This file looks large and may slow your browser down if we attempt
to syntax highlight it, so we are showing it without any
pretty colors.
Highlight
it anyway.
| 1 |
-------------------------------- |
| 2 |
THE MANA WORLD SOUND DEVELOPMENT |
| 3 |
-------------------------------- |
| 4 |
|
| 5 |
1. INTRODUCTION |
| 6 |
2. SPECS |
| 7 |
3. DATA REQUIRED |
| 8 |
4. SUGGESTION |
| 9 |
|
| 10 |
1. INTRODUCTION |
| 11 |
|
| 12 |
In The Mana World we plan to have both background music and sound effects |
| 13 |
linked to beings actions. |
| 14 |
|
| 15 |
2. SPECS |
| 16 |
|
| 17 |
The preferred file format is Ogg mastered at 22.050 Hz. Quality factor 3.0 |
| 18 |
should be enough. |
| 19 |
We strongly recomend to not convert the file from a previous format to avoid |
| 20 |
loss of quality. 22 Khz is not the best quality we can have, that's why is |
| 21 |
really important to have the sound digitally recorded and without noise at |
| 22 |
all. |
| 23 |
|
| 24 |
3. DATA REQUIRED |
| 25 |
|
| 26 |
- Login BGM (need to be remastered to improve quality, tempo and remove noise) |
| 27 |
- Amzeroth (or whatever it's the name) BGM |
| 28 |
- South field BGM |
| 29 |
- Level up SFX |
| 30 |
- Sword slash SFX |
| 31 |
- Bow shot SFX |
| 32 |
- Monsters attack SFX |
| 33 |
- Monsters death SFX |
| 34 |
- Potion SFX (used for every recovery item) |
| 35 |
|
| 36 |
4. SUGGESTIONS |
| 37 |
|
| 38 |
As placeholders we could use Wesnoth SFX/BGM to test the sound engine. |