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/* |
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* The Mana World |
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* Copyright (C) 2007 The Mana World Development Team |
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* |
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* This file is part of The Mana World. |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; either version 2 of the License, or |
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* any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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*/ |
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|
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#include "configuration.h" |
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#include "inventory.h" |
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#include "item.h" |
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#include "itemshortcut.h" |
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#include "localplayer.h" |
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|
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#include "net/inventoryhandler.h" |
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#include "net/net.h" |
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|
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#include "utils/stringutils.h" |
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|
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ItemShortcut::ItemShortcut *itemShortcut; |
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|
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ItemShortcut::ItemShortcut(): |
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mItemSelected(-1) |
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{ |
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for (int i = 0; i < SHORTCUT_ITEMS; i++) |
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mItems[i] = -1; |
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|
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load(); |
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} |
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|
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ItemShortcut::~ItemShortcut() |
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{ |
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save(); |
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} |
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|
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void ItemShortcut::load() |
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{ |
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for (int i = 0; i < SHORTCUT_ITEMS; i++) |
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{ |
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int itemId = (int) config.getValue("shortcut" + toString(i), -1); |
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|
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if (itemId != -1) |
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mItems[i] = itemId; |
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} |
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} |
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|
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void ItemShortcut::save() |
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{ |
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for (int i = 0; i < SHORTCUT_ITEMS; i++) |
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{ |
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const int itemId = mItems[i] ? mItems[i] : -1; |
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config.setValue("shortcut" + toString(i), itemId); |
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} |
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} |
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|
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void ItemShortcut::useItem(int index) |
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{ |
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if (mItems[index]) |
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{ |
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Item *item = player_node->getInventory()->findItem(mItems[index]); |
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if (item && item->getQuantity()) |
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{ |
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if (item->isEquipment()) |
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{ |
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if (item->isEquipped()) |
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Net::getInventoryHandler()->unequipItem(item); |
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else |
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Net::getInventoryHandler()->equipItem(item); |
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} |
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else |
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{ |
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Net::getInventoryHandler()->useItem(item); |
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} |
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} |
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} |
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} |