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/* |
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* The Mana World |
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* Copyright (C) 2004 The Mana World Development Team |
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* |
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* This file is part of The Mana World. |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; either version 2 of the License, or |
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* any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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*/ |
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|
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#ifndef BEINGMANAGER_H |
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#define BEINGMANAGER_H |
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|
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#include "being.h" |
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|
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class LocalPlayer; |
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class Map; |
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|
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typedef std::list<Being*> Beings; |
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|
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class BeingManager |
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{ |
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public: |
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BeingManager(); |
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|
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~BeingManager(); |
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|
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/** |
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* Sets the map on which beings are created. |
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*/ |
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void setMap(Map *map); |
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|
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/** |
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* Sets the current player. |
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*/ |
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void setPlayer(LocalPlayer *player); |
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|
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/** |
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* Create a being and add it to the list of beings. |
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*/ |
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Being *createBeing(int id, Being::Type type, int subtype); |
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|
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/** |
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* Remove a Being. |
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*/ |
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void destroyBeing(Being *being); |
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|
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/** |
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* Returns a specific id Being. |
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*/ |
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Being *findBeing(int id) const; |
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|
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/** |
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* Returns a being at specific coordinates. |
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*/ |
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Being *findBeing(int x, int y, Being::Type type = Being::UNKNOWN) const; |
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Being *findBeingByPixel(int x, int y) const; |
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|
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/** |
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* Returns a being nearest to specific coordinates. |
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* |
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* @param x X coordinate. |
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* @param y Y coordinate. |
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* @param maxdist Maximal distance. If minimal distance is larger, |
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* no being is returned. |
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* @param type The type of being to look for. |
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*/ |
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Being *findNearestLivingBeing(int x, int y, int maxdist, |
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Being::Type type = Being::UNKNOWN) const; |
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|
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/** |
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* Finds a being by name and (optionally) by type. |
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*/ |
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Being *findBeingByName(const std::string &name, |
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Being::Type type = Being::UNKNOWN) const; |
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|
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/** |
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* Returns a being nearest to another being. |
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* |
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* \param maxdist maximal distance. If minimal distance is larger, |
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* no being is returned |
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*/ |
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Being *findNearestLivingBeing(Being *aroundBeing, int maxdist, |
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Being::Type type = Being::UNKNOWN) const; |
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|
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/** |
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* Returns the whole list of beings. |
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*/ |
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const Beings &getAll() const; |
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|
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/** |
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* Returns true if the given being is in the manager's list, false |
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* otherwise. |
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* |
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* \param being the being to search for |
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*/ |
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bool hasBeing(Being *being) const; |
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|
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/** |
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* Performs being logic and deletes dead beings when they have been |
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* dead long enough. |
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*/ |
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void logic(); |
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|
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/** |
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* Destroys all beings except the local player |
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*/ |
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void clear(); |
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|
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protected: |
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Beings mBeings; |
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Map *mMap; |
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}; |
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|
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extern BeingManager *beingManager; |
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|
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#endif |