1
/*
2
 *  The Mana World
3
 *  Copyright (C) 2004  The Mana World Development Team
4
 *
5
 *  This file is part of The Mana World.
6
 *
7
 *  This program is free software; you can redistribute it and/or modify
8
 *  it under the terms of the GNU General Public License as published by
9
 *  the Free Software Foundation; either version 2 of the License, or
10
 *  any later version.
11
 *
12
 *  This program is distributed in the hope that it will be useful,
13
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
14
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15
 *  GNU General Public License for more details.
16
 *
17
 *  You should have received a copy of the GNU General Public License
18
 *  along with this program; if not, write to the Free Software
19
 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
20
 */
21
22
#ifndef _ENGINE_H
23
#define _ENGINE_H
24
25
#include <string>
26
27
class Map;
28
29
/**
30
 * Game engine. Actually hardly does anything anymore except keeping track of
31
 * the current map.
32
 */
33
class Engine
34
{
35
    public:
36
        Engine();
37
38
        ~Engine();
39
40
        /**
41
         * Returns the currently active map.
42
         */
43
        Map *getCurrentMap() { return mCurrentMap; }
44
45
        const std::string &getCurrentMapName() { return mMapName; }
46
47
        /**
48
         * Sets the currently active map.
49
         */
50
        bool changeMap(const std::string &mapName);
51
52
        /**
53
         * Performs engine logic. This method is called 100 times per second.
54
         */
55
        void logic();
56
57
    private:
58
        Map *mCurrentMap;
59
        std::string mMapName;
60
};
61
62
extern Engine *engine;
63
64
#endif