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Version 1.9.0 |
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* Thu Dec 18 15:12:15 CST 2008 |
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Version 1.8.6 |
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* Mon Dec 1 14:02:47 CST 2008 |
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Version 1.8.5 |
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* October 30, 2008 (source code snapshot release) |
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New in 0.3.10 |
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* April 5, 2006 |
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* Add a small accessor function to expose local timezone offset. |
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* Improved exception handling and made output more helpful in various places. |
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* Better pbuffer runtime detection. |
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* Add directory creation capability to file/path library. |
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* Added a basic reference counting class to improve robustness of |
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memory management in places. Use this for all scenegraph |
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references, sgmaterial references, sgmatmodel references, and |
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sgsoundsample references. |
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* Add support for point sprites. |
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* Updates to rain cone rendering. |
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* Add a new vector library and integrate that with improved coordinate |
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system conversion code. |
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* Mutex locking and cleanup improvements in the threading abstraction |
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library. |
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* Add MacOS RenderTexture support. |
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* Add a Nasal based io libarary that is not activated by default. |
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* Added a set of MS-VC8 project files. |
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|
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* Various platform related bug fixes. |
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* Various compiler related bug/warning fixes. |
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* Clean up some things that triggered valgrind warnings. |
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* Fix a Nasal cmp() bug. |
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* Removed ancient version of zlib from distribution. |
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New in 0.3.9 |
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* November 17, 2005 |
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|
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* Add support for OpenAL 1.1 (with a separate alut library.) |
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* Add support for volumetric shadows. Aircraft can cast shadows on themselves |
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as well as onto the ground (by Harald Johnsen.) |
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* New 3d volumetric clouds by Harald Johnsen (along with several rounds of |
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followup fixes and improvements.) |
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* Remove Mark Harris's old 3d clouds because they were never properly |
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integrated. And we now have new 3d clouds. |
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* Add support for seasonal textures (with a set of winter textures added |
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to FlightGear.) |
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* Updated Nasal scripting system. Adds several new syntax convenience |
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features, fixes parser bugs, fixes several internal bugs. |
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* Our 3d cockpit jitter problem is fixed (woohoo!) |
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* Add code to support rendering to a texture. |
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* Allow "tip" popups to pop themselves down after the appropriate |
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timeout, even if the sim time is paused. |
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* Various low model level animation fixes and additions ... color, |
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transparency, 'chrome' effects, randomized spin, etc. |
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* Create our own portable stdint.h implementation. |
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* Fixed several memory leaks. |
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* removeChildren() added to the property system. |
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* Fix many cases of 'const'. |
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* Fixes for cygwin, solaris/sun, Mac OS X, MSVC, gcc-3.4.x. |
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New in 0.3.8 |
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* January 18, 2005 |
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* Configure script does a sanity check for the existence of openal. |
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* Better pthreads detection for FreeBSD. |
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* Abstract out the location of gl.h, glu.h, and glut.h so we can more |
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easily support MacOS which puts these in an oddball location. |
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* Added two new debug output types for instrumentation and systems. |
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* Add a name parameter to the waypoint class for supporting a route |
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manager in the flightgear gps module. |
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* Make display list usage optional. |
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* Event manager: specifying a zero delay will force event execution in |
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the next frame rather than entering an infinite loop. |
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* gcc-4.0 fix. |
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* Fixes to property tree loading and saving. |
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* Make volume inaudible at startup. |
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* Solaris fixes. |
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* For low density cloud coverage, blend the layer to nothing as we pass |
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through instead of fully engulfing the aircraft in the cloud. |
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* Add several new capabilities to the texture management code for building |
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normal maps and doing some simple on-the-fly effects on textures. |
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* Better error message for sound problems. |
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* Add support for binding a thread to a specific CPU. |
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New in 0.3.7 |
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* October 12, 2004 |
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* Add support for parsing xml from an in memory buffer, not just a file. |
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* Don't reduce visibility for a "clear" cloud layer. |
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* Add support for audio orientation (direction and cone) for internal |
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view and tower view. |
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* Add support for drawing from display lists rather than in immediate mode. |
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This provides a big performance improvement on many systems. |
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New in 0.3.6 |
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* July 29, 2004 |
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* Better MinGW support |
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* A bit better handling of OpenAL under Cygwin |
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* Switched audio system from plib's "sl/sm" to OpenAL. |
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* Add support for scaling an object based on distance. The scaling |
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factor is determined by a lookup table based on distance. |
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* Add a "flash" animation type. |
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* Fix cloud positioning/animation bugs. |
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* Fix an off-by-one error in props_io.cxx |
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* Clip audio gain (volume) to 1.0 |
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New in 0.3.5 |
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* March 26, 2004 |
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* Added Andy's nasal interpreter for small built in scripting tasks. |
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Nasal integrates nicely with FlightGear's property system. |
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* Added new (much simpler) metar parsing code (removed older more |
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complex code.) |
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* Support VASI/PAPI lights correctly. |
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* Fixes to cloud animation. |
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* Updates to sky dome coloring as well as sun/moon coloring. |
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* Vary environment lighting with visibility (subtlety.) |
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* Support control of alpha test in model animation. |
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* Complete rewrite of the event manager. |
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* Updates to low level socket code to make it more flexible. |
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* Win32 serial port communication fixes. |
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* sg_geodesy rewritten to be more accurate and robust and symmetric. |
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New in 0.3.4 |
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* October 22, 2003 |
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|
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* Removed Metakit, FlightGear no longer uses it. |
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* Removed all glut dependencies from SimGear. |
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* Moved FGEventMgr and FGSubsystemMgr over to SimGear. |
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* Some more incremental work on 3D clouds. |
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* Added some "fastmath" functions. |
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* Some lighting tweaks and fixes (especially for taxiways.) |
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* Added support for "blend" and "scale" and "texture" animations. |
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* Added support for animating rotations around an arbitrary axis (so the |
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aircraft designer isn't forced to figure out animations as a combination |
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of rotations around X, Y, and X axes. |
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* Updates to sky dome modeling and make cloud layers follow the curve |
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of the earth (sort of.) |
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* Updates to sky dome, cloud, and sunrise/sunset color and lighting |
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effects to make them more realistic and lifelike. |
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* Better support for detecting and using OpenGL extensions at run time. |
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* Add support for win32-pthreads in MSVC.NET |
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* Various MSVC fixes. |
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* Various Solaris fixes. |
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* Various cygwin/mingwin fixes. |
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* Various Mac OS X fixes. |
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* Various Irix fixes. |
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New in 0.3.3 |
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* June 3, 2003 |
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* Fix a compile problem for cygwin |
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* Updated/tweaked doxygen documentation in several areas |
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New in 0.3.2 |
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* June 2, 2003 |
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* Moved quite a bit of low level model management and "state" |
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management code from FlightGear into SimGear and did a substantial |
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amount of restructuring and dependency clean up in the process. |
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Created a "scene" subdirectory with sub-subdirectories for material |
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management, basic model and model animation management, sky |
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rendering, and low level loaders for the "TerraGear" tile object format. |
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* Removed support of the flat shaded and non-textured material |
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property variants. You can still do these things, but extra states |
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are no longer set up automatically. |
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* Removed 3d clouds from the default build ... these need a maintainer |
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or better yet, a complete plib-based rewrite. |
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* Moved the FlightGear sound effect manager code over to SimGear. |
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* Updated the cloud layer surface to better follow the inverted bowl |
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shape. |
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* Much work on cloud/sky coloring, and also much work on |
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sunset/sunrise coloring. |
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* Fixed an obscure bug in cloud texture loading which caused each |
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cloud texture to be loaded 5 times. Ouch! |
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* Various class and function renaming to make them better fit into the |
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standard SimGear naming scheme. |
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* Added some additional convenience functions to the SGPath class. |
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* Upgraded the distributed version of metakit. |
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* FreeBSD fixes. |
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* Irix fixes (better STL/ISO C++ header support.) |
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* Mingwin fixes. |
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* Better MacOS support |
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* MSVC fixes. |
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New in 0.3.1 |
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* December 4, 2002 |
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* Fix a major packaging blunder with several missing files. |
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New in 0.3.0 |
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* December 3, 2002 |
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* removed interpreter subdir |
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* NOMINAX fix for Cygwin/gcc-3.2 |
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* Added some prototype 3d clouds based on Mark Harris's demos. |
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* Simplified the command manager interface |
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* Allow an "include" attribute on root PropertyList element. |
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New in 0.2.0 |
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* September 6, 2002 |
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* Modernized the autoconf/make scripts, plus lots of tweaks and enhancements. |
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* Removed efence support (in favor of valgrind.) |
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* Added a javascript interpreter. |
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* SGSocket reimplemented on top of plib/net libs. |
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* Added a new random number generation algorithm. |
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* Total rewrite of the strutils package. |
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* Patch for the random number seed. |
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* IA-64 w/ Intel compiler fixes. |
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* MSVC/MINGW fixes. |
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* Mac OS X fixes. |
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* Irix fixes. |
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* Code clean ups to remove warning messages. |
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* Optimizations in sg_binobj to reduce the amount of memory copying |
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needed when loading a binobj format file. |
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* Fixed a couple places where variables could be used before they were |
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initialized. |
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* Various property manager fixes and improvements. |
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* Fixes to cloud layer management code. |
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* Made the sky dome more flexible to facilitate use in other applications. |
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New in 0.0.18 |
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* April 20, 2002 |
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* Created a src/libs subdirectory for several packages that need to be |
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installed by the user but are used by many other packages and may already |
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be installed. So we just bundle the source separately as a convenience |
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if the user needs to build and install these. |
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* Upgrade to zlib-1.1.4 (security fix) |
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* Upgrade to metakit-2.4.2-32.tar.gz (latest upstream release) |
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* Added support for point objects in the scenery file format. |
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* Additions to the binary file format to make it *much* more flexible. |
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For each major primitive type: points, triangles, fans, and strips, you |
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can specify an index list of vertices, normals, colors, and texture |
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coordinates. You can skip any of these you like to save on space. |
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* Added support for new file features in the binary -> ascii scenery file |
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decoder. |
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* Various code clean ups. |
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* Separate XML I/O operations into a separate header file. |
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* Major property manager rewrite, then lots of followup cleaning and |
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improvements. |
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New in 0.0.17 (final) |
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* February 16, 2002 |
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* Explicitely reset the glBlendFunc() after drawing the moon for the |
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Voodoo2 linux driver since it seems to have a bug in glPopAttrib(). |
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New in 0.0.17pre2 |
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* February 13, 2002 |
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* Replaced some cout's with SG_LOG's |
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New in 0.0.17pre1 |
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* February 12, 2002 |
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* Removed metakit and zlib from build process. Tarballs are still included |
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for those who's systems don't provide these packages. |
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* MSVC fixes. |
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* IRIX fixes. |
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* Mingwin fixes. |
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* Mac OS X fixes. |
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* FreeBSD fixes. |
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* Added support for Intel's C++ compiler under Linux. |
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* Attempt to build in support for various non-compatible automake/autoconf |
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versions. |
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* Fix for a problem that could lead to a bogus build for people with voodoo |
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cards. |
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* Added Norman's jpegfactory code which can create jpeg format screen shots |
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of a live running application. |
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* implemented set/get_log_classes and set/get_log_priority. |
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* Socket library improvements. |
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* Added a C++ exception abstraction. |
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* Property manager fixes and improvements including node path caching |
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and debug tracing of property reads/writes. |
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* Updates/fixes to xml handling. |
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New in 0.0.16 |
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* July 12, 2001 |
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* Various changes to the property manager implementation to better support |
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dumping out the desired portions of the property tree to file. |
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* Don't compile the metakit demos by default (causes problems for Irix)' |
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* Other various tweaks for Irix. |
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* Added a virtual destructor to XMLVisitor to fix a warning message. |
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* Check for valid hostname lookup in sg_socket.cxx |
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* Add a function to return modified julian date without creating an |
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entire SGTime class. This avoids an extraneous warning about not |
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being able to find a timezone. |
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* Created a mailing list for cvs commit messages. |
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* Fixed a potential array under/over run bug in interpolator.cxx |
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* Removed all references to SGValue from the property manager. Added |
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support for an "archive" bit in the property manager to control |
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which values get written out. |
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* Added SGCommandState class so that commands can compile and save |
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copies of their arguments for efficiency if they are called multiple |
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times. |
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* Added Brian Baul's "tr" tiled rendering low level support library. |
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This along with some higher level code in flightgear allows us to do |
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ultra-hires tiled screen dumps suitable for large format printers. |
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(Norman Vine) |
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New in 0.0.15 |
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* June 20, 2001 |
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* Various bug fixes, tweaks, and optimizations. |
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* Added a command manager (analogous to the property manager) |
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* Better Irix Mips support. |
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* Various gcc-3.0 fixes. |
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* Various MSVC fixes. |
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* Added MSVC project files (automatically generated from the unix |
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automake configuration files.) |
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* Removed total size limitation on interpolation table module. |
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* Various Cygwin fixes. |
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* Added some convenience functions to point3d. |
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* Various compiler warning fixes. |
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* Added a thread wrapper class (currently only supports pthreads) |
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* Added IO routines for a lowlevel, native simgear binary 3d file |
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format optimized for TerraGear terrain. |
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* Better endianness checking and support for the binary file |
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read/write routines. |
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* Added doxygen comments for all public interface code. Documentation |
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can be accessed via the SimGear web page. |
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* Many FG -> SG name space changes for better consistency throughout |
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this package. |
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* Added property aliases, repeated name tags, and a general xml |
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inclusion facilities. Many other property manager clean ups |
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following a complete rewrite. |
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* Fixed some critical null pointer bugs in property manager. |
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* Magnetic variation can now be fetched for any arbitrary location. |
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New in 0.0.14 |
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* December 14, 2000 |
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* Added a module to manage waypoints and routes, calculate bearing and |
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distance to next waypoint, lateral distance off route, etc. |
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* Moved some of the basic time management code over from flightgear. |
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* Bucket dimensions can be returned in meters |
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* Added SOCK_STREAM (TCP) socket support to the networking code. |
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* Updated random number generator interface so application can provide |
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it's own seed value as well as use the default time seed. |
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* Added a routine to calculate the distance between a point and a line segment. |
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* Updates to the property manager and the property list loader/saver. |
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* Added an explanation of the rational behind our terrain texture coordinate |
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generation code. |
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* Fixed sky dome so that the color at the horizon will always match |
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the specified fog color. |
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* Did a fair amount of fg -> sg name space updating (lots left to do.) |
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* Added support for KAI C++ on linux. |
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* MSVC tweaks. |
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* MacOS tweaks. |
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* FreeBSD tweaks. |
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New in 0.0.13 |
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* September 14, 2000 |
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* Added support for reading and writing xml files (easyxml) |
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* Then updates to property manager and xml code. |
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* Update magnetic variation code. |
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* Sky code now uses glPushAttrib and glPopAttrib so it plays better with |
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other ssg based apps. |
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* MacOS tweaks. |
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* MSVC tweaks. |
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New in 0.0.12 |
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* July 19, 2000 |
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* Converted project license from GPL to LGPL. |
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* Moved low level IO (socket, file, serial) code over to SimGear. |
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* Moved ephemeral code into simgear |
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* Moved basic world time code into simgear |
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* Added a property manager (registry) |
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* Some documentation added. |
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New in 0.0.11 |
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* July 3, 2000 |
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* Replaced gdbm with metakit |
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* Added drop in sky (depends on plib) |
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* Added spherical course and dist given two points calculations |
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* MSVC5 fixes |
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* Math/bucket/tiling tweaks from Norman Vine |
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New in 0.0.7 |
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* March 29, 2000 |
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* Added support for RedHat package building contributed by Habibie |
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<habibie@MailandNews.com> |
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* Added gdbm to SimGear. Many systems will already have gdbm installed so |
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it is only built if it doesn't already exist on the user's platform. |
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gdbm is a set of database routines that use extendible hashing and works |
| 416 |
similar to the standard UNIX dbm routines. This guarantees the availability |
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of gdbm to any application that uses SimGear. |
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* Optimizations and bullet proofing of magnetic variation code by Norman |
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Vine and Ed Williams |
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|
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|
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New in 0.0.6 |
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* March 27, 2000 |
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* Added Nima World Magnetic Model 2000 contributed by Ed Williams |
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* Fixes for MSVC++ |
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New in 0.0.5 |
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* March 17, 2000 |
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* Restructured directory layout to facilitate windows/mac IDE builds. |
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New in 0.0.4 |
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* Removed mat3.h and friends (we now use plib's sg lib for these sorts of |
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things.) |
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|
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New in 0.0.3 |
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* Release that coincides with FlightGear-0.7.2 |