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/*
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 *  The Mana World
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 *  Copyright (C) 2004  The Mana World Development Team
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 *
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 *  This file is part of The Mana World.
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 *
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 *  This program is free software; you can redistribute it and/or modify
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 *  it under the terms of the GNU General Public License as published by
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 *  the Free Software Foundation; either version 2 of the License, or
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 *  any later version.
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 *
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 *  This program is distributed in the hope that it will be useful,
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 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
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 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 *  GNU General Public License for more details.
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 *
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 *  You should have received a copy of the GNU General Public License
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 *  along with this program; if not, write to the Free Software
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 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
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 */
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#include "equipment.h"
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#include "item.h"
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#include <algorithm>
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Equipment::Equipment()
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{
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    std::fill_n(mEquipment, EQUIPMENT_SIZE, (Item*) 0);
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}
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Equipment::~Equipment()
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{
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    clear();
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}
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void Equipment::clear()
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{
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    for (int i = 0; i < EQUIPMENT_SIZE; ++i)
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        delete mEquipment[i];
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    std::fill_n(mEquipment, EQUIPMENT_SIZE, (Item*) 0);
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}
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void Equipment::setEquipment(int index, int id, int quantity)
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{
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    if (mEquipment[index] && mEquipment[index]->getId() == id)
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        return;
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    delete mEquipment[index];
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    mEquipment[index] = (id > 0) ? new Item(id, quantity) : 0;
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    if (mEquipment[index])
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    {
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        mEquipment[index]->setInvIndex(index);
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        mEquipment[index]->setEquipped(true);
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        mEquipment[index]->setInEquipment(true);
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    }
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}