Commit e181a7e7bf4b79a712a8ad6c701e0c54fa576a20

  • avatar
  • Chia-I Wu <olvaffe @gm…l.com>
  • Thu Nov 26 05:10:20 CET 2009
surfaceflinger: Disable HW buffer alignment.

It seems to confuse loadTexture somehow when the layer really has weird
size like 1366x768.  This should be a temporary workaround.
  
124124
125125 if ((flags & ISurfaceComposer::eGPU) && (mFlinger->getGPU() != 0)) {
126126 // FIXME: this value should come from the h/w
127 alignment = 8;
127 alignment = 1;
128128
129129 /*
130130 * not needed for i915