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<?php |
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/** |
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* File functions: |
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* Warehouse - sell minerals and herbs, view history of transactions. |
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* |
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* @name : warehouse.php |
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* @copyright : (C) 2004,2005,2006 Vallheru Team based on Gamers-Fusion ver 2.5 |
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* @author : thindil <thindil@users.sourceforge.net> |
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* @author : eyescream <tduda@users.sourceforge.net> |
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* @version : 1.4 |
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* @since : 18.07.2007 |
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* |
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*/ |
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|
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// Published under GNU GPL 2 or later. See /install/README file for details. |
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// $Id$ |
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|
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/** |
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* File uses selective Smarty caching. |
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* The reason is that people tend to view the warehouse and compare prices with market, but they don't buy/sell as often. |
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* Main page (view prices and amounts) and transactions history are cached. |
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* Main page's $cache_id: 'Altara' or 'Ardulith' (different intro texts) |
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* History page's group is 'h|[id]', where [id] = viewed item's number. |
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* |
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* It's meaningles to cache buying/selling page, it will change almost always. Even more: transactions clear the cache. |
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* |
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* Caching is silent - users don't feel that it works, unlike monuments or ranking. The only clue is faster loading. |
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* Cache invalidates on main reset. |
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*/ |
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$title = 'Królewski Skład'; |
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require_once('includes/head.php'); |
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|
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/** |
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* Get the localization for game |
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*/ |
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require_once('languages/'.$player -> lang.'/warehouse.php'); |
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|
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if ($player -> location != 'Altara' && $player -> location != 'Ardulith') |
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error (ERROR); |
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|
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/** |
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* Function returns sell price, buy price and amount of mineral specified by index to $arrSQLNames array. |
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* Additionally returns boolean indicating data source. |
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*/ |
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function getWarehouseData($i) |
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{ |
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global $db; |
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global $arrSQLNames; |
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// Prices and amounts of items in first day of new era. |
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$arrStartPrices = array(2,4,6,9,7,18,22,35,50,1,15,150,20,7,12,20,40,20,15,25,40,50,50,100,140,180); |
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$arrStartAmount = array(50000,0,0,0,10000,0,0,0,0,100000,2000,500,2000,20000,0,0,0,10000,2000,2000,2000,2000,0,0,0,0); |
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$arrTest = $db -> GetRow('SELECT `cost`, `amount` FROM `warehouse` WHERE `reset`=1 AND `mineral`=\''.$arrSQLNames[$i].'\''); |
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if(empty($arrTest)) // No one bought/sold anything yet. |
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return array($arrStartPrices[$i], 2 * $arrStartPrices[$i], $arrStartAmount[$i], false); |
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return array(round($arrTest[0],1), round($arrTest[0] * 2,1), $arrTest[1], true); |
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} |
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|
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/** |
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* Function returns amount of mineral/herb owned by player. |
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*/ |
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function getPlayersMineral($i) |
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{ |
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global $db; |
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global $player; |
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global $arrSQLNames; |
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if ($i == 17) |
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return $player -> platinum; |
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$strName = $arrSQLNames[$i]; |
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if ($i < 17) |
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$arrTest = $db -> GetRow('SELECT `'.$strName.'` FROM `minerals` WHERE `owner`='.$player -> id); |
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else |
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$arrTest = $db -> GetRow('SELECT `'.$strName.'` FROM `herbs` WHERE `gracz`='.$player -> id); |
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return empty($arrTest) ? 0 : $arrTest[0]; |
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} |
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|
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$arrSQLNames = array('copperore', 'zincore', 'tinore', 'ironore', 'copper', 'bronze', 'brass', 'iron', 'steel', 'coal', 'adamantium', 'meteor', 'crystal', 'pine', 'hazel', 'yew', 'elm', 'mithril', 'illani', 'illanias', 'nutari', 'dynallca', 'illani_seeds', 'illanias_seeds', 'nutari_seeds', 'dynallca_seeds'); |
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$db -> SetFetchMode(ADODB_FETCH_NUM); |
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|
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// Setup Smarty caching. |
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if (!isset($_GET['action']) || $_GET['action']=='history') |
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{ |
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$smarty -> cache_dir = 'cache/'; |
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$smarty -> caching = 1; |
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} |
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// End of Smarty setup. |
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/** |
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* Main menu |
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*/ |
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if (!isset($_GET['action'])) |
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{ |
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if (!$smarty -> is_cached('warehouse.tpl', $player -> location)) |
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{ |
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for($i = 0, $arrItems=array(); $i < 26; ++$i) |
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$arrItems[] = getWarehouseData($i); |
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/// Info about caravan. |
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$arrCaravan = $db -> GetRow('SELECT `value` FROM `settings` WHERE `setting`=\'caravan\''); |
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$smarty -> assign_by_ref('Items', $arrItems); |
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$smarty -> assign_by_ref('ItemNames', $arrItemNames); |
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$smarty -> assign('Caravaninfo', $arrCaravan[0] == 'Y' ? CARAVAN_VISIT : '<br /><br />'); |
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} |
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$smarty -> display('warehouse.tpl', $player -> location); |
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} |
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else |
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require_once('includes/security.php'); |
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/** |
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* Sell or buy herbs and minerals |
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*/ |
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if (isset($_GET['action']) && ($_GET['action'] == 'sell' || $_GET['action'] == 'buy')) |
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{ |
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strictInt($_GET['item']); |
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if ($_GET['item'] > 25) |
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error(ERROR); |
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|
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// Prepare general variables that will handle database table differences. |
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$strSQLname = $arrSQLNames[$_GET['item']]; |
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if ($_GET['item'] < 17) |
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{ |
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$strTable = 'minerals'; |
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$strOwner = 'owner'; |
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} |
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elseif ($_GET['item'] > 17) |
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{ |
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$strTable = 'herbs'; |
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$strOwner = 'gracz'; |
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} |
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elseif ($_GET['item'] == 17) |
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{ |
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$strTable = 'players'; |
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$strOwner = 'id'; |
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} |
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|
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$arrInfo = getWarehouseData($_GET['item']); |
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$intAmount = $_GET['action'] == 'sell' ? getPlayersMineral($_GET['item']) : $arrInfo[2]; |
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|
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if (isset($_POST['amount']) && strictInt($_POST['amount'])) |
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{ // We don't display "no such amount" error, but try to buy as much as possible. |
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if ($_POST['amount'] > $intAmount) |
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$_POST['amount'] = $intAmount; |
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|
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$intGold = ceil($arrInfo[0] * $_POST['amount'] * ($_GET['action'] == 'buy' ? 2 : 1)); |
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if ($intGold > $player -> credits && $_GET['action'] == 'buy') |
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{ |
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// Instead of error mesage "no money" we try to buy as much as possible. |
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$_POST['amount'] = min($_POST['amount'], floor($player -> credits /$arrInfo[1])); |
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$intGold = ceil($arrInfo[1] * $_POST['amount']); |
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} |
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// Give/take player's gold and platinum, if it was the transaction item. |
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$db -> Execute('UPDATE `players` SET `credits`=`credits`'.($_GET['action'] == 'sell' ? '+' : |
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'-').$intGold.($_GET['item'] == 17 ? ',`platinum`=`platinum`'.($_GET['action'] == 'sell' ? '-' : '+').$_POST['amount'] : '').' WHERE `id`='.$player -> id); |
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if ($arrInfo[3]) // Wa have already some transactions today with this item, so increment fiels only. |
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$db -> Execute('UPDATE `warehouse` SET `'.$_GET['action'].'`=`'.$_GET['action'].'`+'.$_POST['amount'].', `amount`=`amount`'.($_GET['action'] == 'sell' ? '+' : '-').$_POST['amount'].' WHERE `reset`=1 AND `mineral`=\''.$strSQLname.'\''); |
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else // Else we add new transaction info. In normal circumstances this should only happen on day 1 of new era, since main resets perform these inserts and recompute the price. |
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$db -> Execute('INSERT INTO `warehouse`(`reset`, `mineral`, `'.$_GET['action'].'`, `amount`, `cost`) VALUES (1,\''.$strSQLname.'\', '.$_POST['amount'].', '.($_GET['action'] == 'buy' ? $intAmount-$_POST['amount'] : $_POST['amount']).', '.$arrInfo[0].')'); |
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|
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if ($_GET['action'] == 'sell') |
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{ // Take player's herbs/minerals. |
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$db -> Execute('UPDATE `'.$strTable.'` SET `'.$strSQLname.'`=`'.$strSQLname.'`-'.$_POST['amount'].' WHERE `'.$strOwner.'`='.$player -> id); |
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$intAmount -= $_POST['amount']; |
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} |
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else |
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{ |
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// Give herbs/minerals to player. Make new record or increment existing value. |
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$arrTest = $db -> GetRow('SELECT `'.$strOwner.'` FROM `'.$strTable.'` WHERE `'.$strOwner.'`='.$player -> id); |
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if (empty($arrTest)) |
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$db -> Execute('INSERT INTO `'.$strTable.'` (`'.$strOwner.'`, `'.$strSQLname.'`) VALUES('.$player -> id.','.$_POST['amount'].')'); |
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else |
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$db -> Execute('UPDATE `'.$strTable.'` SET `'.$strSQLname.'`=`'.$strSQLname.'`+'.$_POST['amount'].' WHERE `'.$strOwner.'`='.$player -> id); |
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$intAmount -=$_POST['amount']; |
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} |
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$smarty -> assign('Message', ($_GET['action'] == 'sell' ? YOU_SELL : YOU_BUY).$_POST['amount'].AMOUNT.$arrItemNames[$_GET['item']].FOR_A.$intGold.GOLD_COINS); |
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// Clear cache of main page and corresponding mineral history. |
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$smarty -> caching = true; |
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if ($smarty -> is_cached('warehouse.tpl', 'Altara')) |
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$smarty -> clear_cache('warehouse.tpl', 'Altara'); |
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if ($smarty -> is_cached('warehouse.tpl', 'Ardulith')) |
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$smarty -> clear_cache('warehouse.tpl', 'Ardulith'); |
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if ($smarty -> is_cached('warehouse.tpl', 'h|'.$_GET['item'])) |
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$smarty -> clear_cache('warehouse.tpl', 'h|'.$_GET['item']); |
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$smarty -> caching = false; |
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} |
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$smarty -> assign(array('Name' => $arrItemNames[$_GET['item']], |
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'Item' => $_GET['item'], |
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'Amount' => $intAmount, |
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'Price' => $arrInfo[$_GET['action'] == 'buy' ? 1 : 0])); |
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$smarty -> display('warehouse.tpl'); |
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} |
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|
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/** |
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* Display history of changes for selected herb/mineral. |
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*/ |
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if (isset($_GET['action']) && $_GET['action'] == 'history' && isset($_GET['item'])) |
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{ |
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strictInt($_GET['item']); |
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if($_GET['item'] > 25) |
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error(ERROR); |
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if (!$smarty -> is_cached('warehouse.tpl', 'h|'.$_GET['item'])) |
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{ |
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// Get biggest value of buys/sales, so all other can be scaled appropriately (percentages, fit to selected height). |
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$arrMaximums = $db -> GetRow('SELECT MAX(`buy`), MAX(`sell`) FROM `warehouse` WHERE `mineral`=\''.$arrSQLNames[$_GET['item']].'\''); |
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// Get data for each day. |
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$arrData = $db -> GetAll('SELECT `sell`, `buy`, `amount`, `cost` FROM `warehouse` WHERE `mineral`=\''.$arrSQLNames[$_GET['item']].'\' ORDER BY `reset` DESC'); |
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$smarty -> assign_by_ref('Data', $arrData); |
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$smarty -> assign_by_ref('Headers', $arrHeaders); |
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$smarty -> assign(array('Name' => $arrItemNames[$_GET['item']], |
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'Max' => max($arrMaximums[0], $arrMaximums[1], 1))); |
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} |
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$smarty -> display('warehouse.tpl', 'h|'.$_GET['item']); |
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} |
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|
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// Disable caching, to ensure that foot.php works in good, old, ineffective way. |
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$smarty -> caching = 0; |
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require_once('includes/foot.php'); |
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?> |