| 1 |
<?php |
| 2 |
/** |
| 3 |
* Huta - wytapianie sztabek, przetapianie ekwipunku, wzmacnianie ekwipunku |
| 4 |
* |
| 5 |
* @name : smelter.php |
| 6 |
* @copyright : (C) Orodlin |
| 7 |
* @author : mzah <s.paweska@gmail.com> |
| 8 |
* @version : preAlfa |
| 9 |
* @since : 26.08.2007 |
| 10 |
* |
| 11 |
*/ |
| 12 |
|
| 13 |
class Huta { |
| 14 |
var $step=''; |
| 15 |
var $action=''; |
| 16 |
|
| 17 |
/** |
| 18 |
* Konstruktor |
| 19 |
*/ |
| 20 |
function Huta() { |
| 21 |
global $player; |
| 22 |
if ((isset($_GET['step']) && !ereg("^[a-zA-Z0-9]", $_GET['step'])) || (isset($_GET['action']) && !ereg("^[a-zA-Z0-9]", $_GET['action']))) |
| 23 |
{ |
| 24 |
error (ERROR); |
| 25 |
} |
| 26 |
if (!isset($_GET['step'])) { |
| 27 |
$this->step=''; |
| 28 |
} else { |
| 29 |
$this->step=$_GET['step']; |
| 30 |
if ($player -> hp <= 0) error(YOU_DEAD); |
| 31 |
} |
| 32 |
if (isset($_GET['action'])) { |
| 33 |
$this->action=$_GET['action']; |
| 34 |
} elseif (isset($_POST['action'])) { |
| 35 |
$this->action=$_POST['action']; |
| 36 |
} else { |
| 37 |
$this->action=''; |
| 38 |
} |
| 39 |
} |
| 40 |
|
| 41 |
/** |
| 42 |
* Sprawdza z jakiego materialu jest przedmiot |
| 43 |
*/ |
| 44 |
function sztabka ($typ, $maxwt) |
| 45 |
{ |
| 46 |
$sztabka='steel'; |
| 47 |
if ($typ=='A' || $typ='W') { |
| 48 |
$arrWt=array(640,320,160,80); |
| 49 |
} |
| 50 |
else { |
| 51 |
$arrWt=array(320,160,80,40); |
| 52 |
} |
| 53 |
if ($maxwt<$arrWt[3]) { |
| 54 |
$sztabka='copper'; |
| 55 |
} elseif ($maxwt<$arrWt[2]) { |
| 56 |
$sztabka='bronze'; |
| 57 |
} elseif ($maxwt<$arrWt[1]) { |
| 58 |
$sztabka='brass'; |
| 59 |
} elseif ($maxwt<$arrWt[0]) { |
| 60 |
$sztabka='iron'; |
| 61 |
} |
| 62 |
return $sztabka; |
| 63 |
} |
| 64 |
/** |
| 65 |
* Function to show poisoned equipment. |
| 66 |
*/ |
| 67 |
function showpoisoned ( $intPoisonPower, $strPoisonType) |
| 68 |
{ |
| 69 |
$strPoisonInfo =''; |
| 70 |
if ($intPoisonPower > 0) |
| 71 |
{ |
| 72 |
switch ($strPoisonType) |
| 73 |
{ |
| 74 |
case 'D': |
| 75 |
$strPoisonInfo = '( '.POISON_TYPE.' Dynallca: +'.$intPoisonPower.') '; |
| 76 |
break; |
| 77 |
case 'N': |
| 78 |
$strPoisonInfo = '( '.POISON_TYPE.' Nutari: +'.$intPoisonPower.') '; |
| 79 |
break; |
| 80 |
default: |
| 81 |
$strPoisonInfo = '( '.POISON_TYPE.' Illani: +'.$intPoisonPower.') '; |
| 82 |
} |
| 83 |
} |
| 84 |
return $strPoisonInfo; |
| 85 |
} |
| 86 |
/** |
| 87 |
* Przedmioty w plecaku (bez szat, rozdzek i tych gratow, ktore nosimy na sobie) |
| 88 |
*/ |
| 89 |
function backpack ($playerid) |
| 90 |
{ |
| 91 |
global $smarty; |
| 92 |
global $db; |
| 93 |
|
| 94 |
if ($this -> step == 'wzmocnij') { |
| 95 |
$arm = $db -> Execute('SELECT * FROM `equipment` WHERE `owner`='.$playerid.' AND `type`!=\'C\' AND `type`!=\'T\' AND `status`!=\'E\' AND `wzmocnienie`!=\'Y\''); |
| 96 |
} else { |
| 97 |
$arm = $db -> Execute('SELECT * FROM `equipment` WHERE `owner`='.$playerid.' AND `type`!=\'C\' AND `type`!=\'T\' AND `status`!=\'E\''); |
| 98 |
} |
| 99 |
|
| 100 |
$arrshow = array(); |
| 101 |
|
| 102 |
while (!$arm -> EOF) |
| 103 |
{ |
| 104 |
if ($arm -> fields['zr'] < 0) { |
| 105 |
$arm -> fields['zr'] = str_replace('-','',$arm -> fields['zr']); |
| 106 |
$agility = '(+'.$arm -> fields['zr'].' '.EQUIP_AGI.')'; |
| 107 |
} elseif ($arm -> fields['zr'] > 0) { |
| 108 |
$agility = '(-'.$arm -> fields['zr'].'% '.EQUIP_AGI.')'; |
| 109 |
} elseif ($arm -> fields['zr'] == 0) { |
| 110 |
$agility = ''; |
| 111 |
} |
| 112 |
if ($arm -> fields['szyb'] > 0 && $arm -> fields['type'] != 'A') |
| 113 |
{ |
| 114 |
$speed = '(+'.$arm -> fields['szyb'].' '.EQUIP_SPEED.')'; |
| 115 |
} else { |
| 116 |
$speed = ''; |
| 117 |
} |
| 118 |
$strWarn = ($arm -> fields['wt'] < 11) ? '<blink>' : ''; |
| 119 |
$strWarn1 =($arm -> fields['wt'] < 11) ? '</blink>' : ''; |
| 120 |
$strPoisonType =''; |
| 121 |
$arrshow[$arm->fields['type']][] = '<input type="radio" name="action" value="'.$arm -> fields['id'].'">'.$strWarn.'<b>('.AMOUNT.': '.$arm -> fields['amount'].')</b> '.$arm -> fields['name'].' (+'.$arm -> fields['power'].')'.$this->showpoisoned($arm -> fields['poison'], $arm -> fields['ptype']).' '.$agility.$speed.' ('.$arm -> fields['wt'].'/'.$arm -> fields['maxwt'].' '.DURABILITY.')'.$strWarn1.'</input>'; |
| 122 |
$arm -> MoveNext(); |
| 123 |
} |
| 124 |
$arrTyp = array('W', 'H', 'A', 'S', 'C', 'L'); |
| 125 |
foreach ($arrTyp AS $typ) { |
| 126 |
if (!empty($arrshow[$typ])) { |
| 127 |
switch ($typ) { |
| 128 |
case 'W': |
| 129 |
$smartyname='Bweapons'; |
| 130 |
break; |
| 131 |
case 'H': |
| 132 |
$smartyname='Bhelmets'; |
| 133 |
break; |
| 134 |
case 'A': |
| 135 |
$smartyname='Barmors'; |
| 136 |
break; |
| 137 |
case 'S': |
| 138 |
$smartyname='Bshields'; |
| 139 |
break; |
| 140 |
case 'L': |
| 141 |
$smartyname='Blegs'; |
| 142 |
break; |
| 143 |
} |
| 144 |
$smarty -> assign ($smartyname, $arrshow[$typ]); |
| 145 |
} |
| 146 |
} |
| 147 |
} |
| 148 |
/** |
| 149 |
* Przetapianie ekwipunku (jeden typ {nagole/helmy/itd}) //wiekszosc wzorow w f-cji do pojedynczego przetapiania przedmiotow |
| 150 |
*/ |
| 151 |
function przetop_wszystkie () { |
| 152 |
global $smarty; |
| 153 |
global $db; |
| 154 |
global $player; |
| 155 |
|
| 156 |
$smarty -> assign(array( |
| 157 |
'Bweapons' => '', |
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'Bhelmets' => '', |
| 159 |
'Barmors' => '', |
| 160 |
'Bshields' => '', |
| 161 |
'Blegs' => '', |
| 162 |
'Message' => '')); |
| 163 |
|
| 164 |
if (!empty($this->action) && $this->action!='') { |
| 165 |
|
| 166 |
$player->artisandata(); |
| 167 |
$arm = $db -> Execute('SELECT * FROM `equipment` WHERE `type`=\''.$this->action.'\' AND status!=\'E\' AND `owner`='.$player->id); |
| 168 |
if (!$arm -> fields['id']) { |
| 169 |
error (NO_ARM); |
| 170 |
} |
| 171 |
|
| 172 |
$arrPoziom=array(1,3,5,10,15,20,25,30,40,50,60,70,80,90,100); |
| 173 |
$arrSztabki=array(1,4,8,20,36,60,86,120,200,300,420,560,720,900,1100); |
| 174 |
$arrWspSurowca = array(6, 10, 14, 17, 20); |
| 175 |
|
| 176 |
$wegiel=0; |
| 177 |
$energia=0; |
| 178 |
|
| 179 |
$objSmelter = $db -> Execute('SELECT `level` FROM `smelter` WHERE `owner`='.$player -> id); // sprawdzmy lvl huty (czy jest wystarczajacy do przetopienia) |
| 180 |
|
| 181 |
if (!isset($objSmelter -> fields['level'])) { |
| 182 |
$intSmelterlevel = 0; |
| 183 |
} else { |
| 184 |
$intSmelterlevel = $objSmelter -> fields['level']; |
| 185 |
} |
| 186 |
|
| 187 |
while (!$arm -> EOF) //PHP4 ssie while=>foreach |
| 188 |
{ |
| 189 |
$intKey = array_search($arm -> fields['minlev'], $arrPoziom); |
| 190 |
$testSztabka=$this->sztabka ($arm -> fields['type'], $arm -> fields['maxwt']); |
| 191 |
switch ($testSztabka) { |
| 192 |
case 'copper': |
| 193 |
$wegiel+=1; |
| 194 |
$hutaTest=1; |
| 195 |
break; |
| 196 |
case 'bronze': |
| 197 |
$wegiel+=2; |
| 198 |
$hutaTest=2; |
| 199 |
break; |
| 200 |
case 'brass': |
| 201 |
$wegiel+=3; |
| 202 |
$hutaTest=3; |
| 203 |
break; |
| 204 |
case 'iron': |
| 205 |
$wegiel+=4; |
| 206 |
$hutaTest=4; |
| 207 |
break; |
| 208 |
case 'steel': |
| 209 |
$wegiel+=5; |
| 210 |
$hutaTest=5; |
| 211 |
break; |
| 212 |
} |
| 213 |
$typeModificator = $hutaTest; |
| 214 |
$wegiel*=$arm->fields['amount']; |
| 215 |
|
| 216 |
$armEnergia=0.2 * $typeModificator * $arm -> fields['minlev'] * $arm -> fields['amount']; |
| 217 |
if ($arm -> fields['type'] == 'A') $armEnergia *= 2; |
| 218 |
$energia+=$armEnergia; |
| 219 |
|
| 220 |
if($hutaTest>$intSmelterlevel) { //sprawdza lvl huty |
| 221 |
error(HUTA_LVL); |
| 222 |
} |
| 223 |
$arm -> MoveNext(); |
| 224 |
} |
| 225 |
if ($energia>$player->energy) { |
| 226 |
error(NO_ENERGY); |
| 227 |
} |
| 228 |
|
| 229 |
$objMineral=$db -> Execute('SELECT `coal` FROM `minerals` WHERE `owner`='.$player->id); |
| 230 |
if ($objMineral->fields['coal']<$wegiel) { |
| 231 |
error (N0_COAL); |
| 232 |
} |
| 233 |
|
| 234 |
$arrMaterial=array('copper','bronze','brass','iron','steel'); |
| 235 |
$sumaOdzyskaneSztabki = array(0,0,0,0,0); |
| 236 |
|
| 237 |
$hutnictwo=0; |
| 238 |
$intPd = 0; |
| 239 |
$arm = $db -> Execute('SELECT * FROM `equipment` WHERE `type`=\''.$this->action.'\' AND status!=\'E\' AND `owner`='.$player->id); |
| 240 |
while (!$arm -> EOF) //PHP4 ssie while=>foreach |
| 241 |
{ |
| 242 |
$intKeySztabka = array_search($this->sztabka ($arm -> fields['type'], $arm -> fields['maxwt']), $arrMaterial); //sprawdzmy jaki material |
| 243 |
|
| 244 |
$udaneProby=0; |
| 245 |
for ($i=0;$i<$arm->fields['amount'];$i++) { |
| 246 |
$szansaPrzetopienia=50+$player->hutnictwo-$arm->fields['minlev']*8*$arrWspSurowca[$intKeySztabka]; |
| 247 |
if ($szansaPrzetopienia>95) { |
| 248 |
$szansaPrzetopienia=95; |
| 249 |
} |
| 250 |
$rand=rand(1,100); |
| 251 |
if ($szansaPrzetopienia>$rand) { |
| 252 |
$udaneProby++; |
| 253 |
} |
| 254 |
} |
| 255 |
|
| 256 |
$intKey = array_search($arm -> fields['minlev'], $arrPoziom); |
| 257 |
|
| 258 |
if ($arm -> fields['type']=='A') { |
| 259 |
$sztabki=$udaneProby*$arrSztabki[$intKey]*2; |
| 260 |
} else { |
| 261 |
$sztabki=$udaneProby*$arrSztabki[$intKey]; |
| 262 |
} |
| 263 |
|
| 264 |
//$intOdzyskaneSztabki=ceil[(Hutnictwo/wspolczynnik_surowca)*10] % surowcow potrzebnych do wykonania danego przedmiotu |
| 265 |
$intOdzyskaneSztabki=ceil($player->hutnictwo/$arrWspSurowca[$intKey]*10); |
| 266 |
|
| 267 |
//(maksymalna ilosc odzywkanych surowcow to 90%) |
| 268 |
if ($intOdzyskaneSztabki>$sztabki*.9) { |
| 269 |
$intOdzyskaneSztabki=ceil($sztabki*.9); |
| 270 |
} |
| 271 |
$sumaOdzyskaneSztabki[$intKeySztabka]+=$intOdzyskaneSztabki; |
| 272 |
|
| 273 |
//za kazde udane przetopienie gracz dostaje: |
| 274 |
$intPd += ceil($arm -> fields['minlev'] * $arm -> fields['amount'] * ($intKeySztabka+1) / 2); |
| 275 |
|
| 276 |
$hutnictwo += $arm -> fields['amount'] / 100; |
| 277 |
$arm -> MoveNext(); |
| 278 |
} |
| 279 |
|
| 280 |
$arrTekst = array(SZTABKA1, SZTABKA2, SZTABKA3, SZTABKA4, SZTABKA5); |
| 281 |
|
| 282 |
$i=0; |
| 283 |
$strSql = ''; |
| 284 |
$strMessage=''; |
| 285 |
foreach ($sumaOdzyskaneSztabki AS $OdzyskaneSztabki) { //sklejamy sql'a do zabrania mineralow |
| 286 |
if ($OdzyskaneSztabki>0) { |
| 287 |
if ($strSql == '') { |
| 288 |
$strSql.=$arrMaterial[$i].'='.$arrMaterial[$i].'+'.$OdzyskaneSztabki; |
| 289 |
} else { |
| 290 |
$strSql.=', '.$arrMaterial[$i].'='.$arrMaterial[$i].'+'.$OdzyskaneSztabki; |
| 291 |
} |
| 292 |
$strMessage.=$OdzyskaneSztabki.$arrTekst[$i]; |
| 293 |
} |
| 294 |
$i++; |
| 295 |
} |
| 296 |
|
| 297 |
checkexp($player -> exp, $intPd, $player -> level, $player -> race, $player -> user, $player -> id, 0, 0, $player -> id, 'hutnictwo', $hutnictwo); |
| 298 |
$smarty -> assign('Message', PRZETOP.$strMessage.$hutnictwo.PRZETOP2.$intPd.PRZETOP3.$energia.ENERGY); |
| 299 |
|
| 300 |
$db -> Execute('UPDATE `minerals` SET '.$strSql.' WHERE `owner`='.$player -> id); |
| 301 |
$db -> Execute('DELETE FROM `equipment` WHERE `type`=\''.$this->action.'\' AND `owner`='.$player->id); |
| 302 |
$db -> Execute('UPDATE `players` SET `energy`=`energy`-'.$energia.' WHERE `id`='.$player -> id); |
| 303 |
} |
| 304 |
$this->backpack ($player -> id); |
| 305 |
} |
| 306 |
|
| 307 |
|
| 308 |
/** |
| 309 |
* Przetapianie ekwipunku |
| 310 |
*/ |
| 311 |
function przetop () { |
| 312 |
global $smarty; |
| 313 |
global $db; |
| 314 |
global $player; |
| 315 |
$smarty -> assign(array( |
| 316 |
'Bweapons' => '', |
| 317 |
'Bhelmets' => '', |
| 318 |
'Barmors' => '', |
| 319 |
'Bshields' => '', |
| 320 |
'Blegs' => '', |
| 321 |
'Message' => '')); |
| 322 |
|
| 323 |
if (!empty($this->action) && $this->action>0) { |
| 324 |
$amount = (int)$_POST['amount']; |
| 325 |
if (!isset($amount) || $amount == '' || $amount <= 0) error(ERROR); |
| 326 |
|
| 327 |
$player->artisandata(); |
| 328 |
|
| 329 |
$arm = $db -> Execute("SELECT * FROM `equipment` WHERE `id`=".(int)$this->action); |
| 330 |
if (!$arm -> fields['id']) { |
| 331 |
error(NO_ARM); |
| 332 |
} |
| 333 |
if ($arm->fields['owner']!=$player->id) { |
| 334 |
error(OWNER); |
| 335 |
} |
| 336 |
|
| 337 |
if ($amount > $arm -> fields['amount']) { |
| 338 |
$amount = $arm -> fields['amount']; |
| 339 |
} |
| 340 |
/* |
| 341 |
Przetopienie wymaga takze wegla do rozgrzenia pieca wg przelicznika |
| 342 |
- sztabka miedzi potrzebuje 1sz wegla |
| 343 |
- sztabka brazu potrzebuje 2sz wegla |
| 344 |
- sztabka mosiadzu potrzebuje 3sz wegla |
| 345 |
- sztabka zelaza potrzebuje 4sz wegla |
| 346 |
- sztabka stali potrzebuje 5sz wegla |
| 347 |
*/ |
| 348 |
|
| 349 |
$testSztabka=$this->sztabka ($arm->fields['type'], $arm->fields['maxwt']); |
| 350 |
switch ($testSztabka) { |
| 351 |
case 'copper': |
| 352 |
$wegiel=1; |
| 353 |
break; |
| 354 |
case 'bronze': |
| 355 |
$wegiel=2; |
| 356 |
break; |
| 357 |
case 'brass': |
| 358 |
$wegiel=3; |
| 359 |
break; |
| 360 |
case 'iron': |
| 361 |
$wegiel=4; |
| 362 |
break; |
| 363 |
case 'steel': |
| 364 |
$wegiel=5; |
| 365 |
break; |
| 366 |
} |
| 367 |
$typeModificator = $wegiel; |
| 368 |
|
| 369 |
$objMineral=$db -> Execute('SELECT `coal` FROM `minerals` WHERE `owner`='.$player->id); |
| 370 |
|
| 371 |
if ($objMineral->fields['coal']<$wegiel*$amount) { |
| 372 |
error (NO_COAL); |
| 373 |
} |
| 374 |
|
| 375 |
$objSmelter = $db -> Execute('SELECT `level` FROM `smelter` WHERE `owner`='.$player -> id); // sprawdzmy lvl huty (czy jest wystarczajacy do przetopienia) |
| 376 |
|
| 377 |
if (!isset($objSmelter -> fields['level'])) { |
| 378 |
$intSmelterlevel = 0; |
| 379 |
} else { |
| 380 |
$intSmelterlevel = $objSmelter -> fields['level']; |
| 381 |
} |
| 382 |
|
| 383 |
if($typeModificator>$intSmelterlevel) { |
| 384 |
error(HUTA_LVL); |
| 385 |
} |
| 386 |
$wegiel*=$amount; |
| 387 |
|
| 388 |
|
| 389 |
//przy udanym przetopieniu hutnik bedzie odzyskiwal: |
| 390 |
//ceil[(Hutnictwo/wspolczynnik_surowca)*10] % surowcow potrzebnych do wykonania danego przedmiotu (maksymalna ilosc odzywkanych surowcow to 90%) |
| 391 |
$arrPoziom=array(1,3,5,10,15,20,25,30,40,50,60,70,80,90,100); |
| 392 |
$arrSztabki=array(1,4,8,20,36,60,86,120,200,300,420,560,720,900,1100); |
| 393 |
|
| 394 |
$intKey = array_search($arm -> fields['minlev'], $arrPoziom); |
| 395 |
|
| 396 |
//Energia potrzebna to przetopienia bedzie zalezec od ekwiwalentu ilosci sztabek potrzebnych na wykonanie danego przedmiotu. (naliczanie zuzycia energii analogicznie jak przy wytapianiu) -> to zdanie z projektu ;) |
| 397 |
$energia = 0.2 * $typeModificator * $arm -> fields['minlev'] * $amount; |
| 398 |
if ($arm -> fields['type'] == 'A') $energia *= 2; |
| 399 |
if ($energia>$player->energy) { |
| 400 |
error(NO_ENERGY); |
| 401 |
} |
| 402 |
|
| 403 |
//prawd. przetopienia: 50+hutnictwo - level_przedmiotu*8*wspołczynnik_surowca |
| 404 |
$arrMaterial=array('copper','bronze','brass','iron','steel'); |
| 405 |
$arrWspSurowca = array(6, 10, 14, 17, 20); |
| 406 |
$intKey = array_search($this->sztabka ($arm -> fields['type'], $arm -> fields['maxwt']), $arrMaterial); //sprawdzmy jaki material |
| 407 |
|
| 408 |
$udaneProby=0; //rand dla kazdego przedmiotu a nie calosci zeby nie bylo tak ze jeden rand nam spiepszy 2k sztyletow itd |
| 409 |
for ($i=0;$i<$amount;$i++) { |
| 410 |
$szansaPrzetopienia=50+$player->hutnictwo-$arm->fields['minlev']*8*$arrWspSurowca[$intKey]; |
| 411 |
if ($szansaPrzetopienia>95) { |
| 412 |
$szansaPrzetopienia=95; |
| 413 |
} |
| 414 |
$rand=rand(1,100); |
| 415 |
if ($szansaPrzetopienia>$rand) { |
| 416 |
$udaneProby++; |
| 417 |
} |
| 418 |
} |
| 419 |
|
| 420 |
if ($arm -> fields['type']=='A') { //za pancerze odzyskujemy x2 sztabek |
| 421 |
$sztabki=$udaneProby*$arrSztabki[$intKey]*2; |
| 422 |
} else { |
| 423 |
$sztabki=$udaneProby*$arrSztabki[$intKey]; |
| 424 |
} |
| 425 |
|
| 426 |
//$intOdzyskaneSztabki=ceil[(Hutnictwo/wspolczynnik_surowca)*10] % surowcow potrzebnych do wykonania danego przedmiotu |
| 427 |
$intOdzyskaneSztabki=ceil($player->hutnictwo/$arrWspSurowca[$intKey]*10); |
| 428 |
|
| 429 |
|
| 430 |
//(maksymalna ilosc odzywkanych surowcow to 90%) |
| 431 |
if ($intOdzyskaneSztabki>$sztabki*.9) { |
| 432 |
$intOdzyskaneSztabki=ceil($sztabki*.9); |
| 433 |
} |
| 434 |
|
| 435 |
//za kazde udane przetopienie gracz dostaje: |
| 436 |
$intPd = ceil($arm -> fields['minlev'] * $amount * $typeModificator / 2); |
| 437 |
|
| 438 |
//hutnictwo -> nie bylo w projekcie -> umiejka i za udane i nieudane proby |
| 439 |
$hutnictwo = $amount / 100; |
| 440 |
|
| 441 |
$arrTekst = array(SZTABKA1, SZTABKA2, SZTABKA3, SZTABKA4, SZTABKA5); |
| 442 |
|
| 443 |
checkexp($player -> exp, $intPd, $player -> level, $player -> race, $player -> user, $player -> id, 0, 0, $player -> id, 'hutnictwo', $hutnictwo); |
| 444 |
$smarty -> assign('Message', PRZETOP.$intOdzyskaneSztabki.$arrTekst[$intKey].$intPd.PRZETOP2.$hutnictwo.PRZETOP3.$energia.ENERGY); |
| 445 |
|
| 446 |
$db -> Execute("UPDATE `minerals` SET ".$testSztabka."=".$testSztabka."+".$intOdzyskaneSztabki." WHERE `owner`=".$player -> id); |
| 447 |
if ($amount == $arm -> fields['amount']) { |
| 448 |
$db -> Execute('DELETE FROM `equipment` WHERE `id`='.$arm -> fields['id']); |
| 449 |
} else { |
| 450 |
$db -> Execute('UPDATE `equipment` SET `amount` = `amount` - '.$amount.' WHERE `id`='.$arm -> fields['id']); |
| 451 |
} |
| 452 |
$db -> Execute('UPDATE `players` SET `energy`=`energy`-'.$energia.' WHERE `id`='.$player -> id); |
| 453 |
|
| 454 |
} |
| 455 |
$this->backpack ($player -> id); |
| 456 |
} |
| 457 |
/** |
| 458 |
* Wzmacnianie ekwipunku |
| 459 |
*/ |
| 460 |
function wzmocnij () { |
| 461 |
global $smarty; |
| 462 |
global $db; |
| 463 |
global $player; |
| 464 |
|
| 465 |
if ($player -> clas != 'Rzemieślnik') { |
| 466 |
error(KLASA); |
| 467 |
} |
| 468 |
$player->artisandata(); |
| 469 |
|
| 470 |
$smarty -> assign(array( |
| 471 |
'Bweapons' => '', |
| 472 |
'Bhelmets' => '', |
| 473 |
'Barmors' => '', |
| 474 |
'Bshields' => '', |
| 475 |
'Blegs' => '', |
| 476 |
'PrzedmiotId' => $this->action, |
| 477 |
'Message' => '')); |
| 478 |
if (!empty($this->action) && $this->action>0) { |
| 479 |
|
| 480 |
if (isset($_POST['typ'])) { |
| 481 |
$arm = $db -> Execute('SELECT * FROM `equipment` WHERE `id`='.(int)$this->action); |
| 482 |
if (empty($arm)) { |
| 483 |
error (NO_ARM); |
| 484 |
} |
| 485 |
if ($arm->fields['owner']!=$player->id) { |
| 486 |
error(OWNER); |
| 487 |
} |
| 488 |
if ($arm->fields['minlev'] > $player -> energy) { |
| 489 |
error(NO_ENERGY); |
| 490 |
} |
| 491 |
if ($arm->fields['wzmocnienie']=='Y') { //dodac do equip! |
| 492 |
error(WZMOCNIONY); |
| 493 |
} |
| 494 |
//siła wzmocnienia: |
| 495 |
//Hutnictwo/20*i, gdzie i=1 dla adamantytu i krysztalu oraz i=2 dla meteorytu |
| 496 |
switch ($_POST['typ']) { |
| 497 |
case 'a': |
| 498 |
$mineralKosztN=3; |
| 499 |
$iModifier = 1; |
| 500 |
$mineral='adamantium'; |
| 501 |
break; |
| 502 |
case 'k': |
| 503 |
$mineralKosztN=3; |
| 504 |
$iModifier = 1; |
| 505 |
$mineral='crystal'; |
| 506 |
break; |
| 507 |
case 'm': |
| 508 |
$mineralKosztN=2; |
| 509 |
$iModifier = 2; |
| 510 |
$mineral='meteor'; |
| 511 |
break; |
| 512 |
default: |
| 513 |
error(ERROR); |
| 514 |
break; |
| 515 |
} |
| 516 |
if ($arm->fields['type']=='A') { |
| 517 |
$mineralKoszt = $arm -> fields['minlev'] * $mineralKosztN * 2; |
| 518 |
} else { |
| 519 |
$mineralKoszt = $arm -> fields['minlev'] * $mineralKosztN; |
| 520 |
} |
| 521 |
$objMineral=$db -> Execute('SELECT '.$mineral.' FROM `minerals` WHERE `owner`='.$player->id); |
| 522 |
if ($objMineral -> fields[$mineral] < $mineralKoszt) { |
| 523 |
error (NO_MINERALS); |
| 524 |
} |
| 525 |
|
| 526 |
$arrMaterial=array('copper','bronze','brass','iron','steel'); |
| 527 |
$arrModyfikator=array(2,5,8,10,15); |
| 528 |
$intKey = array_search($this->sztabka ($arm -> fields['type'], $arm -> fields['maxwt']), $arrMaterial); |
| 529 |
|
| 530 |
///prawd. wzmocnienia stopu: |
| 531 |
//rand(Hutnictwo/100, Hutnictwo/(2*N)) - gdzie N= 2,5,8,10,15 dla kolejno (miedz, braz, mosiadz zelazo, stal), |
| 532 |
//$szansa=rand($player->hutnictwo/100,$player->hutnictwo/(2*$arrModyfikator[$intKey])); |
| 533 |
//zmieniony na: |
| 534 |
$szansa=rand($player->hutnictwo/(50*$iModifier),$player->hutnictwo/(5*$arrModyfikator[$intKey]*$iModifier)); |
| 535 |
|
| 536 |
// maksymalne prawd. to 80% |
| 537 |
if ($szansa>80) { |
| 538 |
$szansa=80; |
| 539 |
} |
| 540 |
$szansaTest=rand(0,100); |
| 541 |
$db -> Execute('UPDATE `minerals` SET '.$mineral.'='.$mineral.'-'.$mineralKoszt.' WHERE `owner`='.$player->id); |
| 542 |
$pd=0; |
| 543 |
if ($szansa>$szansaTest) { |
| 544 |
$pd=ceil($arrModyfikator[$intKey] * $arm -> fields['minlev'] / 2); |
| 545 |
$silaWzmocnienia = ceil($player -> hutnictwo / (20 * $iModifier)); |
| 546 |
|
| 547 |
//maks bonusu 10*lvl |
| 548 |
if ($silaWzmocnienia > 10 * $arm->fields['minlev']) { |
| 549 |
$silaWzmocnienia = 10 * $arm->fields['minlev']; |
| 550 |
} |
| 551 |
$name = $arm -> fields['name'].' (W)'; |
| 552 |
$statsSql = ''; |
| 553 |
if ($arm -> fields['amount']==1) { |
| 554 |
if ($_POST['typ'] == 'a' || $_POST['typ'] == 'm') { |
| 555 |
$statsSql .= '`power`=`power`+'.$silaWzmocnienia.', '; |
| 556 |
} |
| 557 |
if ($_POST['typ'] == 'k' || $_POST['typ'] == 'm') { |
| 558 |
$statsSql .= '`zr`=`zr`-'.$silaWzmocnienia.', '; |
| 559 |
} |
| 560 |
$sql = "UPDATE `equipment` SET ".$statsSql."`name` = '".$name."', `wzmocnienie` = 'Y' WHERE `id` = ".((int)$this->action); |
| 561 |
$db -> Execute($sql); |
| 562 |
} else { |
| 563 |
$db -> Execute('UPDATE `equipment` SET `amount`=`amount`-1 WHERE `id`='.(int)$this->action); |
| 564 |
switch ($_POST['typ']) { |
| 565 |
case 'a': |
| 566 |
$power = $arm -> fields['power'] + $silaWzmocnienia; |
| 567 |
$db -> Execute('INSERT INTO `equipment` (`owner`, `name`, `power`, `type`, `cost`, `zr`, `wt`, `minlev`, `maxwt`, `amount`, `magic`, `poison`, `szyb`, `ptype`, `twohand`, `wzmocnienie`, `repair`) VALUES('.$player -> id.', \''.$name.'\', '.$power.', \''.$arm -> fields['type'].'\', '.$arm -> fields['cost'].', '.$arm -> fields['zr'].', '.$arm -> fields['wt'].', '.$arm -> fields['minlev'].', '.$arm -> fields['maxwt'].', 1, \'N\', '.$arm -> fields['poison'].','.$arm -> fields['szyb'].', \''.$arm -> fields['ptype'].'\', \''.$arm -> fields['twohand'].'\', \'Y\','.$arm -> fields['repair'].')'); |
| 568 |
break; |
| 569 |
case 'k': |
| 570 |
$zr = $arm -> fields['zr'] - $silaWzmocnienia; |
| 571 |
$db -> Execute('INSERT INTO `equipment` (`owner`, `name`, `power`, `type`, `cost`, `zr`, `wt`, `minlev`, `maxwt`, `amount`, `magic`, `poison`, `szyb`, `ptype`, `twohand`, `wzmocnienie`, `repair`) VALUES('.$player -> id.', \''.$name.'\', '.$arm -> fields['power'].', \''.$arm -> fields['type'].'\', '.$arm -> fields['cost'].', '.$zr.', '.$arm -> fields['wt'].', '.$arm -> fields['minlev'].', '.$arm -> fields['maxwt'].', 1, \'N\', '.$arm -> fields['poison'].','.$arm -> fields['szyb'].', \''.$arm -> fields['ptype'].'\', \''.$arm -> fields['twohand'].'\', \'Y\','.$arm -> fields['repair'].')'); |
| 572 |
break; |
| 573 |
case 'm': |
| 574 |
$power = $arm -> fields['power'] + $silaWzmocnienia; |
| 575 |
$zr = $arm -> fields['zr'] - $silaWzmocnienia; |
| 576 |
$db -> Execute('INSERT INTO `equipment` (`owner`, `name`, `power`, `type`, `cost`, `zr`, `wt`, `minlev`, `maxwt`, `amount`, `magic`, `poison`, `szyb`, `ptype`, `twohand`, `wzmocnienie`, `repair`) VALUES('.$player -> id.', \''.$name.'\', '.$power.', \''.$arm -> fields['type'].'\', '.$arm -> fields['cost'].', '.$zr.', '.$arm -> fields['wt'].', '.$arm -> fields['minlev'].', '.$arm -> fields['maxwt'].', 1, \'N\', '.$arm -> fields['poison'].','.$arm -> fields['szyb'].', \''.$arm -> fields['ptype'].'\', \''.$arm -> fields['twohand'].'\', \'Y\','.$arm -> fields['repair'].')'); |
| 577 |
break;; |
| 578 |
} |
| 579 |
} |
| 580 |
|
| 581 |
$hutnictwo = $arm -> fields['minlev'] / 50; |
| 582 |
|
| 583 |
switch ($_POST['typ']) { |
| 584 |
case 'a': |
| 585 |
$smarty -> assign('Message', SUKCES.$silaWzmocnienia.SUKCESA.'<br/>'.YOU_GAINED.$hutnictwo.SMELTER_ABILITY.$pd.EXPERIENCE); |
| 586 |
break; |
| 587 |
case 'k': |
| 588 |
$smarty -> assign('Message', SUKCES.$silaWzmocnienia.SUKCESK.'<br/>'.YOU_GAINED.$hutnictwo.SMELTER_ABILITY.$pd.EXPERIENCE); |
| 589 |
break; |
| 590 |
case 'm': |
| 591 |
$smarty -> assign('Message', SUKCES.$silaWzmocnienia.SUKCESM.'<br/>'.YOU_GAINED.$hutnictwo.SMELTER_ABILITY.$pd.EXPERIENCE); |
| 592 |
break;; |
| 593 |
} |
| 594 |
} else { |
| 595 |
$smarty -> assign('Message', PORAZKA); |
| 596 |
if ($arm -> fields['amount']==1) { |
| 597 |
$db -> Execute('DELETE FROM `equipment` WHERE `id`='.(int)$this->action); |
| 598 |
} else { |
| 599 |
$db -> Execute('UPDATE `equipment` SET `amount`=`amount`-1 WHERE `id`='.(int)$this->action); |
| 600 |
} |
| 601 |
$hutnictwo = $arm -> fields['minlev'] / 100; |
| 602 |
} |
| 603 |
|
| 604 |
checkexp($player -> exp, $pd, $player -> level, $player -> race, $player -> user, $player -> id, 0, 0, $player -> id, 'hutnictwo', $hutnictwo); |
| 605 |
$db -> Execute('UPDATE `players` SET `energy`=`energy`-'.($arm -> fields['minlev']).' WHERE `id`='.$player -> id); |
| 606 |
} |
| 607 |
} |
| 608 |
$this -> backpack($player -> id); |
| 609 |
} |
| 610 |
|
| 611 |
/** |
| 612 |
* Wytapianie sztabek |
| 613 |
*/ |
| 614 |
function wytop () { |
| 615 |
global $smarty; |
| 616 |
global $db; |
| 617 |
global $player; |
| 618 |
|
| 619 |
$objSmelter = $db -> Execute('SELECT level FROM smelter WHERE owner='.$player -> id); // sprawdzmy lvl huty |
| 620 |
|
| 621 |
if (!isset($objSmelter -> fields['level'])) { |
| 622 |
$intSmelterlevel = 0; |
| 623 |
$strLevel = LEVEL0; |
| 624 |
} else { |
| 625 |
$intSmelterlevel = $objSmelter -> fields['level']; |
| 626 |
$strLevel=''; |
| 627 |
switch ($objSmelter -> fields['level']) { |
| 628 |
case 1: |
| 629 |
$strLevel = LEVEL1; |
| 630 |
break; |
| 631 |
case 2: |
| 632 |
$strLevel = LEVEL2; |
| 633 |
break; |
| 634 |
case 3: |
| 635 |
$strLevel = LEVEL3; |
| 636 |
break; |
| 637 |
case 4: |
| 638 |
$strLevel = LEVEL4; |
| 639 |
break; |
| 640 |
} |
| 641 |
} |
| 642 |
if ($this->action=='Y') { //ulepszmy hute |
| 643 |
if ($objSmelter -> fields['level'] == 5) { |
| 644 |
error(NO_UPGRADE); |
| 645 |
} |
| 646 |
$arrCost = array(1000, 5000, 20000, 60000, 120000); |
| 647 |
if ($player -> credits < $arrCost[$intSmelterlevel]) { |
| 648 |
error(NO_MONEY); |
| 649 |
} |
| 650 |
if ($intSmelterlevel == 0) { |
| 651 |
$db -> Execute('INSERT INTO `smelter` (`owner`, `level`) VALUES('.$player -> id.', 1)'); |
| 652 |
} else { |
| 653 |
$db -> Execute('UPDATE `smelter` SET `level`=`level`+1 WHERE `owner`='.$player -> id); |
| 654 |
} |
| 655 |
$db -> Execute('UPDATE `players` SET `credits`=`credits`-'.$arrCost[$intSmelterlevel].' WHERE `id`='.$player -> id); |
| 656 |
error(YOU_UPGRADE); |
| 657 |
} else { |
| 658 |
$smarty -> assign('MessageUpdate', ''); |
| 659 |
} |
| 660 |
|
| 661 |
$player->artisandata(); |
| 662 |
|
| 663 |
$arrAction = array('copper', 'bronze', 'brass', 'iron', 'steel'); //przytnijmy akcje w zaleznosci od tego jaki jest lvl huty |
| 664 |
$arrAction = array_slice($arrAction, 0, $objSmelter -> fields['level']); |
| 665 |
|
| 666 |
$arrSmelt = array(SMELT1, SMELT2, SMELT3, SMELT4, SMELT5); |
| 667 |
$arrSmelt = array_slice($arrSmelt, 0, $objSmelter -> fields['level']); |
| 668 |
|
| 669 |
$objTest = $db -> Execute('SELECT copperore, coal, tinore, zincore, ironore FROM minerals WHERE owner='.$player -> id); |
| 670 |
$arrTestName = array('copperore', 'coal', 'tinore', 'zincore', 'ironore'); |
| 671 |
|
| 672 |
$i=0; |
| 673 |
foreach ($arrTestName AS $array) { |
| 674 |
$arrTest[$i]=$objTest->fields[$array]; |
| 675 |
$i++; |
| 676 |
} |
| 677 |
|
| 678 |
$arrSmeltAmount = array( //koszt w mineralach dla poszczegolnych sztabek |
| 679 |
array(2, 1, 0, 0, 0), |
| 680 |
array(1, 2, 1, 0, 0), |
| 681 |
array(2, 2, 0, 1, 0), |
| 682 |
array(0, 3, 0, 0, 2), |
| 683 |
array(0, 7, 0, 0, 3)); |
| 684 |
|
| 685 |
$arrWspSurowca = array(6, 10, 14, 17, 20); |
| 686 |
|
| 687 |
//ilosc wytopionych sztabek= [10*(1/(i*4) + hutnictwo/(50+30*i))] za 1 energii |
| 688 |
//gdize i=1,3,5,7,9 kolejno dla miedzi, brazu, mosiadzu, zelaza i stali |
| 689 |
$arrWspI = array(1, 3, 5, 7, 9); |
| 690 |
|
| 691 |
$j = 0; |
| 692 |
foreach ($arrSmeltAmount AS $array) { //ile mozna maksymalnie przeznaczyc energii na wytop |
| 693 |
unset($ileMax); |
| 694 |
$i=0; |
| 695 |
$energiiNaSztabke[$j] = round(1 / (10 * ( 0.25 / $arrWspI[$j] + $player -> hutnictwo / (50 + 30 * $arrWspI[$j]) ) ) , 2); |
| 696 |
foreach ($array AS $test) { |
| 697 |
if($test != 0) { |
| 698 |
$ile=floor( $arrTest[$i] / $test ); |
| 699 |
if(!isset($ileMax)) { |
| 700 |
$ileMax=$ile; |
| 701 |
} elseif($ile<$ileMax) { |
| 702 |
$ileMax=$ile; |
| 703 |
} |
| 704 |
} |
| 705 |
$i++; |
| 706 |
} |
| 707 |
if (isset($ileMax) && floor($player -> energy / $energiiNaSztabke[$j]) < $ileMax) { |
| 708 |
$ileMax = floor($player -> energy / $energiiNaSztabke[$j]); |
| 709 |
} |
| 710 |
$arrIleMax[] = (!isset($ileMax)) ? 0 : $ileMax; |
| 711 |
$j++; |
| 712 |
} |
| 713 |
|
| 714 |
$arrIleMaxTekst = array(SMELTM1, SMELTM2, SMELTM3, SMELTM4, SMELTM5); |
| 715 |
for ($i=0;$i<5;$i++) { |
| 716 |
$arrIleMaxTekst[$i] .= $energiiNaSztabke[$i].ENERGY_PER_TRY; |
| 717 |
} |
| 718 |
$arrIleMaxTekst = array_slice($arrIleMaxTekst, 0, $objSmelter -> fields['level']); |
| 719 |
$arrIleMax = array_slice($arrIleMax, 0, $objSmelter -> fields['level']); |
| 720 |
|
| 721 |
|
| 722 |
$arrIleSurowceTekst = array(MIN1, MIN2, MIN3, MIN4, MIN5); |
| 723 |
$smarty -> assign(array( |
| 724 |
'Action'=> $this->action, |
| 725 |
'Ilesurowce' => $arrTest, |
| 726 |
'Levelinfo' => $strLevel, |
| 727 |
'Smelterlevel' => $intSmelterlevel, |
| 728 |
'Ilesurowcetekst' => $arrIleSurowceTekst, |
| 729 |
'Ilemaxtekst' => $arrIleMaxTekst, |
| 730 |
'Ilemax' => $arrIleMax, |
| 731 |
'Asmelt' => $arrSmelt, |
| 732 |
'Smeltaction' => $arrAction, |
| 733 |
'Message' => '')); |
| 734 |
|
| 735 |
|
| 736 |
if (isset($_GET['action']) && $this->action!='Y') //Wybrano jaka sztabka |
| 737 |
{ |
| 738 |
if (!in_array($_GET['action'], $arrAction)) { |
| 739 |
error(ERROR); |
| 740 |
} |
| 741 |
if ($player -> hp < 1) { |
| 742 |
error(YOU_DEAD); |
| 743 |
} |
| 744 |
$intKey = array_search($_GET['action'], $arrAction); |
| 745 |
$arrSmeltmineral = array(SMELTME1, SMELTME2, SMELTME3, SMELTME4, SMELTME5); |
| 746 |
$smarty -> assign(array('Asmelt2' => A_SMELT, |
| 747 |
'Smeltm' => $arrSmeltmineral[$intKey], |
| 748 |
'Get' => $this->action, |
| 749 |
) |
| 750 |
); |
| 751 |
|
| 752 |
if (isset($_POST['amount'])) // Ile energii |
| 753 |
{ |
| 754 |
if (!ereg('^[1-9][0-9]*$', $_POST['amount'])) { |
| 755 |
error(ERROR); |
| 756 |
} |
| 757 |
if ($_POST['amount'] > $arrIleMax[$intKey]) |
| 758 |
{ |
| 759 |
error(NO_MINERALS); |
| 760 |
} |
| 761 |
|
| 762 |
$triesAmount = (int)$_POST['amount']; |
| 763 |
$energiiNaSztabke = round(1 / (10 * ( 0.25 / $arrWspI[$intKey] + $player -> hutnictwo / (50 + 30 * $arrWspI[$intKey]) ) ), 2); |
| 764 |
$neededEnergy = $triesAmount * $energiiNaSztabke; |
| 765 |
if ($player->energy < $neededEnergy) |
| 766 |
{ |
| 767 |
error(NO_ENERGY); |
| 768 |
} |
| 769 |
|
| 770 |
//pradopodobienstwo ze z z danej liczby mozliwych wytopionych sztabek beda udane: |
| 771 |
//prawd. wytopienia 1 sztabki = ceil(100+hutnictwo -8*współczynnik surowca)% [maksylanie jest 95% szansy na udany wytop] |
| 772 |
$udaneProby=0; |
| 773 |
for ($i=0;$i<$triesAmount;$i++) { |
| 774 |
$szansaWytopienia=floor(100+$player->hutnictwo-8*$arrWspSurowca[$intKey]); |
| 775 |
if ($szansaWytopienia>95) { |
| 776 |
$szansaWytopienia=95; |
| 777 |
} |
| 778 |
$rand=rand(1,100); |
| 779 |
if ($szansaWytopienia>$rand) { |
| 780 |
$udaneProby++; |
| 781 |
} |
| 782 |
} |
| 783 |
|
| 784 |
|
| 785 |
//Pozyskanie PD na wytop |
| 786 |
//PD= liczba wytopionych_sztabek*(i+1) |
| 787 |
//gdzie i=1,3,5,7,9 bo kolejne sztabki |
| 788 |
$pd=$udaneProby*($arrWspI[$intKey]+1); |
| 789 |
|
| 790 |
$i=0; |
| 791 |
$strSql = ''; |
| 792 |
$arrKosztMineraly=$arrSmeltAmount[$intKey]; |
| 793 |
foreach ($arrKosztMineraly as $KosztMineraly) { //sklejamy sql'a do zabrania mineralow |
| 794 |
if ($KosztMineraly>0) { |
| 795 |
$strSql.=', '.$arrTestName[$i].'='.$arrTestName[$i].'-'.($KosztMineraly * $triesAmount); |
| 796 |
} |
| 797 |
$i++; |
| 798 |
} |
| 799 |
|
| 800 |
//zdobyte hutnictwo |
| 801 |
$hutnictwo = (float)((int)$neededEnergy) / 100; |
| 802 |
|
| 803 |
$arrTekst = array(SMELTME1, SMELTME2, SMELTME3, SMELTME4, SMELTME5); |
| 804 |
checkexp($player -> exp, $pd, $player -> level, $player -> race, $player -> user, $player -> id, 0, 0, $player -> id, 'hutnictwo', $hutnictwo); |
| 805 |
|
| 806 |
$db -> Execute('UPDATE `minerals` SET '.$_GET['action'].'='.$_GET['action'].'+'.$udaneProby.$strSql.' WHERE `owner`='.$player -> id); |
| 807 |
$db -> Execute('UPDATE `players` SET `energy`=`energy`-'.$neededEnergy.' WHERE `id`='.$player -> id); |
| 808 |
$smarty -> assign('Message', YOU_SMELT.' '.$udaneProby.' '.$arrTekst[$intKey].', '.$hutnictwo.YOU_SMELT2.$pd.YOU_SMELT3); |
| 809 |
} |
| 810 |
} |
| 811 |
} |
| 812 |
} |
| 813 |
|
| 814 |
|
| 815 |
$title = 'Huta'; |
| 816 |
require_once('includes/head.php'); |
| 817 |
require_once('includes/checkexp.php'); |
| 818 |
|
| 819 |
/** |
| 820 |
* Get the localization for game |
| 821 |
*/ |
| 822 |
require_once('languages/'.$player->lang.'/smelter.php'); |
| 823 |
|
| 824 |
if ($player -> location != 'Altara' && $player -> location != 'Ardulith') { |
| 825 |
error (ERROR); |
| 826 |
} |
| 827 |
|
| 828 |
$Huta = new huta(); |
| 829 |
switch ($Huta->step) { |
| 830 |
case 'wytop': |
| 831 |
$Huta->wytop(); |
| 832 |
break; |
| 833 |
case 'przetop': |
| 834 |
$Huta->przetop(); |
| 835 |
break; |
| 836 |
case 'wzmocnij': |
| 837 |
$Huta->wzmocnij(); |
| 838 |
break; |
| 839 |
case 'przetop_wszystkie': |
| 840 |
$Huta->przetop_wszystkie(); |
| 841 |
break; |
| 842 |
} |
| 843 |
|
| 844 |
/** |
| 845 |
* Assign variables to template and display page |
| 846 |
*/ |
| 847 |
$smarty -> assign(array( |
| 848 |
'Step' => $Huta->step, |
| 849 |
'Aback' => A_BACK, |
| 850 |
'Smelt' => $Huta->action, |
| 851 |
'Class' => $player -> clas) |
| 852 |
); |
| 853 |
$smarty -> display ('smelter.tpl'); |
| 854 |
|
| 855 |
require_once('includes/foot.php'); |
| 856 |
?> |