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/*
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 *  The Mana World
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 *  Copyright (C) 2004  The Mana World Development Team
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 *
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 *  This file is part of The Mana World.
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 *
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 *  This program is free software; you can redistribute it and/or modify
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 *  it under the terms of the GNU General Public License as published by
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 *  the Free Software Foundation; either version 2 of the License, or
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 *  any later version.
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 *
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 *  This program is distributed in the hope that it will be useful,
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 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
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 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 *  GNU General Public License for more details.
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 *
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 *  You should have received a copy of the GNU General Public License
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 *  along with this program; if not, write to the Free Software
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 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
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 */
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#include "beingmanager.h"
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#include "engine.h"
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#include "flooritemmanager.h"
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#include "game.h"
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#include "localplayer.h"
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#include "log.h"
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#include "map.h"
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#include "particle.h"
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#include "sound.h"
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#include "gui/gui.h"
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#include "gui/minimap.h"
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#include "gui/okdialog.h"
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#include "gui/viewport.h"
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#include "net/gamehandler.h"
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#include "net/net.h"
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#include "resources/mapreader.h"
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#include "resources/monsterdb.h"
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#include "resources/resourcemanager.h"
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#include "utils/gettext.h"
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#include "utils/stringutils.h"
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#include <assert.h>
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Engine::Engine():
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    mCurrentMap(0)
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{
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}
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Engine::~Engine()
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{
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    delete mCurrentMap;
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}
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bool Engine::changeMap(const std::string &mapPath)
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{
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    // Clean up floor items, beings and particles
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    floorItemManager->clear();
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    beingManager->clear();
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    // Close the popup menu on map change so that invalid options can't be
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    // executed.
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    viewport->closePopupMenu();
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    // Unset the map of the player so that its particles are cleared before
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    // being deleted in the next step
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    if (player_node)
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        player_node->setMap(0);
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    particleEngine->clear();
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    mMapName = mapPath;
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    // Store full map path in global var
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    map_path = "maps/" + mapPath + ".tmx";
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    ResourceManager *resman = ResourceManager::getInstance();
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    if (!resman->exists(map_path))
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        map_path += ".gz";
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    // Attempt to load the new map
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    Map *newMap = MapReader::readMap(map_path);
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    if (!newMap)
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    {
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        logger->log("Error while loading %s", map_path.c_str());
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        new OkDialog(_("Could Not Load Map"),
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                     strprintf(_("Error while loading %s"), map_path.c_str()));
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    }
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    // Notify the minimap and beingManager about the map change
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    minimap->setMap(newMap);
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    beingManager->setMap(newMap);
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    particleEngine->setMap(newMap);
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    viewport->setMap(newMap);
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    delete mCurrentMap;
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    mCurrentMap = newMap;
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    Net::getGameHandler()->mapLoaded(mapPath);
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    // Initialize map-based particle effects
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    if (newMap)
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        newMap->initializeParticleEffects(particleEngine);
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    // Start playing new music file when necessary
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    std::string oldMusic = mCurrentMap ? mCurrentMap->getMusicFile() : "";
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    std::string newMusic = newMap ? newMap->getMusicFile() : "";
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    if (newMusic != oldMusic)
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        sound.playMusic(newMusic);
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    return true;
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}
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void Engine::logic()
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{
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    beingManager->logic();
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    particleEngine->update();
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    gui->logic();
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}