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/*
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 *  The Mana World
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 *  Copyright (C) 2004  The Mana World Development Team
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 *
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 *  This file is part of The Mana World.
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 *
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 *  This program is free software; you can redistribute it and/or modify
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 *  it under the terms of the GNU General Public License as published by
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 *  the Free Software Foundation; either version 2 of the License, or
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 *  any later version.
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 *
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 *  This program is distributed in the hope that it will be useful,
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 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
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 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 *  GNU General Public License for more details.
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 *
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 *  You should have received a copy of the GNU General Public License
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 *  along with this program; if not, write to the Free Software
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 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
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 */
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#ifndef EQUIPMENT_H
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#define EQUIPMENT_H
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#define EQUIPMENT_SIZE 11
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class Item;
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class Equipment
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{
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    public:
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        /**
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         * Constructor.
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         */
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        Equipment();
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        /**
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         * Destructor.
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         */
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        ~Equipment();
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        enum EquipmentSlots
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        {
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            EQUIP_TORSO_SLOT = 0,
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            EQUIP_GLOVES_SLOT = 1,
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            EQUIP_HEAD_SLOT = 2,
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            EQUIP_LEGS_SLOT = 3,
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            EQUIP_FEET_SLOT = 4,
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            EQUIP_RING1_SLOT = 5,
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            EQUIP_RING2_SLOT = 6,
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            EQUIP_NECK_SLOT = 7,
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            EQUIP_FIGHT1_SLOT = 8,
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            EQUIP_FIGHT2_SLOT = 9,
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            EQUIP_PROJECTILE_SLOT = 10,
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            EQUIP_VECTOREND
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        };
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        /**
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         * Get equipment at the given slot.
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         */
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        Item *getEquipment(int index)
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        { return mEquipment[index]; }
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        /**
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         * Clears equipment.
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         */
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        void clear();
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        /**
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         * Set equipment at the given slot.
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         */
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        void setEquipment(int index, int id, int quantity = 0);
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    private:
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        Item *mEquipment[EQUIPMENT_SIZE];
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};
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#endif