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/* |
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* The Mana World |
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* Copyright (C) 2004 The Mana World Development Team |
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* |
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* This file is part of The Mana World. |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; either version 2 of the License, or |
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* any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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*/ |
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|
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#ifndef GAME_H |
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#define GAME_H |
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|
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#include "SDL.h" |
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|
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#include "configlistener.h" |
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|
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extern std::string map_path; |
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extern volatile int fps; |
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extern volatile int tick_time; |
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extern const int MILLISECONDS_IN_A_TICK; |
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|
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class WindowMenu; |
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|
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class Game : public ConfigListener |
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{ |
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public: |
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Game(); |
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|
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~Game(); |
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|
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void logic(); |
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|
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void handleInput(); |
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|
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void optionChanged(const std::string &name); |
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|
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private: |
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/** Used to determine whether to draw the next frame. */ |
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int mDrawTime; |
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|
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/** The minimum frame time (used for frame limiting). */ |
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int mMinFrameTime; |
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|
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int mLastTarget; |
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|
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SDL_TimerID mLogicCounterId; |
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SDL_TimerID mSecondsCounterId; |
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|
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WindowMenu *mWindowMenu; |
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}; |
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|
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/** |
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* Returns elapsed time. (Warning: supposes the delay is always < 100 seconds) |
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*/ |
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int get_elapsed_time(int start_time); |
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|
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#endif |