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/* |
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* The Mana World |
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* Copyright (C) 2004 The Mana World Development Team |
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* |
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* This file is part of The Mana World. |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; either version 2 of the License, or |
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* any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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*/ |
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|
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#ifndef FLOORITEM_H |
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#define FLOORITEM_H |
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|
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#include <list> |
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|
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#include "map.h" |
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#include "sprite.h" |
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|
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class Graphics; |
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class Image; |
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class Item; |
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|
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/** |
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* An item lying on the floor. |
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*/ |
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class FloorItem : public Sprite |
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{ |
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public: |
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/** |
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* Constructor. |
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* |
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* @param id the unique ID of this item instance |
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* @param itemId the item ID |
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* @param x the x position in tiles |
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* @param y the y position in tiles |
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* @param map the map this item is on |
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*/ |
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FloorItem(int id, |
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int itemId, |
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int x, |
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int y, |
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Map *map); |
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|
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~FloorItem(); |
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|
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/** |
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* Returns instance ID of this item. |
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*/ |
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int getId() const { return mId; } |
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|
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/** |
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* Returns the item ID. |
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*/ |
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int getItemId() const; |
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|
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/** |
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* Returns the item object. Useful for adding an item link for the |
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* floor item to chat. |
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*/ |
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Item *getItem() const; |
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|
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/** |
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* Returns the x coordinate in tiles. |
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*/ |
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int getX() const { return mX; } |
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|
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/** |
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* Returns the y coordinate in tiles. |
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*/ |
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int getY() const { return mY; } |
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|
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/** |
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* Returns the pixel y coordinate. |
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* |
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* @see Sprite::getPixelY() |
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*/ |
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int getPixelY() const { return mY * 32 + 16; } |
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|
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/** |
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* Draws this floor item to the given graphics context. |
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* |
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* @see Sprite::draw(Graphics, int, int) |
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*/ |
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void draw(Graphics *graphics, int offsetX, int offsetY) const; |
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|
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/** |
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* Sets the alpha value of the floor item |
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*/ |
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void setAlpha(float alpha) |
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{ mAlpha = alpha; } |
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|
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/** |
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* Returns the current alpha opacity of the floor item. |
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*/ |
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virtual float getAlpha() const |
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{ return mAlpha; } |
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|
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/** We consider flooritems (at least for now) to be one layer-sprites */ |
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virtual int getNumberOfLayers() const |
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{ return 1; } |
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|
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private: |
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int mId; |
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int mX, mY; |
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Item *mItem; |
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MapSprite mMapSprite; |
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Map *mMap; |
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float mAlpha; |
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}; |
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|
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#endif |