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/* |
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* Extended support for activating emotes |
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* Copyright (C) 2009 Aethyra Development Team |
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* |
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* This file is part of The Mana World. |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; either version 2 of the License, or |
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* any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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*/ |
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|
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#ifndef EMOTESHORTCUT_H |
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#define EMOTESHORTCUT_H |
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|
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#define SHORTCUT_EMOTES 12 |
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|
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/** |
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* The class which keeps track of the emote shortcuts. |
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*/ |
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class EmoteShortcut |
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{ |
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public: |
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/** |
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* Constructor. |
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*/ |
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EmoteShortcut(); |
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|
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/** |
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* Destructor. |
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*/ |
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~EmoteShortcut(); |
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|
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/** |
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* Load the configuration information. |
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*/ |
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void load(); |
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|
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/** |
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* Returns the shortcut Emote ID specified by the index. |
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* |
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* @param index Index of the shortcut Emote. |
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*/ |
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int getEmote(int index) const |
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{ return mEmotes[index]; } |
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|
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/** |
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* Returns the amount of shortcut Emotes. |
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*/ |
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int getEmoteCount() const |
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{ return SHORTCUT_EMOTES; } |
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|
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/** |
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* Returns the emote ID that is currently selected. |
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*/ |
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int getEmoteSelected() const |
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{ return mEmoteSelected; } |
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|
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/** |
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* Adds the selected emote ID to the emotes specified by the index. |
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* |
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* @param index Index of the emotes. |
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*/ |
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void setEmote(int index) |
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{ mEmotes[index] = mEmoteSelected; } |
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|
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/** |
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* Adds a emoticon to the emotes store specified by the index. |
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* |
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* @param index Index of the emote. |
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* @param emoteId ID of the emote. |
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*/ |
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void setEmotes(int index, int emoteId) |
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{ mEmotes[index] = emoteId; } |
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|
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/** |
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* Set the Emote that is selected. |
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* |
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* @param emoteId The ID of the emote that is to be assigned. |
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*/ |
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void setEmoteSelected(int emoteId) |
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{ mEmoteSelected = emoteId; } |
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|
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/** |
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* A flag to check if the Emote is selected. |
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*/ |
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bool isEmoteSelected() |
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{ return mEmoteSelected; } |
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|
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/** |
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* Remove a Emote from the shortcut. |
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*/ |
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void removeEmote(int index) |
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{ mEmotes[index] = 0; } |
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|
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/** |
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* Try to use the Emote specified by the index. |
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* |
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* @param index Index of the emote shortcut. |
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*/ |
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void useEmote(int index); |
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|
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private: |
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/** |
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* Save the configuration information. |
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*/ |
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void save(); |
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|
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int mEmotes[SHORTCUT_EMOTES]; /**< The emote stored. */ |
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int mEmoteSelected; /**< The emote held by cursor. */ |
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|
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}; |
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|
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extern EmoteShortcut *emoteShortcut; |
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|
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#endif |