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/* |
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* The Mana World |
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* Copyright (C) 2004 The Mana World Development Team |
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* |
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* This file is part of The Mana World. |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; either version 2 of the License, or |
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* any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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*/ |
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|
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#ifndef ANIMATEDSPRITE_H |
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#define ANIMATEDSPRITE_H |
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|
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#include "resources/spritedef.h" |
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|
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#include <map> |
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#include <string> |
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|
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class Animation; |
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class Graphics; |
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struct Frame; |
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|
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/** |
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* Animates a sprite by adding playback state. |
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*/ |
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class AnimatedSprite |
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{ |
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public: |
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/** |
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* Constructor. |
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* @param sprite the sprite to animate |
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*/ |
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AnimatedSprite(SpriteDef *sprite); |
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|
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/** |
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* An helper function, which will request the sprite to animate |
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* from the resource manager. |
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* |
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* @param filename the file of the sprite to animate |
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* @param variant the sprite variant |
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*/ |
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static AnimatedSprite *load(const std::string &filename, |
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int variant = 0); |
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|
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/** |
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* Destructor. |
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*/ |
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~AnimatedSprite(); |
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|
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/** |
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* Resets the animated sprite. |
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*/ |
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void reset(); |
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|
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/** |
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* Plays an action using the current direction |
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*/ |
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void play(SpriteAction action); |
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|
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/** |
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* Inform the animation of the passed time so that it can output the |
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* correct animation frame. |
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*/ |
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void update(int time); |
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|
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/** |
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* Draw the current animation frame at the coordinates given in screen |
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* pixels. |
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*/ |
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bool draw(Graphics* graphics, int posX, int posY) const; |
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|
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/** |
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* gets the width in pixels of the image of the current frame |
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*/ |
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int getWidth() const; |
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|
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/** |
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* gets the height in pixels of the image of the current frame |
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*/ |
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int getHeight() const; |
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|
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/** |
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* Sets the direction. |
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*/ |
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void setDirection(SpriteDirection direction); |
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|
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/** |
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* Sets the alpha value of the animated sprite |
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*/ |
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void setAlpha(float alpha) |
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{ mAlpha = alpha; } |
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|
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/** |
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* Returns the current alpha opacity of the animated sprite. |
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*/ |
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virtual float getAlpha() const |
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{ return mAlpha; } |
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|
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private: |
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bool updateCurrentAnimation(unsigned int dt); |
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|
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SpriteDirection mDirection; /**< The sprite direction. */ |
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int mLastTime; /**< The last time update was called. */ |
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|
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int mFrameIndex; /**< The index of the current frame. */ |
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int mFrameTime; /**< The time since start of frame. */ |
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|
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SpriteDef *mSprite; /**< The sprite definition. */ |
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Action *mAction; /**< The currently active action. */ |
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Animation *mAnimation; /**< The currently active animation. */ |
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Frame *mFrame; /**< The currently active frame. */ |
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float mAlpha; /**< The alpha opacity used to draw */ |
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}; |
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|
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#endif |