Physgame Wiki

The physgame is a straight-forward engine for making games which can be cross platform, use 3d graphics and realtime physics. To demonstrate its capabilities we have included “Catch!” and a Menu tool for catch. All of this is still under heavy development and not yet suitable for any real use.

Coding Tools

Since we have an open policy towards help non-developers or at least non-C++ Developers, we include a great deal of information about getting started as a developer and about our tools.

  • Developer Tools — Including our Compiler and IDE of choice
  • Cpp Lessons — To help newer developers whet their appetite C++ Development
  • External Libraries — The other projects the game/engine rely upon for some of the functionality
  • Git Source Control — We use Git to manage our source code and keep everyone up to date

PhysGame Engine

This is a very straight forward layer that will operate on top of a number of other open source libraries. It serves 2 main purposes. First, Make it a simple as possible to write High Quality games with minimal effort. Additionally, we want all cross platform code changes to exist here. If we do it right not a single line of code will change in projects using this, they will just need to be recompiled.

Currently the engine is still under heavy development and is not suitable for any kind of use. When it reaches its alpha stage it will support multi-threaded hardware accelerated 3d graphics, real-time 3d physics with hardware acceleration on certain platforms, be completely thread safe, and be very direct to use.

Check out the To Do List list for for our recent accomplishments and our roadmap.

Currently Sqeaky is copying the contents on the old into this wiki to make it easier going forward.

About Catch!

Currently Sqeaky is copying the contents on the old into this wiki to make it easier going forward.
This is a game which ships the PhysGame engine to demonstrate it capabilities. This part of the wiki has not been transposed from the old wiki.

Other Information

Here is a link to the old wiki. Really there should be nothing new there, but we wanted to keep it around for reference.
Current Physgame Wiki

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