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/* |
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* The Mana World |
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* Copyright (C) 2004 The Mana World Development Team |
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* |
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* This file is part of The Mana World. |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; either version 2 of the License, or |
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* any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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*/ |
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|
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#include "being.h" |
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|
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#include "animatedsprite.h" |
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#include "configuration.h" |
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#include "effectmanager.h" |
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#include "game.h" |
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#include "graphics.h" |
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#include "localplayer.h" |
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#include "log.h" |
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#include "map.h" |
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#include "particle.h" |
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#include "simpleanimation.h" |
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#include "sound.h" |
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#include "text.h" |
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#include "statuseffect.h" |
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|
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#include "gui/speechbubble.h" |
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|
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#include "resources/colordb.h" |
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#include "resources/emotedb.h" |
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#include "resources/image.h" |
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#include "resources/itemdb.h" |
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#include "resources/iteminfo.h" |
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#include "resources/resourcemanager.h" |
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|
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#include "gui/gui.h" |
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#include "gui/palette.h" |
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#include "gui/speechbubble.h" |
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|
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#include "utils/dtor.h" |
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#include "utils/stringutils.h" |
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#include "utils/xml.h" |
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|
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#include <cassert> |
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#include <cmath> |
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|
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#define BEING_EFFECTS_FILE "effects.xml" |
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#define HAIR_FILE "hair.xml" |
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|
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static const int DEFAULT_BEING_WIDTH = 32; |
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static const int DEFAULT_BEING_HEIGHT = 32; |
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extern const int MILLISECONDS_IN_A_TICK; |
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|
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|
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int Being::mNumberOfHairstyles = 1; |
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|
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Being::Being(int id, int job, Map *map): |
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#ifdef EATHENA_SUPPORT |
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mWalkTime(0), |
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#endif |
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mEmotion(0), mEmotionTime(0), |
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mSpeechTime(0), |
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mAttackSpeed(350), |
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mAction(STAND), |
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mJob(job), |
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mId(id), |
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mDirection(DOWN), |
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mSpriteDirection(DIRECTION_DOWN), |
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mMap(NULL), |
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mParticleEffects(config.getValue("particleeffects", 1)), |
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mDispName(0), |
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mShowName(false), |
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mEquippedWeapon(NULL), |
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mText(0), |
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mStunMode(0), |
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mAlpha(1.0f), |
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mStatusParticleEffects(&mStunParticleEffects, false), |
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mChildParticleEffects(&mStatusParticleEffects, false), |
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mMustResetParticles(false), |
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#ifdef TMWSERV_SUPPORT |
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mWalkSpeed(6.0f), // default speed in tile per second |
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#else |
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mWalkSpeed(150), |
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#endif |
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mPx(0), mPy(0), |
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mX(0), mY(0), |
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mUsedTargetCursor(NULL) |
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{ |
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setMap(map); |
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|
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mSpeechBubble = new SpeechBubble; |
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|
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mNameColor = &guiPalette->getColor(Palette::NPC); |
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mTextColor = &guiPalette->getColor(Palette::CHAT); |
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} |
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|
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Being::~Being() |
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{ |
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mUsedTargetCursor = NULL; |
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delete_all(mSprites); |
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|
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if (player_node && player_node->getTarget() == this) |
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player_node->setTarget(NULL); |
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|
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setMap(NULL); |
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|
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delete mSpeechBubble; |
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delete mDispName; |
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delete mText; |
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} |
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|
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void Being::setPosition(const Vector &pos) |
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{ |
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mPos = pos; |
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|
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// Update pixel coordinates (convert once, for performance reasons) |
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mPx = (int) pos.x; |
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mPy = (int) pos.y; |
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|
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updateCoords(); |
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|
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if (mText) |
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mText->adviseXY(mPx, |
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mPy - getHeight() - mText->getHeight() - 6); |
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} |
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|
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#ifdef EATHENA_SUPPORT |
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void Being::setDestination(Uint16 destX, Uint16 destY) |
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{ |
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if (mMap) |
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setPath(mMap->findPath(mX, mY, destX, destY, getWalkMask())); |
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} |
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#endif |
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|
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#ifdef TMWSERV_SUPPORT |
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void Being::setDestination(int dstX, int dstY) |
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{ |
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mDest.x = dstX; |
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mDest.y = dstY; |
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int srcX = mPos.x; |
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int srcY = mPos.y; |
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|
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Path thisPath; |
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|
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if (mMap) |
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{ |
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thisPath = mMap->findPath(mPos.x / 32, mPos.y / 32, |
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mDest.x / 32, mDest.y / 32, getWalkMask()); |
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} |
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|
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if (thisPath.empty()) |
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{ |
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setPath(Path()); |
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return; |
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} |
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|
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// FIXME: Look into making this code neater. |
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// Interpolate the offsets. Also convert from tile based to pixel based |
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|
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// Find the starting offset |
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float startX = (srcX % 32); |
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float startY = (srcY % 32); |
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|
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// Find the ending offset |
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float endX = (dstX % 32); |
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float endY = (dstY % 32); |
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|
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// Find the distance, and divide it by the number of steps |
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int changeX = (int)((endX - startX) / thisPath.size()); |
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int changeY = (int)((endY - startY) / thisPath.size()); |
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|
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// Convert the map path to pixels over tiles |
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// And add interpolation between the starting and ending offsets |
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Path::iterator it = thisPath.begin(); |
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int i = 0; |
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while(it != thisPath.end()) |
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{ |
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it->x = (it->x * 32) + startX + (changeX * i); |
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it->y = (it->y * 32) + startY + (changeY * i); |
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i++; |
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it++; |
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} |
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|
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// Remove the last path node, as it's more clever to go to mDest instead. |
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// It also permit to avoid zigzag at the end of the path, |
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// especially with mouse. |
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thisPath.pop_back(); |
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thisPath.push_back(Position(mDest.x, mDest.y)); |
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|
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setPath(thisPath); |
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} |
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#endif // TMWSERV_SUPPORT |
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|
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void Being::clearPath() |
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{ |
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mPath.clear(); |
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} |
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|
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void Being::setPath(const Path &path) |
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{ |
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mPath = path; |
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#ifdef EATHENA_SUPPORT |
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if (mAction != WALK && mAction != DEAD) |
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{ |
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nextStep(); |
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mWalkTime = tick_time; |
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} |
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#endif |
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} |
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|
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void Being::setSpeech(const std::string &text, int time) |
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{ |
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// Remove colors |
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mSpeech = removeColors(text); |
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|
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// Trim whitespace |
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trim(mSpeech); |
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|
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// Check for links |
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std::string::size_type start = mSpeech.find('['); |
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std::string::size_type end = mSpeech.find(']', start); |
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|
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while (start != std::string::npos && end != std::string::npos) |
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{ |
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// Catch multiple embeds and ignore them so it doesn't crash the client. |
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while ((mSpeech.find('[', start + 1) != std::string::npos) && |
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(mSpeech.find('[', start + 1) < end)) |
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{ |
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start = mSpeech.find('[', start + 1); |
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} |
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|
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std::string::size_type position = mSpeech.find('|'); |
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if (mSpeech[start + 1] == '@' && mSpeech[start + 2] == '@') |
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{ |
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mSpeech.erase(end, 1); |
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mSpeech.erase(start, (position - start) + 1); |
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} |
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position = mSpeech.find('@'); |
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|
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while (position != std::string::npos) |
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{ |
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mSpeech.erase(position, 2); |
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position = mSpeech.find('@'); |
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} |
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|
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start = mSpeech.find('[', start + 1); |
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end = mSpeech.find(']', start); |
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} |
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|
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if (!mSpeech.empty()) |
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mSpeechTime = time <= SPEECH_MAX_TIME ? time : SPEECH_MAX_TIME; |
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|
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const int speech = (int) config.getValue("speech", TEXT_OVERHEAD); |
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if (speech == TEXT_OVERHEAD) |
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{ |
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if (mText) |
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delete mText; |
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|
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mText = new Text(mSpeech, |
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mPx, mPy - getHeight(), |
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gcn::Graphics::CENTER, |
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&guiPalette->getColor(Palette::PARTICLE), |
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true); |
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} |
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} |
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|
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void Being::takeDamage(Being *attacker, int amount, AttackType type) |
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{ |
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gcn::Font *font; |
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std::string damage = amount ? toString(amount) : type == FLEE ? |
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"dodge" : "miss"; |
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const gcn::Color *color; |
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|
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font = gui->getInfoParticleFont(); |
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|
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// Selecting the right color |
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if (type == CRITICAL || type == FLEE) |
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{ |
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color = &guiPalette->getColor(Palette::HIT_CRITICAL); |
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} |
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else if (!amount) |
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{ |
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if (attacker == player_node) |
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{ |
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// This is intended to be the wrong direction to visually |
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// differentiate between hits and misses |
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color = &guiPalette->getColor(Palette::HIT_MONSTER_PLAYER); |
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} |
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else |
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{ |
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color = &guiPalette->getColor(Palette::MISS); |
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} |
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} |
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else if (getType() == MONSTER) |
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{ |
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color = &guiPalette->getColor(Palette::HIT_PLAYER_MONSTER); |
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} |
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else |
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{ |
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color = &guiPalette->getColor(Palette::HIT_MONSTER_PLAYER); |
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} |
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|
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// Show damage number |
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particleEngine->addTextSplashEffect(damage, |
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mPx, mPy - 16, |
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color, font, true); |
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|
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if (amount > 0) |
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{ |
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if (type != CRITICAL) |
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{ |
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effectManager->trigger(26, this); |
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} |
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else |
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{ |
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effectManager->trigger(28, this); |
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} |
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} |
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} |
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|
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void Being::handleAttack(Being *victim, int damage, AttackType type) |
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{ |
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if (this != player_node) |
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setAction(Being::ATTACK, 1); |
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if (getType() == PLAYER && victim) |
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{ |
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if (mEquippedWeapon && mEquippedWeapon->getAttackType() == ACTION_ATTACK_BOW) |
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{ |
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Particle *p = new Particle(NULL); |
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p->setLifetime(1000); |
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p->moveBy(Vector(0.0f, 0.0f, 32.0f)); |
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victim->controlParticle(p); |
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|
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Particle *p2 = particleEngine->addEffect("graphics/particles/arrow.particle.xml", mPx, mPy); |
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if (p2) |
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{ |
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p2->setLifetime(900); |
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p2->setDestination(p, 7, 0); |
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p2->setDieDistance(8); |
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} |
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} |
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} |
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#ifdef EATHENA_SUPPORT |
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mFrame = 0; |
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mWalkTime = tick_time; |
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#endif |
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} |
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|
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void Being::setName(const std::string &name) |
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{ |
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mName = name; |
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|
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if (getShowName()) |
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showName(); |
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} |
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|
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void Being::setShowName(bool doShowName) |
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{ |
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bool oldShow = mShowName; |
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mShowName = doShowName; |
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|
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if (doShowName != oldShow) |
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{ |
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if (doShowName) |
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showName(); |
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else |
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{ |
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delete mDispName; |
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mDispName = 0; |
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} |
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} |
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} |
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|
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void Being::setMap(Map *map) |
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{ |
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// Remove sprite from potential previous map |
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if (mMap) |
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mMap->removeSprite(mMapSprite); |
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|
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mMap = map; |
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|
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// Add sprite to potential new map |
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if (mMap) |
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mMapSprite = mMap->addSprite(this); |
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|
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// Clear particle effect list because child particles became invalid |
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mChildParticleEffects.clear(); |
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mMustResetParticles = true; // Reset status particles on next redraw |
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} |
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|
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void Being::controlParticle(Particle *particle) |
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{ |
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mChildParticleEffects.addLocally(particle); |
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} |
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|
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void Being::setAction(Action action, int attackType) |
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{ |
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SpriteAction currentAction = ACTION_INVALID; |
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|
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switch (action) |
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{ |
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case WALK: |
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currentAction = ACTION_WALK; |
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break; |
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case SIT: |
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currentAction = ACTION_SIT; |
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break; |
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case ATTACK: |
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if (mEquippedWeapon) |
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currentAction = mEquippedWeapon->getAttackType(); |
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else |
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currentAction = ACTION_ATTACK; |
| 424 |
|
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for (SpriteIterator it = mSprites.begin(); it != mSprites.end(); it++) |
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if (*it) |
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(*it)->reset(); |
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break; |
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case HURT: |
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//currentAction = ACTION_HURT; // Buggy: makes the player stop |
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// attacking and unable to attack |
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// again until he moves |
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break; |
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case DEAD: |
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currentAction = ACTION_DEAD; |
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break; |
| 437 |
case STAND: |
| 438 |
currentAction = ACTION_STAND; |
| 439 |
break; |
| 440 |
} |
| 441 |
|
| 442 |
if (currentAction != ACTION_INVALID) |
| 443 |
{ |
| 444 |
for (SpriteIterator it = mSprites.begin(); it != mSprites.end(); it++) |
| 445 |
if (*it) |
| 446 |
(*it)->play(currentAction); |
| 447 |
mAction = action; |
| 448 |
} |
| 449 |
} |
| 450 |
|
| 451 |
void Being::setDirection(Uint8 direction) |
| 452 |
{ |
| 453 |
if (mDirection == direction) |
| 454 |
return; |
| 455 |
|
| 456 |
mDirection = direction; |
| 457 |
|
| 458 |
// if the direction does not change much, keep the common component |
| 459 |
int mFaceDirection = mDirection & direction; |
| 460 |
if (!mFaceDirection) |
| 461 |
mFaceDirection = direction; |
| 462 |
|
| 463 |
SpriteDirection dir; |
| 464 |
if (mFaceDirection & UP) |
| 465 |
dir = DIRECTION_UP; |
| 466 |
else if (mFaceDirection & DOWN) |
| 467 |
dir = DIRECTION_DOWN; |
| 468 |
else if (mFaceDirection & RIGHT) |
| 469 |
dir = DIRECTION_RIGHT; |
| 470 |
else |
| 471 |
dir = DIRECTION_LEFT; |
| 472 |
mSpriteDirection = dir; |
| 473 |
|
| 474 |
for (SpriteIterator it = mSprites.begin(); it != mSprites.end(); it++) |
| 475 |
if (*it) |
| 476 |
(*it)->setDirection(dir); |
| 477 |
} |
| 478 |
|
| 479 |
#ifdef EATHENA_SUPPORT |
| 480 |
void Being::nextStep() |
| 481 |
{ |
| 482 |
if (mPath.empty()) |
| 483 |
{ |
| 484 |
setAction(STAND); |
| 485 |
return; |
| 486 |
} |
| 487 |
|
| 488 |
Position pos = mPath.front(); |
| 489 |
mPath.pop_front(); |
| 490 |
|
| 491 |
int dir = 0; |
| 492 |
if (pos.x > mX) |
| 493 |
dir |= RIGHT; |
| 494 |
else if (pos.x < mX) |
| 495 |
dir |= LEFT; |
| 496 |
if (pos.y > mY) |
| 497 |
dir |= DOWN; |
| 498 |
else if (pos.y < mY) |
| 499 |
dir |= UP; |
| 500 |
|
| 501 |
setDirection(dir); |
| 502 |
|
| 503 |
if (!mMap->getWalk(pos.x, pos.y, getWalkMask())) |
| 504 |
{ |
| 505 |
setAction(STAND); |
| 506 |
return; |
| 507 |
} |
| 508 |
|
| 509 |
mX = pos.x; |
| 510 |
mY = pos.y; |
| 511 |
setAction(WALK); |
| 512 |
mWalkTime += mWalkSpeed / 10; |
| 513 |
} |
| 514 |
#endif |
| 515 |
|
| 516 |
void Being::logic() |
| 517 |
{ |
| 518 |
// Reduce the time that speech is still displayed |
| 519 |
if (mSpeechTime > 0) |
| 520 |
mSpeechTime--; |
| 521 |
|
| 522 |
// Remove text and speechbubbles if speech boxes aren't being used |
| 523 |
if (mSpeechTime == 0 && mText) |
| 524 |
{ |
| 525 |
delete mText; |
| 526 |
mText = 0; |
| 527 |
} |
| 528 |
|
| 529 |
#ifdef TMWSERV_SUPPORT |
| 530 |
if (mAction != DEAD) |
| 531 |
{ |
| 532 |
const Vector dest = (mPath.empty()) ? |
| 533 |
mDest : Vector(mPath.front().x, |
| 534 |
mPath.front().y); |
| 535 |
|
| 536 |
// The Vector representing the difference between current position |
| 537 |
// and the next destination path node. |
| 538 |
Vector dir = dest - mPos; |
| 539 |
|
| 540 |
const float nominalLength = dir.length(); |
| 541 |
|
| 542 |
// When we've not reached our destination, move to it. |
| 543 |
if (nominalLength > 1.0f && mWalkSpeed > 0.0f) |
| 544 |
{ |
| 545 |
|
| 546 |
// The private mWalkSpeed member is the speed in tiles per second. |
| 547 |
// We translate it into pixels per tick, |
| 548 |
// because the logic is called every ticks. |
| 549 |
const float speedInTicks = ((float)DEFAULT_TILE_SIDE_LENGTH * mWalkSpeed) |
| 550 |
/ 1000 * (float)MILLISECONDS_IN_A_TICK; |
| 551 |
|
| 552 |
// The deplacement of a point along a vector is calculated |
| 553 |
// using the Unit Vector (â) multiplied by the point speed. |
| 554 |
// â = a / ||a|| (||a|| is the a length.) |
| 555 |
// Then, diff = (dir/||dir||)*speed, or (dir / ||dir|| / 1/speed). |
| 556 |
Vector diff = (dir / (nominalLength / speedInTicks)); |
| 557 |
|
| 558 |
// Test if we don't miss the destination by a move too far: |
| 559 |
if (diff.length() > nominalLength) |
| 560 |
{ |
| 561 |
setPosition(mPos + dir); |
| 562 |
|
| 563 |
// Also, if the destination is reached, try to get the next |
| 564 |
// path point, if existing. |
| 565 |
if (!mPath.empty()) |
| 566 |
mPath.pop_front(); |
| 567 |
} |
| 568 |
// Otherwise, go to it using the nominal speed. |
| 569 |
else |
| 570 |
setPosition(mPos + diff); |
| 571 |
|
| 572 |
if (mAction != WALK) |
| 573 |
setAction(WALK); |
| 574 |
|
| 575 |
// Update the player sprite direction |
| 576 |
int direction = 0; |
| 577 |
const float dx = std::abs(dir.x); |
| 578 |
float dy = std::abs(dir.y); |
| 579 |
|
| 580 |
// When not using mouse for the player, we slightly prefer |
| 581 |
// UP and DOWN position, especially when walking diagonally. |
| 582 |
if (this == player_node && !player_node->isPathSetByMouse()) |
| 583 |
dy = dy + 2; |
| 584 |
|
| 585 |
if (dx > dy) |
| 586 |
direction |= (dir.x > 0) ? RIGHT : LEFT; |
| 587 |
else |
| 588 |
direction |= (dir.y > 0) ? DOWN : UP; |
| 589 |
setDirection(direction); |
| 590 |
} |
| 591 |
else if (!mPath.empty()) |
| 592 |
{ |
| 593 |
// If the current path node has been reached, |
| 594 |
// remove it and go to the next one. |
| 595 |
mPath.pop_front(); |
| 596 |
} |
| 597 |
else if (mAction == WALK) |
| 598 |
{ |
| 599 |
setAction(STAND); |
| 600 |
} |
| 601 |
} |
| 602 |
#else |
| 603 |
// Update pixel coordinates |
| 604 |
setPosition(mX * 32 + 16 + getXOffset(), |
| 605 |
mY * 32 + 32 + getYOffset()); |
| 606 |
#endif |
| 607 |
|
| 608 |
if (mEmotion != 0) |
| 609 |
{ |
| 610 |
mEmotionTime--; |
| 611 |
if (mEmotionTime == 0) |
| 612 |
mEmotion = 0; |
| 613 |
} |
| 614 |
|
| 615 |
// Update sprite animations |
| 616 |
if (mUsedTargetCursor) |
| 617 |
mUsedTargetCursor->update(tick_time * 10); |
| 618 |
|
| 619 |
for (SpriteIterator it = mSprites.begin(); it != mSprites.end(); it++) |
| 620 |
if (*it) |
| 621 |
(*it)->update(tick_time * 10); |
| 622 |
|
| 623 |
// Restart status/particle effects, if needed |
| 624 |
if (mMustResetParticles) { |
| 625 |
mMustResetParticles = false; |
| 626 |
for (std::set<int>::iterator it = mStatusEffects.begin(); |
| 627 |
it != mStatusEffects.end(); it++) { |
| 628 |
const StatusEffect *effect = StatusEffect::getStatusEffect(*it, true); |
| 629 |
if (effect && effect->particleEffectIsPersistent()) |
| 630 |
updateStatusEffect(*it, true); |
| 631 |
} |
| 632 |
} |
| 633 |
|
| 634 |
// Update particle effects |
| 635 |
mChildParticleEffects.moveTo(mPos.x, mPos.y); |
| 636 |
} |
| 637 |
|
| 638 |
void Being::draw(Graphics *graphics, int offsetX, int offsetY) const |
| 639 |
{ |
| 640 |
// TODO: Eventually, we probably should fix all sprite offsets so that |
| 641 |
// these translations aren't necessary anymore. The sprites know |
| 642 |
// best where their centerpoint should be. |
| 643 |
const int px = mPx + offsetX - 16; |
| 644 |
const int py = mPy + offsetY - 32; |
| 645 |
|
| 646 |
if (mUsedTargetCursor) |
| 647 |
mUsedTargetCursor->draw(graphics, px, py); |
| 648 |
|
| 649 |
for (SpriteConstIterator it = mSprites.begin(); it != mSprites.end(); it++) |
| 650 |
if (*it) |
| 651 |
{ |
| 652 |
if ((*it)->getAlpha() != mAlpha) |
| 653 |
(*it)->setAlpha(mAlpha); |
| 654 |
(*it)->draw(graphics, px, py); |
| 655 |
} |
| 656 |
} |
| 657 |
|
| 658 |
void Being::drawEmotion(Graphics *graphics, int offsetX, int offsetY) |
| 659 |
{ |
| 660 |
if (!mEmotion) |
| 661 |
return; |
| 662 |
|
| 663 |
const int px = mPx - offsetX - 16; |
| 664 |
const int py = mPy - offsetY - 64 - 32; |
| 665 |
const int emotionIndex = mEmotion - 1; |
| 666 |
|
| 667 |
if (emotionIndex >= 0 && emotionIndex <= EmoteDB::getLast()) |
| 668 |
EmoteDB::getAnimation(emotionIndex)->draw(graphics, px, py); |
| 669 |
} |
| 670 |
|
| 671 |
void Being::drawSpeech(int offsetX, int offsetY) |
| 672 |
{ |
| 673 |
const int px = mPx - offsetX; |
| 674 |
const int py = mPy - offsetY; |
| 675 |
const int speech = (int) config.getValue("speech", TEXT_OVERHEAD); |
| 676 |
|
| 677 |
// Draw speech above this being |
| 678 |
if (mSpeechTime == 0) |
| 679 |
{ |
| 680 |
if (mSpeechBubble->isVisible()) |
| 681 |
mSpeechBubble->setVisible(false); |
| 682 |
} |
| 683 |
else if (mSpeechTime > 0 && (speech == NAME_IN_BUBBLE || |
| 684 |
speech == NO_NAME_IN_BUBBLE)) |
| 685 |
{ |
| 686 |
const bool showName = (speech == NAME_IN_BUBBLE); |
| 687 |
|
| 688 |
if (mText) |
| 689 |
{ |
| 690 |
delete mText; |
| 691 |
mText = NULL; |
| 692 |
} |
| 693 |
|
| 694 |
mSpeechBubble->setCaption(showName ? mName : "", mTextColor); |
| 695 |
|
| 696 |
mSpeechBubble->setText(mSpeech, showName); |
| 697 |
mSpeechBubble->setPosition(px - (mSpeechBubble->getWidth() / 2), |
| 698 |
py - getHeight() - (mSpeechBubble->getHeight())); |
| 699 |
mSpeechBubble->setVisible(true); |
| 700 |
} |
| 701 |
else if (mSpeechTime > 0 && speech == TEXT_OVERHEAD) |
| 702 |
{ |
| 703 |
mSpeechBubble->setVisible(false); |
| 704 |
|
| 705 |
if (! mText) { |
| 706 |
mText = new Text(mSpeech, |
| 707 |
mPx, mPy - getHeight(), |
| 708 |
gcn::Graphics::CENTER, |
| 709 |
&guiPalette->getColor(Palette::PARTICLE), |
| 710 |
true); |
| 711 |
} |
| 712 |
} |
| 713 |
else if (speech == NO_SPEECH) |
| 714 |
{ |
| 715 |
mSpeechBubble->setVisible(false); |
| 716 |
|
| 717 |
if (mText) |
| 718 |
delete mText; |
| 719 |
|
| 720 |
mText = NULL; |
| 721 |
} |
| 722 |
} |
| 723 |
|
| 724 |
void Being::setStatusEffectBlock(int offset, Uint16 newEffects) |
| 725 |
{ |
| 726 |
for (int i = 0; i < STATUS_EFFECTS; i++) { |
| 727 |
int index = StatusEffect::blockEffectIndexToEffectIndex(offset + i); |
| 728 |
|
| 729 |
if (index != -1) |
| 730 |
setStatusEffect(index, (newEffects & (1 << i)) > 0); |
| 731 |
} |
| 732 |
} |
| 733 |
|
| 734 |
void Being::handleStatusEffect(StatusEffect *effect, int effectId) |
| 735 |
{ |
| 736 |
if (!effect) |
| 737 |
return; |
| 738 |
|
| 739 |
// TODO: Find out how this is meant to be used |
| 740 |
// (SpriteAction != Being::Action) |
| 741 |
//SpriteAction action = effect->getAction(); |
| 742 |
//if (action != ACTION_INVALID) |
| 743 |
// setAction(action); |
| 744 |
|
| 745 |
Particle *particle = effect->getParticle(); |
| 746 |
|
| 747 |
if (effectId >= 0) |
| 748 |
mStatusParticleEffects.setLocally(effectId, particle); |
| 749 |
else { |
| 750 |
mStunParticleEffects.clearLocally(); |
| 751 |
if (particle) |
| 752 |
mStunParticleEffects.addLocally(particle); |
| 753 |
} |
| 754 |
} |
| 755 |
|
| 756 |
void Being::updateStunMode(int oldMode, int newMode) |
| 757 |
{ |
| 758 |
handleStatusEffect(StatusEffect::getStatusEffect(oldMode, false), -1); |
| 759 |
handleStatusEffect(StatusEffect::getStatusEffect(newMode, true), -1); |
| 760 |
} |
| 761 |
|
| 762 |
void Being::updateStatusEffect(int index, bool newStatus) |
| 763 |
{ |
| 764 |
handleStatusEffect(StatusEffect::getStatusEffect(index, newStatus), index); |
| 765 |
} |
| 766 |
|
| 767 |
void Being::setStatusEffect(int index, bool active) |
| 768 |
{ |
| 769 |
const bool wasActive = mStatusEffects.find(index) != mStatusEffects.end(); |
| 770 |
|
| 771 |
if (active != wasActive) { |
| 772 |
updateStatusEffect(index, active); |
| 773 |
if (active) |
| 774 |
mStatusEffects.insert(index); |
| 775 |
else |
| 776 |
mStatusEffects.erase(index); |
| 777 |
} |
| 778 |
} |
| 779 |
|
| 780 |
#ifdef EATHENA_SUPPORT |
| 781 |
int Being::getOffset(char pos, char neg) const |
| 782 |
{ |
| 783 |
// Check whether we're walking in the requested direction |
| 784 |
if (mAction != WALK || !(mDirection & (pos | neg))) |
| 785 |
return 0; |
| 786 |
|
| 787 |
int offset = (get_elapsed_time(mWalkTime) * 32) / mWalkSpeed; |
| 788 |
|
| 789 |
// We calculate the offset _from_ the _target_ location |
| 790 |
offset -= 32; |
| 791 |
if (offset > 0) |
| 792 |
offset = 0; |
| 793 |
|
| 794 |
// Going into negative direction? Invert the offset. |
| 795 |
if (mDirection & pos) |
| 796 |
offset = -offset; |
| 797 |
|
| 798 |
return offset; |
| 799 |
} |
| 800 |
#endif |
| 801 |
|
| 802 |
int Being::getWidth() const |
| 803 |
{ |
| 804 |
AnimatedSprite *base = NULL; |
| 805 |
|
| 806 |
for (SpriteConstIterator it = mSprites.begin(); it != mSprites.end(); it++) |
| 807 |
if ((base = (*it))) |
| 808 |
break; |
| 809 |
|
| 810 |
if (base) |
| 811 |
return std::max(base->getWidth(), DEFAULT_BEING_WIDTH); |
| 812 |
else |
| 813 |
return DEFAULT_BEING_WIDTH; |
| 814 |
} |
| 815 |
|
| 816 |
int Being::getHeight() const |
| 817 |
{ |
| 818 |
AnimatedSprite *base = NULL; |
| 819 |
|
| 820 |
for (SpriteConstIterator it = mSprites.begin(); it != mSprites.end(); it++) |
| 821 |
if ((base = (*it))) |
| 822 |
break; |
| 823 |
|
| 824 |
if (base) |
| 825 |
return std::max(base->getHeight(), DEFAULT_BEING_HEIGHT); |
| 826 |
else |
| 827 |
return DEFAULT_BEING_HEIGHT; |
| 828 |
} |
| 829 |
|
| 830 |
void Being::setTargetAnimation(SimpleAnimation* animation) |
| 831 |
{ |
| 832 |
mUsedTargetCursor = animation; |
| 833 |
mUsedTargetCursor->reset(); |
| 834 |
} |
| 835 |
|
| 836 |
struct EffectDescription { |
| 837 |
std::string mGFXEffect; |
| 838 |
std::string mSFXEffect; |
| 839 |
}; |
| 840 |
|
| 841 |
static EffectDescription *default_effect = NULL; |
| 842 |
static std::map<int, EffectDescription *> effects; |
| 843 |
static bool effects_initialized = false; |
| 844 |
|
| 845 |
static EffectDescription *getEffectDescription(xmlNodePtr node, int *id) |
| 846 |
{ |
| 847 |
EffectDescription *ed = new EffectDescription; |
| 848 |
|
| 849 |
*id = atoi(XML::getProperty(node, "id", "-1").c_str()); |
| 850 |
ed->mSFXEffect = XML::getProperty(node, "audio", ""); |
| 851 |
ed->mGFXEffect = XML::getProperty(node, "particle", ""); |
| 852 |
|
| 853 |
return ed; |
| 854 |
} |
| 855 |
|
| 856 |
static EffectDescription *getEffectDescription(int effectId) |
| 857 |
{ |
| 858 |
if (!effects_initialized) |
| 859 |
{ |
| 860 |
XML::Document doc(BEING_EFFECTS_FILE); |
| 861 |
xmlNodePtr root = doc.rootNode(); |
| 862 |
|
| 863 |
if (!root || !xmlStrEqual(root->name, BAD_CAST "being-effects")) |
| 864 |
{ |
| 865 |
logger->log("Error loading being effects file: " |
| 866 |
BEING_EFFECTS_FILE); |
| 867 |
return NULL; |
| 868 |
} |
| 869 |
|
| 870 |
for_each_xml_child_node(node, root) |
| 871 |
{ |
| 872 |
int id; |
| 873 |
|
| 874 |
if (xmlStrEqual(node->name, BAD_CAST "effect")) |
| 875 |
{ |
| 876 |
EffectDescription *EffectDescription = |
| 877 |
getEffectDescription(node, &id); |
| 878 |
effects[id] = EffectDescription; |
| 879 |
} else if (xmlStrEqual(node->name, BAD_CAST "default")) |
| 880 |
{ |
| 881 |
EffectDescription *EffectDescription = |
| 882 |
getEffectDescription(node, &id); |
| 883 |
|
| 884 |
if (default_effect) |
| 885 |
delete default_effect; |
| 886 |
|
| 887 |
default_effect = EffectDescription; |
| 888 |
} |
| 889 |
} |
| 890 |
|
| 891 |
effects_initialized = true; |
| 892 |
} // done initializing |
| 893 |
|
| 894 |
EffectDescription *ed = effects[effectId]; |
| 895 |
|
| 896 |
if (!ed) |
| 897 |
return default_effect; |
| 898 |
else |
| 899 |
return ed; |
| 900 |
} |
| 901 |
|
| 902 |
void Being::internalTriggerEffect(int effectId, bool sfx, bool gfx) |
| 903 |
{ |
| 904 |
logger->log("Special effect #%d on %s", effectId, |
| 905 |
getId() == player_node->getId() ? "self" : "other"); |
| 906 |
|
| 907 |
EffectDescription *ed = getEffectDescription(effectId); |
| 908 |
|
| 909 |
if (!ed) { |
| 910 |
logger->log("Unknown special effect and no default recorded"); |
| 911 |
return; |
| 912 |
} |
| 913 |
|
| 914 |
if (gfx && !ed->mGFXEffect.empty()) { |
| 915 |
Particle *selfFX; |
| 916 |
|
| 917 |
selfFX = particleEngine->addEffect(ed->mGFXEffect, 0, 0); |
| 918 |
controlParticle(selfFX); |
| 919 |
} |
| 920 |
|
| 921 |
if (sfx && !ed->mSFXEffect.empty()) { |
| 922 |
sound.playSfx(ed->mSFXEffect); |
| 923 |
} |
| 924 |
} |
| 925 |
|
| 926 |
void Being::updateCoords() |
| 927 |
{ |
| 928 |
if (mDispName) |
| 929 |
{ |
| 930 |
mDispName->adviseXY(getPixelX(), getPixelY()); |
| 931 |
} |
| 932 |
} |
| 933 |
|
| 934 |
void Being::flashName(int time) |
| 935 |
{ |
| 936 |
if (mDispName) |
| 937 |
mDispName->flash(time); |
| 938 |
} |
| 939 |
|
| 940 |
void Being::showName() |
| 941 |
{ |
| 942 |
delete mDispName; |
| 943 |
mDispName = 0; |
| 944 |
|
| 945 |
mDispName = new FlashText(mName, getPixelX(), getPixelY(), |
| 946 |
gcn::Graphics::CENTER, mNameColor); |
| 947 |
} |
| 948 |
|
| 949 |
int Being::getNumberOfLayers() const |
| 950 |
{ |
| 951 |
return mSprites.size(); |
| 952 |
} |
| 953 |
|
| 954 |
void Being::load() |
| 955 |
{ |
| 956 |
// Hairstyles are encoded as negative numbers. Count how far negative |
| 957 |
// we can go. |
| 958 |
int hairstyles = 1; |
| 959 |
|
| 960 |
while (ItemDB::get(-hairstyles).getSprite(GENDER_MALE) != "error.xml") |
| 961 |
hairstyles++; |
| 962 |
|
| 963 |
mNumberOfHairstyles = hairstyles; |
| 964 |
} |