which means the context |
|
821 |
* and all associated data were lost (For instance because |
|
822 |
* the device went to sleep). We need to sleep until we |
|
823 |
* get a new surface. |
|
824 |
*/ |
|
825 |
return mEgl.eglGetError() != EGL11.EGL_CONTEXT_LOST; |
|
826 |
} |
|
827 |
|
|
828 |
public void finish() { |
|
829 |
if (mEglSurface != null) { |
|
830 |
mEgl.eglMakeCurrent(mEglDisplay, EGL10.EGL_NO_SURFACE, |
|
831 |
EGL10.EGL_NO_SURFACE, |
|
832 |
EGL10.EGL_NO_CONTEXT); |
|
833 |
mEgl.eglDestroySurface(mEglDisplay, mEglSurface); |
|
834 |
mEglSurface = null; |
|
835 |
} |
|
836 |
if (mEglContext != null) { |
|
837 |
mEgl.eglDestroyContext(mEglDisplay, mEglContext); |
|
838 |
mEglContext = null; |
|
839 |
} |
|
840 |
if (mEglDisplay != null) { |
|
841 |
mEgl.eglTerminate(mEglDisplay); |
|
842 |
mEglDisplay = null; |
|
843 |
} |
|
844 |
} |
|
845 |
|
|
846 |
EGL10 mEgl; |
|
847 |
EGLDisplay mEglDisplay; |
|
848 |
EGLSurface mEglSurface; |
|
849 |
EGLConfig mEglConfig; |
|
850 |
EGLContext mEglContext; |
|
851 |
} |
|
852 |
|
|
853 |
/** |
|
854 |
* A generic GL Thread. Takes care of initializing EGL and GL. Delegates |
|
855 |
* to a Renderer instance to do the actual drawing. Can be configured to |
|
856 |
* render continuously or on request. |
|
857 |
* |
|
858 |
*/ |
|
859 |
class GLThread extends Thread { |
|
860 |
GLThread(Renderer renderer) { |
|
861 |
super(); |
|
862 |
mDone = false; |
|
863 |
mWidth = 0; |
|
864 |
mHeight = 0; |
|
865 |
mRequestRender = true; |
| 93f4113 by Jack Palevich <> at 2009-04-09 |
866 |
mRenderMode = RENDERMODE_CONTINUOUSLY; |
| 9066cfe by The Android Open Source Project at 2009-03-04 |
867 |
mRenderer = renderer; |
|
868 |
setName("GLThread"); |
|
869 |
} |
|
870 |
|
|
871 |
@Override |
|
872 |
public void run() { |
|
873 |
/* |
|
874 |
* When the android framework launches a second instance of |
|
875 |
* an activity, the new instance's onCreate() method may be |
|
876 |
* called before the first instance returns from onDestroy(). |
|
877 |
* |
|
878 |
* This semaphore ensures that only one instance at a time |
|
879 |
* accesses EGL. |
|
880 |
*/ |
|
881 |
try { |
|
882 |
try { |
|
883 |
sEglSemaphore.acquire(); |
|
884 |
} catch (InterruptedException e) { |
|
885 |
return; |
|
886 |
} |
|
887 |
guardedRun(); |
|
888 |
} catch (InterruptedException e) { |
|
889 |
// fall thru and exit normally |
|
890 |
} finally { |
|
891 |
sEglSemaphore.release(); |
|
892 |
} |
|
893 |
} |
|
894 |
|
|
895 |
private void guardedRun() throws InterruptedException { |
|
896 |
mEglHelper = new EglHelper(); |
| 50fd2b9 by Jack Palevich <> at 2009-03-25 |
897 |
mEglHelper.start(); |
| 9066cfe by The Android Open Source Project at 2009-03-04 |
898 |
|
|
899 |
GL10 gl = null; |
|
900 |
boolean tellRendererSurfaceCreated = true; |
|
901 |
boolean tellRendererSurfaceChanged = true; |
|
902 |
|
|
903 |
/* |
|
904 |
* This is our main activity thread's loop, we go until |
|
905 |
* asked to quit. |
|
906 |
*/ |
|
907 |
while (!mDone) { |
|
908 |
|
|
909 |
/* |
|
910 |
* Update the asynchronous state (window size) |
|
911 |
*/ |
|
912 |
int w, h; |
|
913 |
boolean changed; |
|
914 |
boolean needStart = false; |
|
915 |
synchronized (this) { |
|
916 |
Runnable r; |
|
917 |
while ((r = getEvent()) != null) { |
|
918 |
r.run(); |
|
919 |
} |
|
920 |
if (mPaused) { |
|
921 |
mEglHelper.finish(); |
|
922 |
needStart = true; |
|
923 |
} |
|
924 |
while (needToWait()) { |
|
925 |
wait(); |
|
926 |
} |
|
927 |
if (mDone) { |
|
928 |
break; |
|
929 |
} |
|
930 |
changed = mSizeChanged; |
|
931 |
w = mWidth; |
|
932 |
h = mHeight; |
|
933 |
mSizeChanged = false; |
|
934 |
mRequestRender = false; |
|
935 |
} |
|
936 |
if (needStart) { |
| 50fd2b9 by Jack Palevich <> at 2009-03-25 |
937 |
mEglHelper.start(); |
| 9066cfe by The Android Open Source Project at 2009-03-04 |
938 |
tellRendererSurfaceCreated = true; |
|
939 |
changed = true; |
|
940 |
} |
|
941 |
if (changed) { |
|
942 |
gl = (GL10) mEglHelper.createSurface(getHolder()); |
|
943 |
tellRendererSurfaceChanged = true; |
|
944 |
} |
|
945 |
if (tellRendererSurfaceCreated) { |
|
946 |
mRenderer.onSurfaceCreated(gl, mEglHelper.mEglConfig); |
|
947 |
tellRendererSurfaceCreated = false; |
|
948 |
} |
|
949 |
if (tellRendererSurfaceChanged) { |
|
950 |
mRenderer.onSurfaceChanged(gl, w, h); |
|
951 |
tellRendererSurfaceChanged = false; |
|
952 |
} |
|
953 |
if ((w > 0) && (h > 0)) { |
|
954 |
/* draw a frame here */ |
|
955 |
mRenderer.onDrawFrame(gl); |
|
956 |
|
|
957 |
/* |
|
958 |
* Once we're done with GL, we need to call swapBuffers() |
|
959 |
* to instruct the system to display the rendered frame |
|
960 |
*/ |
|
961 |
mEglHelper.swap(); |
|
962 |
} |
|
963 |
} |
|
964 |
|
|
965 |
/* |
|
966 |
* clean-up everything... |
|
967 |
*/ |
|
968 |
mEglHelper.finish(); |
|
969 |
} |
|
970 |
|
|
971 |
private boolean needToWait() { |
|
972 |
if (mDone) { |
|
973 |
return false; |
|
974 |
} |
|
975 |
|
|
976 |
if (mPaused || (! mHasSurface)) { |
|
977 |
return true; |
|
978 |
} |
|
979 |
|
| 93f4113 by Jack Palevich <> at 2009-04-09 |
980 |
if ((mWidth > 0) && (mHeight > 0) && (mRequestRender || (mRenderMode == RENDERMODE_CONTINUOUSLY))) { |
| 9066cfe by The Android Open Source Project at 2009-03-04 |
981 |
return false; |
|
982 |
} |
|
983 |
|
|
984 |
return true; |
|
985 |
} |
|
986 |
|
|
987 |
public void setRenderMode(int renderMode) { |
| 93f4113 by Jack Palevich <> at 2009-04-09 |
988 |
if ( !((RENDERMODE_WHEN_DIRTY <= renderMode) && (renderMode <= RENDERMODE_CONTINUOUSLY)) ) { |
| 9066cfe by The Android Open Source Project at 2009-03-04 |
989 |
throw new IllegalArgumentException("renderMode"); |
|
990 |
} |
|
991 |
synchronized(this) { |
|
992 |
mRenderMode = renderMode; |
| 93f4113 by Jack Palevich <> at 2009-04-09 |
993 |
if (renderMode == RENDERMODE_CONTINUOUSLY) { |
| 9066cfe by The Android Open Source Project at 2009-03-04 |
994 |
notify(); |
|
995 |
} |
|
996 |
} |
|
997 |
} |
|
998 |
|
|
999 |
public int getRenderMode() { |
|
1000 |
synchronized(this) { |
|
1001 |
return mRenderMode; |
|
1002 |
} |
|
1003 |
} |
|
1004 |
|
|
1005 |
public void requestRender() { |
|
1006 |
synchronized(this) { |
|
1007 |
mRequestRender = true; |
|
1008 |
notify(); |
|
1009 |
} |
|
1010 |
} |
|
1011 |
|
|
1012 |
public void surfaceCreated() { |
|
1013 |
synchronized(this) { |
|
1014 |
mHasSurface = true; |
|
1015 |
notify(); |
|
1016 |
} |
|
1017 |
} |
|
1018 |
|
|
1019 |
public void surfaceDestroyed() { |
|
1020 |
synchronized(this) { |
|
1021 |
mHasSurface = false; |
|
1022 |
notify(); |
|
1023 |
} |
|
1024 |
} |
|
1025 |
|
|
1026 |
public void onPause() { |
|
1027 |
synchronized (this) { |
|
1028 |
mPaused = true; |
|
1029 |
} |
|
1030 |
} |
|
1031 |
|
|
1032 |
public void onResume() { |
|
1033 |
synchronized (this) { |
|
1034 |
mPaused = false; |
|
1035 |
notify(); |
|
1036 |
} |
|
1037 |
} |
|
1038 |
|
|
1039 |
public void onWindowResize(int w, int h) { |
|
1040 |
synchronized (this) { |
|
1041 |
mWidth = w; |
|
1042 |
mHeight = h; |
|
1043 |
mSizeChanged = true; |
|
1044 |
notify(); |
|
1045 |
} |
|
1046 |
} |
|
1047 |
|
|
1048 |
public void requestExitAndWait() { |
|
1049 |
// don't call this from GLThread thread or it is a guaranteed |
|
1050 |
// deadlock! |
|
1051 |
synchronized(this) { |
|
1052 |
mDone = true; |
|
1053 |
notify(); |
|
1054 |
} |
|
1055 |
try { |
|
1056 |
join(); |
|
1057 |
} catch (InterruptedException ex) { |
|
1058 |
Thread.currentThread().interrupt(); |
|
1059 |
} |
|
1060 |
} |
|
1061 |
|
|
1062 |
/** |
|
1063 |
* Queue an "event" to be run on the GL rendering thread. |
|
1064 |
* @param r the runnable to be run on the GL rendering thread. |
|
1065 |
*/ |
|
1066 |
public void queueEvent(Runnable r) { |
|
1067 |
synchronized(this) { |
|
1068 |
mEventQueue.add(r); |
|
1069 |
} |
|
1070 |
} |
|
1071 |
|
|
1072 |
private Runnable getEvent() { |
|
1073 |
synchronized(this) { |
|
1074 |
if (mEventQueue.size() > 0) { |
|
1075 |
return mEventQueue.remove(0); |
|
1076 |
} |
|
1077 |
|
|
1078 |
} |
|
1079 |
return null; |
|
1080 |
} |
|
1081 |
|
|
1082 |
private boolean mDone; |
|
1083 |
private boolean mPaused; |
|
1084 |
private boolean mHasSurface; |
|
1085 |
private int mWidth; |
|
1086 |
private int mHeight; |
|
1087 |
private int mRenderMode; |
|
1088 |
private boolean mRequestRender; |
|
1089 |
private Renderer mRenderer; |
|
1090 |
private ArrayList<Runnable> mEventQueue = new ArrayList<Runnable>(); |
|
1091 |
private EglHelper mEglHelper; |
|
1092 |
} |
|
1093 |
|
|
1094 |
static class LogWriter extends Writer { |
|
1095 |
|
|
1096 |
@Override public void close() { |
|
1097 |
flushBuilder(); |
|
1098 |
} |
|
1099 |
|
|
1100 |
@Override public void flush() { |
|
1101 |
flushBuilder(); |
|
1102 |
} |
|
1103 |
|
|
1104 |
@Override public void write(char[] buf, int offset, int count) { |
|
1105 |
for(int i = 0; i < count; i++) { |
|
1106 |
char c = buf[offset + i]; |
|
1107 |
if ( c == '\n') { |
|
1108 |
flushBuilder(); |
|
1109 |
} |
|
1110 |
else { |
|
1111 |
mBuilder.append(c); |
|
1112 |
} |
|
1113 |
} |
|
1114 |
} |
|
1115 |
|
|
1116 |
private void flushBuilder() { |
|
1117 |
if (mBuilder.length() > 0) { |
|
1118 |
Log.v("GLSurfaceView", mBuilder.toString()); |
|
1119 |
mBuilder.delete(0, mBuilder.length()); |
|
1120 |
} |
|
1121 |
} |
|
1122 |
|
|
1123 |
private StringBuilder mBuilder = new StringBuilder(); |
|
1124 |
} |
|
1125 |
|
|
1126 |
private static final Semaphore sEglSemaphore = new Semaphore(1); |
|
1127 |
private boolean mSizeChanged = true; |
|
1128 |
|
|
1129 |
private GLThread mGLThread; |
| 50fd2b9 by Jack Palevich <> at 2009-03-25 |
1130 |
private EGLConfigChooser mEGLConfigChooser; |
| 9066cfe by The Android Open Source Project at 2009-03-04 |
1131 |
private GLWrapper mGLWrapper; |
|
1132 |
private int mDebugFlags; |
|
1133 |
} |