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THE MANA WORLD PLAYER'S PROGRESSION |
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1. PLAYER'S STATS |
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2. PLAYER'S STATUS |
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3. AN ATTACK PROCESS |
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4. LEVELS |
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1. PLAYER'S STATS |
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Strength : The Strength determines how much a player will physically damage |
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an enemy. |
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Vitality : The Vitality deals with the player's HP, and damage resistance. |
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Agility : The Agility determines the attacks frequency of a player, and |
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the ability to escape attacks from an encounter. |
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Intelligence : The Intelligence determines how many MP a player can have, how |
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many abilities he can master, and how strong his magic attacks |
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can be. |
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Spirit : The Spirit deals with the player's magic resistance, and also |
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with magic effectiveness. |
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Luck : The Player's Luck determines the player's evades, how he can |
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deals critical attacks, and a little bit with the hit |
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percentage. |
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A Player has got 11 points to distribute to each stat before beginning at |
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level 1. A Stat must have at least 1 point given to it. The Player earns 1 |
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point for each level he reaches. |
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2. PLAYER'S STATUS |
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HP : Hit Points. How much a player can be hit before dying. |
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HP = (3 * Vitality) + Strength + Level |
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MP : Magic Points. Used by Spells, or Special Skills. |
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MP = 2 * Intelligence + Spirit |
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Attack : The Attack tells how much exactly the player will reduce the |
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opponent's HP, minus its defense and extra protection. |
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Attack = 3 * Strength + Luck |
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Defense : The Defense will reduce the HP damage taken by an opponent. |
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Defense = 2 * Vitality + Agility + Luck |
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Magic Attack : Same but for the might of your spells. |
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Magic Attack = 3 * Intelligence + Spirit |
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Magic Defense : Same but for the defense against magic skills and spells. |
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Magic Defense = 3 * Spirit + Luck |
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Hit (%) : Indicate the chance a player has to hit an opponent. The Score |
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is in percentage. |
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Hit = ((3 * Luck + 2 * Agility + Intelligence) / 6) * 10 |
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(Max : 125 %) |
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Evade (%) : Indicate the chance a player has to evade an opponent's hit. |
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The score is in percentage. |
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Evade = ((3 * Luck + Spirit + Vitality )/5) (Max : 75 %) |
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3. AN ATTACK PROCESS |
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An attack process is quite simple : |
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The Hit(%) of the attacker is taken, minus the evade of the opponent. |
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A random score is taken by the server and if it's less than the Attacker's Hit |
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modified, the attacker actually hits the opponent. |
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N.B. : A magic attack never miss if it isn't based on status changing. |
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For instance, a fire ball always touches the opponent. |
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Then, the attack plus the its modifiers (weapons attack upgrade, items bonus, |
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...) minus the opponent defense (plus bonus) is taken to reduce the opponent |
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HP. |
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4. LEVELS |
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The XP-For-The-Next-Level of a player is calculated with his/her class number. |
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Cf. Class Number for more information. Higher is the class, higher is the class |
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number. |
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Minimum XP For This Level = Level^3 + ClassNumber * Level. |
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XP For Next Level = (Level + 1)^3 + ClassNumber * (Niveau + 1). |
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To be of a level, a player must have an actual XP which is between minimum and |
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xp for next level. |
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N.B. : A player earns 1 stat point for each level he reaches. |
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5. JOB POINTS |
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Job Points are used to get skill points, that can be used to learned and |
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reinforce special skills, which can be acquired by being of certain classes. |
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Job points are obtained by job leveling. |
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!! : Changing the class of a character reset to the job level of the character |
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the last time he was of that class. It can be zero if the player has never |
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been of this class! |
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Job level : 20 + 2^Level + Level. |
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6. CLASSES |
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A player can be one of mutiple classes ; A wizard is different from a archer, |
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and can't held the same weapons, armors, etc... A score is associated with each |
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class defining how hard it is to level for a player. Also, special skills can |
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be learned from each classes, by giving them skill points, earned by gaining |
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job points. |
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Classes --- Class Nr -- Skill Associated ------------------- Conditions ------- |
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Beginner 16 Sitting (JobLvl : 4) |
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Apprentice 17 Fire Ball, Ice Needles (JobLvl : 4) Beginner Lvl:10 |
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Archer 17 Hard Shot, Line Shot (JL:5) Beginner Lvl:10 |
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Peon 17 Double Hit, Hard Hit(JL:5) Beginner Lvl:10 |
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... |
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7. NOTES |
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Every of these notes have to be discussed, if you have any feedback, |
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suggestions, updates, commit or tell them at: |
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address: irc://irc.freenode.net channel: #themanaworld |