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/* |
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* The Mana World |
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* Copyright (C) 2004 The Mana World Development Team |
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* |
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* This file is part of The Mana World. |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; either version 2 of the License, or |
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* any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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*/ |
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|
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#include "localplayer.h" |
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|
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#include "configuration.h" |
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#include "equipment.h" |
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#include "flooritem.h" |
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#include "game.h" |
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#include "graphics.h" |
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#include "inventory.h" |
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#include "item.h" |
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#include "log.h" |
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#include "map.h" |
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#include "monster.h" |
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#include "particle.h" |
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#include "simpleanimation.h" |
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#include "sound.h" |
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#include "statuseffect.h" |
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#include "text.h" |
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|
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#include "gui/gui.h" |
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#include "gui/ministatus.h" |
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#include "gui/palette.h" |
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#include "gui/skilldialog.h" |
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#include "gui/statuswindow.h" |
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#include "gui/storagewindow.h" |
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|
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#include "gui/widgets/chattab.h" |
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|
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#include "net/inventoryhandler.h" |
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#include "net/net.h" |
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#include "net/partyhandler.h" |
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#include "net/playerhandler.h" |
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#include "net/specialhandler.h" |
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#include "net/tradehandler.h" |
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|
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#include "effectmanager.h" |
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#ifdef TMWSERV_SUPPORT |
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#include "guild.h" |
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|
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//#include "net/tmwserv/gameserver/player.h" |
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#include "net/tmwserv/chatserver/guild.h" |
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#endif |
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|
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#include "resources/animation.h" |
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#include "resources/imageset.h" |
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#include "resources/itemdb.h" |
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#include "resources/iteminfo.h" |
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#include "resources/resourcemanager.h" |
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|
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#include "utils/gettext.h" |
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#include "utils/stringutils.h" |
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|
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#include <cassert> |
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|
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#ifdef TMWSERV_SUPPORT |
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// This is the minimal delay between to permitted |
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// setDestination() calls using the keyboard. |
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// TODO: This can fine tuned later on when running is added... |
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const short walkingKeyboardDelay = 1000; |
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#endif |
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|
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LocalPlayer *player_node = NULL; |
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|
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LocalPlayer::LocalPlayer(int id, int job, Map *map): |
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Player(id, job, map), |
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#ifdef EATHENA_SUPPORT |
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mAttackRange(0), |
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#endif |
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mEquipment(new Equipment), |
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mInStorage(false), |
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mTargetTime(-1), |
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mLastTarget(-1), |
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mCharacterPoints(0), |
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mCorrectionPoints(0), |
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mLevel(1), |
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mExp(0), mExpNeeded(0), |
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mMp(0), mMaxMp(0), |
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mMoney(0), |
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mTotalWeight(1), mMaxWeight(1), |
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mHp(1), mMaxHp(1), |
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mSkillPoints(0), |
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mTarget(NULL), mPickUpTarget(NULL), |
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mTrading(false), mGoingToTarget(false), mKeepAttacking(false), |
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mLastAction(-1), |
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mWalkingDir(0), |
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mPathSetByMouse(false), |
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mDestX(0), mDestY(0), |
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mInventory(new Inventory(INVENTORY_SIZE)), |
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#ifdef TMWSERV_SUPPORT |
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mLocalWalkTime(-1), |
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#endif |
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mStorage(new Inventory(STORAGE_SIZE)), |
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mMessageTime(0) |
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{ |
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// Variable to keep the local player from doing certain actions before a map |
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// is initialized. e.g. drawing a player's name using the TextManager, since |
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// it appears to be dependant upon map coordinates for updating drawing. |
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mMapInitialized = false; |
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|
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mUpdateName = true; |
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|
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mTextColor = &guiPalette->getColor(Palette::PLAYER); |
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mNameColor = &guiPalette->getColor(Palette::SELF); |
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|
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initTargetCursor(); |
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|
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config.addListener("showownname", this); |
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setShowName(config.getValue("showownname", 1)); |
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} |
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|
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LocalPlayer::~LocalPlayer() |
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{ |
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delete mInventory; |
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#ifdef EATHENA_SUPPORT |
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delete mStorage; |
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#endif |
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|
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config.removeListener("showownname", this); |
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|
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for (int i = Being::TC_SMALL; i < Being::NUM_TC; i++) |
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{ |
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delete mTargetCursor[0][i]; |
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delete mTargetCursor[1][i]; |
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mTargetCursorImages[0][i]->decRef(); |
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mTargetCursorImages[1][i]->decRef(); |
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} |
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} |
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|
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void LocalPlayer::logic() |
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{ |
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// Actions are allowed once per second |
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if (get_elapsed_time(mLastAction) >= 1000) |
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mLastAction = -1; |
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|
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// Show XP messages |
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if (!mMessages.empty()) |
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{ |
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if (mMessageTime == 0) |
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{ |
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//const Vector &pos = getPosition(); |
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|
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MessagePair info = mMessages.front(); |
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|
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particleEngine->addTextRiseFadeOutEffect( |
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info.first, |
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/*(int) pos.x, |
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(int) pos.y - 48,*/ |
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getPixelX(), |
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getPixelY() - 48, |
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&guiPalette->getColor(info.second), |
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gui->getInfoParticleFont(), true); |
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|
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mMessages.pop_front(); |
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mMessageTime = 30; |
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} |
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mMessageTime--; |
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} |
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|
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if ((mSpecialRechargeUpdateNeeded%11) == 0) |
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{ |
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mSpecialRechargeUpdateNeeded = 0; |
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for (std::map<int, Special>::iterator i = mSpecials.begin(); |
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i != mSpecials.end(); |
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i++) |
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{ |
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i->second.currentMana += i->second.recharge; |
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if (i->second.currentMana > i->second.neededMana) |
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{ |
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i->second.currentMana = i->second.neededMana; |
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} |
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} |
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} |
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mSpecialRechargeUpdateNeeded++; |
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|
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// Targeting allowed 4 times a second |
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if (get_elapsed_time(mLastTarget) >= 250) |
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mLastTarget = -1; |
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|
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// Remove target if its been on a being for more than a minute |
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if (get_elapsed_time(mTargetTime) >= 60000) |
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{ |
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mTargetTime = -1; |
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setTarget(NULL); |
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mLastTarget = -1; |
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} |
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|
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if (mTarget) |
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{ |
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if (mTarget->getType() == Being::NPC) |
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{ |
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// NPCs are always in range |
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mTarget->setTargetAnimation( |
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mTargetCursor[0][mTarget->getTargetCursorSize()]); |
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} |
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else |
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{ |
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#ifdef TMWSERV_SUPPORT |
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// Find whether target is in range |
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const int rangeX = abs(mTarget->getPosition().x - getPosition().x); |
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const int rangeY = abs(mTarget->getPosition().y - getPosition().y); |
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#else |
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// Find whether target is in range |
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const int rangeX = abs(mTarget->getTileX() - getTileX()); |
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const int rangeY = abs(mTarget->getTileY() - getTileY()); |
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#endif |
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const int attackRange = getAttackRange(); |
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const int inRange = rangeX > attackRange || rangeY > attackRange |
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? 1 : 0; |
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mTarget->setTargetAnimation( |
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mTargetCursor[inRange][mTarget->getTargetCursorSize()]); |
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|
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if (mTarget->mAction == DEAD) |
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stopAttack(); |
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|
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if (mKeepAttacking && mTarget) |
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attack(mTarget, true); |
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} |
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} |
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|
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Player::logic(); |
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} |
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|
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void LocalPlayer::setAction(Action action, int attackType) |
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{ |
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if (action == DEAD) |
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{ |
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mLastTarget = -1; |
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setTarget(NULL); |
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} |
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|
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Player::setAction(action, attackType); |
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} |
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|
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void LocalPlayer::setGM(bool gm) |
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{ |
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mIsGM = gm; |
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} |
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|
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void LocalPlayer::setGMLevel(int level) |
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{ |
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mGMLevel = level; |
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|
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if (level > 0) |
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setGM(true); |
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} |
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|
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|
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void LocalPlayer::nextStep(unsigned char dir = 0) |
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{ |
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#ifdef EATHENA_SUPPORT |
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// TODO: Fix picking up when reaching target (this method is obsolete) |
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// TODO: Fix holding walking button to keep walking smoothly |
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if (mPath.empty()) |
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{ |
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if (mPickUpTarget) |
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pickUp(mPickUpTarget); |
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|
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if (mWalkingDir) |
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startWalking(mWalkingDir); |
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} |
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|
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// TODO: Fix automatically walking within range of target, when wanted |
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if (mGoingToTarget && mTarget && withinAttackRange(mTarget)) |
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{ |
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mAction = Being::STAND; |
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attack(mTarget, true); |
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mGoingToTarget = false; |
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mPath.clear(); |
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return; |
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} |
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else if (mGoingToTarget && !mTarget) |
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{ |
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mGoingToTarget = false; |
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mPath.clear(); |
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} |
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|
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|
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Player::nextStep(); |
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#else // TMWSERV_SUPPORT |
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if (!mMap || !dir) |
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return; |
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|
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const Vector &pos = getPosition(); |
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|
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// Compute where the next step will be set. |
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|
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int dx = 0, dy = 0; |
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if (dir & UP) |
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dy--; |
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if (dir & DOWN) |
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dy++; |
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if (dir & LEFT) |
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dx--; |
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if (dir & RIGHT) |
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dx++; |
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|
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// Prevent skipping corners over colliding tiles |
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if (dx && !mMap->getWalk(((int) pos.x + dx) / 32, |
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(int) pos.y / 32, getWalkMask())) |
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dx = 16 - (int) pos.x % 32; |
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if (dy && !mMap->getWalk((int) pos.x / 32, |
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((int) pos.y + dy) / 32, getWalkMask())) |
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dy = 16 - (int) pos.y % 32; |
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|
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// Choose a straight direction when diagonal target is blocked |
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if (dx && dy && !mMap->getWalk((pos.x + dx) / 32, |
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(pos.y + dy) / 32, getWalkMask())) |
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dx = 16 - (int) pos.x % 32; |
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|
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int dScaler; // Distance to walk |
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|
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// Checks our path up to 1 tiles, if a blocking tile is found |
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// We go to the last good tile, and break out of the loop |
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for (dScaler = 1; dScaler <= 32; dScaler++) |
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{ |
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if ( (dx || dy) && |
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!mMap->getWalk( ((int) pos.x + (dx * dScaler)) / 32, |
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((int) pos.y + (dy * dScaler)) / 32, getWalkMask()) ) |
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{ |
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dScaler--; |
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break; |
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} |
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} |
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|
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if (dScaler > 0) |
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{ |
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//effectManager->trigger(15, (int) pos.x + (dx * dScaler), (int) pos.y + (dy * dScaler)); |
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setDestination((int) pos.x + (dx * dScaler), (int) pos.y + (dy * dScaler)); |
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} |
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else if (dir) |
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{ |
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// If the being can't move, just change direction |
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Net::getPlayerHandler()->setDirection(dir); |
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setDirection(dir); |
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} |
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#endif |
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} |
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|
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|
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#ifdef TMWSERV_SUPPORT |
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bool LocalPlayer::checkInviteRights(const std::string &guildName) |
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{ |
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Guild *guild = getGuild(guildName); |
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if (guild) |
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{ |
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return guild->getInviteRights(); |
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} |
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|
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return false; |
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} |
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|
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void LocalPlayer::inviteToGuild(Being *being) |
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{ |
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// TODO: Allow user to choose which guild to invite being to |
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// For now, just invite to the first guild you have permissions to invite with |
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std::map<int, Guild*>::iterator itr = mGuilds.begin(); |
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std::map<int, Guild*>::iterator itr_end = mGuilds.end(); |
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for (; itr != itr_end; ++itr) |
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{ |
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if (checkInviteRights(itr->second->getName())) |
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{ |
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Net::ChatServer::Guild::invitePlayer(being->getName(), itr->second->getId()); |
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return; |
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} |
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} |
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} |
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|
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void LocalPlayer::clearInventory() |
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{ |
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mEquipment->clear(); |
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mInventory->clear(); |
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} |
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|
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void LocalPlayer::setInvItem(int index, int id, int amount) |
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{ |
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bool equipment = false; |
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int itemType = ItemDB::get(id).getType(); |
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if (itemType != ITEM_UNUSABLE && itemType != ITEM_USABLE) |
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equipment = true; |
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mInventory->setItem(index, id, amount, equipment); |
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} |
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|
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#endif |
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|
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void LocalPlayer::pickUp(FloorItem *item) |
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{ |
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int dx = item->getX() - (int) getPosition().x / 32; |
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int dy = item->getY() - (int) getPosition().y / 32; |
| 409 |
|
| 410 |
if (dx * dx + dy * dy < 4) |
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{ |
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Net::getPlayerHandler()->pickUp(item); |
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mPickUpTarget = NULL; |
| 414 |
} |
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else |
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{ |
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#ifdef TMWSERV_SUPPORT |
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setDestination(item->getX() * 32 + 16, item->getY() * 32 + 16); |
| 419 |
#else |
| 420 |
setDestination(item->getX(), item->getY()); |
| 421 |
#endif |
| 422 |
mPickUpTarget = item; |
| 423 |
#ifdef EATHENA_SUPPORT |
| 424 |
stopAttack(); |
| 425 |
#endif |
| 426 |
} |
| 427 |
} |
| 428 |
|
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Being *LocalPlayer::getTarget() const |
| 430 |
{ |
| 431 |
return mTarget; |
| 432 |
} |
| 433 |
|
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void LocalPlayer::setTarget(Being *target) |
| 435 |
{ |
| 436 |
if (mLastTarget != -1 || target == this) |
| 437 |
return; |
| 438 |
|
| 439 |
mLastTarget = tick_time; |
| 440 |
|
| 441 |
if (target == mTarget) |
| 442 |
return; |
| 443 |
|
| 444 |
if (target || mAction == ATTACK) |
| 445 |
{ |
| 446 |
mTargetTime = tick_time; |
| 447 |
} |
| 448 |
else |
| 449 |
{ |
| 450 |
mKeepAttacking = false; |
| 451 |
mTargetTime = -1; |
| 452 |
} |
| 453 |
|
| 454 |
if (mTarget) |
| 455 |
mTarget->untarget(); |
| 456 |
|
| 457 |
if (mTarget && mTarget->getType() == Being::MONSTER) |
| 458 |
static_cast<Monster *>(mTarget)->setShowName(false); |
| 459 |
|
| 460 |
mTarget = target; |
| 461 |
|
| 462 |
if (target && target->getType() == Being::MONSTER) |
| 463 |
static_cast<Monster *>(target)->setShowName(true); |
| 464 |
} |
| 465 |
|
| 466 |
#ifdef TMWSERV_SUPPORT |
| 467 |
void LocalPlayer::setDestination(int x, int y) |
| 468 |
#else |
| 469 |
void LocalPlayer::setDestination(Uint16 x, Uint16 y) |
| 470 |
#endif |
| 471 |
{ |
| 472 |
#ifdef TMWSERV_SUPPORT |
| 473 |
// Check the walkability of the destination |
| 474 |
// If the destination is a wall, don't go there! |
| 475 |
if (!mMap->getWalk(x / 32, y / 32)) |
| 476 |
return; |
| 477 |
|
| 478 |
// check if we're finding a path to the seeked destination |
| 479 |
// If the path is empty... and isn't on the same tile, |
| 480 |
// then, it's an unvalid one. |
| 481 |
Vector playerPosition = getPosition(); |
| 482 |
if (((int)(playerPosition.x / 32) != x / 32) |
| 483 |
|| (((int)playerPosition.y / 32) != y / 32)) |
| 484 |
{ |
| 485 |
Path evaluatedPath = mMap->findPath(playerPosition.x / 32, |
| 486 |
playerPosition.y / 32, |
| 487 |
x / 32, y / 32, |
| 488 |
getWalkMask()); |
| 489 |
if (evaluatedPath.empty()) |
| 490 |
return; |
| 491 |
} |
| 492 |
|
| 493 |
// Fix coordinates so that the player does not seem to dig into walls. |
| 494 |
const int tx = x / 32; |
| 495 |
const int ty = y / 32; |
| 496 |
int fx = x % 32; |
| 497 |
int fy = y % 32; |
| 498 |
|
| 499 |
if (fx != 16 && !mMap->getWalk(tx + fx / 16 * 2 - 1, ty, getWalkMask())) |
| 500 |
fx = 16; |
| 501 |
if (fy != 16 && !mMap->getWalk(tx, ty + fy / 16 * 2 - 1, getWalkMask())) |
| 502 |
fy = 16; |
| 503 |
if (fx != 16 && fy != 16 && !mMap->getWalk(tx + fx / 16 * 2 - 1, |
| 504 |
ty + fy / 16 * 2 - 1, |
| 505 |
getWalkMask())) |
| 506 |
fx = 16; |
| 507 |
|
| 508 |
x = tx * 32 + fx; |
| 509 |
y = ty * 32 + fy; |
| 510 |
#endif |
| 511 |
|
| 512 |
// Only send a new message to the server when destination changes |
| 513 |
if (x != mDestX || y != mDestY) |
| 514 |
{ |
| 515 |
mDestX = x; |
| 516 |
mDestY = y; |
| 517 |
|
| 518 |
Net::getPlayerHandler()->setDestination(x, y, mDirection); |
| 519 |
} |
| 520 |
|
| 521 |
mPickUpTarget = NULL; |
| 522 |
mKeepAttacking = false; |
| 523 |
|
| 524 |
Being::setDestination(x, y); |
| 525 |
} |
| 526 |
|
| 527 |
void LocalPlayer::setWalkingDir(int dir) |
| 528 |
{ |
| 529 |
// This function is called by Game::handleInput() |
| 530 |
|
| 531 |
#ifdef TMWSERV_SUPPORT |
| 532 |
// First if player is pressing key for the direction he is already |
| 533 |
// going, do nothing more... |
| 534 |
|
| 535 |
// Else if he is pressing a key, and its different from what he has |
| 536 |
// been pressing, stop (do not send this stop to the server) and |
| 537 |
// start in the new direction |
| 538 |
if (dir && (dir != getWalkingDir())) |
| 539 |
player_node->stopWalking(false); |
| 540 |
|
| 541 |
// Else, he is not pressing a key, |
| 542 |
// and the current path hasn't been sent by mouse, |
| 543 |
// then, stop (sending to server). |
| 544 |
else if (!dir) |
| 545 |
{ |
| 546 |
if (!mPathSetByMouse) |
| 547 |
player_node->stopWalking(true); |
| 548 |
return; |
| 549 |
} |
| 550 |
|
| 551 |
// If the delay to send another walk message to the server hasn't expired, |
| 552 |
// don't do anything or we could get disconnected for spamming the server |
| 553 |
if (get_elapsed_time(mLocalWalkTime) < walkingKeyboardDelay) |
| 554 |
return; |
| 555 |
#endif |
| 556 |
|
| 557 |
mWalkingDir = dir; |
| 558 |
|
| 559 |
// If we're not already walking, start walking. |
| 560 |
if (mAction != WALK && dir) |
| 561 |
{ |
| 562 |
startWalking(dir); |
| 563 |
} |
| 564 |
#ifdef TMWSERV_SUPPORT |
| 565 |
else if (mAction == WALK) |
| 566 |
{ |
| 567 |
nextStep(dir); |
| 568 |
} |
| 569 |
#endif |
| 570 |
} |
| 571 |
|
| 572 |
void LocalPlayer::startWalking(unsigned char dir) |
| 573 |
{ |
| 574 |
// This function is called by setWalkingDir(), |
| 575 |
// but also by nextStep() for eAthena... |
| 576 |
|
| 577 |
// TODO: Evaluate the implementation of this method for tmwserv |
| 578 |
if (!mMap || !dir) |
| 579 |
return; |
| 580 |
|
| 581 |
#ifdef TMWSERV_SUPPORT |
| 582 |
const Vector &pos = getPosition(); |
| 583 |
#endif |
| 584 |
|
| 585 |
if (mAction == WALK && !mPath.empty()) |
| 586 |
{ |
| 587 |
// Just finish the current action, otherwise we get out of sync |
| 588 |
#ifdef TMWSERV_SUPPORT |
| 589 |
Being::setDestination(pos.x, pos.y); |
| 590 |
#else |
| 591 |
Being::setDestination(getTileX(), getTileY()); |
| 592 |
#endif |
| 593 |
return; |
| 594 |
} |
| 595 |
|
| 596 |
int dx = 0, dy = 0; |
| 597 |
if (dir & UP) |
| 598 |
dy--; |
| 599 |
if (dir & DOWN) |
| 600 |
dy++; |
| 601 |
if (dir & LEFT) |
| 602 |
dx--; |
| 603 |
if (dir & RIGHT) |
| 604 |
dx++; |
| 605 |
|
| 606 |
#ifdef EATHENA_SUPPORT |
| 607 |
// Prevent skipping corners over colliding tiles |
| 608 |
if (dx && !mMap->getWalk(getTileX() + dx, getTileY(), getWalkMask())) |
| 609 |
dx = 0; |
| 610 |
if (dy && !mMap->getWalk(getTileX(), getTileY() + dy, getWalkMask())) |
| 611 |
dy = 0; |
| 612 |
|
| 613 |
// Choose a straight direction when diagonal target is blocked |
| 614 |
if (dx && dy && !mMap->getWalk(getTileX() + dx, getTileY() + dy, getWalkMask())) |
| 615 |
dx = 0; |
| 616 |
|
| 617 |
// Walk to where the player can actually go |
| 618 |
if ((dx || dy) && mMap->getWalk(getTileX() + dx, getTileY() + dy, getWalkMask())) |
| 619 |
{ |
| 620 |
setDestination(getTileX() + dx, getTileY() + dy); |
| 621 |
} |
| 622 |
else if (dir) |
| 623 |
{ |
| 624 |
// If the being can't move, just change direction |
| 625 |
Net::getPlayerHandler()->setDirection(dir); |
| 626 |
setDirection(dir); |
| 627 |
} |
| 628 |
#else // TMWSERV_SUPPORT |
| 629 |
nextStep(dir); |
| 630 |
#endif |
| 631 |
} |
| 632 |
|
| 633 |
void LocalPlayer::stopWalking(bool sendToServer) |
| 634 |
{ |
| 635 |
if (mAction == WALK && mWalkingDir) { |
| 636 |
mWalkingDir = 0; |
| 637 |
#ifdef TMWSERV_SUPPORT |
| 638 |
mLocalWalkTime = 0; |
| 639 |
#endif |
| 640 |
Being::setDestination(getPosition().x,getPosition().y); |
| 641 |
if (sendToServer) |
| 642 |
Net::getPlayerHandler()->setDestination(getPosition().x, |
| 643 |
getPosition().y); |
| 644 |
setAction(STAND); |
| 645 |
} |
| 646 |
|
| 647 |
// No path set anymore, so we reset the path by mouse flag |
| 648 |
mPathSetByMouse = false; |
| 649 |
|
| 650 |
clearPath(); |
| 651 |
} |
| 652 |
|
| 653 |
void LocalPlayer::toggleSit() |
| 654 |
{ |
| 655 |
if (mLastAction != -1) |
| 656 |
return; |
| 657 |
mLastAction = tick_time; |
| 658 |
|
| 659 |
Being::Action newAction; |
| 660 |
switch (mAction) |
| 661 |
{ |
| 662 |
case STAND: newAction = SIT; break; |
| 663 |
case SIT: newAction = STAND; break; |
| 664 |
default: return; |
| 665 |
} |
| 666 |
|
| 667 |
Net::getPlayerHandler()->changeAction(newAction); |
| 668 |
} |
| 669 |
|
| 670 |
void LocalPlayer::emote(Uint8 emotion) |
| 671 |
{ |
| 672 |
if (mLastAction != -1) |
| 673 |
return; |
| 674 |
mLastAction = tick_time; |
| 675 |
|
| 676 |
Net::getPlayerHandler()->emote(emotion); |
| 677 |
} |
| 678 |
|
| 679 |
#ifdef TMWSERV_SUPPORT |
| 680 |
/* |
| 681 |
void LocalPlayer::attack() |
| 682 |
{ |
| 683 |
if (mLastAction != -1) |
| 684 |
return; |
| 685 |
|
| 686 |
// Can only attack when standing still |
| 687 |
if (mAction != STAND && mAction != ATTACK) |
| 688 |
return; |
| 689 |
|
| 690 |
//Face direction of the target |
| 691 |
if(mTarget){ |
| 692 |
unsigned char dir = 0; |
| 693 |
int x = 0, y = 0; |
| 694 |
Vector plaPos = this->getPosition(); |
| 695 |
Vector tarPos = mTarget->getPosition(); |
| 696 |
x = plaPos.x - tarPos.x; |
| 697 |
y = plaPos.y - tarPos.y; |
| 698 |
if(abs(x) < abs(y)){ |
| 699 |
//Check to see if target is above me or below me |
| 700 |
if(y > 0){ |
| 701 |
dir = UP; |
| 702 |
} else { |
| 703 |
dir = DOWN; |
| 704 |
} |
| 705 |
} else { |
| 706 |
//check to see if the target is to the left or right of me |
| 707 |
if(x > 0){ |
| 708 |
dir = LEFT; |
| 709 |
} else { |
| 710 |
dir = RIGHT; |
| 711 |
} |
| 712 |
} |
| 713 |
setDirection(dir); |
| 714 |
} |
| 715 |
|
| 716 |
mLastAction = tick_time; |
| 717 |
|
| 718 |
setAction(ATTACK); |
| 719 |
|
| 720 |
if (mEquippedWeapon) |
| 721 |
{ |
| 722 |
std::string soundFile = mEquippedWeapon->getSound(EQUIP_EVENT_STRIKE); |
| 723 |
if (soundFile != "") sound.playSfx(soundFile); |
| 724 |
} |
| 725 |
else { |
| 726 |
sound.playSfx("sfx/fist-swish.ogg"); |
| 727 |
} |
| 728 |
Net::GameServer::Player::attack(getSpriteDirection()); |
| 729 |
} |
| 730 |
*/ |
| 731 |
|
| 732 |
void LocalPlayer::useSpecial(int special) |
| 733 |
{ |
| 734 |
Net::getSpecialHandler()->use(special); |
| 735 |
} |
| 736 |
|
| 737 |
void LocalPlayer::setSpecialStatus(int id, int current, int max, int recharge) |
| 738 |
{ |
| 739 |
logger->log("SpecialUpdate Skill #%d -- (%d/%d) -> %d", id, current, max, recharge); |
| 740 |
mSpecials[id].currentMana = current; |
| 741 |
mSpecials[id].neededMana = max; |
| 742 |
mSpecials[id].recharge = recharge; |
| 743 |
} |
| 744 |
|
| 745 |
#endif |
| 746 |
|
| 747 |
void LocalPlayer::attack(Being *target, bool keep) |
| 748 |
{ |
| 749 |
#ifdef TMWSERV_SUPPORT |
| 750 |
if (mLastAction != -1) |
| 751 |
return; |
| 752 |
|
| 753 |
// Can only attack when standing still |
| 754 |
if (mAction != STAND && mAction != ATTACK) |
| 755 |
return; |
| 756 |
#endif |
| 757 |
|
| 758 |
mKeepAttacking = keep; |
| 759 |
|
| 760 |
if (!target || target->getType() == Being::NPC) |
| 761 |
return; |
| 762 |
|
| 763 |
if (mTarget != target || !mTarget) |
| 764 |
{ |
| 765 |
mLastTarget = -1; |
| 766 |
setTarget(target); |
| 767 |
} |
| 768 |
#ifdef TMWSERV_SUPPORT |
| 769 |
Vector plaPos = this->getPosition(); |
| 770 |
Vector tarPos = mTarget->getPosition(); |
| 771 |
int dist_x = plaPos.x - tarPos.x; |
| 772 |
int dist_y = plaPos.y - tarPos.y; |
| 773 |
#else |
| 774 |
int dist_x = target->getTileX() - getTileX(); |
| 775 |
int dist_y = target->getTileY() - getTileY(); |
| 776 |
|
| 777 |
// Must be standing to attack |
| 778 |
if (mAction != STAND) |
| 779 |
return; |
| 780 |
#endif |
| 781 |
|
| 782 |
#ifdef TMWSERV_SUPPORT |
| 783 |
if (abs(dist_y) >= abs(dist_x)) |
| 784 |
{ |
| 785 |
if (dist_y < 0) |
| 786 |
setDirection(DOWN); |
| 787 |
else |
| 788 |
setDirection(UP); |
| 789 |
} |
| 790 |
else |
| 791 |
{ |
| 792 |
if (dist_x < 0) |
| 793 |
setDirection(RIGHT); |
| 794 |
else |
| 795 |
setDirection(LEFT); |
| 796 |
} |
| 797 |
#else |
| 798 |
if (abs(dist_y) >= abs(dist_x)) |
| 799 |
{ |
| 800 |
if (dist_y > 0) |
| 801 |
setDirection(DOWN); |
| 802 |
else |
| 803 |
setDirection(UP); |
| 804 |
} |
| 805 |
else |
| 806 |
{ |
| 807 |
if (dist_x > 0) |
| 808 |
setDirection(RIGHT); |
| 809 |
else |
| 810 |
setDirection(LEFT); |
| 811 |
} |
| 812 |
#endif |
| 813 |
|
| 814 |
#ifdef TMWSERV_SUPPORT |
| 815 |
mLastAction = tick_time; |
| 816 |
#else |
| 817 |
mWalkTime = tick_time; |
| 818 |
mTargetTime = tick_time; |
| 819 |
#endif |
| 820 |
|
| 821 |
setAction(ATTACK); |
| 822 |
|
| 823 |
if (mEquippedWeapon) |
| 824 |
{ |
| 825 |
std::string soundFile = mEquippedWeapon->getSound(EQUIP_EVENT_STRIKE); |
| 826 |
if (!soundFile.empty()) |
| 827 |
sound.playSfx(soundFile); |
| 828 |
} |
| 829 |
else |
| 830 |
{ |
| 831 |
sound.playSfx("sfx/fist-swish.ogg"); |
| 832 |
} |
| 833 |
|
| 834 |
Net::getPlayerHandler()->attack(target->getId()); |
| 835 |
#ifdef EATHENA_SUPPORT |
| 836 |
if (!keep) |
| 837 |
stopAttack(); |
| 838 |
#endif |
| 839 |
} |
| 840 |
|
| 841 |
void LocalPlayer::stopAttack() |
| 842 |
{ |
| 843 |
if (mTarget) |
| 844 |
{ |
| 845 |
if (mAction == ATTACK) |
| 846 |
setAction(STAND); |
| 847 |
setTarget(NULL); |
| 848 |
} |
| 849 |
mLastTarget = -1; |
| 850 |
} |
| 851 |
|
| 852 |
void LocalPlayer::raiseAttribute(size_t attr) |
| 853 |
{ |
| 854 |
// we assume that the server allows the change. When not we will undo it later. |
| 855 |
mCharacterPoints--; |
| 856 |
IntMap::iterator it = mAttributeBase.find(attr); |
| 857 |
if (it != mAttributeBase.end()) |
| 858 |
(*it).second++; |
| 859 |
Net::getPlayerHandler()->increaseAttribute(attr); |
| 860 |
} |
| 861 |
|
| 862 |
void LocalPlayer::lowerAttribute(size_t attr) |
| 863 |
{ |
| 864 |
// we assume that the server allows the change. When not we will undo it later. |
| 865 |
mCorrectionPoints--; |
| 866 |
mCharacterPoints++; |
| 867 |
IntMap::iterator it = mAttributeBase.find(attr); |
| 868 |
if (it != mAttributeBase.end()) |
| 869 |
(*it).second--; |
| 870 |
Net::getPlayerHandler()->decreaseAttribute(attr); |
| 871 |
} |
| 872 |
|
| 873 |
void LocalPlayer::setAttributeBase(int num, int value) |
| 874 |
{ |
| 875 |
int old = mAttributeBase[num]; |
| 876 |
|
| 877 |
mAttributeBase[num] = value; |
| 878 |
if (skillDialog) |
| 879 |
{ |
| 880 |
if (skillDialog->update(num).empty() || !(value > old)) |
| 881 |
return; |
| 882 |
|
| 883 |
effectManager->trigger(1, this); |
| 884 |
} |
| 885 |
|
| 886 |
if (statusWindow) |
| 887 |
statusWindow->update(num); |
| 888 |
} |
| 889 |
|
| 890 |
void LocalPlayer::setAttributeEffective(int num, int value) |
| 891 |
{ |
| 892 |
mAttributeEffective[num] = value; |
| 893 |
if (skillDialog) |
| 894 |
skillDialog->update(num); |
| 895 |
|
| 896 |
if (statusWindow) |
| 897 |
statusWindow->update(num); |
| 898 |
} |
| 899 |
|
| 900 |
void LocalPlayer::setCharacterPoints(int n) |
| 901 |
{ |
| 902 |
mCharacterPoints = n; |
| 903 |
|
| 904 |
if (statusWindow) |
| 905 |
statusWindow->update(StatusWindow::CHAR_POINTS); |
| 906 |
} |
| 907 |
|
| 908 |
void LocalPlayer::setCorrectionPoints(int n) |
| 909 |
{ |
| 910 |
mCorrectionPoints = n; |
| 911 |
|
| 912 |
if (statusWindow) |
| 913 |
statusWindow->update(StatusWindow::CHAR_POINTS); |
| 914 |
} |
| 915 |
|
| 916 |
void LocalPlayer::setSkillPoints(int points) |
| 917 |
{ |
| 918 |
mSkillPoints = points; |
| 919 |
if (skillDialog) |
| 920 |
skillDialog->update(); |
| 921 |
} |
| 922 |
|
| 923 |
void LocalPlayer::setExperience(int skill, int current, int next) |
| 924 |
{ |
| 925 |
std::pair<int, int> cur = getExperience(skill); |
| 926 |
int diff = current - cur.first; |
| 927 |
|
| 928 |
cur = std::pair<int, int>(current, next); |
| 929 |
|
| 930 |
mSkillExp[skill] = cur; |
| 931 |
std::string name; |
| 932 |
if (skillDialog) |
| 933 |
name = skillDialog->update(skill); |
| 934 |
|
| 935 |
if (mMap && cur.first != -1 && diff > 0 && !name.empty()) |
| 936 |
{ |
| 937 |
addMessageToQueue(strprintf("%d %s xp", diff, name.c_str())); |
| 938 |
} |
| 939 |
} |
| 940 |
|
| 941 |
std::pair<int, int> LocalPlayer::getExperience(int skill) |
| 942 |
{ |
| 943 |
return mSkillExp[skill]; |
| 944 |
} |
| 945 |
|
| 946 |
void LocalPlayer::setHp(int value) |
| 947 |
{ |
| 948 |
mHp = value; |
| 949 |
|
| 950 |
if (statusWindow) |
| 951 |
statusWindow->update(StatusWindow::HP); |
| 952 |
} |
| 953 |
|
| 954 |
void LocalPlayer::setMaxHp(int value) |
| 955 |
{ |
| 956 |
mMaxHp = value; |
| 957 |
|
| 958 |
if (statusWindow) |
| 959 |
statusWindow->update(StatusWindow::HP); |
| 960 |
} |
| 961 |
|
| 962 |
void LocalPlayer::setLevel(int value) |
| 963 |
{ |
| 964 |
mLevel = value; |
| 965 |
|
| 966 |
if (statusWindow) |
| 967 |
statusWindow->update(StatusWindow::LEVEL); |
| 968 |
} |
| 969 |
|
| 970 |
void LocalPlayer::setExp(int value) |
| 971 |
{ |
| 972 |
if (mMap && value > mExp) |
| 973 |
{ |
| 974 |
addMessageToQueue(toString(value - mExp) + " xp"); |
| 975 |
} |
| 976 |
mExp = value; |
| 977 |
|
| 978 |
if (statusWindow) |
| 979 |
statusWindow->update(StatusWindow::EXP); |
| 980 |
} |
| 981 |
|
| 982 |
void LocalPlayer::setExpNeeded(int value) |
| 983 |
{ |
| 984 |
mExpNeeded = value; |
| 985 |
|
| 986 |
if (statusWindow) |
| 987 |
statusWindow->update(StatusWindow::EXP); |
| 988 |
} |
| 989 |
|
| 990 |
void LocalPlayer::setMP(int value) |
| 991 |
{ |
| 992 |
mMp = value; |
| 993 |
|
| 994 |
if (statusWindow) |
| 995 |
statusWindow->update(StatusWindow::MP); |
| 996 |
} |
| 997 |
|
| 998 |
void LocalPlayer::setMaxMP(int value) |
| 999 |
{ |
| 1000 |
mMaxMp = value; |
| 1001 |
|
| 1002 |
if (statusWindow) |
| 1003 |
statusWindow->update(StatusWindow::MP); |
| 1004 |
} |
| 1005 |
|
| 1006 |
void LocalPlayer::setMoney(int value) |
| 1007 |
{ |
| 1008 |
mMoney = value; |
| 1009 |
|
| 1010 |
if (statusWindow) |
| 1011 |
statusWindow->update(StatusWindow::MONEY); |
| 1012 |
} |
| 1013 |
|
| 1014 |
void LocalPlayer::pickedUp(const ItemInfo &itemInfo, int amount) |
| 1015 |
{ |
| 1016 |
if (!amount) |
| 1017 |
{ |
| 1018 |
if (config.getValue("showpickupchat", 1)) |
| 1019 |
{ |
| 1020 |
localChatTab->chatLog(_("Unable to pick up item."), BY_SERVER); |
| 1021 |
} |
| 1022 |
} |
| 1023 |
else |
| 1024 |
{ |
| 1025 |
if (config.getValue("showpickupchat", 1)) |
| 1026 |
{ |
| 1027 |
// TRANSLATORS: This sentence may be translated differently |
| 1028 |
// for different grammatical numbers (singular, plural, ...) |
| 1029 |
localChatTab->chatLog(strprintf(ngettext("You picked up %d " |
| 1030 |
"[@@%d|%s@@].", "You picked up %d [@@%d|%s@@].", amount), |
| 1031 |
amount, itemInfo.getId(), itemInfo.getName().c_str()), |
| 1032 |
BY_SERVER); |
| 1033 |
} |
| 1034 |
|
| 1035 |
if (mMap && config.getValue("showpickupparticle", 0)) |
| 1036 |
{ |
| 1037 |
// Show pickup notification |
| 1038 |
addMessageToQueue(itemInfo.getName(), Palette::PICKUP_INFO); |
| 1039 |
} |
| 1040 |
} |
| 1041 |
} |
| 1042 |
|
| 1043 |
int LocalPlayer::getAttackRange() |
| 1044 |
{ |
| 1045 |
#ifdef TMWSERV_SUPPORT |
| 1046 |
Item *weapon = mEquipment->getEquipment(EQUIP_FIGHT1_SLOT); |
| 1047 |
if (weapon) |
| 1048 |
{ |
| 1049 |
const ItemInfo info = weapon->getInfo(); |
| 1050 |
return info.getAttackRange(); |
| 1051 |
} |
| 1052 |
return 48; // unarmed range |
| 1053 |
#else |
| 1054 |
return mAttackRange; |
| 1055 |
#endif |
| 1056 |
} |
| 1057 |
|
| 1058 |
bool LocalPlayer::withinAttackRange(Being *target) |
| 1059 |
{ |
| 1060 |
#ifdef TMWSERV_SUPPORT |
| 1061 |
const Vector &targetPos = target->getPosition(); |
| 1062 |
const Vector &pos = getPosition(); |
| 1063 |
const int dx = abs(targetPos.x - pos.x); |
| 1064 |
const int dy = abs(targetPos.y - pos.y); |
| 1065 |
const int range = getAttackRange(); |
| 1066 |
|
| 1067 |
return !(dx > range || dy > range); |
| 1068 |
#else |
| 1069 |
int dist_x = abs(target->getTileX() - getTileY()); |
| 1070 |
int dist_y = abs(target->getTileY() - getTileX()); |
| 1071 |
|
| 1072 |
if (dist_x > getAttackRange() || dist_y > getAttackRange()) |
| 1073 |
{ |
| 1074 |
return false; |
| 1075 |
} |
| 1076 |
|
| 1077 |
return true; |
| 1078 |
#endif |
| 1079 |
} |
| 1080 |
|
| 1081 |
void LocalPlayer::setGotoTarget(Being *target) |
| 1082 |
{ |
| 1083 |
mLastTarget = -1; |
| 1084 |
#ifdef TMWSERV_SUPPORT |
| 1085 |
mTarget = target; |
| 1086 |
mGoingToTarget = true; |
| 1087 |
const Vector &targetPos = target->getPosition(); |
| 1088 |
setDestination(targetPos.x, targetPos.y); |
| 1089 |
#else |
| 1090 |
setTarget(target); |
| 1091 |
mGoingToTarget = true; |
| 1092 |
setDestination(target->getTileX(), target->getTileY()); |
| 1093 |
#endif |
| 1094 |
} |
| 1095 |
|
| 1096 |
extern MiniStatusWindow *miniStatusWindow; |
| 1097 |
|
| 1098 |
void LocalPlayer::handleStatusEffect(StatusEffect *effect, int effectId) |
| 1099 |
{ |
| 1100 |
Being::handleStatusEffect(effect, effectId); |
| 1101 |
|
| 1102 |
if (effect) |
| 1103 |
{ |
| 1104 |
effect->deliverMessage(); |
| 1105 |
effect->playSFX(); |
| 1106 |
|
| 1107 |
AnimatedSprite *sprite = effect->getIcon(); |
| 1108 |
|
| 1109 |
if (!sprite) { |
| 1110 |
// delete sprite, if necessary |
| 1111 |
for (unsigned int i = 0; i < mStatusEffectIcons.size();) |
| 1112 |
if (mStatusEffectIcons[i] == effectId) { |
| 1113 |
mStatusEffectIcons.erase(mStatusEffectIcons.begin() + i); |
| 1114 |
miniStatusWindow->eraseIcon(i); |
| 1115 |
} else i++; |
| 1116 |
} else { |
| 1117 |
// replace sprite or append |
| 1118 |
bool found = false; |
| 1119 |
|
| 1120 |
for (unsigned int i = 0; i < mStatusEffectIcons.size(); i++) |
| 1121 |
if (mStatusEffectIcons[i] == effectId) { |
| 1122 |
miniStatusWindow->setIcon(i, sprite); |
| 1123 |
found = true; |
| 1124 |
break; |
| 1125 |
} |
| 1126 |
|
| 1127 |
if (!found) { // add new |
| 1128 |
int offset = mStatusEffectIcons.size(); |
| 1129 |
miniStatusWindow->setIcon(offset, sprite); |
| 1130 |
mStatusEffectIcons.push_back(effectId); |
| 1131 |
} |
| 1132 |
} |
| 1133 |
} |
| 1134 |
} |
| 1135 |
|
| 1136 |
void LocalPlayer::initTargetCursor() |
| 1137 |
{ |
| 1138 |
// Load target cursors |
| 1139 |
loadTargetCursor("graphics/gui/target-cursor-blue-s.png", 44, 35, |
| 1140 |
false, TC_SMALL); |
| 1141 |
loadTargetCursor("graphics/gui/target-cursor-red-s.png", 44, 35, |
| 1142 |
true, TC_SMALL); |
| 1143 |
loadTargetCursor("graphics/gui/target-cursor-blue-m.png", 62, 44, |
| 1144 |
false, TC_MEDIUM); |
| 1145 |
loadTargetCursor("graphics/gui/target-cursor-red-m.png", 62, 44, |
| 1146 |
true, TC_MEDIUM); |
| 1147 |
loadTargetCursor("graphics/gui/target-cursor-blue-l.png", 82, 60, |
| 1148 |
false, TC_LARGE); |
| 1149 |
loadTargetCursor("graphics/gui/target-cursor-red-l.png", 82, 60, |
| 1150 |
true, TC_LARGE); |
| 1151 |
} |
| 1152 |
|
| 1153 |
void LocalPlayer::loadTargetCursor(const std::string &filename, |
| 1154 |
int width, int height, |
| 1155 |
bool outRange, TargetCursorSize size) |
| 1156 |
{ |
| 1157 |
assert(size > -1); |
| 1158 |
assert(size < 3); |
| 1159 |
|
| 1160 |
ResourceManager *resman = ResourceManager::getInstance(); |
| 1161 |
|
| 1162 |
ImageSet *currentImageSet = resman->getImageSet(filename, width, height); |
| 1163 |
Animation *anim = new Animation; |
| 1164 |
|
| 1165 |
for (unsigned int i = 0; i < currentImageSet->size(); ++i) |
| 1166 |
{ |
| 1167 |
anim->addFrame(currentImageSet->get(i), 75, |
| 1168 |
(16 - (currentImageSet->getWidth() / 2)), |
| 1169 |
(16 - (currentImageSet->getHeight() / 2))); |
| 1170 |
} |
| 1171 |
|
| 1172 |
SimpleAnimation *currentCursor = new SimpleAnimation(anim); |
| 1173 |
|
| 1174 |
const int index = outRange ? 1 : 0; |
| 1175 |
|
| 1176 |
mTargetCursorImages[index][size] = currentImageSet; |
| 1177 |
mTargetCursor[index][size] = currentCursor; |
| 1178 |
} |
| 1179 |
|
| 1180 |
#ifdef EATHENA_SUPPORT |
| 1181 |
void LocalPlayer::setInStorage(bool inStorage) |
| 1182 |
{ |
| 1183 |
mInStorage = inStorage; |
| 1184 |
|
| 1185 |
storageWindow->setVisible(inStorage); |
| 1186 |
} |
| 1187 |
#endif |
| 1188 |
|
| 1189 |
void LocalPlayer::addMessageToQueue(const std::string &message, |
| 1190 |
Palette::ColorType color) |
| 1191 |
{ |
| 1192 |
mMessages.push_back(MessagePair(message, color)); |
| 1193 |
} |
| 1194 |
|
| 1195 |
void LocalPlayer::optionChanged(const std::string &value) |
| 1196 |
{ |
| 1197 |
if (value == "showownname") |
| 1198 |
{ |
| 1199 |
setShowName(config.getValue("showownname", 1)); |
| 1200 |
} |
| 1201 |
} |