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/*
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 *  The Mana World
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 *  Copyright (C) 2004  The Mana World Development Team
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 *
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 *  This file is part of The Mana World.
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 *
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 *  This program is free software; you can redistribute it and/or modify
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 *  it under the terms of the GNU General Public License as published by
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 *  the Free Software Foundation; either version 2 of the License, or
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 *  any later version.
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 *
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 *  This program is distributed in the hope that it will be useful,
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 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
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 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 *  GNU General Public License for more details.
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 *
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 *  You should have received a copy of the GNU General Public License
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 *  along with this program; if not, write to the Free Software
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 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
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 */
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#ifndef GAME_H
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#define GAME_H
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#include "SDL.h"
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#include "configlistener.h"
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extern std::string map_path;
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extern volatile int fps;
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extern volatile int tick_time;
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extern const int MILLISECONDS_IN_A_TICK;
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class WindowMenu;
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class Game : public ConfigListener
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{
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    public:
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        Game();
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        ~Game();
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        void logic();
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        void handleInput();
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        void optionChanged(const std::string &name);
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    private:
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        /** Used to determine whether to draw the next frame. */
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        int mDrawTime;
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        /** The minimum frame time (used for frame limiting). */
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        int mMinFrameTime;
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        int mLastTarget;
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        SDL_TimerID mLogicCounterId;
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        SDL_TimerID mSecondsCounterId;
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        WindowMenu *mWindowMenu;
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};
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/**
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 * Returns elapsed time. (Warning: supposes the delay is always < 100 seconds)
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 */
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int get_elapsed_time(int start_time);
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#endif