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/*
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 *  An effects manager
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 *  Copyright (C) 2008  Fate <fate.tmw@googlemail.com>
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 *  Copyright (C) 2008  Chuck Miller <shadowmil@gmail.com>
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 *
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 *  This file is part of The Mana World.
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 *
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 *  This program is free software; you can redistribute it and/or modify
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 *  it under the terms of the GNU General Public License as published by
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 *  the Free Software Foundation; either version 2 of the License, or
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 *  any later version.
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 *
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 *  This program is distributed in the hope that it will be useful,
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 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
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 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 *  GNU General Public License for more details.
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 *
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 *  You should have received a copy of the GNU General Public License
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 *  along with this program; if not, write to the Free Software
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 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
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 */
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#include "being.h"
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#include "effectmanager.h"
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#include "log.h"
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#include "particle.h"
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#include "sound.h"
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#include "utils/xml.h"
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EffectManager::EffectManager()
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{
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    XML::Document doc("effects.xml");
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    xmlNodePtr root = doc.rootNode();
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    if (!root || !xmlStrEqual(root->name, BAD_CAST "being-effects"))
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    {
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        logger->log("Error loading being effects file: effects.xml");
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        return;
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    }
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    else
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    {
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        logger->log("Effects are now loading");
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    }
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    for_each_xml_child_node(node, root)
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    {
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        if (xmlStrEqual(node->name, BAD_CAST "effect"))
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        {
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            EffectDescription ed;
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            ed.id = XML::getProperty(node, "id", -1);
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            ed.GFX = XML::getProperty(node, "particle", "");
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            ed.SFX = XML::getProperty(node, "audio", "");
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            mEffects.push_back(ed);
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        }
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    }
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}
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EffectManager::~EffectManager()
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{
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}
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bool EffectManager::trigger(int id, Being* being)
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{
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    bool rValue = false;
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    for (std::list<EffectDescription>::iterator i = mEffects.begin(); i != mEffects.end(); ++i)
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    {
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        if ((*i).id == id)
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        {
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            rValue = true;
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            if (!(*i).GFX.empty())
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            {
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                Particle *selfFX;
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                selfFX = particleEngine->addEffect((*i).GFX, 0, 0);
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                being->controlParticle(selfFX);
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            }
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            if (!(*i).SFX.empty())
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                sound.playSfx((*i).SFX);
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            break;
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        }
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    }
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    return rValue;
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}
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bool EffectManager::trigger(int id, int x, int y)
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{
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    bool rValue = false;
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    for (std::list<EffectDescription>::iterator i = mEffects.begin(); i != mEffects.end(); ++i)
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    {
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        if ((*i).id == id)
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        {
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            rValue = true;
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            if (!(*i).GFX.empty())
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                particleEngine->addEffect((*i).GFX, x, y);
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            if (!(*i).SFX.empty())
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                sound.playSfx((*i).SFX);
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            break;
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        }
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    }
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    return rValue;
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}