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/*
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 *  The Mana World
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 *  Copyright (C) 2004  The Mana World Development Team
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 *
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 *  This file is part of The Mana World.
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 *
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 *  This program is free software; you can redistribute it and/or modify
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 *  it under the terms of the GNU General Public License as published by
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 *  the Free Software Foundation; either version 2 of the License, or
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 *  any later version.
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 *
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 *  This program is distributed in the hope that it will be useful,
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 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
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 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 *  GNU General Public License for more details.
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 *
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 *  You should have received a copy of the GNU General Public License
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 *  along with this program; if not, write to the Free Software
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 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
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 */
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#ifndef INVENTORY_H
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#define INVENTORY_H
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class Item;
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#ifdef EATHENA_SUPPORT
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const int INVENTORY_SIZE = 100;
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#else
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const int INVENTORY_SIZE = 50;
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#endif
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const int STORAGE_SIZE = 301;
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class Inventory
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{
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    public:
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        /**
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         * Constructor.
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         *
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         * @param size the number of items that fit in the inventory
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         */
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        Inventory(int size);
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        /**
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         * Destructor.
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         */
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        ~Inventory();
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        /**
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         * Returns the size that this instance is configured for.
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         */
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        int getSize() const { return mSize; }
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        /**
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         * Returns the item at the specified index.
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         */
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        Item *getItem(int index) const;
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        /**
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         * Searches for the specified item by it's id.
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         *
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         * @param itemId The id of the item to be searched.
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         * @return Item found on success, NULL on failure.
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         */
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        Item *findItem(int itemId) const;
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        /**
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         * Adds a new item in a free slot.
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         */
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        void addItem(int id, int quantity, bool equipment = false);
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        /**
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         * Sets the item at the given position.
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         */
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        void setItem(int index, int id, int quantity, bool equipment = false);
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        /**
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         * Remove a item from the inventory.
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         */
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        void removeItem(int id);
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        /**
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         * Remove the item at the specified index from the inventory.
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         */
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        void removeItemAt(int index);
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        /**
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         * Checks if the given item is in the inventory.
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         */
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        bool contains(Item *item) const;
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        /**
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         * Returns id of next free slot or -1 if all occupied.
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         */
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        int getFreeSlot() const;
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        /**
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         * Reset all item slots.
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         */
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        void clear();
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        /**
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         * Get the number of slots filled with an item
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         */
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        int getNumberOfSlotsUsed() const;
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        /**
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         * Returns the index of the last occupied slot or 0 if none occupied.
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         */
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        int getLastUsedSlot() const;
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        static const int NO_SLOT_INDEX = -1; /**< Slot has no index. */
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    protected:
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        Item **mItems;  /**< The holder of items */
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        int mSize;      /**< The max number of inventory items */
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};
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#endif