| 1 |
<?php |
| 2 |
/** |
| 3 |
* File functions: |
| 4 |
* Jeweller - make rings |
| 5 |
* |
| 6 |
* @name : jeweller.php |
| 7 |
* @copyright : (C) 2006 Vallheru Team based on Gamers-Fusion ver 2.5 |
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* @author : thindil <thindil@users.sourceforge.net> |
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* @version : 1.3 |
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* @since : 16.11.2006 |
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* |
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*/ |
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|
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// |
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// |
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// This program is free software; you can redistribute it and/or modify |
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// it under the terms of the GNU General Public License as published by |
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// the Free Software Foundation; either version 2 of the License, or |
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// (at your option) any later version. |
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// |
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// This program is distributed in the hope that it will be useful, |
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// but WITHOUT ANY WARRANTY; without even the implied warranty of |
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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// GNU General Public License for more details. |
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// |
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// You should have received a copy of the GNU General Public License |
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// along with this program; if not, write to the Free Software |
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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// |
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// |
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|
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$title = 'Warsztat jubilerski'; |
| 33 |
require_once('includes/head.php'); |
| 34 |
require_once('includes/checkexp.php'); |
| 35 |
require_once('includes/artisan.php'); |
| 36 |
|
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/** |
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* Get the localization for game |
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*/ |
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require_once('languages/'.$player -> lang.'/jeweller.php'); |
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|
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if ($player -> location != 'Ardulith') |
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{ |
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error(ERROR); |
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} |
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|
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/** |
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* Main menu |
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*/ |
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if (!isset($_GET['step'])) |
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{ |
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$_GET['step'] = ''; |
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$smarty -> assign(array('Jewellerinfo' => JEWELLER_INFO, |
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'Aplans' => A_PLANS, |
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'Aring' => A_RING, |
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'Amakering' => A_MAKE_RING, |
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'Amakering2' => A_MAKE_RING2, |
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'Playerclass' => $player -> clas, |
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'Aastral' => A_ASTRAL)); |
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} |
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else |
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{ |
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$smarty -> assign(array('Aback' => A_BACK, |
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'Message' => '')); |
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} |
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|
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/** |
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* Buy plans |
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*/ |
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if (isset ($_GET['step']) && $_GET['step'] == 'plans') |
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{ |
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if (!isset($_GET['buy'])) |
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{ |
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showplans ('jeweller', 0, $player -> clas); |
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} |
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else |
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{ |
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buyplan('jeweller', $_GET['buy'], $player -> id, $player -> credits, $player -> clas); |
| 79 |
} |
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} |
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|
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/** |
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* Make simple rings |
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*/ |
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if (isset($_GET['step']) && $_GET['step'] == 'make') |
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{ |
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$objPlan = $db -> Execute('SELECT `id` FROM `jeweller` WHERE `name`=\''.RING.'\' AND `owner`='.$player -> id); |
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if (!$objPlan -> fields['id']) |
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{ |
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error(NO_PLAN); |
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} |
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$objPlan -> Close(); |
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$smarty -> assign(array('Ringinfo' => RING_INFO, |
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'Amake' => A_MAKE, |
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'Ramount' => R_AMOUNT)); |
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if (isset($_GET['make']) && $_GET['make'] == 'Y') |
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{ |
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if (!ereg("^[1-9][0-9]*$", $_POST['amount'])) |
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{ |
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error(ERROR); |
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} |
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if ($player -> hp == 0) |
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{ |
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error(YOU_DEAD); |
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} |
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$objAdamantium = $db -> Execute('SELECT `adamantium` FROM `minerals` WHERE `owner`='.$player -> id); |
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if ($objAdamantium -> fields['adamantium'] < $_POST['amount']) |
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{ |
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error(NO_ADAMANTIUM); |
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} |
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$objAdamantium -> Close(); |
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if ($player -> energy < $_POST['amount']) |
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{ |
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error(NO_ENERGY); |
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} |
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|
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/** |
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* Add bonuses to ability |
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*/ |
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require_once('includes/abilitybonus.php'); |
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$intJeweller = abilitybonus('jeweller'); |
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|
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$intChance = $intJeweller * 100; |
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if ($intChance > 95) |
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{ |
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$intChance = 95; |
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} |
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$intAmount = 0; |
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for ($i = 0; $i < $_POST['amount']; $i++) |
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{ |
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$intRoll = rand(1, 100); |
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if ($intRoll < $intChance) |
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{ |
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$intAmount ++; |
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} |
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} |
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$intAbility = ($intAmount + $_POST['amount']) * 0.005 ; |
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$intGainexp = $intAmount; |
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if ($player -> clas == ARTISAN) |
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{ |
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$intAbility = $intAbility * 2; |
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$intGainexp = $intGainexp * 2; |
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} |
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$intAbility = round($intAbility*100, 0)/100; |
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$intAbility = $intAbility ? $intAbility : 0.01; |
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checkexp($player -> exp, $intGainexp, $player -> level, $player -> race, $player -> user, $player -> id, 0, 0, $player -> id, 'jeweller', $intAbility); |
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if ($intAmount) |
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{ |
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$objTest = $db -> Execute('SELECT `id` FROM `equipment` WHERE `owner`='.$player -> id.' AND `name`=\''.RING.'\' AND `status`=\'U\''); |
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if (!$objTest -> fields['id']) |
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{ |
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$db -> Execute('INSERT INTO `equipment` (`owner`, `name`, `power`, `type`, `cost`, `minlev`, `amount`) VALUES('.$player -> id.', \''.RING.'\', 0, \'I\', 3, 1, '.$intAmount.')'); |
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} |
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else |
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{ |
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$db -> Execute('UPDATE `equipment` SET `amount`=`amount`+'.$intAmount.' WHERE `id`='.$objTest -> fields['id']); |
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} |
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$objTest -> Close(); |
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} |
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$db -> Execute('UPDATE `players` SET `energy`=`energy`-'.$_POST['amount'].' WHERE `id`='.$player -> id); |
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$db -> Execute('UPDATE `minerals` SET `adamantium`=`adamantium`-'.$_POST['amount'].' WHERE `owner`='.$player -> id); |
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$smarty -> assign('Message', YOU_MAKE.$intAmount.'</b> '.R_AMOUNT.YOU_GAIN3.$intGainexp.T_PD.$intAbility.T_ABILITY); |
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} |
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} |
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|
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/** |
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* Make rings with bonus to stats |
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*/ |
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if (isset($_GET['step']) && $_GET['step'] == 'make2') |
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{ |
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if ($player -> clas != ARTISAN) |
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{ |
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error(WRONG_CLASS); |
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} |
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|
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/** |
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* Make rings menu |
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*/ |
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if (!isset($_GET['action'])) |
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{ |
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$objMaked = $db -> Execute('SELECT `id`, `name`, `n_energy`, `u_energy` FROM `jeweller_work` WHERE `owner`='.$player -> id.' AND `type`=\'N\''); |
| 182 |
if (!$objMaked -> fields['id']) |
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{ |
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$objPlans = $db -> Execute('SELECT `id`, `name`, `level`, `bonus` FROM `jeweller` WHERE `owner`='.$player -> id.' AND `name`!=\''.RING.'\' ORDER BY `level`'); |
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if (!$objPlans -> fields['name']) |
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{ |
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error(NO_PLANS); |
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} |
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$arrId = array(); |
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$arrName = array(); |
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$arrLevel = array(); |
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$arrAdam = array(); |
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$arrCryst = array(); |
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$arrMeteor = array(); |
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$arrEnergy = array(); |
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$arrChange = array(); |
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$arrBonus = array(); |
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$i = 0; |
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while (!$objPlans -> EOF) |
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{ |
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$arrId[$i] = $objPlans -> fields['id']; |
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$arrName[$i] = $objPlans -> fields['name']; |
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$arrLevel[$i] = $objPlans -> fields['level']; |
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$arrAdam[$i] = $objPlans -> fields['level']; |
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$arrCryst[$i] = ceil($objPlans -> fields['level'] / 2); |
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$arrMeteor[$i] = ceil($objPlans -> fields['level'] / 4); |
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$arrBonus[$i] = $objPlans -> fields['bonus']; |
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$arrEnergy[$i] = $objPlans -> fields['level'] * 2; |
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$intChange = $objPlans -> fields['level'] * 4; |
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if ($player -> jeweller >= $intChange) |
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{ |
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$arrChange[$i] = YES; |
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} |
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else |
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{ |
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$arrChange[$i] = NO; |
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} |
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$i++; |
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$objPlans -> MoveNext(); |
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} |
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$objPlans -> Close(); |
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$smarty -> assign(array('Ringinfo' => RING_INFO, |
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'Tname' => T_NAME, |
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'Tlevel' => T_LEVEL, |
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'Tadam' => T_ADAM, |
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'Tcryst' => T_CRYST, |
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'Tmeteor' => T_METEOR, |
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'Tenergy' => T_ENERGY, |
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'Tbonus' => T_BONUS, |
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'Tchange' => T_CHANGE, |
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'Rname' => $arrName, |
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'Rlevel' => $arrLevel, |
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'Radam' => $arrAdam, |
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'Rcryst' => $arrCryst, |
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'Rmeteor' => $arrMeteor, |
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'Renergy' => $arrEnergy, |
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'Rbonus' => $arrBonus, |
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'Rid' => $arrId, |
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'Rchange' => $arrChange, |
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'Action' => '', |
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'Make' => '', |
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'Maked' => '')); |
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|
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/** |
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* Select make ring |
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*/ |
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if (isset($_GET['make'])) |
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{ |
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if (!ereg("^[1-9][0-9]*$", $_GET['make'])) |
| 250 |
{ |
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error(ERROR); |
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} |
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if ($player -> hp == 0) |
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{ |
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error(YOU_DEAD); |
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} |
| 257 |
if ($objMaked -> fields['id']) |
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{ |
| 259 |
error(ERROR); |
| 260 |
} |
| 261 |
$intKey = array_search($_GET['make'], $arrId); |
| 262 |
$arrBonus = array(R_AGI, R_STR, R_INT, R_WIS, R_SPE, R_CON); |
| 263 |
if ($arrChange[$intKey] == YES) |
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{ |
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$strChange = 'Y'; |
| 266 |
} |
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else |
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{ |
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$strChange = 'N'; |
| 270 |
} |
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$smarty -> assign(array('Make' => $_GET['make'], |
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'Rname2' => $arrName[$intKey], |
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'Rbonus2' => $arrBonus, |
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'Pjeweller' => $player -> jeweller, |
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'Change' => $strChange, |
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'Youmake' => YOU_MAKE, |
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'Ramount' => R_AMOUNT2, |
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'Withbon' => WITH_BON, |
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'Tenergy3' => R_ENERGY)); |
| 280 |
} |
| 281 |
} |
| 282 |
else |
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{ |
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$smarty -> assign(array('Ringinfo' => RING_INFO, |
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'Tname' => T_NAME, |
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'Tenergy' => T_ENERGY, |
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'Tenergy2' => T_ENERGY2, |
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'Youcontinue' => YOU_CONTINUE, |
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'Tenergy3' => R_ENERGY, |
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'Ramount' => R_AMOUNT2, |
| 291 |
'Rname' => $objMaked -> fields['name'], |
| 292 |
'Renergy' => $objMaked -> fields['n_energy'], |
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'Renergy2' => $objMaked -> fields['u_energy'], |
| 294 |
'Action' => '', |
| 295 |
'Make' => '', |
| 296 |
'Maked' => $objMaked -> fields['id'])); |
| 297 |
} |
| 298 |
$objMaked -> Close(); |
| 299 |
} |
| 300 |
|
| 301 |
/** |
| 302 |
* Continue create rings |
| 303 |
*/ |
| 304 |
if (isset($_GET['action']) && $_GET['action'] == 'continue') |
| 305 |
{ |
| 306 |
if (!ereg("^[1-9][0-9]*$", $_POST['make']) || !ereg("^[1-9][0-9]*$", $_POST['amount'])) |
| 307 |
{ |
| 308 |
error(ERROR); |
| 309 |
} |
| 310 |
if ($player -> hp == 0) |
| 311 |
{ |
| 312 |
error(YOU_DEAD); |
| 313 |
} |
| 314 |
$objRing = $db -> Execute('SELECT `owner`, `name`, `n_energy`, `u_energy`, `bonus` FROM `jeweller_work` WHERE `id`='.$_POST['make']); |
| 315 |
if (!$objRing -> fields['owner'] || $objRing -> fields['owner'] != $player -> id) |
| 316 |
{ |
| 317 |
error(NO_WORK); |
| 318 |
} |
| 319 |
$intEnergy = $_POST['amount'] + $objRing -> fields['u_energy']; |
| 320 |
if ($intEnergy > $objRing -> fields['n_energy']) |
| 321 |
{ |
| 322 |
error(TOO_MUCH); |
| 323 |
} |
| 324 |
|
| 325 |
/** |
| 326 |
* When player assign need energy |
| 327 |
*/ |
| 328 |
if ($intEnergy == $objRing -> fields['n_energy']) |
| 329 |
{ |
| 330 |
/** |
| 331 |
* Add bonuses to ability |
| 332 |
*/ |
| 333 |
require_once('includes/abilitybonus.php'); |
| 334 |
$intJeweller = abilitybonus('jeweller'); |
| 335 |
|
| 336 |
$objRing2 = $db -> Execute('SELECT `level`, `bonus`, `cost`, `type` FROM `jeweller` WHERE `owner`='.$player -> id.' AND `name`=\''.$objRing -> fields['name'].'\''); |
| 337 |
|
| 338 |
$intChance = ($intJeweller / $objRing2 -> fields['level']) * 50; |
| 339 |
if ($intChance > 95) |
| 340 |
{ |
| 341 |
$intChance = 95; |
| 342 |
} |
| 343 |
|
| 344 |
$intGainexp = 0; |
| 345 |
|
| 346 |
$arrStats = array(R_AGI, R_STR, R_INT, R_WIS, R_SPE, R_CON); |
| 347 |
$arrStats2 = array('agility', 'strength', 'inteli', 'wisdom', 'speed', 'cond'); |
| 348 |
$intKey = array_search($objRing -> fields['bonus'], $arrStats); |
| 349 |
$intStat = $player -> $arrStats2[$intKey]; |
| 350 |
|
| 351 |
$intRoll = rand(1, 100); |
| 352 |
|
| 353 |
/** |
| 354 |
* Success |
| 355 |
*/ |
| 356 |
if ($intRoll <= $intChance) |
| 357 |
{ |
| 358 |
echo (floor($intJeweller/2))." - ".$intJeweller." "; |
| 359 |
echo $intBonus = rand(floor($intJeweller/2), $intJeweller); |
| 360 |
if ($intBonus < 1) |
| 361 |
{ |
| 362 |
$intBonus = 1; |
| 363 |
} |
| 364 |
if ($intBonus > $objRing2 -> fields['bonus']) |
| 365 |
{ |
| 366 |
$intBonus = $objRing2 -> fields['bonus']; |
| 367 |
} |
| 368 |
$intBonus += floor($intStat / 50); |
| 369 |
$strName = $objRing -> fields['name']." ".$objRing -> fields['bonus']; |
| 370 |
$intCost = ceil($objRing2 -> fields['cost'] / 200); |
| 371 |
$objTest = $db -> Execute('SELECT `id` FROM `equipment` WHERE `owner`='.$player -> id.' AND status=\'U\' AND `name`=\''.$strName.'\' AND `power`='.$intBonus.' AND `cost`='.$intCost); |
| 372 |
if (!$objTest -> fields['id']) |
| 373 |
{ |
| 374 |
$db -> Execute('INSERT INTO `equipment` (`owner`, `name`, `power`, `status`, `type`, `cost`, `minlev`, `amount`) VALUES('.$player -> id.', \''.$strName.'\', '.$intBonus.', \'U\', \''.$objRing2 -> fields['type'].'\', '.$intCost.', '.$objRing2 -> fields['level'].', 1)'); |
| 375 |
} |
| 376 |
else |
| 377 |
{ |
| 378 |
$db -> Execute('UPDATE `equipment` SET `amount`=`amount`+1 WHERE `id`='.$objTest -> fields['id']); |
| 379 |
} |
| 380 |
$objTest -> Close(); |
| 381 |
$intGainexp = $objRing2 -> fields['level'] * 200; |
| 382 |
$intAbility = ($objRing -> fields['n_energy'] * 0.02); |
| 383 |
$smarty -> assign('Message', YOU_MAKE.$strName.YOU_GAIN3.$intGainexp.AND_EXP2.$intAbility.IN_JEWELLER); |
| 384 |
} |
| 385 |
else |
| 386 |
{ |
| 387 |
$intAbility = ($objRing -> fields['n_energy'] * 0.01); |
| 388 |
$intGainexp = 0; |
| 389 |
$smarty -> assign('Message', YOU_TRY.$objRing -> fields['name'].BUT_FAIL.$intAbility.IN_JEWELLER); |
| 390 |
} |
| 391 |
$objRing2 -> Close(); |
| 392 |
$db -> Execute('DELETE FROM `jeweller_work` WHERE `id`='.$_POST['make']); |
| 393 |
checkexp($player -> exp, $intGainexp, $player -> level, $player -> race, $player -> user, $player -> id, 0, 0, $player -> id, 'jeweller', $intAbility); |
| 394 |
} |
| 395 |
else |
| 396 |
{ |
| 397 |
$db -> Execute('UPDATE `jeweller_work` SET `u_energy`='.$intEnergy.' WHERE `id`='.$_POST['make']); |
| 398 |
$smarty -> assign('Message', YOU_TRY.$objRing -> fields['name'].YOU_GAIN4); |
| 399 |
} |
| 400 |
$objRing -> Close(); |
| 401 |
$db -> Execute('UPDATE `players` SET `energy`=`energy`-'.$_POST['amount'].' WHERE `id`='.$player -> id); |
| 402 |
$smarty -> assign('Action', $_GET['action']); |
| 403 |
} |
| 404 |
|
| 405 |
/** |
| 406 |
* Start create rings |
| 407 |
*/ |
| 408 |
if (isset($_GET['action']) && $_GET['action'] == 'create') |
| 409 |
{ |
| 410 |
if (!ereg("^[1-9][0-9]*$", $_POST['make']) || !ereg("^[1-9][0-9]*$", $_POST['amount'])) |
| 411 |
{ |
| 412 |
error(ERROR); |
| 413 |
} |
| 414 |
$objRing = $db -> Execute('SELECT `owner`, `name`, `level`, `bonus`, `cost`, `type` FROM `jeweller` WHERE `id`='.$_POST['make']); |
| 415 |
if (!$objRing -> fields['owner'] || $objRing -> fields['owner'] != $player -> id) |
| 416 |
{ |
| 417 |
error(NO_PLAN); |
| 418 |
} |
| 419 |
$intMake = floor($_POST['amount'] / ($objRing -> fields['level'] * 2)); |
| 420 |
|
| 421 |
$intNeed = ($intMake < 1) ? 1 : $intMake; |
| 422 |
$intAdam = $objRing -> fields['level'] * $intNeed; |
| 423 |
$intCryst = ceil($objRing -> fields['level'] / 2) * $intNeed; |
| 424 |
$intMeteor = ceil($objRing -> fields['level'] / 4) * $intNeed; |
| 425 |
$objMinerals = $db -> Execute('SELECT `adamantium`, `crystal`, `meteor` FROM `minerals` WHERE `owner`='.$player -> id); |
| 426 |
if ($objMinerals -> fields['adamantium'] < $intAdam || $objMinerals -> fields['crystal'] < $intCryst || $objMinerals -> fields['meteor'] < $intMeteor) |
| 427 |
{ |
| 428 |
error(NO_MINERALS); |
| 429 |
} |
| 430 |
$objMinerals -> Close(); |
| 431 |
if ($player -> energy < $_POST['amount']) |
| 432 |
{ |
| 433 |
error(NO_ENERGY); |
| 434 |
} |
| 435 |
$objRings = $db -> Execute('SELECT `id`, `amount` FROM `equipment` WHERE `owner`='.$player -> id.' AND `name`=\''.RING.'\' AND `status`=\'U\''); |
| 436 |
if ($objRings -> fields['amount'] < $intMake) |
| 437 |
{ |
| 438 |
error(NO_RINGS); |
| 439 |
} |
| 440 |
|
| 441 |
/** |
| 442 |
* Add bonuses to ability |
| 443 |
*/ |
| 444 |
require_once('includes/abilitybonus.php'); |
| 445 |
$intJeweller = abilitybonus('jeweller'); |
| 446 |
|
| 447 |
$intChance = ($intJeweller / $objRing -> fields['level']) * 50; |
| 448 |
if ($intChance > 95) |
| 449 |
{ |
| 450 |
$intChance = 95; |
| 451 |
} |
| 452 |
|
| 453 |
/** |
| 454 |
* Which stats have bonus |
| 455 |
*/ |
| 456 |
$intChange = $objRing -> fields['level'] * 4; |
| 457 |
$arrStats = array(R_AGI, R_STR, R_INT, R_WIS, R_SPE, R_CON); |
| 458 |
$arrStats2 = array('agility', 'strength', 'inteli', 'wisdom', 'speed', 'cond'); |
| 459 |
if (isset($_POST['bonus']) && $player -> jeweller >= $intChange) |
| 460 |
{ |
| 461 |
$strStat = $_POST['bonus']; |
| 462 |
$intKey = array_search($_POST['bonus'], $arrStats); |
| 463 |
$intStat = $player -> $arrStats2[$intKey]; |
| 464 |
} |
| 465 |
else |
| 466 |
{ |
| 467 |
$intRoll = rand(0, 5); |
| 468 |
$strStat = $arrStats[$intRoll]; |
| 469 |
$intStat = $player -> $arrStats2[$intRoll]; |
| 470 |
} |
| 471 |
|
| 472 |
/** |
| 473 |
* Start create items |
| 474 |
*/ |
| 475 |
$arrBonus = array(); |
| 476 |
$arrAmount = array(); |
| 477 |
$intAmount2 = 0; |
| 478 |
for ($i = 0; $i < $intMake; $i++) |
| 479 |
{ |
| 480 |
$intRoll = rand(1, 100); |
| 481 |
if ($intRoll <= $intChance) |
| 482 |
{ |
| 483 |
$intAmount2++; |
| 484 |
echo (floor($intJeweller/2))." - ".$intJeweller." "; |
| 485 |
echo $intBonus = rand(floor($intJeweller/2), $intJeweller); |
| 486 |
if ($intBonus < 1) |
| 487 |
{ |
| 488 |
$intBonus = 1; |
| 489 |
} |
| 490 |
if ($intBonus > $objRing -> fields['bonus']) |
| 491 |
{ |
| 492 |
$intBonus = $objRing -> fields['bonus']; |
| 493 |
} |
| 494 |
$intBonus += floor($intStat / 50); |
| 495 |
$intKey = array_search($intBonus, $arrBonus); |
| 496 |
if (!empty($intKey) || $intKey === 0) |
| 497 |
{ |
| 498 |
$arrAmount[$intKey]++; |
| 499 |
} |
| 500 |
else |
| 501 |
{ |
| 502 |
$arrBonus[] = $intBonus; |
| 503 |
$arrAmount[] = 1; |
| 504 |
} |
| 505 |
} |
| 506 |
} |
| 507 |
|
| 508 |
/** |
| 509 |
* Write to database and show info |
| 510 |
*/ |
| 511 |
$intAbility = 0; |
| 512 |
if ($intMake > 0) |
| 513 |
{ |
| 514 |
$i = 0; |
| 515 |
$strName = $objRing -> fields['name']." ".$strStat; |
| 516 |
$intCost = ceil($objRing -> fields['cost'] / 200); |
| 517 |
foreach ($arrAmount as $intAmount) |
| 518 |
{ |
| 519 |
$objTest = $db -> Execute('SELECT `id` FROM `equipment` WHERE `owner`='.$player -> id.' AND status=\'U\' AND `name`=\''.$strName.'\' AND `power`='.$arrBonus[$i].' AND `cost`='.$intCost); |
| 520 |
if (!$objTest -> fields['id']) |
| 521 |
{ |
| 522 |
$db -> Execute('INSERT INTO `equipment` (`owner`, `name`, `power`, `status`, `type`, `cost`, `minlev`, `amount`) VALUES('.$player -> id.', \''.$strName.'\', '.$arrBonus[$i].', \'U\', \''.$objRing -> fields['type'].'\', '.$intCost.', '.$objRing -> fields['level'].', '.$intAmount.')'); |
| 523 |
} |
| 524 |
else |
| 525 |
{ |
| 526 |
$db -> Execute('UPDATE `equipment` SET `amount`=`amount`+'.$intAmount.' WHERE `id`='.$objTest -> fields['id']); |
| 527 |
} |
| 528 |
$objTest -> Close(); |
| 529 |
$i ++; |
| 530 |
} |
| 531 |
$intGainexp = $objRing -> fields['level'] * 200; |
| 532 |
$intGainexp = floor($intGainexp * $intAmount2); |
| 533 |
$intAbility = 0.02 * $objRing -> fields['level'] * ($intAmount2 + $intMake); |
| 534 |
$smarty -> assign('Message', YOU_MAKE.$intAmount2.'</b> '.R_AMOUNT.$strName.YOU_GAIN3.$intGainexp.AND_EXP2.$intAbility.IN_JEWELLER); |
| 535 |
} |
| 536 |
else |
| 537 |
{ |
| 538 |
$intAdam = $objRing -> fields['level']; |
| 539 |
$intCryst = ceil($objRing -> fields['level'] / 2); |
| 540 |
$intMeteor = ceil($objRing -> fields['level'] / 4); |
| 541 |
$intGainexp = 0; |
| 542 |
$intEnergy2 = ($objRing -> fields['level'] * 2); |
| 543 |
$intAbility = 0; |
| 544 |
$intEnergy = $_POST['amount']; |
| 545 |
$intMake = 1; |
| 546 |
$db -> Execute('INSERT INTO `jeweller_work` (`owner`, `name`, `n_energy`, `u_energy`, `bonus`, `type`) VALUES('.$player -> id.', \''.$objRing -> fields['name'].'\', '.$intEnergy2.', '.$_POST['amount'].', \''.$strStat.'\', \'N\')'); |
| 547 |
$smarty -> assign('Message', YOU_TRY.$objRing -> fields['name'].YOU_GAIN4); |
| 548 |
} |
| 549 |
checkexp($player -> exp, $intGainexp, $player -> level, $player -> race, $player -> user, $player -> id, 0, 0, $player -> id, 'jeweller', $intAbility); |
| 550 |
$db -> Execute('UPDATE `minerals` SET `adamantium`=`adamantium`-'.$intAdam.', `crystal`=`crystal`-'.$intCryst.', `meteor`=`meteor`-'.$intMeteor.' WHERE `owner`='.$player -> id); |
| 551 |
$db -> Execute('UPDATE `players` SET `energy`=`energy`-'.$_POST['amount'].' WHERE `id`='.$player -> id); |
| 552 |
if ($objRings -> fields['amount'] == $intMake) |
| 553 |
{ |
| 554 |
$db -> Execute('DELETE FROM `equipment` WHERE `id`='.$objRings -> fields['id']); |
| 555 |
} |
| 556 |
else |
| 557 |
{ |
| 558 |
$db -> Execute('UPDATE `equipment` SET `amount`=`amount`-'.$intMake.' WHERE `id`='.$objRings -> fields['id']); |
| 559 |
} |
| 560 |
$objRings -> Close(); |
| 561 |
$smarty -> assign('Action', $_GET['action']); |
| 562 |
} |
| 563 |
} |
| 564 |
|
| 565 |
/** |
| 566 |
* Make special rings with bonus to stats |
| 567 |
*/ |
| 568 |
if (isset($_GET['step']) && $_GET['step'] == 'make3') |
| 569 |
{ |
| 570 |
if ($player -> clas != ARTISAN) |
| 571 |
{ |
| 572 |
error(WRONG_CLASS); |
| 573 |
} |
| 574 |
|
| 575 |
/** |
| 576 |
* Main menu |
| 577 |
*/ |
| 578 |
$objMaked = $db -> Execute('SELECT `id`, `name`, `n_energy`, `u_energy` FROM `jeweller_work` WHERE `owner`='.$player -> id.' AND `type`=\'S\''); |
| 579 |
if (!$objMaked -> fields['id']) |
| 580 |
{ |
| 581 |
$objPlans = $db -> Execute('SELECT `name`, `level` FROM `jeweller` WHERE `owner`='.$player -> id.' AND `name`!=\''.RING.'\' ORDER BY `level`'); |
| 582 |
if (!$objPlans -> fields['name']) |
| 583 |
{ |
| 584 |
error(NO_PLANS); |
| 585 |
} |
| 586 |
$arrName = array(); |
| 587 |
$arrLevel = array(); |
| 588 |
$arrMeteor = array(); |
| 589 |
$arrEnergy = array(); |
| 590 |
$i = 0; |
| 591 |
while (!$objPlans -> EOF) |
| 592 |
{ |
| 593 |
$arrName[$i] = $objPlans -> fields['name']; |
| 594 |
$arrLevel[$i] = $objPlans -> fields['level']; |
| 595 |
$arrMeteor[$i] = ceil($objPlans -> fields['level'] / 2); |
| 596 |
$arrEnergy[$i] = $objPlans -> fields['level'] * 1.5; |
| 597 |
$i++; |
| 598 |
$objPlans -> MoveNext(); |
| 599 |
} |
| 600 |
$objPlans -> Close(); |
| 601 |
$objRings = $db -> Execute('SELECT `id`, `name`, `amount`, `minlev`, `power`, `cost` FROM `equipment` WHERE `owner`='.$player -> id.' AND `status`=\'U\' AND `type`=\'I\' AND `name`!=\''.RING.'\' AND `name` NOT LIKE \''.R_GNOME.'%\' AND `name` NOT LIKE \''.R_ELF.'%\' AND `name` NOT LIKE \''.R_DWARF.'%\' AND `name` NOT LIKE \''.R_GOD.'%\''); |
| 602 |
$arrRid = array(); |
| 603 |
$arrRname = array(); |
| 604 |
$arrRamount = array(); |
| 605 |
$arrRpower = array(); |
| 606 |
$arrRlevel = array(); |
| 607 |
$arrRcost = array(); |
| 608 |
$i = 0; |
| 609 |
while (!$objRings -> EOF) |
| 610 |
{ |
| 611 |
$arrRid[$i] = $objRings -> fields['id']; |
| 612 |
$arrRname[$i] = $objRings -> fields['name']; |
| 613 |
$arrRamount[$i] = $objRings -> fields['amount']; |
| 614 |
$arrRpower[$i] = $objRings -> fields['power']; |
| 615 |
$arrRlevel[$i] = $objRings -> fields['minlev']; |
| 616 |
$arrRcost[$i] = $objRings -> fields['cost']; |
| 617 |
$i++; |
| 618 |
$objRings -> MoveNext(); |
| 619 |
} |
| 620 |
$objRings -> Close(); |
| 621 |
|
| 622 |
$smarty -> assign(array('Ringinfo' => RING_INFO, |
| 623 |
'Tname' => T_NAME, |
| 624 |
'Tlevel' => T_LEVEL, |
| 625 |
'Tmeteor' => T_METEOR, |
| 626 |
'Tenergy' => T_ENERGY, |
| 627 |
'Amake' => A_MAKE, |
| 628 |
'Ramount' => R_AMOUNT, |
| 629 |
'Onspecial' => ON_SPECIAL, |
| 630 |
'Ramount3' => R_AMOUNT2, |
| 631 |
'Ramount4' => R_AMOUNT4, |
| 632 |
'Renergy2' => R_ENERGY, |
| 633 |
'Maked' => '', |
| 634 |
'Rname' => $arrName, |
| 635 |
'Rlevel' => $arrLevel, |
| 636 |
'Rmeteor' => $arrMeteor, |
| 637 |
'Renergy' => $arrEnergy, |
| 638 |
'Rid2' => $arrRid, |
| 639 |
'Rname2' => $arrRname, |
| 640 |
'Ramount2' => $arrRamount, |
| 641 |
'Rpower' => $arrRpower)); |
| 642 |
} |
| 643 |
else |
| 644 |
{ |
| 645 |
$smarty -> assign(array('Ringinfo' => RING_INFO, |
| 646 |
'Tname' => T_NAME, |
| 647 |
'Tenergy' => T_ENERGY, |
| 648 |
'Tenergy2' => T_ENERGY2, |
| 649 |
'Youcontinue' => YOU_CONTINUE, |
| 650 |
'Tenergy3' => R_ENERGY, |
| 651 |
'Ramount' => R_AMOUNT2, |
| 652 |
'Rname' => $objMaked -> fields['name'], |
| 653 |
'Renergy' => $objMaked -> fields['n_energy'], |
| 654 |
'Renergy2' => $objMaked -> fields['u_energy'], |
| 655 |
'Action' => '', |
| 656 |
'Make' => '', |
| 657 |
'Maked' => $objMaked -> fields['id'])); |
| 658 |
} |
| 659 |
|
| 660 |
/** |
| 661 |
* Continue create special rings |
| 662 |
*/ |
| 663 |
if (isset($_GET['action']) && $_GET['action'] == 'continue') |
| 664 |
{ |
| 665 |
if (!ereg("^[1-9][0-9]*$", $_POST['make']) || !ereg("^[0-9][0-9\.]*$", $_POST['amount'])) |
| 666 |
{ |
| 667 |
error(ERROR); |
| 668 |
} |
| 669 |
if ($player -> hp == 0) |
| 670 |
{ |
| 671 |
error(YOU_DEAD); |
| 672 |
} |
| 673 |
$objRing = $db -> Execute('SELECT `owner`, `name`, `n_energy`, `u_energy`, `bonus` FROM `jeweller_work` WHERE `id`='.$_POST['make']); |
| 674 |
if (!$objRing -> fields['owner'] || $objRing -> fields['owner'] != $player -> id) |
| 675 |
{ |
| 676 |
error(NO_WORK); |
| 677 |
} |
| 678 |
$intEnergy = $_POST['amount'] + $objRing -> fields['u_energy']; |
| 679 |
if ($intEnergy > $objRing -> fields['n_energy']) |
| 680 |
{ |
| 681 |
error(TOO_MUCH); |
| 682 |
} |
| 683 |
|
| 684 |
/** |
| 685 |
* When player assign need energy |
| 686 |
*/ |
| 687 |
if ($intEnergy == $objRing -> fields['n_energy']) |
| 688 |
{ |
| 689 |
/** |
| 690 |
* Add bonuses to ability |
| 691 |
*/ |
| 692 |
require_once('includes/abilitybonus.php'); |
| 693 |
$intJeweller = abilitybonus('jeweller'); |
| 694 |
|
| 695 |
/** |
| 696 |
* Select ring name |
| 697 |
*/ |
| 698 |
$arrRings = array(R_AGI, R_SPE, R_STR, R_CON, R_INT, R_WIS); |
| 699 |
$arrPrefix = array(R_ELF, R_DWARF, R_GNOME); |
| 700 |
$strName = $objRing -> fields['name']; |
| 701 |
$arrRingtype = explode(" ", $strName); |
| 702 |
$intAmount2 = count($arrRingtype) - 1; |
| 703 |
$intKey2 = array_search($arrRingtype[$intAmount2], $arrRings); |
| 704 |
$intName = $intAmount2 - ( ($intKey2 < 5) ? 1 : 2 ); |
| 705 |
$strName2 = ''; |
| 706 |
for ($i = 0; $i <= $intName; $i++) |
| 707 |
{ |
| 708 |
if (!empty($strName2)) |
| 709 |
{ |
| 710 |
$strName2 = $strName2." "; |
| 711 |
} |
| 712 |
$strName2 = $strName2.$arrRingtype[$i]; |
| 713 |
} |
| 714 |
$intKey2 = floor($intKey2 / 2); |
| 715 |
$strPrefix = $arrPrefix[$intKey2]; |
| 716 |
|
| 717 |
$objRing2 = $db -> Execute('SELECT `level`, `cost`, `type` FROM `jeweller` WHERE `owner`='.$player -> id.' AND `name`=\''.$strName2.'\''); |
| 718 |
|
| 719 |
$intChance = floor(($intJeweller / 50) * 0.5) + 5; |
| 720 |
if ($intChance > 15) |
| 721 |
{ |
| 722 |
$intChance = 15; |
| 723 |
} |
| 724 |
|
| 725 |
$intGainexp = 0; |
| 726 |
|
| 727 |
$intRoll = rand(1, 100); |
| 728 |
|
| 729 |
/** |
| 730 |
* Success |
| 731 |
*/ |
| 732 |
if ($intRoll <= $intChance) |
| 733 |
{ |
| 734 |
$blnGod = false; |
| 735 |
$intRoll = rand(1, 100); |
| 736 |
if ($intRoll == 1) |
| 737 |
{ |
| 738 |
$intRoll2 = rand(1, 2); |
| 739 |
if ($intRoll2 == 1) |
| 740 |
{ |
| 741 |
$intGainexp = $objRing -> fields['n_energy'] * 500; |
| 742 |
$intAbility = $objRing -> fields['n_energy'] * 0.28; |
| 743 |
$blnGod = true; |
| 744 |
} |
| 745 |
} |
| 746 |
if ($intRoll <= $intChance && !$blnGod) |
| 747 |
{ |
| 748 |
$intGainexp = $objRing -> fields['n_energy'] * 250; |
| 749 |
$intAbility = $objRing -> fields['n_energy'] * 0.14; |
| 750 |
} |
| 751 |
|
| 752 |
$intPower = (int)$objRing -> fields['bonus']; |
| 753 |
$intCost = ceil($objRing2 -> fields['cost'] / 10); |
| 754 |
$intAbility = $objRing -> fields['n_energy'] * 0.02; |
| 755 |
if ($blnGod) |
| 756 |
{ |
| 757 |
$strName2 = R_GOD.$strName; |
| 758 |
$intPower = $intPower * 4; |
| 759 |
$objTest = $db -> Execute('SELECT `id` FROM `equipment` WHERE `owner`='.$player -> id.' AND `name`=\''.$strName2.'\' AND `status`=\'U\' AND `cost`='.$intCost.' AND `power`='.$intPower); |
| 760 |
if (!$objTest -> fields['id']) |
| 761 |
{ |
| 762 |
$db -> Execute('INSERT INTO `equipment` (`owner`, `name`, `power`, `status`, `type`, `cost`, `minlev`, `amount`) VALUES('.$player -> id.', \''.$strName2.'\', \''.$intPower.'\', \'U\', \'I\', '.$intCost.', '.$intLevel.', '.$intGod.')'); |
| 763 |
} |
| 764 |
else |
| 765 |
{ |
| 766 |
$db -> Execute('UPDATE `equipment` SET `amount`=`amount`+'.$intGod.' WHERE `id`='.$player -> id); |
| 767 |
} |
| 768 |
$objTest -> Close(); |
| 769 |
} |
| 770 |
else |
| 771 |
{ |
| 772 |
$strName2 = $strPrefix.$strName; |
| 773 |
$intPower = $intPower * 2; |
| 774 |
$objTest = $db -> Execute('SELECT `id` FROM `equipment` WHERE `owner`='.$player -> id.' AND `name`=\''.$strName2.'\' AND `status`=\'U\' AND `cost`='.$intCost.' AND `power`='.$intPower); |
| 775 |
if (!$objTest -> fields['id']) |
| 776 |
{ |
| 777 |
$db -> Execute('INSERT INTO `equipment` (`owner`, `name`, `power`, `status`, `type`, `cost`, `minlev`, `amount`) VALUES('.$player -> id.', \''.$strName2.'\', '.$intPower.', \'U\', \'I\', \''.$intCost.', '.$intLevel.', 1)'); |
| 778 |
} |
| 779 |
else |
| 780 |
{ |
| 781 |
$db -> Execute('UPDATE `equipment` SET `amount`=`amount`+'.$intSpecial.' WHERE `id`='.$player -> id); |
| 782 |
} |
| 783 |
$objTest -> Close(); |
| 784 |
} |
| 785 |
$smarty -> assign('Message', YOU_MAKE.$strName.YOU_GAIN3.$intGainexp.AND_EXP2.$intAbility.IN_JEWELLER); |
| 786 |
} |
| 787 |
else |
| 788 |
{ |
| 789 |
$intAbility = $objRing -> fields['n_energy'] * 0.01; |
| 790 |
$smarty -> assign('Message', YOU_TRY.$strName.BUT_FAIL.$intAbility.IN_JEWELLER); |
| 791 |
} |
| 792 |
checkexp($player -> exp, $intGainexp, $player -> level, $player -> race, $player -> user, $player -> id, 0, 0, $player -> id, 'jeweller', $intAbility); |
| 793 |
$objRing2 -> Close(); |
| 794 |
$db -> Execute('DELETE FROM `jeweller_work` WHERE `id`='.$_POST['make']); |
| 795 |
} |
| 796 |
else |
| 797 |
{ |
| 798 |
$db -> Execute('UPDATE `jeweller_work` SET `u_energy`='.$intEnergy.' WHERE `id`='.$_POST['make']); |
| 799 |
$smarty -> assign('Message', YOU_TRY.$objRing -> fields['name'].YOU_GAIN4); |
| 800 |
} |
| 801 |
$objRing -> Close(); |
| 802 |
$db -> Execute('UPDATE `players` SET `energy`=`energy`-'.$_POST['amount'].' WHERE `id`='.$player -> id); |
| 803 |
} |
| 804 |
|
| 805 |
/** |
| 806 |
* Start create special rings |
| 807 |
*/ |
| 808 |
if (isset($_GET['action']) && $_GET['action'] == 'create') |
| 809 |
{ |
| 810 |
if (!isset($_POST['rings']) || !ereg("^[1-9][0-9]*$", $_POST['rings']) || !ereg("^[0-9][0-9\.]*$", $_POST['amount'])) |
| 811 |
{ |
| 812 |
error(ERROR); |
| 813 |
} |
| 814 |
if ($objMaked -> fields['id']) |
| 815 |
{ |
| 816 |
error(ERROR); |
| 817 |
} |
| 818 |
if ($player -> hp == 0) |
| 819 |
{ |
| 820 |
error(YOU_DEAD); |
| 821 |
} |
| 822 |
$intKey = array_search($_POST['rings'], $arrRid); |
| 823 |
$intLevel = $arrRlevel[$intKey]; |
| 824 |
$intMake = floor($_POST['amount'] / ($intLevel * 1.5)); |
| 825 |
if (!$intMake) |
| 826 |
{ |
| 827 |
$intMake = 1; |
| 828 |
} |
| 829 |
$intMeteor = ceil($intLevel / 2) * $intMake; |
| 830 |
$objMeteor = $db -> Execute('SELECT `meteor` FROM `minerals` WHERE `owner`='.$player -> id); |
| 831 |
if ($objMeteor -> fields['meteor'] < $intMeteor) |
| 832 |
{ |
| 833 |
error(NO_METEOR); |
| 834 |
} |
| 835 |
$objMeteor -> Close(); |
| 836 |
$intEnergys = $intLevel * 1.5; |
| 837 |
$intEnergy = $intEnergys * $intMake; |
| 838 |
if ($player -> energy < $intEnergy) |
| 839 |
{ |
| 840 |
error(NO_ENERGY); |
| 841 |
} |
| 842 |
$intRamount = $arrRamount[$intKey]; |
| 843 |
if ($intRamount < $intMake) |
| 844 |
{ |
| 845 |
error(NO_RINGS); |
| 846 |
} |
| 847 |
|
| 848 |
/** |
| 849 |
* Select ring name |
| 850 |
*/ |
| 851 |
$arrRings = array(R_AGI, R_SPE, R_STR, R_CON, R_INT, R_WIS); |
| 852 |
$arrPrefix = array(R_ELF, R_DWARF, R_GNOME); |
| 853 |
$strName = $arrRname[$intKey]; |
| 854 |
$arrRingtype = explode(" ", $strName); |
| 855 |
$intAmount2 = count($arrRingtype) - 1; |
| 856 |
$intKey2 = array_search($arrRingtype[$intAmount2], $arrRings); |
| 857 |
$intKey2 = floor($intKey2 / 2); |
| 858 |
$strPrefix = $arrPrefix[$intKey2]; |
| 859 |
|
| 860 |
/** |
| 861 |
* Add bonuses to ability |
| 862 |
*/ |
| 863 |
require_once('includes/abilitybonus.php'); |
| 864 |
$intJeweller = abilitybonus('jeweller'); |
| 865 |
|
| 866 |
$intChance = floor(($intJeweller / 50) * 0.5) + 5; |
| 867 |
if ($intChance > 15) |
| 868 |
{ |
| 869 |
$intChance = 15; |
| 870 |
} |
| 871 |
|
| 872 |
/** |
| 873 |
* Start create item |
| 874 |
*/ |
| 875 |
$intGod = 0; |
| 876 |
$intSpecial = 0; |
| 877 |
$intGainexp = 0; |
| 878 |
$intAbility = 0; |
| 879 |
for ($i = 0; $i < $intMake; $i++) |
| 880 |
{ |
| 881 |
$intRoll = rand(1, 100); |
| 882 |
if ($intRoll == 1) |
| 883 |
{ |
| 884 |
$intRoll2 = rand(1, 2); |
| 885 |
if ($intRoll2 == 1) |
| 886 |
{ |
| 887 |
$intGod ++; |
| 888 |
$intGainexp = $intGainexp + ($intEnergys * 500); |
| 889 |
$intAbility = $intAbility + ($intEnergys * 0.28); |
| 890 |
continue; |
| 891 |
} |
| 892 |
} |
| 893 |
if ($intRoll <= $intChance) |
| 894 |
{ |
| 895 |
$intSpecial ++; |
| 896 |
$intGainexp = $intGainexp + ($intEnergys * 250); |
| 897 |
$intAbility = $intAbility + ($intEnergys * 0.14); |
| 898 |
} |
| 899 |
else |
| 900 |
{ |
| 901 |
$intAbility = $intAbility + 0.01 * $intEnergys; |
| 902 |
} |
| 903 |
} |
| 904 |
$intAbility = round($intAbility, 2); |
| 905 |
/** |
| 906 |
* Write to database and show info |
| 907 |
*/ |
| 908 |
if ($intMake) |
| 909 |
{ |
| 910 |
$intCost = ceil($arrRcost[$intKey] / 10); |
| 911 |
$intPower = $arrRpower[$intKey]; |
| 912 |
if ($intGod) |
| 913 |
{ |
| 914 |
$strName2 = R_GOD.$strName; |
| 915 |
$intPower = $intPower * 4; |
| 916 |
$objTest = $db -> Execute('SELECT `id` FROM `equipment` WHERE `owner`='.$player -> id.' AND `name`=\''.$strName2.'\' AND `status`=\'U\' AND `cost`='.$intCost.' AND `power`='.$intPower); |
| 917 |
if (!$objTest -> fields['id']) |
| 918 |
{ |
| 919 |
$db -> Execute('INSERT INTO `equipment` (`owner`, `name`, `power`, `status`, `type`, `cost`, `minlev`, `amount`) VALUES('.$player -> id.', \''.$strName2.'\', '.$intPower.', \'U\', \'I\', '.$intCost.', '.$intLevel.', '.$intGod.')'); |
| 920 |
} |
| 921 |
else |
| 922 |
{ |
| 923 |
$db -> Execute('UPDATE `equipment` SET `amount`=`amount`+'.$intGod.' WHERE `id`='.$player -> id); |
| 924 |
} |
| 925 |
$objTest -> Close(); |
| 926 |
} |
| 927 |
$intPower = $arrRpower[$intKey]; |
| 928 |
if ($intSpecial) |
| 929 |
{ |
| 930 |
$strName2 = $strPrefix.$strName; |
| 931 |
$intPower *= 2; |
| 932 |
$objTest = $db -> Execute("SELECT `id` FROM `equipment` WHERE `owner`=".$player -> id." AND `name`='".$strName2."' AND `status`='U' AND `cost`=".$intCost." AND `power`=".$intPower); |
| 933 |
if (!$objTest -> fields['id']) |
| 934 |
{ |
| 935 |
$db -> Execute("INSERT INTO `equipment` (`owner`, `name`, `power`, `status`, `type`, `cost`, `minlev`, `amount`) VALUES(".$player -> id.", '".$strName2."', '".$intPower."', 'U', 'I', '".$intCost."', '".$intLevel."', '".$intSpecial."')"); |
| 936 |
} |
| 937 |
else |
| 938 |
{ |
| 939 |
$db -> Execute("UPDATE `equipment` SET `amount`=`amount`+".$intSpecial." WHERE `id`=".$player -> id); |
| 940 |
} |
| 941 |
$objTest -> Close(); |
| 942 |
} |
| 943 |
$intRings = $intGod + $intSpecial; |
| 944 |
$smarty -> assign('Message', '<br /><br />'.YOU_MAKE.$intRings.'</b> '.R_AMOUNT3.$strName.YOU_GAIN3.$intGainexp.AND_EXP2.$intAbility.IN_JEWELLER); |
| 945 |
} |
| 946 |
else |
| 947 |
{ |
| 948 |
$intMeteor = ceil($intLevel / 2); |
| 949 |
$intGainexp = 0; |
| 950 |
$intEnergy2 = ($intLevel * 1.5); |
| 951 |
$intAbility = 0; |
| 952 |
$intEnergy = $_POST['amount']; |
| 953 |
$intMake = 1; |
| 954 |
$intPower = $arrRpower[$intKey]; |
| 955 |
$db -> Execute('INSERT INTO `jeweller_work` (`owner`, `name`, `n_energy`, `u_energy`, `bonus`, `type`) VALUES('.$player -> id.', \''.$strName.'\', '.$intEnergy2.', '.$_POST['amount'].', '.$intPower.', \'S\')'); |
| 956 |
$smarty -> assign('Message', YOU_TRY.$strName.YOU_GAIN4); |
| 957 |
} |
| 958 |
$db -> Execute('UPDATE `minerals` SET `meteor`=`meteor`-'.$intMeteor.' WHERE `owner`='.$player -> id); |
| 959 |
$db -> Execute('UPDATE `players` SET `energy`=`energy`-'.$intEnergy.' WHERE `id`='.$player -> id); |
| 960 |
checkexp($player -> exp, $intGainexp, $player -> level, $player -> race, $player -> user, $player -> id, 0, 0, $player -> id, 'jeweller', $intAbility); |
| 961 |
if ($intRamount == $intMake) |
| 962 |
{ |
| 963 |
$db -> Execute('DELETE FROM `equipment` WHERE `id`='.$_POST['rings']); |
| 964 |
} |
| 965 |
else |
| 966 |
{ |
| 967 |
$db -> Execute('UPDATE `equipment` SET `amount`=`amount`-'.$intMake.' WHERE `id`='.$_POST['rings']); |
| 968 |
} |
| 969 |
} |
| 970 |
} |
| 971 |
|
| 972 |
if (!isset($_GET['buy'])) |
| 973 |
{ |
| 974 |
$_GET['buy'] = ''; |
| 975 |
} |
| 976 |
|
| 977 |
/** |
| 978 |
* Make astral constructions |
| 979 |
*/ |
| 980 |
if (isset($_GET['step']) && $_GET['step'] == 'astral') |
| 981 |
{ |
| 982 |
if( !isset($_GET['component'] )) |
| 983 |
{ |
| 984 |
makeastral3(); |
| 985 |
} |
| 986 |
else |
| 987 |
{ |
| 988 |
makeastral3($_GET['component']); |
| 989 |
} |
| 990 |
} |
| 991 |
|
| 992 |
/** |
| 993 |
* Assign variables to template and display page |
| 994 |
*/ |
| 995 |
$smarty -> assign(array('Step' => $_GET['step'], 'Buy' => $_GET['buy'])); |
| 996 |
$smarty -> display('jeweller.tpl'); |
| 997 |
|
| 998 |
require_once('includes/foot.php'); |
| 999 |
?> |