1
Version 1.9.0
2
* Thu Dec 18 15:12:15 CST 2008
3
4
5
Version 1.8.6
6
* Mon Dec  1 14:02:47 CST 2008
7
8
9
Version 1.8.5
10
* October 30, 2008 (source code snapshot release)
11
12
13
New in 0.3.10
14
* April 5, 2006
15
16
* Add a small accessor function to expose local timezone offset.
17
* Improved exception handling and made output more helpful in various places.
18
* Better pbuffer runtime detection.
19
* Add directory creation capability to file/path library.
20
* Added a basic reference counting class to improve robustness of
21
  memory management in places.  Use this for all scenegraph
22
  references, sgmaterial references, sgmatmodel references, and
23
  sgsoundsample references.
24
* Add support for point sprites.
25
* Updates to rain cone rendering.
26
* Add a new vector library and integrate that with improved coordinate
27
  system conversion code.
28
* Mutex locking and cleanup improvements in the threading abstraction
29
  library.
30
* Add MacOS RenderTexture support.
31
* Add a Nasal based io libarary that is not activated by default.
32
* Added a set of MS-VC8 project files.
33
34
* Various platform related bug fixes.
35
* Various compiler related bug/warning fixes.
36
* Clean up some things that triggered valgrind warnings.
37
* Fix a Nasal cmp() bug.
38
* Removed ancient version of zlib from distribution.
39
40
41
New in 0.3.9
42
* November 17, 2005
43
44
* Add support for OpenAL 1.1 (with a separate alut library.)
45
* Add support for volumetric shadows.  Aircraft can cast shadows on themselves
46
  as well as onto the ground (by Harald Johnsen.)
47
* New 3d volumetric clouds by Harald Johnsen (along with several rounds of
48
  followup fixes and improvements.)
49
* Remove Mark Harris's old 3d clouds because they were never properly
50
  integrated.  And we now have new 3d clouds.
51
* Add support for seasonal textures (with a set of winter textures added
52
  to FlightGear.)
53
* Updated Nasal scripting system.  Adds several new syntax convenience
54
  features, fixes parser bugs, fixes several internal bugs.
55
* Our 3d cockpit jitter problem is fixed (woohoo!)
56
* Add code to support rendering to a texture.
57
* Allow "tip" popups to pop themselves down after the appropriate
58
  timeout, even if the sim time is paused.
59
* Various low model level animation fixes and additions ... color,
60
  transparency, 'chrome' effects, randomized spin, etc.
61
* Create our own portable stdint.h implementation.
62
* Fixed several memory leaks.
63
* removeChildren() added to the property system.
64
* Fix many cases of 'const'.
65
* Fixes for cygwin, solaris/sun, Mac OS X, MSVC, gcc-3.4.x.
66
67
68
New in 0.3.8
69
* January 18, 2005
70
71
* Configure script does a sanity check for the existence of openal.
72
* Better pthreads detection for FreeBSD.
73
* Abstract out the location of gl.h, glu.h, and glut.h so we can more
74
  easily support MacOS which puts these in an oddball location.
75
* Added two new debug output types for instrumentation and systems.
76
* Add a name parameter to the waypoint class for supporting a route
77
  manager in the flightgear gps module.
78
* Make display list usage optional.
79
* Event manager: specifying a zero delay will force event execution in
80
  the next frame rather than entering an infinite loop.
81
* gcc-4.0 fix.
82
* Fixes to property tree loading and saving.
83
* Make volume inaudible at startup.
84
* Solaris fixes.
85
* For low density cloud coverage, blend the layer to nothing as we pass
86
  through instead of fully engulfing the aircraft in the cloud.
87
* Add several new capabilities to the texture management code for building
88
  normal maps and doing some simple on-the-fly effects on textures.
89
* Better error message for sound problems.
90
* Add support for binding a thread to a specific CPU.
91
92
93
New in 0.3.7
94
* October 12, 2004
95
96
* Add support for parsing xml from an in memory buffer, not just a file.
97
* Don't reduce visibility for a "clear" cloud layer.
98
* Add support for audio orientation (direction and cone) for internal
99
  view and tower view.
100
* Add support for drawing from display lists rather than in immediate mode.
101
  This provides a big performance improvement on many systems.
102
103
104
New in 0.3.6
105
* July 29, 2004
106
107
* Better MinGW support
108
* A bit better handling of OpenAL under Cygwin
109
* Switched audio system from plib's "sl/sm" to OpenAL.
110
* Add support for scaling an object based on distance.  The scaling
111
  factor is determined by a lookup table based on distance.
112
* Add a "flash" animation type.
113
* Fix cloud positioning/animation bugs.
114
* Fix an off-by-one error in props_io.cxx
115
* Clip audio gain (volume) to 1.0
116
117
118
New in 0.3.5
119
* March 26, 2004
120
121
* Added Andy's nasal interpreter for small built in scripting tasks.
122
  Nasal integrates nicely with FlightGear's property system.
123
* Added new (much simpler) metar parsing code (removed older more
124
  complex code.)
125
* Support VASI/PAPI lights correctly.
126
* Fixes to cloud animation.
127
* Updates to sky dome coloring as well as sun/moon coloring.
128
* Vary environment lighting with visibility (subtlety.)
129
* Support control of alpha test in model animation.
130
* Complete rewrite of the event manager.
131
* Updates to low level socket code to make it more flexible.
132
* Win32 serial port communication fixes.
133
* sg_geodesy rewritten to be more accurate and robust and symmetric.
134
135
136
New in 0.3.4
137
* October 22, 2003
138
139
* Removed Metakit, FlightGear no longer uses it.
140
* Removed all glut dependencies from SimGear.
141
* Moved FGEventMgr and FGSubsystemMgr over to SimGear.
142
* Some more incremental work on 3D clouds.
143
* Added some "fastmath" functions.
144
* Some lighting tweaks and fixes (especially for taxiways.)
145
* Added support for "blend" and "scale" and "texture" animations.
146
* Added support for animating rotations around an arbitrary axis (so the
147
  aircraft designer isn't forced to figure out animations as a combination
148
  of rotations around X, Y, and X axes.
149
* Updates to sky dome modeling and make cloud layers follow the curve
150
  of the earth (sort of.)
151
* Updates to sky dome, cloud, and sunrise/sunset color and lighting
152
  effects to make them more realistic and lifelike.
153
* Better support for detecting and using OpenGL extensions at run time.
154
* Add support for win32-pthreads in MSVC.NET
155
* Various MSVC fixes.
156
* Various Solaris fixes.
157
* Various cygwin/mingwin fixes.
158
* Various Mac OS X fixes.
159
* Various Irix fixes.
160
161
162
New in 0.3.3
163
* June 3, 2003
164
165
* Fix a compile problem for cygwin
166
* Updated/tweaked doxygen documentation in several areas
167
168
169
New in 0.3.2
170
* June 2, 2003
171
172
* Moved quite a bit of low level model management and "state"
173
  management code from FlightGear into SimGear and did a substantial
174
  amount of restructuring and dependency clean up in the process.
175
  Created a "scene" subdirectory with sub-subdirectories for material
176
  management, basic model and model animation management, sky
177
  rendering, and low level loaders for the "TerraGear" tile object format.
178
* Removed support of the flat shaded and non-textured material
179
  property variants.  You can still do these things, but extra states
180
  are no longer set up automatically.
181
* Removed 3d clouds from the default build ... these need a maintainer
182
  or better yet, a complete plib-based rewrite.
183
* Moved the FlightGear sound effect manager code over to SimGear.
184
* Updated the cloud layer surface to better follow the inverted bowl
185
  shape.
186
* Much work on cloud/sky coloring, and also much work on
187
  sunset/sunrise coloring.
188
* Fixed an obscure bug in cloud texture loading which caused each
189
  cloud texture to be loaded 5 times.  Ouch!
190
* Various class and function renaming to make them better fit into the
191
  standard SimGear naming scheme.
192
* Added some additional convenience functions to the SGPath class.
193
* Upgraded the distributed version of metakit.
194
* FreeBSD fixes.
195
* Irix fixes (better STL/ISO C++ header support.)
196
* Mingwin fixes.
197
* Better MacOS support
198
* MSVC fixes.
199
200
201
New in 0.3.1
202
* December 4, 2002
203
204
* Fix a major packaging blunder with several missing files.
205
206
207
New in 0.3.0
208
* December 3, 2002
209
210
* removed interpreter subdir
211
* NOMINAX fix for Cygwin/gcc-3.2
212
* Added some prototype 3d clouds based on Mark Harris's demos.
213
* Simplified the command manager interface
214
* Allow an "include" attribute on root PropertyList element.
215
216
217
New in 0.2.0
218
* September 6, 2002
219
220
* Modernized the autoconf/make scripts, plus lots of tweaks and enhancements.
221
* Removed efence support (in favor of valgrind.)
222
223
* Added a javascript interpreter.
224
* SGSocket reimplemented on top of plib/net libs.
225
* Added a new random number generation algorithm.
226
* Total rewrite of the strutils package.
227
228
* Patch for the random number seed.
229
* IA-64 w/ Intel compiler fixes.
230
* MSVC/MINGW fixes.
231
* Mac OS X fixes.
232
* Irix fixes.
233
* Code clean ups to remove warning messages.
234
* Optimizations in sg_binobj to reduce the amount of memory copying
235
  needed when loading a binobj format file.
236
* Fixed a couple places where variables could be used before they were
237
  initialized.
238
* Various property manager fixes and improvements.
239
* Fixes to cloud layer management code.
240
* Made the sky dome more flexible to facilitate use in other applications.
241
242
243
New in 0.0.18
244
* April 20, 2002
245
246
* Created a src/libs subdirectory for several packages that need to be
247
  installed by the user but are used by many other packages and may already
248
  be installed.  So we just bundle the source separately as a convenience
249
  if the user needs to build and install these.
250
* Upgrade to zlib-1.1.4 (security fix)
251
* Upgrade to metakit-2.4.2-32.tar.gz (latest upstream release)
252
* Added support for point objects in the scenery file format.
253
* Additions to the binary file format to make it *much* more flexible.
254
  For each major primitive type: points, triangles, fans, and strips, you
255
  can specify an index list of vertices, normals, colors, and texture
256
  coordinates.  You can skip any of these you like to save on space.
257
* Added support for new file features in the binary -> ascii scenery file
258
  decoder.
259
* Various code clean ups.
260
* Separate XML I/O operations into a separate header file.
261
* Major property manager rewrite, then lots of followup cleaning and
262
  improvements.
263
264
265
New in 0.0.17 (final)
266
* February 16, 2002
267
268
* Explicitely reset the glBlendFunc() after drawing the moon for the
269
  Voodoo2 linux driver since it seems to have a bug in glPopAttrib().
270
271
272
New in 0.0.17pre2
273
* February 13, 2002
274
275
* Replaced some cout's with SG_LOG's
276
277
278
New in 0.0.17pre1
279
* February 12, 2002
280
281
* Removed metakit and zlib from build process.  Tarballs are still included
282
  for those who's systems don't provide these packages.
283
* MSVC fixes.
284
* IRIX fixes.
285
* Mingwin fixes.
286
* Mac OS X fixes.
287
* FreeBSD fixes.
288
* Added support for Intel's C++ compiler under Linux.
289
* Attempt to build in support for various non-compatible automake/autoconf
290
  versions.
291
* Fix for a problem that could lead to a bogus build for people with voodoo
292
  cards.
293
* Added Norman's jpegfactory code which can create jpeg format screen shots
294
  of a live running application.
295
* implemented set/get_log_classes and set/get_log_priority.
296
* Socket library improvements.
297
* Added a C++ exception abstraction.
298
* Property manager fixes and improvements including node path caching
299
  and debug tracing of property reads/writes.
300
* Updates/fixes to xml handling.
301
302
303
New in 0.0.16
304
* July 12, 2001
305
* Various changes to the property manager implementation to better support
306
  dumping out the desired portions of the property tree to file.
307
* Don't compile the metakit demos by default (causes problems for Irix)'
308
* Other various tweaks for Irix.
309
* Added a virtual destructor to XMLVisitor to fix a warning message.
310
* Check for valid hostname lookup in sg_socket.cxx
311
* Add a function to return modified julian date without creating an
312
  entire SGTime class.  This avoids an extraneous warning about not
313
  being able to find a timezone.
314
* Created a mailing list for cvs commit messages.
315
* Fixed a potential array under/over run bug in interpolator.cxx
316
* Removed all references to SGValue from the property manager.  Added
317
  support for an "archive" bit in the property manager to control
318
  which values get written out.
319
* Added SGCommandState class so that commands can compile and save
320
  copies of their arguments for efficiency if they are called multiple
321
  times.
322
* Added Brian Baul's "tr" tiled rendering low level support library.
323
  This along with some higher level code in flightgear allows us to do
324
  ultra-hires tiled screen dumps suitable for large format printers.
325
  (Norman Vine)
326
327
328
New in 0.0.15
329
* June 20, 2001
330
* Various bug fixes, tweaks, and optimizations.
331
* Added a command manager (analogous to the property manager)
332
* Better Irix Mips support.
333
* Various gcc-3.0 fixes.
334
* Various MSVC fixes.
335
* Added MSVC project files (automatically generated from the unix
336
  automake configuration files.)
337
* Removed total size limitation on interpolation table module.
338
* Various Cygwin fixes.
339
* Added some convenience functions to point3d.
340
* Various compiler warning fixes.
341
* Added a thread wrapper class (currently only supports pthreads)
342
* Added IO routines for a lowlevel, native simgear binary 3d file
343
  format optimized for TerraGear terrain.
344
* Better endianness checking and support for the binary file
345
  read/write routines.
346
* Added doxygen comments for all public interface code.  Documentation
347
  can be accessed via the SimGear web page.
348
* Many FG -> SG name space changes for better consistency throughout
349
  this package.
350
* Added property aliases, repeated name tags, and a general xml
351
  inclusion facilities.  Many other property manager clean ups
352
  following a complete rewrite.
353
* Fixed some critical null pointer bugs in property manager.
354
* Magnetic variation can now be fetched for any arbitrary location.
355
356
357
New in 0.0.14
358
* December 14, 2000
359
* Added a module to manage waypoints and routes, calculate bearing and
360
  distance to next waypoint, lateral distance off route, etc.
361
* Moved some of the basic time management code over from flightgear.
362
* Bucket dimensions can be returned in meters
363
* Added SOCK_STREAM (TCP) socket support to the networking code.
364
* Updated random number generator interface so application can provide
365
  it's own seed value as well as use the default time seed.
366
* Added a routine to calculate the distance between a point and a line segment.
367
* Updates to the property manager and the property list loader/saver.
368
* Added an explanation of the rational behind our terrain texture coordinate
369
  generation code.
370
* Fixed sky dome so that the color at the horizon will always match
371
  the specified fog color.
372
* Did a fair amount of fg -> sg name space updating (lots left to do.)
373
* Added support for KAI C++ on linux.
374
* MSVC tweaks.
375
* MacOS tweaks.
376
* FreeBSD tweaks.
377
378
379
New in 0.0.13
380
* September 14, 2000
381
* Added support for reading and writing xml files (easyxml)
382
* Then updates to property manager and xml code.
383
* Update magnetic variation code.
384
* Sky code now uses glPushAttrib and glPopAttrib so it plays better with
385
  other ssg based apps.
386
* MacOS tweaks.
387
* MSVC tweaks.
388
389
390
New in 0.0.12
391
* July 19, 2000
392
* Converted project license from GPL to LGPL.
393
* Moved low level IO (socket, file, serial) code over to SimGear.
394
* Moved ephemeral code into simgear
395
* Moved basic world time code into simgear
396
* Added a property manager (registry)
397
* Some documentation added.
398
399
400
New in 0.0.11
401
* July 3, 2000
402
* Replaced gdbm with metakit
403
* Added drop in sky (depends on plib)
404
* Added spherical course and dist given two points calculations
405
* MSVC5 fixes
406
* Math/bucket/tiling tweaks from Norman Vine
407
408
409
New in 0.0.7
410
* March 29, 2000
411
* Added support for RedHat package building contributed by Habibie 
412
  <habibie@MailandNews.com>
413
* Added gdbm to SimGear.  Many systems will already have gdbm installed so
414
  it is only built if it doesn't already exist on the user's platform.
415
  gdbm is a set of database routines that use extendible hashing and works
416
  similar to the standard UNIX dbm routines.  This guarantees the availability
417
  of gdbm to any application that uses SimGear.
418
* Optimizations and bullet proofing of magnetic variation code by Norman 
419
  Vine and Ed Williams
420
421
422
New in 0.0.6
423
* March 27, 2000
424
* Added Nima World Magnetic Model 2000 contributed by Ed Williams
425
* Fixes for MSVC++
426
427
428
New in 0.0.5
429
* March 17, 2000
430
* Restructured directory layout to facilitate windows/mac IDE builds.
431
432
433
New in 0.0.4
434
* Removed mat3.h and friends (we now use plib's sg lib for these sorts of 
435
  things.)
436
437
438
New in 0.0.3
439
* Release that coincides with FlightGear-0.7.2