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/* |
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* The Mana World |
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* Copyright (C) 2004 The Mana World Development Team |
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* |
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* This file is part of The Mana World. |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; either version 2 of the License, or |
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* any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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*/ |
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|
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#ifndef ITEM_H |
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#define ITEM_H |
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|
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#include "resources/itemdb.h" |
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|
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class Image; |
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|
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/** |
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* Represents one or more instances of a certain item type. |
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*/ |
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class Item |
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{ |
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public: |
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/** |
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* Constructor. |
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*/ |
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Item(int id = -1, int quantity = 0, bool equipment = false, |
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bool equipped = false); |
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|
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/** |
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* Destructor. |
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*/ |
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~Item(); |
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|
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/** |
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* Sets the item id, identifying the item type. |
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*/ |
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void setId(int id); |
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|
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/** |
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* Returns the item id. |
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*/ |
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int getId() const { return mId; } |
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|
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/** |
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* Returns the item image. |
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*/ |
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Image *getImage() { return mImage; } |
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|
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/** |
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* Returns the item image. |
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*/ |
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Image *getDrawImage() { return mDrawImage; } |
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|
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/** |
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* Sets the number of items. |
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*/ |
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void setQuantity(int quantity) { mQuantity = quantity; } |
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|
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/** |
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* Increases the number of items by the given amount. |
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*/ |
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void increaseQuantity(int amount) { mQuantity += amount; } |
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|
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/** |
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* Returns the number of items. |
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*/ |
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int getQuantity() const { return mQuantity; } |
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|
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/** |
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* Sets whether this item is considered equipment. |
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*/ |
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void setEquipment(bool equipment) { mEquipment = equipment; } |
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|
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/** |
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* Returns whether this item is considered equipment. |
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*/ |
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bool isEquipment() const { return mEquipment; } |
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|
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/** |
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* Sets whether this item is equipped. |
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*/ |
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void setEquipped(bool equipped) { mEquipped = equipped; } |
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|
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/** |
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* Returns whether this item is equipped. |
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*/ |
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bool isEquipped() const { return mEquipped; } |
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|
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/** |
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* Sets whether this item is in equipment. |
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*/ |
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void setInEquipment(bool inEquipment) { mInEquipment = inEquipment; } |
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|
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/** |
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* Returns whether this item is in equipment. |
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*/ |
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bool isInEquipment() const { return mInEquipment; } |
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|
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/** |
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* Sets the inventory index of this item. |
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*/ |
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void setInvIndex(int index) { mInvIndex = index; } |
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|
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/** |
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* Returns the inventory index of this item. |
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*/ |
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int getInvIndex() const { return mInvIndex; } |
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|
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/** |
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* Returns information about this item type. |
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*/ |
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const ItemInfo &getInfo() const { return ItemDB::get(mId); } |
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|
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protected: |
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int mId; /**< Item type id. */ |
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Image *mImage; /**< Item image. */ |
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Image *mDrawImage; /**< Draw image. */ |
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int mQuantity; /**< Number of items. */ |
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bool mEquipment; /**< Item is equipment. */ |
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bool mEquipped; /**< Item is equipped. */ |
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bool mInEquipment; /**< Item is in equipment */ |
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int mInvIndex; /**< Inventory index. */ |
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}; |
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|
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#endif |