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/* This is a dummy code file that only contains doxygen main page |
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documentation. It has a .cxx extension so that emacs will happily |
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autoindent correctly. */ |
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/** \mainpage SimGear |
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* Simulation, Visualization, and Game development libraries. |
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* \section intro Introduction |
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* |
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* SimGear is a collection of libraries which provide a variety of |
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* functionality useful for building simulations, visualizations, and |
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* even games. All the SimGear code is designed to be portable across |
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* a wide variety of platforms and compilers. It has primarily been |
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* developed in support of the FlightGear project, but as development |
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* moves forward, we are generalizing the code to make more of it |
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* useful for other types of applications. |
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* |
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* Some of the functionality provide includes |
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* |
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* - Compiler and platform abstractions for many tricky differences. |
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* (compiler.h) |
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* |
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* - A whole earth tiling/indexing scheme. (SGBucket) |
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* |
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* - A console debugging output scheme that tracks severity and |
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* category that can be completely compiled out for a final build release. |
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* (logstream.hxx) |
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* |
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* - Code to manage "real" time (SGTime), time zones (SGTimeZone), and |
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* millesecond time differences (SGTimeStamp). |
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* |
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* - Code to calculate accurate positions of sun, moon, stars, and |
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* planets for a given time, date, season, earth location, etc. |
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* (SGEphemeris) |
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* |
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* - Code to render a realistic sky dome, cloud layers, sun, moon, |
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* stars, and planets all with realistic day/night/sunset/sunrise |
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* effects. Includes things like correct moon phase, textured moon, |
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* sun halo, etc. (SGSky is built on top of SGCloudLayer ...) |
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* |
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* - Simple serial (SGSerial), file (SGFile), socket (SGSocket), and |
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* UDP socket (SGSocketUDP) I/O abstractions. |
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* |
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* - Code to calculate magnetic variation. (SGMagVar) |
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* |
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* - A variety of classes and functions for interpolation tables |
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* (SGInterpTable), least squares computation (leastsqs.hxx), 3D |
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* point/vectors (Point3D), 3D polar math and conversions (polar3d.hxx), |
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* WGS-84 math and conversions (sg_geodesy.hxx), random number abstraction |
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* (sg_random.h), STL conglomerates for common list types (sg_types.hxx), |
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* and other vector and linear algebra routines (vector.hxx) |
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* |
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* - An abstraction to hide platform dependent path naming schemes. (SGPath) |
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* |
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* - A C++ streams wrapper to handle compress input/output streams. |
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* (sg_gzifstream) |
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* |
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* - An optimized "property manager" which associates ascii property |
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* names with their corresponding value. This can be a great way to build |
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* loose linkages between modules, or build linkages/connections that can |
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* be determined from config files or at runtime. (SGPropertyNode) |
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* Also included is a set of functions to dump the property tree into a |
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* standard xml file and subsequently read/parse a standard xml file and |
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* rebuild the associated property tree. (props_io.hxx) |
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* |
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* - Scene management and drawing routines: |
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* - material property management |
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* - object management |
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* - terrain tile management and paging |
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* - sky dome rendering (with ephemeral objects) |
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* |
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* - Code to handle screen dumps (screen-dump.hxx) and ultra-hires |
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* tile rendered screen dumps (tr.h) |
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* |
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* - A sound effects manager. (SGSoundMgr, SGSimpleSound, SGSound) |
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* |
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* - A threading abstraction. (SGThread) |
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* |
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* - A simple but highly functional XML parser that interfaces nicely |
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* with the property manager. (easyxml.hxx) |
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|
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* \section supports Supported Platforms |
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* SimGear has been built on the following platforms: |
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* |
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* - Linux (x86) |
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* - Windows (MSVC, Cygwin, Mingwin) |
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* - SGI (native compilers) |
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* - Mac OS X |
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* - FreeBSD |
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|
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* \section depends Dependencies |
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* |
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* SimGear depends on several other open source packages. These must |
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* be installed before SimGear can be installed: |
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* |
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* - glut and opengl |
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* - plib (http://plib.sf.net) |
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* - metakit |
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* - zlib |
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* - libjpeg (optional) |
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* - pthread (optional) |
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|
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* \section license Licensing |
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* |
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* SimGear is licensed under the terms of the LGPL |
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|
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*/ |