| 1 |
/* |
| 2 |
* The Mana World |
| 3 |
* Copyright (C) 2004 The Mana World Development Team |
| 4 |
* |
| 5 |
* This file is part of The Mana World. |
| 6 |
* |
| 7 |
* This program is free software; you can redistribute it and/or modify |
| 8 |
* it under the terms of the GNU General Public License as published by |
| 9 |
* the Free Software Foundation; either version 2 of the License, or |
| 10 |
* any later version. |
| 11 |
* |
| 12 |
* This program is distributed in the hope that it will be useful, |
| 13 |
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 14 |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 15 |
* GNU General Public License for more details. |
| 16 |
* |
| 17 |
* You should have received a copy of the GNU General Public License |
| 18 |
* along with this program; if not, write to the Free Software |
| 19 |
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
| 20 |
*/ |
| 21 |
|
| 22 |
#ifndef BEING_H |
| 23 |
#define BEING_H |
| 24 |
|
| 25 |
#include <guichan/color.hpp> |
| 26 |
|
| 27 |
#include <SDL_types.h> |
| 28 |
|
| 29 |
#include <set> |
| 30 |
#include <string> |
| 31 |
#include <vector> |
| 32 |
|
| 33 |
#include "configlistener.h" |
| 34 |
#include "map.h" |
| 35 |
#include "particlecontainer.h" |
| 36 |
#include "position.h" |
| 37 |
#include "sprite.h" |
| 38 |
#include "vector.h" |
| 39 |
|
| 40 |
#include "resources/spritedef.h" |
| 41 |
|
| 42 |
#define FIRST_IGNORE_EMOTE 14 |
| 43 |
#define STATUS_EFFECTS 32 |
| 44 |
|
| 45 |
#define SPEECH_TIME 500 |
| 46 |
#define SPEECH_MAX_TIME 1000 |
| 47 |
|
| 48 |
class AnimatedSprite; |
| 49 |
class FlashText; |
| 50 |
class Graphics; |
| 51 |
class Image; |
| 52 |
class ItemInfo; |
| 53 |
class Item; |
| 54 |
class Particle; |
| 55 |
class Position; |
| 56 |
class SimpleAnimation; |
| 57 |
class SpeechBubble; |
| 58 |
class Text; |
| 59 |
|
| 60 |
class StatusEffect; |
| 61 |
|
| 62 |
class Being : public Sprite, public ConfigListener |
| 63 |
{ |
| 64 |
public: |
| 65 |
enum Type |
| 66 |
{ |
| 67 |
UNKNOWN, |
| 68 |
PLAYER, |
| 69 |
NPC, |
| 70 |
MONSTER |
| 71 |
}; |
| 72 |
|
| 73 |
/** |
| 74 |
* Action the being is currently performing |
| 75 |
* WARNING: Has to be in sync with the same enum in the Being class |
| 76 |
* of the server! |
| 77 |
*/ |
| 78 |
enum Action |
| 79 |
{ |
| 80 |
STAND, |
| 81 |
WALK, |
| 82 |
ATTACK, |
| 83 |
SIT, |
| 84 |
DEAD, |
| 85 |
HURT |
| 86 |
}; |
| 87 |
|
| 88 |
enum TargetCursorSize |
| 89 |
{ |
| 90 |
TC_SMALL = 0, |
| 91 |
TC_MEDIUM, |
| 92 |
TC_LARGE, |
| 93 |
NUM_TC |
| 94 |
}; |
| 95 |
|
| 96 |
enum Speech |
| 97 |
{ |
| 98 |
NO_SPEECH = 0, |
| 99 |
TEXT_OVERHEAD, |
| 100 |
NO_NAME_IN_BUBBLE, |
| 101 |
NAME_IN_BUBBLE |
| 102 |
}; |
| 103 |
|
| 104 |
enum AttackType |
| 105 |
{ |
| 106 |
HIT = 0x00, |
| 107 |
CRITICAL = 0x0a, |
| 108 |
MULTI = 0x08, |
| 109 |
REFLECT = 0x04, |
| 110 |
FLEE = 0x0b |
| 111 |
}; |
| 112 |
|
| 113 |
/** |
| 114 |
* Directions, to be used as bitmask values |
| 115 |
*/ |
| 116 |
enum { DOWN = 1, LEFT = 2, UP = 4, RIGHT = 8 }; |
| 117 |
|
| 118 |
#ifdef EATHENA_SUPPORT |
| 119 |
int mFrame; |
| 120 |
int mWalkTime; |
| 121 |
#endif |
| 122 |
int mEmotion; /**< Currently showing emotion */ |
| 123 |
int mEmotionTime; /**< Time until emotion disappears */ |
| 124 |
int mSpeechTime; |
| 125 |
|
| 126 |
int mAttackSpeed; /**< Attack speed */ |
| 127 |
Action mAction; /**< Action the being is performing */ |
| 128 |
Uint16 mJob; /**< Job (player job, npc, monster, creature ) */ |
| 129 |
|
| 130 |
/** |
| 131 |
* Constructor. |
| 132 |
* |
| 133 |
* @param id a unique being id |
| 134 |
* @param job partly determines the type of the being |
| 135 |
* @param map the map the being is on |
| 136 |
*/ |
| 137 |
Being(int id, int job, Map *map); |
| 138 |
|
| 139 |
virtual ~Being(); |
| 140 |
|
| 141 |
/** |
| 142 |
* Removes all path nodes from this being. |
| 143 |
*/ |
| 144 |
void clearPath(); |
| 145 |
|
| 146 |
/** |
| 147 |
* Sets a new destination for this being to walk to. |
| 148 |
*/ |
| 149 |
#ifdef EATHENA_SUPPORT |
| 150 |
virtual void setDestination(Uint16 destX, Uint16 destY); |
| 151 |
#else |
| 152 |
/** |
| 153 |
* Creates a path for the being from current position to ex and ey |
| 154 |
*/ |
| 155 |
void setDestination(int ex, int ey); |
| 156 |
|
| 157 |
/** |
| 158 |
* Returns the destination for this being. |
| 159 |
*/ |
| 160 |
const Vector &getDestination() const { return mDest; } |
| 161 |
#endif |
| 162 |
|
| 163 |
/** |
| 164 |
* Returns the tile x or y coord |
| 165 |
*/ |
| 166 |
int getTileX() const |
| 167 |
{ return mX; } |
| 168 |
|
| 169 |
int getTileY() const |
| 170 |
{ return mY; } |
| 171 |
|
| 172 |
/** |
| 173 |
* Sets the tile x or y coord |
| 174 |
*/ |
| 175 |
void setTileCoords(int x, int y) |
| 176 |
{ mX = x; mY = y; } |
| 177 |
|
| 178 |
/** |
| 179 |
* Puts a "speech balloon" above this being for the specified amount |
| 180 |
* of time. |
| 181 |
* |
| 182 |
* @param text The text that should appear. |
| 183 |
* @param time The amount of time the text should stay in milliseconds. |
| 184 |
*/ |
| 185 |
void setSpeech(const std::string &text, int time = 500); |
| 186 |
|
| 187 |
/** |
| 188 |
* Puts a damage bubble above this being. |
| 189 |
* |
| 190 |
* @param attacker the attacking being |
| 191 |
* @param damage the amount of damage recieved (0 means miss) |
| 192 |
* @param type the attack type |
| 193 |
*/ |
| 194 |
virtual void takeDamage(Being *attacker, int damage, AttackType type); |
| 195 |
|
| 196 |
/** |
| 197 |
* Handles an attack of another being by this being. |
| 198 |
* |
| 199 |
* @param victim the victim being |
| 200 |
* @param damage the amount of damage dealt (0 means miss) |
| 201 |
* @param type the attack type |
| 202 |
*/ |
| 203 |
virtual void handleAttack(Being *victim, int damage, AttackType type); |
| 204 |
|
| 205 |
/** |
| 206 |
* Returns the name of the being. |
| 207 |
*/ |
| 208 |
const std::string &getName() const |
| 209 |
{ return mName; } |
| 210 |
|
| 211 |
/** |
| 212 |
* Sets the name for the being. |
| 213 |
* |
| 214 |
* @param name The name that should appear. |
| 215 |
*/ |
| 216 |
virtual void setName(const std::string &name); |
| 217 |
|
| 218 |
const bool getShowName() const |
| 219 |
{ return mShowName; } |
| 220 |
|
| 221 |
virtual void setShowName(bool doShowName); |
| 222 |
|
| 223 |
/** |
| 224 |
* Get the number of hairstyles implemented |
| 225 |
*/ |
| 226 |
static int getNumOfHairstyles() |
| 227 |
{ return mNumberOfHairstyles; } |
| 228 |
|
| 229 |
/** |
| 230 |
* Get the number of layers used to draw the being |
| 231 |
*/ |
| 232 |
int getNumberOfLayers() const; |
| 233 |
|
| 234 |
#ifdef EATHENA_SUPPORT |
| 235 |
/** |
| 236 |
* Makes this being take the next step of his path. |
| 237 |
*/ |
| 238 |
virtual void nextStep(); |
| 239 |
#endif |
| 240 |
|
| 241 |
/** |
| 242 |
* Performs being logic. |
| 243 |
*/ |
| 244 |
virtual void logic(); |
| 245 |
|
| 246 |
/** |
| 247 |
* Draws the speech text above the being. |
| 248 |
*/ |
| 249 |
void drawSpeech(int offsetX, int offsetY); |
| 250 |
|
| 251 |
/** |
| 252 |
* Draws the emotion picture above the being. |
| 253 |
*/ |
| 254 |
void drawEmotion(Graphics *graphics, int offsetX, int offsetY); |
| 255 |
|
| 256 |
/** |
| 257 |
* Returns the type of the being. |
| 258 |
*/ |
| 259 |
virtual Type getType() const { return UNKNOWN; } |
| 260 |
|
| 261 |
/** |
| 262 |
* Sets the walk speed. |
| 263 |
* in pixels per second for eAthena, |
| 264 |
* in tiles per second for TMWserv. |
| 265 |
*/ |
| 266 |
void setWalkSpeed(float speed) { mWalkSpeed = speed; } |
| 267 |
|
| 268 |
/** |
| 269 |
* Gets the walk speed. |
| 270 |
* in pixels per second for eAthena, |
| 271 |
* in tiles per second for TMWserv (0.1 precision). |
| 272 |
*/ |
| 273 |
float getWalkSpeed() const { return mWalkSpeed; } |
| 274 |
|
| 275 |
/** |
| 276 |
* Sets the sprite id. |
| 277 |
*/ |
| 278 |
void setId(int id) { mId = id; } |
| 279 |
|
| 280 |
int getId() const { return mId; } |
| 281 |
|
| 282 |
/** |
| 283 |
* Sets the map the being is on |
| 284 |
*/ |
| 285 |
void setMap(Map *map); |
| 286 |
|
| 287 |
/** |
| 288 |
* Sets the current action. |
| 289 |
*/ |
| 290 |
virtual void setAction(Action action, int attackType = 0); |
| 291 |
|
| 292 |
/** |
| 293 |
* Returns whether this being is still alive. |
| 294 |
*/ |
| 295 |
bool isAlive() const { return mAction != DEAD; } |
| 296 |
|
| 297 |
/** |
| 298 |
* Returns the current direction. |
| 299 |
*/ |
| 300 |
Uint8 getDirection() const { return mDirection; } |
| 301 |
|
| 302 |
/** |
| 303 |
* Sets the current direction. |
| 304 |
*/ |
| 305 |
void setDirection(Uint8 direction); |
| 306 |
|
| 307 |
#ifdef EATHENA_SUPPORT |
| 308 |
/** |
| 309 |
* Returns the walk time. |
| 310 |
*/ |
| 311 |
int getWalkTime() const { return mWalkTime; } |
| 312 |
#endif |
| 313 |
|
| 314 |
/** |
| 315 |
* Returns the direction the being is facing. |
| 316 |
*/ |
| 317 |
SpriteDirection getSpriteDirection() const |
| 318 |
{ return SpriteDirection(mSpriteDirection); } |
| 319 |
|
| 320 |
/** |
| 321 |
* Draws this being to the given graphics context. |
| 322 |
* |
| 323 |
* @see Sprite::draw(Graphics, int, int) |
| 324 |
*/ |
| 325 |
virtual void draw(Graphics *graphics, int offsetX, int offsetY) const; |
| 326 |
|
| 327 |
/** |
| 328 |
* Set the alpha opacity used to draw the being. |
| 329 |
*/ |
| 330 |
virtual void setAlpha(float alpha) |
| 331 |
{ mAlpha = alpha; } |
| 332 |
|
| 333 |
/** |
| 334 |
* Returns the current alpha opacity of the Being. |
| 335 |
*/ |
| 336 |
virtual float getAlpha() const |
| 337 |
{ return mAlpha; } |
| 338 |
|
| 339 |
/** |
| 340 |
* Returns the X coordinate in pixels. |
| 341 |
*/ |
| 342 |
int getPixelX() const |
| 343 |
{ return mPx; } |
| 344 |
|
| 345 |
/** |
| 346 |
* Returns the Y coordinate in pixels. |
| 347 |
* |
| 348 |
* @see Sprite::getPixelY() |
| 349 |
*/ |
| 350 |
int getPixelY() const |
| 351 |
{ return mPy; } |
| 352 |
|
| 353 |
#ifdef EATHENA_SUPPORT |
| 354 |
/** |
| 355 |
* Get the current X pixel offset. |
| 356 |
*/ |
| 357 |
int getXOffset() const |
| 358 |
{ return getOffset(LEFT, RIGHT); } |
| 359 |
|
| 360 |
/** |
| 361 |
* Get the current Y pixel offset. |
| 362 |
*/ |
| 363 |
int getYOffset() const |
| 364 |
{ return getOffset(UP, DOWN); } |
| 365 |
#endif |
| 366 |
|
| 367 |
/** |
| 368 |
* Sets the position of this being. |
| 369 |
*/ |
| 370 |
void setPosition(const Vector &pos); |
| 371 |
|
| 372 |
/** |
| 373 |
* Overloaded method provided for convenience. |
| 374 |
* |
| 375 |
* @see setPosition(const Vector &pos) |
| 376 |
*/ |
| 377 |
void setPosition(float x, float y, float z = 0.0f) |
| 378 |
{ |
| 379 |
setPosition(Vector(x, y, z)); |
| 380 |
} |
| 381 |
|
| 382 |
/** |
| 383 |
* Returns the position of this being. |
| 384 |
*/ |
| 385 |
const Vector &getPosition() const { return mPos; } |
| 386 |
|
| 387 |
/** |
| 388 |
* Returns the horizontal size of the current base sprite of the being. |
| 389 |
*/ |
| 390 |
virtual int getWidth() const; |
| 391 |
|
| 392 |
/** |
| 393 |
* Returns the vertical size of the current base sprite of the being. |
| 394 |
*/ |
| 395 |
virtual int getHeight() const; |
| 396 |
|
| 397 |
/** |
| 398 |
* Returns the required size of a target cursor for this being. |
| 399 |
*/ |
| 400 |
virtual Being::TargetCursorSize getTargetCursorSize() const |
| 401 |
{ return TC_MEDIUM; } |
| 402 |
|
| 403 |
/** |
| 404 |
* Take control of a particle. |
| 405 |
*/ |
| 406 |
void controlParticle(Particle *particle); |
| 407 |
|
| 408 |
/** |
| 409 |
* Gets the way the object is blocked by other objects. |
| 410 |
*/ |
| 411 |
virtual unsigned char getWalkMask() const |
| 412 |
{ return 0x00; } //can walk through everything |
| 413 |
|
| 414 |
/** |
| 415 |
* Returns the path this being is following. An empty path is returned |
| 416 |
* when this being isn't following any path currently. |
| 417 |
*/ |
| 418 |
const Path &getPath() const { return mPath; } |
| 419 |
|
| 420 |
/** |
| 421 |
* Sets the target animation for this being. |
| 422 |
*/ |
| 423 |
void setTargetAnimation(SimpleAnimation* animation); |
| 424 |
|
| 425 |
/** |
| 426 |
* Untargets the being |
| 427 |
*/ |
| 428 |
void untarget() { mUsedTargetCursor = NULL; } |
| 429 |
|
| 430 |
void setEmote(Uint8 emotion, Uint8 emote_time) |
| 431 |
{ |
| 432 |
mEmotion = emotion; |
| 433 |
mEmotionTime = emote_time; |
| 434 |
} |
| 435 |
|
| 436 |
/** |
| 437 |
* Sets the being's stun mode. If zero, the being is `normal', |
| 438 |
* otherwise it is `stunned' in some fashion. |
| 439 |
*/ |
| 440 |
void setStunMode(int stunMode) |
| 441 |
{ |
| 442 |
if (mStunMode != stunMode) |
| 443 |
updateStunMode(mStunMode, stunMode); |
| 444 |
mStunMode = stunMode; |
| 445 |
}; |
| 446 |
|
| 447 |
void setStatusEffect(int index, bool active); |
| 448 |
|
| 449 |
/** |
| 450 |
* A status effect block is a 16 bit mask of status effects. |
| 451 |
* We assign each such flag a block ID of offset + bitnr. |
| 452 |
* |
| 453 |
* These are NOT the same as the status effect indices. |
| 454 |
*/ |
| 455 |
void setStatusEffectBlock(int offset, Uint16 flags); |
| 456 |
|
| 457 |
/** |
| 458 |
* Triggers a visual effect, such as `level up' |
| 459 |
* |
| 460 |
* Only draws the visual effect, does not play sound effects |
| 461 |
* |
| 462 |
* \param effectId ID of the effect to trigger |
| 463 |
*/ |
| 464 |
virtual void triggerEffect(int effectId) |
| 465 |
{ |
| 466 |
internalTriggerEffect(effectId, false, true); |
| 467 |
} |
| 468 |
|
| 469 |
virtual AnimatedSprite *getSprite(int index) const |
| 470 |
{ return mSprites[index]; } |
| 471 |
|
| 472 |
static void load(); |
| 473 |
|
| 474 |
virtual void optionChanged(const std::string &value) {} |
| 475 |
|
| 476 |
void flashName(int time); |
| 477 |
|
| 478 |
protected: |
| 479 |
/** |
| 480 |
* Sets the new path for this being. |
| 481 |
*/ |
| 482 |
void setPath(const Path &path); |
| 483 |
|
| 484 |
/** |
| 485 |
* Updates name's location. |
| 486 |
*/ |
| 487 |
virtual void updateCoords(); |
| 488 |
|
| 489 |
/** |
| 490 |
* Gets the way the object blocks pathfinding for other objects |
| 491 |
*/ |
| 492 |
virtual Map::BlockType getBlockType() const |
| 493 |
{ return Map::BLOCKTYPE_NONE; } |
| 494 |
|
| 495 |
/** |
| 496 |
* Trigger visual effect, with components |
| 497 |
* |
| 498 |
* \param effectId ID of the effect to trigger |
| 499 |
* \param sfx Whether to trigger sound effects |
| 500 |
* \param gfx Whether to trigger graphical effects |
| 501 |
*/ |
| 502 |
void internalTriggerEffect(int effectId, bool sfx, bool gfx); |
| 503 |
|
| 504 |
/** |
| 505 |
* Notify self that the stun mode has been updated. Invoked by |
| 506 |
* setStunMode if something changed. |
| 507 |
*/ |
| 508 |
virtual void updateStunMode(int oldMode, int newMode); |
| 509 |
|
| 510 |
/** |
| 511 |
* Notify self that a status effect has flipped. |
| 512 |
* The new flag is passed. |
| 513 |
*/ |
| 514 |
virtual void updateStatusEffect(int index, bool newStatus); |
| 515 |
|
| 516 |
/** |
| 517 |
* Handle an update to a status or stun effect |
| 518 |
* |
| 519 |
* \param The StatusEffect to effect |
| 520 |
* \param effectId -1 for stun, otherwise the effect index |
| 521 |
*/ |
| 522 |
virtual void handleStatusEffect(StatusEffect *effect, int effectId); |
| 523 |
|
| 524 |
virtual void showName(); |
| 525 |
|
| 526 |
int mId; /**< Unique sprite id */ |
| 527 |
Uint8 mDirection; /**< Facing direction */ |
| 528 |
Uint8 mSpriteDirection; /**< Facing direction */ |
| 529 |
Map *mMap; /**< Map on which this being resides */ |
| 530 |
std::string mName; /**< Name of character */ |
| 531 |
MapSprite mMapSprite; |
| 532 |
bool mParticleEffects; /**< Whether to display particles or not */ |
| 533 |
|
| 534 |
/** |
| 535 |
* Holds a text object when the being displays it's name, 0 otherwise |
| 536 |
*/ |
| 537 |
FlashText *mDispName; |
| 538 |
const gcn::Color *mNameColor; |
| 539 |
bool mShowName; |
| 540 |
|
| 541 |
/** Engine-related infos about weapon. */ |
| 542 |
const ItemInfo *mEquippedWeapon; |
| 543 |
|
| 544 |
static int mNumberOfHairstyles; /** Number of hair styles in use */ |
| 545 |
|
| 546 |
Path mPath; |
| 547 |
std::string mSpeech; |
| 548 |
Text *mText; |
| 549 |
const gcn::Color *mTextColor; |
| 550 |
Uint16 mStunMode; /**< Stun mode; zero if not stunned */ |
| 551 |
std::set<int> mStatusEffects; /**< set of active status effects */ |
| 552 |
|
| 553 |
typedef std::vector<AnimatedSprite*> Sprites; |
| 554 |
typedef Sprites::iterator SpriteIterator; |
| 555 |
typedef Sprites::const_iterator SpriteConstIterator; |
| 556 |
Sprites mSprites; |
| 557 |
float mAlpha; /**< Alpha opacity to draw the sprite */ |
| 558 |
|
| 559 |
ParticleList mStunParticleEffects; |
| 560 |
ParticleVector mStatusParticleEffects; |
| 561 |
ParticleList mChildParticleEffects; |
| 562 |
|
| 563 |
private: |
| 564 |
#ifdef EATHENA_SUPPORT |
| 565 |
/** |
| 566 |
* Calculates the offset in the given directions. |
| 567 |
* If walking in direction 'neg' the value is negated. |
| 568 |
*/ |
| 569 |
int getOffset(char pos, char neg) const; |
| 570 |
#endif |
| 571 |
|
| 572 |
/** Reset particle status effects on next redraw? */ |
| 573 |
bool mMustResetParticles; |
| 574 |
|
| 575 |
/** Speech Bubble components */ |
| 576 |
SpeechBubble *mSpeechBubble; |
| 577 |
|
| 578 |
/** |
| 579 |
* Walk speed. |
| 580 |
* In pixels per second for eAthena, |
| 581 |
* In tiles per second (0.1 precision) for TMWserv. |
| 582 |
*/ |
| 583 |
float mWalkSpeed; |
| 584 |
|
| 585 |
Vector mPos; |
| 586 |
Vector mDest; |
| 587 |
int mPx, mPy; /**< Position in pixels */ |
| 588 |
int mX, mY; /**< Position on tile */ |
| 589 |
|
| 590 |
/** Target cursor being used */ |
| 591 |
SimpleAnimation* mUsedTargetCursor; |
| 592 |
}; |
| 593 |
|
| 594 |
#endif |