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/* |
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* The Mana World |
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* Copyright (C) 2004 The Mana World Development Team |
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* |
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* This file is part of The Mana World. |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; either version 2 of the License, or |
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* any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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*/ |
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|
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#include "main.h" |
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|
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#include "configuration.h" |
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#include "emoteshortcut.h" |
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#include "game.h" |
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#include "graphics.h" |
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#include "itemshortcut.h" |
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#include "keyboardconfig.h" |
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#include "localplayer.h" |
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#include "lockedarray.h" |
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#include "log.h" |
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#ifdef USE_OPENGL |
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#include "openglgraphics.h" |
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#endif |
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#include "playerrelations.h" |
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#include "sound.h" |
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#include "statuseffect.h" |
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#include "units.h" |
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|
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#include "gui/widgets/button.h" |
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#include "gui/widgets/desktop.h" |
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#include "gui/widgets/label.h" |
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#include "gui/widgets/progressbar.h" |
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|
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#include "gui/changeemaildialog.h" |
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#include "gui/changepassworddialog.h" |
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#include "gui/charselectdialog.h" |
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#include "gui/connectiondialog.h" |
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#include "gui/gui.h" |
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#include "gui/skin.h" |
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#include "gui/login.h" |
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#include "gui/okdialog.h" |
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#include "gui/palette.h" |
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#include "gui/quitdialog.h" |
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#include "gui/register.h" |
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#include "gui/sdlinput.h" |
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#include "gui/serverdialog.h" |
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#include "gui/setup.h" |
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#include "gui/unregisterdialog.h" |
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#include "gui/updatewindow.h" |
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#include "gui/worldselectdialog.h" |
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|
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#include "net/charhandler.h" |
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#include "net/gamehandler.h" |
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#include "net/generalhandler.h" |
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#include "net/logindata.h" |
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#include "net/loginhandler.h" |
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#include "net/net.h" |
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#include "net/worldinfo.h" |
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#ifdef TMWSERV_SUPPORT |
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#include "net/tmwserv/charhandler.h" |
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#include "net/tmwserv/connection.h" |
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#include "net/tmwserv/generalhandler.h" |
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#include "net/tmwserv/loginhandler.h" |
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#include "net/tmwserv/network.h" |
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#endif |
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|
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#ifdef TMWSERV_SUPPORT |
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#include "net/tmwserv/accountserver/accountserver.h" |
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#include "net/tmwserv/accountserver/account.h" |
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|
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#include "net/tmwserv/chatserver/chatserver.h" |
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|
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#include "net/tmwserv/gameserver/gameserver.h" |
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#endif |
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|
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#include "resources/colordb.h" |
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#include "resources/emotedb.h" |
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#include "resources/image.h" |
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#include "resources/itemdb.h" |
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#include "resources/monsterdb.h" |
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#include "resources/npcdb.h" |
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#include "resources/resourcemanager.h" |
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|
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#include "utils/gettext.h" |
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#include "utils/stringutils.h" |
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|
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#include <SDL_image.h> |
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|
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#include <guichan/actionlistener.hpp> |
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|
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#include <libxml/parser.h> |
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|
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#include <getopt.h> |
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#include <iostream> |
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#include <physfs.h> |
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#include <unistd.h> |
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#include <vector> |
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|
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#ifdef __APPLE__ |
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#include <CoreFoundation/CFBundle.h> |
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#endif |
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|
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#ifdef __MINGW32__ |
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#include <windows.h> |
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#define usleep(usec) (Sleep ((usec) / 1000), 0) |
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#endif |
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|
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#ifdef WIN32 |
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#include <SDL_syswm.h> |
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#else |
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#include <cerrno> |
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#include <sys/stat.h> |
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#endif |
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|
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namespace |
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{ |
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class SetupListener : public gcn::ActionListener |
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{ |
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public: |
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/** |
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* Called when receiving actions from widget. |
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*/ |
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void action(const gcn::ActionEvent &event); |
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} listener; |
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} |
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|
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static const int defaultSfxVolume = 100; |
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static const int defaultMusicVolume = 60; |
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|
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#ifdef TMWSERV_SUPPORT |
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extern Net::Connection *gameServerConnection; |
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extern Net::Connection *chatServerConnection; |
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extern Net::Connection *accountServerConnection; |
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#endif |
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|
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Graphics *graphics; |
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Game *game = 0; |
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|
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State state = STATE_START; |
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std::string errorMessage; |
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|
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Sound sound; |
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Music *bgm; |
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|
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Configuration config; /**< XML file configuration reader */ |
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Configuration branding; /**< XML branding information reader */ |
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Logger *logger; /**< Log object */ |
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KeyboardConfig keyboard; |
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|
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LoginData loginData; |
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LockedArray<LocalPlayer*> charInfo(MAX_CHARACTER_COUNT); |
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|
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Palette *guiPalette; |
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|
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// This anonymous namespace hides whatever is inside from other modules. |
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namespace { |
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|
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std::string homeDir; |
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std::string updateHost; |
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std::string updatesDir; |
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|
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SDL_Surface *icon; |
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|
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/** |
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* A structure holding the values of various options that can be passed from |
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* the command line. |
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*/ |
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struct Options |
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{ |
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/** |
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* Constructor. |
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*/ |
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Options(): |
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printHelp(false), |
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printVersion(false), |
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skipUpdate(false), |
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skipUpdateLoad(false), |
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chooseDefault(false), |
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noOpenGL(false), |
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serverPort(0) |
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{} |
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|
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bool printHelp; |
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bool printVersion; |
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bool skipUpdate; |
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bool skipUpdateLoad; |
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bool chooseDefault; |
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bool noOpenGL; |
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std::string username; |
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std::string password; |
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std::string character; |
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std::string configPath; |
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std::string updateHost; |
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std::string dataPath; |
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std::string homeDir; |
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|
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std::string serverName; |
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short serverPort; |
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|
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}; |
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|
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/** |
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* Parse the update host and determine the updates directory |
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* Then verify that the directory exists (creating if needed). |
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*/ |
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static void setUpdatesDir() |
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{ |
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std::stringstream updates; |
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|
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// If updatesHost is currently empty, fill it from config file |
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if (updateHost.empty()) |
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{ |
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updateHost = |
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config.getValue("updatehost", "http://updates.themanaworld.org/"); |
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} |
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|
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// Remove any trailing slash at the end of the update host |
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if (updateHost.at(updateHost.size() - 1) == '/') |
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updateHost.resize(updateHost.size() - 1); |
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|
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// Parse out any "http://" or "ftp://", and set the updates directory |
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size_t pos; |
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pos = updateHost.find("://"); |
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if (pos != updateHost.npos) |
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{ |
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if (pos + 3 < updateHost.length()) |
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{ |
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updates << "updates/" << updateHost.substr(pos + 3); |
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updatesDir = updates.str(); |
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} |
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else |
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{ |
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logger->log("Error: Invalid update host: %s", updateHost.c_str()); |
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errorMessage = strprintf(_("Invalid update host: %s"), updateHost.c_str()); |
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state = STATE_ERROR; |
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} |
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} |
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else |
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{ |
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logger->log("Warning: no protocol was specified for the update host"); |
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updates << "updates/" << updateHost; |
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updatesDir = updates.str(); |
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} |
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|
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ResourceManager *resman = ResourceManager::getInstance(); |
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|
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// Verify that the updates directory exists. Create if necessary. |
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if (!resman->isDirectory("/" + updatesDir)) |
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{ |
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if (!resman->mkdir("/" + updatesDir)) |
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{ |
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#if defined WIN32 |
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std::string newDir = homeDir + "\\" + updatesDir; |
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std::string::size_type loc = newDir.find("/", 0); |
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|
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while (loc != std::string::npos) |
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{ |
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newDir.replace(loc, 1, "\\"); |
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loc = newDir.find("/", loc); |
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} |
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|
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if (!CreateDirectory(newDir.c_str(), 0) && |
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GetLastError() != ERROR_ALREADY_EXISTS) |
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{ |
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logger->log("Error: %s can't be made, but doesn't exist!", |
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newDir.c_str()); |
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errorMessage = _("Error creating updates directory!"); |
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state = STATE_ERROR; |
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} |
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#else |
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logger->log("Error: %s/%s can't be made, but doesn't exist!", |
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homeDir.c_str(), updatesDir.c_str()); |
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errorMessage = _("Error creating updates directory!"); |
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state = STATE_ERROR; |
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#endif |
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} |
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} |
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} |
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|
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/** |
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* Initializes the home directory. On UNIX and FreeBSD, ~/.tmw is used. On |
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* Windows and other systems we use the current working directory. |
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*/ |
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static void initHomeDir(const Options &options) |
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{ |
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homeDir = options.homeDir; |
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|
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if (homeDir.empty()) |
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{ |
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#ifdef __APPLE__ |
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// Use Application Directory instead of .tmw |
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homeDir = std::string(PHYSFS_getUserDir()) + |
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"/Library/Application Support/" + |
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branding.getValue("appName", "The Mana World"); |
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#else |
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homeDir = std::string(PHYSFS_getUserDir()) + |
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"/." + branding.getValue("appShort", "tmw"); |
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#endif |
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} |
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#if defined WIN32 |
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if (!CreateDirectory(homeDir.c_str(), 0) && |
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GetLastError() != ERROR_ALREADY_EXISTS) |
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#else |
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// Create home directory if it doesn't exist already |
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if ((mkdir(homeDir.c_str(), S_IRWXU | S_IRWXG | S_IROTH | S_IXOTH) != 0) && |
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(errno != EEXIST)) |
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#endif |
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{ |
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logger->error(strprintf(_("%s doesn't exist and can't be created! " |
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"Exiting."), homeDir.c_str())); |
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} |
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} |
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|
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/** |
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* Initialize configuration. |
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*/ |
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static void initConfiguration(const Options &options) |
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{ |
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// Fill configuration with defaults |
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logger->log("Initializing configuration..."); |
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std::string defaultHost = branding.getValue("defaultServer", |
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"server.themanaworld.org"); |
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int defaultPort = (int)branding.getValue("defaultPort", DEFAULT_PORT); |
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config.setValue("port", defaultPort); |
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config.setValue("hwaccel", false); |
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#if (defined __APPLE__ || defined WIN32) && defined USE_OPENGL |
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config.setValue("opengl", true); |
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#else |
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config.setValue("opengl", false); |
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#endif |
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config.setValue("screen", false); |
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config.setValue("sound", true); |
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config.setValue("guialpha", 0.8f); |
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config.setValue("remember", true); |
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config.setValue("sfxVolume", 100); |
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config.setValue("musicVolume", 60); |
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config.setValue("fpslimit", 60); |
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std::string defaultUpdateHost = branding.getValue("defaultUpdateHost", |
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"http://updates.themanaworld.org"); |
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config.setValue("updatehost", defaultUpdateHost); |
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config.setValue("customcursor", true); |
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config.setValue("ChatLogLength", 128); |
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|
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// Checking if the configuration file exists... otherwise create it with |
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// default options. |
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FILE *configFile = 0; |
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std::string configPath = options.configPath; |
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|
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if (configPath.empty()) |
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configPath = homeDir + "/config.xml"; |
| 363 |
|
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configFile = fopen(configPath.c_str(), "r"); |
| 365 |
|
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// If we can't read it, it doesn't exist ! |
| 367 |
if (configFile == NULL) { |
| 368 |
// We reopen the file in write mode and we create it |
| 369 |
configFile = fopen(configPath.c_str(), "wt"); |
| 370 |
} |
| 371 |
if (configFile == NULL) { |
| 372 |
logger->log("Can't create %s. Using defaults.", configPath.c_str()); |
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} else { |
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fclose(configFile); |
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config.init(configPath); |
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} |
| 377 |
} |
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|
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/** |
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* Do all initialization stuff. |
| 381 |
*/ |
| 382 |
static void initEngine(const Options &options) |
| 383 |
{ |
| 384 |
// Initialize SDL |
| 385 |
logger->log("Initializing SDL..."); |
| 386 |
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER) < 0) { |
| 387 |
logger->error(strprintf("Could not initialize SDL: %s", |
| 388 |
SDL_GetError())); |
| 389 |
} |
| 390 |
atexit(SDL_Quit); |
| 391 |
|
| 392 |
SDL_EnableUNICODE(1); |
| 393 |
SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); |
| 394 |
|
| 395 |
SDL_WM_SetCaption(branding.getValue("appName", "The Mana World").c_str(), |
| 396 |
NULL); |
| 397 |
|
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ResourceManager *resman = ResourceManager::getInstance(); |
| 399 |
|
| 400 |
if (!resman->setWriteDir(homeDir)) { |
| 401 |
logger->error(strprintf("%s couldn't be set as home directory! " |
| 402 |
"Exiting.", homeDir.c_str())); |
| 403 |
} |
| 404 |
|
| 405 |
// Add the user's homedir to PhysicsFS search path |
| 406 |
resman->addToSearchPath(homeDir, false); |
| 407 |
|
| 408 |
// Add the main data directories to our PhysicsFS search path |
| 409 |
if (!options.dataPath.empty()) { |
| 410 |
resman->addToSearchPath(options.dataPath, true); |
| 411 |
} |
| 412 |
resman->addToSearchPath("data", true); |
| 413 |
#if defined __APPLE__ |
| 414 |
CFBundleRef mainBundle = CFBundleGetMainBundle(); |
| 415 |
CFURLRef resourcesURL = CFBundleCopyResourcesDirectoryURL(mainBundle); |
| 416 |
char path[PATH_MAX]; |
| 417 |
if (!CFURLGetFileSystemRepresentation(resourcesURL, TRUE, (UInt8 *)path, |
| 418 |
PATH_MAX)) |
| 419 |
{ |
| 420 |
fprintf(stderr, "Can't find Resources directory\n"); |
| 421 |
} |
| 422 |
CFRelease(resourcesURL); |
| 423 |
strncat(path, "/data", PATH_MAX - 1); |
| 424 |
resman->addToSearchPath(path, true); |
| 425 |
#else |
| 426 |
resman->addToSearchPath(PKG_DATADIR "data", true); |
| 427 |
#endif |
| 428 |
|
| 429 |
#ifdef WIN32 |
| 430 |
static SDL_SysWMinfo pInfo; |
| 431 |
SDL_GetWMInfo(&pInfo); |
| 432 |
HICON icon = LoadIcon(GetModuleHandle(NULL), "A"); |
| 433 |
if (icon) |
| 434 |
{ |
| 435 |
SetClassLong(pInfo.window, GCL_HICON, (LONG) icon); |
| 436 |
} |
| 437 |
#else |
| 438 |
icon = IMG_Load(resman->getPath(branding.getValue("appIcon", "data/icons/tmw.png")).c_str()); |
| 439 |
if (icon) |
| 440 |
{ |
| 441 |
SDL_SetAlpha(icon, SDL_SRCALPHA, SDL_ALPHA_OPAQUE); |
| 442 |
SDL_WM_SetIcon(icon, NULL); |
| 443 |
} |
| 444 |
#endif |
| 445 |
|
| 446 |
#ifdef USE_OPENGL |
| 447 |
bool useOpenGL = !options.noOpenGL && (config.getValue("opengl", 0) == 1); |
| 448 |
|
| 449 |
// Setup image loading for the right image format |
| 450 |
Image::setLoadAsOpenGL(useOpenGL); |
| 451 |
|
| 452 |
// Create the graphics context |
| 453 |
graphics = useOpenGL ? new OpenGLGraphics : new Graphics; |
| 454 |
#else |
| 455 |
// Create the graphics context |
| 456 |
graphics = new Graphics; |
| 457 |
#endif |
| 458 |
|
| 459 |
const int width = (int) config.getValue("screenwidth", defaultScreenWidth); |
| 460 |
const int height = (int) config.getValue("screenheight", defaultScreenHeight); |
| 461 |
const int bpp = 0; |
| 462 |
const bool fullscreen = ((int) config.getValue("screen", 0) == 1); |
| 463 |
const bool hwaccel = ((int) config.getValue("hwaccel", 0) == 1); |
| 464 |
|
| 465 |
// Try to set the desired video mode |
| 466 |
if (!graphics->setVideoMode(width, height, bpp, fullscreen, hwaccel)) |
| 467 |
{ |
| 468 |
logger->error(strprintf("Couldn't set %dx%dx%d video mode: %s", |
| 469 |
width, height, bpp, SDL_GetError())); |
| 470 |
} |
| 471 |
|
| 472 |
// Initialize for drawing |
| 473 |
graphics->_beginDraw(); |
| 474 |
|
| 475 |
// Initialize the item shortcuts. |
| 476 |
itemShortcut = new ItemShortcut; |
| 477 |
|
| 478 |
// Initialize the emote shortcuts. |
| 479 |
emoteShortcut = new EmoteShortcut; |
| 480 |
|
| 481 |
gui = new Gui(graphics); |
| 482 |
|
| 483 |
// Initialize sound engine |
| 484 |
try |
| 485 |
{ |
| 486 |
if (config.getValue("sound", 0) == 1) |
| 487 |
sound.init(); |
| 488 |
|
| 489 |
sound.setSfxVolume((int) config.getValue("sfxVolume", |
| 490 |
defaultSfxVolume)); |
| 491 |
sound.setMusicVolume((int) config.getValue("musicVolume", |
| 492 |
defaultMusicVolume)); |
| 493 |
} |
| 494 |
catch (const char *err) |
| 495 |
{ |
| 496 |
state = STATE_ERROR; |
| 497 |
errorMessage = err; |
| 498 |
logger->log("Warning: %s", err); |
| 499 |
} |
| 500 |
|
| 501 |
// Initialize keyboard |
| 502 |
keyboard.init(); |
| 503 |
|
| 504 |
// Initialise player relations |
| 505 |
player_relations.init(); |
| 506 |
} |
| 507 |
|
| 508 |
/** Clear the engine */ |
| 509 |
static void exitEngine() |
| 510 |
{ |
| 511 |
// Before config.write() since it writes the shortcuts to the config |
| 512 |
delete itemShortcut; |
| 513 |
delete emoteShortcut; |
| 514 |
|
| 515 |
config.write(); |
| 516 |
|
| 517 |
delete gui; |
| 518 |
delete graphics; |
| 519 |
|
| 520 |
// Shutdown libxml |
| 521 |
xmlCleanupParser(); |
| 522 |
|
| 523 |
// Shutdown sound |
| 524 |
sound.close(); |
| 525 |
|
| 526 |
// Unload XML databases |
| 527 |
ColorDB::unload(); |
| 528 |
EmoteDB::unload(); |
| 529 |
ItemDB::unload(); |
| 530 |
MonsterDB::unload(); |
| 531 |
NPCDB::unload(); |
| 532 |
StatusEffect::unload(); |
| 533 |
|
| 534 |
ResourceManager::deleteInstance(); |
| 535 |
|
| 536 |
SDL_FreeSurface(icon); |
| 537 |
} |
| 538 |
|
| 539 |
static void printHelp() |
| 540 |
{ |
| 541 |
using std::endl; |
| 542 |
|
| 543 |
std::cout |
| 544 |
<< _("tmw") << endl << endl |
| 545 |
<< _("Options:") << endl |
| 546 |
<< _(" -C --config-file : Configuration file to use") << endl |
| 547 |
<< _(" -d --data : Directory to load game data from") << endl |
| 548 |
<< _(" -D --default : Choose default character server and " |
| 549 |
"character") << endl |
| 550 |
<< _(" -h --help : Display this help") << endl |
| 551 |
<< _(" -S --home-dir : Directory to use as home directory") << endl |
| 552 |
<< _(" -H --update-host : Use this update host") << endl |
| 553 |
<< _(" -P --password : Login with this password") << endl |
| 554 |
<< _(" -c --character : Login with this character") << endl |
| 555 |
<< _(" -p --port : Login server port") << endl |
| 556 |
<< _(" -s --server : Login server name or IP") << endl |
| 557 |
<< _(" -u --skip-update : Skip the update downloads") << endl |
| 558 |
<< _(" -l --skip-load : Skip loading the updates") << endl |
| 559 |
<< _(" -U --username : Login with this username") << endl |
| 560 |
#ifdef USE_OPENGL |
| 561 |
<< _(" -O --no-opengl : Disable OpenGL for this session") << endl |
| 562 |
#endif |
| 563 |
<< _(" -v --version : Display the version") << endl; |
| 564 |
} |
| 565 |
|
| 566 |
static void printVersion() |
| 567 |
{ |
| 568 |
std::cout << strprintf("The Mana World %s", FULL_VERSION) << std::endl; |
| 569 |
} |
| 570 |
|
| 571 |
static void parseOptions(int argc, char *argv[], Options &options) |
| 572 |
{ |
| 573 |
const char *optstring = "hvuld:U:P:Dc:s:p:C:H:S:O"; |
| 574 |
|
| 575 |
const struct option long_options[] = { |
| 576 |
{ "config-file", required_argument, 0, 'C' }, |
| 577 |
{ "data", required_argument, 0, 'd' }, |
| 578 |
{ "default", no_argument, 0, 'D' }, |
| 579 |
{ "password", required_argument, 0, 'P' }, |
| 580 |
{ "character", required_argument, 0, 'c' }, |
| 581 |
{ "help", no_argument, 0, 'h' }, |
| 582 |
{ "home-dir", required_argument, 0, 'S' }, |
| 583 |
{ "update-host", required_argument, 0, 'H' }, |
| 584 |
{ "port", required_argument, 0, 'p' }, |
| 585 |
{ "server", required_argument, 0, 's' }, |
| 586 |
{ "skip-update", no_argument, 0, 'u' }, |
| 587 |
{ "skip-load", no_argument, 0, 'l' }, |
| 588 |
{ "username", required_argument, 0, 'U' }, |
| 589 |
{ "no-opengl", no_argument, 0, 'O' }, |
| 590 |
{ "version", no_argument, 0, 'v' }, |
| 591 |
{ 0 } |
| 592 |
}; |
| 593 |
|
| 594 |
while (optind < argc) |
| 595 |
{ |
| 596 |
|
| 597 |
int result = getopt_long(argc, argv, optstring, long_options, NULL); |
| 598 |
|
| 599 |
if (result == -1) |
| 600 |
break; |
| 601 |
|
| 602 |
switch (result) |
| 603 |
{ |
| 604 |
case 'C': |
| 605 |
options.configPath = optarg; |
| 606 |
break; |
| 607 |
case 'd': |
| 608 |
options.dataPath = optarg; |
| 609 |
break; |
| 610 |
case 'D': |
| 611 |
options.chooseDefault = true; |
| 612 |
break; |
| 613 |
default: // Unknown option |
| 614 |
case 'h': |
| 615 |
options.printHelp = true; |
| 616 |
break; |
| 617 |
case 'H': |
| 618 |
options.updateHost = optarg; |
| 619 |
break; |
| 620 |
case 'c': |
| 621 |
options.character = optarg; |
| 622 |
break; |
| 623 |
case 'P': |
| 624 |
options.password = optarg; |
| 625 |
break; |
| 626 |
case 's': |
| 627 |
options.serverName = optarg; |
| 628 |
break; |
| 629 |
case 'p': |
| 630 |
options.serverPort = (short) atoi(optarg); |
| 631 |
break; |
| 632 |
case 'u': |
| 633 |
options.skipUpdate = true; |
| 634 |
break; |
| 635 |
case 'l': |
| 636 |
options.skipUpdateLoad = true; |
| 637 |
break; |
| 638 |
case 'U': |
| 639 |
options.username = optarg; |
| 640 |
break; |
| 641 |
case 'v': |
| 642 |
options.printVersion = true; |
| 643 |
break; |
| 644 |
case 'S': |
| 645 |
options.homeDir = optarg; |
| 646 |
break; |
| 647 |
case 'O': |
| 648 |
options.noOpenGL = true; |
| 649 |
break; |
| 650 |
} |
| 651 |
} |
| 652 |
} |
| 653 |
|
| 654 |
/** |
| 655 |
* Reads the file "{Updates Directory}/resources2.txt" and attempts to load |
| 656 |
* each update mentioned in it. |
| 657 |
*/ |
| 658 |
static void loadUpdates() |
| 659 |
{ |
| 660 |
if (updatesDir.empty()) return; |
| 661 |
const std::string updatesFile = "/" + updatesDir + "/resources2.txt"; |
| 662 |
ResourceManager *resman = ResourceManager::getInstance(); |
| 663 |
std::vector<std::string> lines = resman->loadTextFile(updatesFile); |
| 664 |
|
| 665 |
for (unsigned int i = 0; i < lines.size(); ++i) |
| 666 |
{ |
| 667 |
std::stringstream line(lines[i]); |
| 668 |
std::string filename; |
| 669 |
line >> filename; |
| 670 |
resman->addToSearchPath(homeDir + "/" + updatesDir + "/" |
| 671 |
+ filename, false); |
| 672 |
} |
| 673 |
} |
| 674 |
|
| 675 |
class ErrorListener : public gcn::ActionListener |
| 676 |
{ |
| 677 |
public: |
| 678 |
void action(const gcn::ActionEvent &event) |
| 679 |
{ |
| 680 |
state = STATE_CHOOSE_SERVER; |
| 681 |
} |
| 682 |
} errorListener; |
| 683 |
|
| 684 |
class AccountListener : public gcn::ActionListener |
| 685 |
{ |
| 686 |
public: |
| 687 |
void action(const gcn::ActionEvent &event) |
| 688 |
{ |
| 689 |
state = STATE_CHAR_SELECT; |
| 690 |
} |
| 691 |
} accountListener; |
| 692 |
|
| 693 |
class LoginListener : public gcn::ActionListener |
| 694 |
{ |
| 695 |
public: |
| 696 |
void action(const gcn::ActionEvent &event) |
| 697 |
{ |
| 698 |
state = STATE_LOGIN; |
| 699 |
} |
| 700 |
} loginListener; |
| 701 |
|
| 702 |
} // namespace |
| 703 |
|
| 704 |
// TODO Find some nice place for these functions |
| 705 |
static void accountLogin(LoginData *loginData) |
| 706 |
{ |
| 707 |
logger->log("Username is %s", loginData->username.c_str()); |
| 708 |
|
| 709 |
Net::getCharHandler()->setCharInfo(&charInfo); |
| 710 |
|
| 711 |
// Send login infos |
| 712 |
if (loginData->registerLogin) { |
| 713 |
Net::getLoginHandler()->registerAccount(loginData); |
| 714 |
} else { |
| 715 |
Net::getLoginHandler()->loginAccount(loginData); |
| 716 |
} |
| 717 |
|
| 718 |
// Clear the password, avoids auto login when returning to login |
| 719 |
loginData->password = ""; |
| 720 |
|
| 721 |
// TODO This is not the best place to save the config, but at least better |
| 722 |
// than the login gui window |
| 723 |
if (loginData->remember) |
| 724 |
{ |
| 725 |
config.setValue("username", loginData->username); |
| 726 |
} |
| 727 |
config.setValue("remember", loginData->remember); |
| 728 |
} |
| 729 |
|
| 730 |
extern "C" char const *_nl_locale_name_default(void); |
| 731 |
|
| 732 |
static void initInternationalization() |
| 733 |
{ |
| 734 |
#if ENABLE_NLS |
| 735 |
#ifdef WIN32 |
| 736 |
putenv(("LANG=" + std::string(_nl_locale_name_default())).c_str()); |
| 737 |
// mingw doesn't like LOCALEDIR to be defined for some reason |
| 738 |
bindtextdomain("tmw", "translations/"); |
| 739 |
#else |
| 740 |
bindtextdomain("tmw", LOCALEDIR); |
| 741 |
#endif |
| 742 |
setlocale(LC_MESSAGES, ""); |
| 743 |
bind_textdomain_codeset("tmw", "UTF-8"); |
| 744 |
textdomain("tmw"); |
| 745 |
#endif |
| 746 |
} |
| 747 |
|
| 748 |
static void xmlNullLogger(void *ctx, const char *msg, ...) |
| 749 |
{ |
| 750 |
// Does nothing, that's the whole point of it |
| 751 |
} |
| 752 |
|
| 753 |
// Initialize libxml2 and check for potential ABI mismatches between |
| 754 |
// compiled version and the shared library actually used. |
| 755 |
static void initXML() |
| 756 |
{ |
| 757 |
xmlInitParser(); |
| 758 |
LIBXML_TEST_VERSION; |
| 759 |
|
| 760 |
// Suppress libxml2 error messages |
| 761 |
xmlSetGenericErrorFunc(NULL, xmlNullLogger); |
| 762 |
} |
| 763 |
|
| 764 |
/** Main */ |
| 765 |
int main(int argc, char *argv[]) |
| 766 |
{ |
| 767 |
// Parse command line options |
| 768 |
Options options; |
| 769 |
parseOptions(argc, argv, options); |
| 770 |
if (options.printHelp) |
| 771 |
{ |
| 772 |
printHelp(); |
| 773 |
return 0; |
| 774 |
} |
| 775 |
else if (options.printVersion) |
| 776 |
{ |
| 777 |
printVersion(); |
| 778 |
return 0; |
| 779 |
} |
| 780 |
|
| 781 |
initInternationalization(); |
| 782 |
|
| 783 |
// Initialize PhysicsFS |
| 784 |
PHYSFS_init(argv[0]); |
| 785 |
|
| 786 |
initXML(); |
| 787 |
|
| 788 |
// Load branding information |
| 789 |
branding.init("data/branding.xml"); |
| 790 |
|
| 791 |
initHomeDir(options); |
| 792 |
|
| 793 |
// Configure logger |
| 794 |
logger = new Logger; |
| 795 |
logger->setLogFile(homeDir + std::string("/tmw.log")); |
| 796 |
|
| 797 |
// Log the tmw version |
| 798 |
logger->log("The Mana World %s", FULL_VERSION); |
| 799 |
|
| 800 |
initConfiguration(options); |
| 801 |
logger->setLogToStandardOut(config.getValue("logToStandardOut", 0)); |
| 802 |
|
| 803 |
initEngine(options); |
| 804 |
|
| 805 |
// Needs to be created in main, as the updater uses it |
| 806 |
guiPalette = new Palette; |
| 807 |
|
| 808 |
Window *currentDialog = NULL; |
| 809 |
QuitDialog* quitDialog = NULL; |
| 810 |
setupWindow = new Setup; |
| 811 |
|
| 812 |
gcn::Container *top = static_cast<gcn::Container*>(gui->getTop()); |
| 813 |
Desktop *desktop = new Desktop; |
| 814 |
top->add(desktop); |
| 815 |
ProgressBar *progressBar = new ProgressBar(0.0f, 100, 20, |
| 816 |
gcn::Color(168, 116, 31)); |
| 817 |
progressBar->setSmoothProgress(false); |
| 818 |
gcn::Label *progressLabel = new Label; |
| 819 |
top->add(progressBar, 5, top->getHeight() - 5 - progressBar->getHeight()); |
| 820 |
top->add(progressLabel, 15 + progressBar->getWidth(), |
| 821 |
progressBar->getY() + 4); |
| 822 |
progressBar->setVisible(false); |
| 823 |
gcn::Button *setupButton = new Button(_("Setup"), "Setup", &listener); |
| 824 |
setupButton->setPosition(top->getWidth() - setupButton->getWidth() - 3, 3); |
| 825 |
top->add(setupButton); |
| 826 |
|
| 827 |
sound.playMusic(branding.getValue("loginMusic", "Magick - Real.ogg")); |
| 828 |
|
| 829 |
// Initialize default server |
| 830 |
ServerInfo currentServer; |
| 831 |
currentServer.hostname = options.serverName; |
| 832 |
currentServer.port = options.serverPort; |
| 833 |
loginData.username = options.username; |
| 834 |
loginData.password = options.password; |
| 835 |
loginData.remember = config.getValue("remember", 0); |
| 836 |
loginData.registerLogin = false; |
| 837 |
|
| 838 |
if (currentServer.hostname.empty()) { |
| 839 |
currentServer.hostname = branding.getValue("defaultServer", |
| 840 |
"server.themanaworld.org").c_str(); |
| 841 |
} |
| 842 |
if (options.serverPort == 0) { |
| 843 |
currentServer.port = (short) branding.getValue("defaultPort", |
| 844 |
DEFAULT_PORT); |
| 845 |
} |
| 846 |
if (loginData.username.empty() && loginData.remember) { |
| 847 |
loginData.username = config.getValue("username", ""); |
| 848 |
} |
| 849 |
|
| 850 |
int screenWidth = (int) config.getValue("screenwidth", defaultScreenWidth); |
| 851 |
int screenHeight = static_cast<int>(config.getValue("screenheight", |
| 852 |
defaultScreenHeight)); |
| 853 |
|
| 854 |
desktop->setSize(screenWidth, screenHeight); |
| 855 |
|
| 856 |
if (state != STATE_ERROR) |
| 857 |
state = STATE_CHOOSE_SERVER; |
| 858 |
State oldstate = STATE_START; // We start with a status change |
| 859 |
|
| 860 |
SDL_Event event; |
| 861 |
|
| 862 |
while (state != STATE_EXIT) |
| 863 |
{ |
| 864 |
bool handledEvents = false; |
| 865 |
|
| 866 |
// Handle SDL events |
| 867 |
while (SDL_PollEvent(&event)) |
| 868 |
{ |
| 869 |
handledEvents = true; |
| 870 |
|
| 871 |
switch (event.type) |
| 872 |
{ |
| 873 |
case SDL_QUIT: |
| 874 |
state = STATE_EXIT; |
| 875 |
break; |
| 876 |
|
| 877 |
case SDL_KEYDOWN: |
| 878 |
if (event.key.keysym.sym == SDLK_ESCAPE) |
| 879 |
{ |
| 880 |
if (!quitDialog) |
| 881 |
quitDialog = new QuitDialog(NULL, &quitDialog); |
| 882 |
else |
| 883 |
quitDialog->requestMoveToTop(); |
| 884 |
} |
| 885 |
break; |
| 886 |
} |
| 887 |
|
| 888 |
guiInput->pushInput(event); |
| 889 |
} |
| 890 |
|
| 891 |
if (Net::getGeneralHandler()) |
| 892 |
{ |
| 893 |
Net::getGeneralHandler()->flushNetwork(); |
| 894 |
Net::getGeneralHandler()->tick(); |
| 895 |
} |
| 896 |
gui->logic(); |
| 897 |
|
| 898 |
if (progressBar && progressBar->isVisible()) |
| 899 |
{ |
| 900 |
progressBar->setProgress(progressBar->getProgress() + 0.005f); |
| 901 |
if (progressBar->getProgress() == 1.0f) |
| 902 |
progressBar->setProgress(0.0f); |
| 903 |
} |
| 904 |
|
| 905 |
gui->draw(); |
| 906 |
graphics->updateScreen(); |
| 907 |
|
| 908 |
// TODO: Add connect timeouts |
| 909 |
if (state == STATE_CONNECT_GAME && |
| 910 |
Net::getGameHandler()->isConnected()) |
| 911 |
{ |
| 912 |
Net::getLoginHandler()->disconnect(); |
| 913 |
|
| 914 |
state = STATE_GAME; |
| 915 |
} |
| 916 |
else if (state == STATE_CONNECT_SERVER && oldstate == STATE_CHOOSE_SERVER) |
| 917 |
{ |
| 918 |
Net::connectToServer(currentServer); |
| 919 |
} |
| 920 |
else if (state == STATE_CONNECT_SERVER && |
| 921 |
oldstate != STATE_CHOOSE_SERVER && |
| 922 |
Net::getLoginHandler()->isConnected()) |
| 923 |
{ |
| 924 |
Net::getCharHandler()->setCharInfo(&charInfo); |
| 925 |
state = STATE_LOGIN; |
| 926 |
} |
| 927 |
|
| 928 |
if (state != oldstate) |
| 929 |
{ |
| 930 |
//printf("State change: %d to %d\n", oldstate, state); |
| 931 |
|
| 932 |
oldstate = state; |
| 933 |
|
| 934 |
// Get rid of the dialog of the previous state |
| 935 |
if (currentDialog) { |
| 936 |
delete currentDialog; |
| 937 |
currentDialog = NULL; |
| 938 |
} |
| 939 |
// State has changed, while the quitDialog was active, it might |
| 940 |
// not be correct anymore |
| 941 |
if (quitDialog) { |
| 942 |
quitDialog->scheduleDelete(); |
| 943 |
} |
| 944 |
|
| 945 |
switch (state) { |
| 946 |
case STATE_CHOOSE_SERVER: |
| 947 |
logger->log("State: CHOOSE SERVER"); |
| 948 |
|
| 949 |
// Allow changing this using a server choice dialog |
| 950 |
// We show the dialog box only if the command-line |
| 951 |
// options weren't set. |
| 952 |
if (options.serverName.empty() && options.serverPort == 0) { |
| 953 |
// Don't allow an alpha opacity |
| 954 |
// lower than the default value |
| 955 |
SkinLoader::instance()->setMinimumOpacity(0.8f); |
| 956 |
|
| 957 |
currentDialog = new ServerDialog(¤tServer, |
| 958 |
homeDir); |
| 959 |
} else { |
| 960 |
state = STATE_CONNECT_SERVER; |
| 961 |
|
| 962 |
// Reset options so that cancelling or connect |
| 963 |
// timeout will show the server dialog. |
| 964 |
options.serverName.clear(); |
| 965 |
options.serverPort = 0; |
| 966 |
} |
| 967 |
break; |
| 968 |
|
| 969 |
case STATE_CONNECT_SERVER: |
| 970 |
logger->log("State: CONNECT SERVER"); |
| 971 |
currentDialog = new ConnectionDialog(STATE_SWITCH_SERVER); |
| 972 |
break; |
| 973 |
|
| 974 |
case STATE_LOGIN: |
| 975 |
logger->log("State: LOGIN"); |
| 976 |
// Don't allow an alpha opacity |
| 977 |
// lower than the default value |
| 978 |
SkinLoader::instance()->setMinimumOpacity(0.8f); |
| 979 |
|
| 980 |
if (options.username.empty() |
| 981 |
|| options.password.empty()) { |
| 982 |
currentDialog = new LoginDialog(&loginData); |
| 983 |
} else { |
| 984 |
state = STATE_LOGIN_ATTEMPT; |
| 985 |
// Clear the password so that when login fails, the |
| 986 |
// dialog will show up next time. |
| 987 |
options.password.clear(); |
| 988 |
} |
| 989 |
break; |
| 990 |
|
| 991 |
case STATE_LOGIN_ATTEMPT: |
| 992 |
logger->log("State: LOGIN ATTEMPT"); |
| 993 |
accountLogin(&loginData); |
| 994 |
break; |
| 995 |
|
| 996 |
case STATE_WORLD_SELECT: |
| 997 |
logger->log("State: WORLD SELECT"); |
| 998 |
{ |
| 999 |
Worlds worlds = Net::getLoginHandler()->getWorlds(); |
| 1000 |
|
| 1001 |
if (worlds.size() == 0) |
| 1002 |
{ |
| 1003 |
// Trust that the netcode knows what it's doing |
| 1004 |
state = STATE_UPDATE; |
| 1005 |
} |
| 1006 |
else if (worlds.size() == 1) |
| 1007 |
{ |
| 1008 |
Net::getLoginHandler()->chooseServer(0); |
| 1009 |
state = STATE_UPDATE; |
| 1010 |
} |
| 1011 |
else |
| 1012 |
{ |
| 1013 |
currentDialog = new WorldSelectDialog(worlds); |
| 1014 |
if (options.chooseDefault) |
| 1015 |
{ |
| 1016 |
((WorldSelectDialog*) currentDialog)->action( |
| 1017 |
gcn::ActionEvent(NULL, "ok")); |
| 1018 |
} |
| 1019 |
} |
| 1020 |
} |
| 1021 |
break; |
| 1022 |
|
| 1023 |
case STATE_WORLD_SELECT_ATTEMPT: |
| 1024 |
logger->log("State: WORLD SELECT ATTEMPT"); |
| 1025 |
currentDialog = new ConnectionDialog(STATE_WORLD_SELECT); |
| 1026 |
break; |
| 1027 |
|
| 1028 |
case STATE_UPDATE: |
| 1029 |
|
| 1030 |
// Determine which source to use for the update host |
| 1031 |
if (!options.updateHost.empty()) |
| 1032 |
updateHost = options.updateHost; |
| 1033 |
else |
| 1034 |
updateHost = loginData.updateHost; |
| 1035 |
setUpdatesDir(); |
| 1036 |
|
| 1037 |
if (options.skipUpdate) |
| 1038 |
{ |
| 1039 |
state = STATE_LOAD_DATA; |
| 1040 |
} |
| 1041 |
else |
| 1042 |
{ |
| 1043 |
logger->log("State: UPDATE"); |
| 1044 |
currentDialog = new UpdaterWindow(updateHost, |
| 1045 |
homeDir + "/" + updatesDir); |
| 1046 |
} |
| 1047 |
break; |
| 1048 |
|
| 1049 |
case STATE_LOAD_DATA: |
| 1050 |
logger->log("State: LOAD DATA"); |
| 1051 |
|
| 1052 |
// Load the updates downloaded so far... |
| 1053 |
if (!options.skipUpdateLoad) |
| 1054 |
{ |
| 1055 |
loadUpdates(); |
| 1056 |
} |
| 1057 |
|
| 1058 |
// Also add customdata directory |
| 1059 |
ResourceManager::getInstance()->searchAndAddArchives( |
| 1060 |
"customdata/", |
| 1061 |
"zip", |
| 1062 |
false); |
| 1063 |
|
| 1064 |
// Load XML databases |
| 1065 |
ColorDB::load(); |
| 1066 |
ItemDB::load(); |
| 1067 |
Being::load(); // Hairstyles |
| 1068 |
MonsterDB::load(); |
| 1069 |
NPCDB::load(); |
| 1070 |
EmoteDB::load(); |
| 1071 |
StatusEffect::load(); |
| 1072 |
Units::loadUnits(); |
| 1073 |
|
| 1074 |
desktop->reloadWallpaper(); |
| 1075 |
|
| 1076 |
state = STATE_GET_CHARACTERS; |
| 1077 |
break; |
| 1078 |
|
| 1079 |
case STATE_GET_CHARACTERS: |
| 1080 |
logger->log("State: GET CHARACTERS"); |
| 1081 |
Net::getCharHandler()->getCharacters(); |
| 1082 |
break; |
| 1083 |
|
| 1084 |
case STATE_CHAR_SELECT: |
| 1085 |
logger->log("State: CHAR SELECT"); |
| 1086 |
// Don't allow an alpha opacity |
| 1087 |
// lower than the default value |
| 1088 |
SkinLoader::instance()->setMinimumOpacity(0.8f); |
| 1089 |
|
| 1090 |
currentDialog = |
| 1091 |
new CharSelectDialog(&charInfo, &loginData); |
| 1092 |
|
| 1093 |
if (((CharSelectDialog*) currentDialog)-> |
| 1094 |
selectByName(options.character)) { |
| 1095 |
((CharSelectDialog*) currentDialog)->chooseSelected(); |
| 1096 |
} else { |
| 1097 |
((CharSelectDialog*) currentDialog)->selectByName( |
| 1098 |
config.getValue("lastCharacter", "")); |
| 1099 |
} |
| 1100 |
|
| 1101 |
break; |
| 1102 |
|
| 1103 |
case STATE_CONNECT_GAME: |
| 1104 |
logger->log("State: CONNECT GAME"); |
| 1105 |
|
| 1106 |
// Allow any alpha opacity |
| 1107 |
SkinLoader::instance()->setMinimumOpacity(-1.0f); |
| 1108 |
|
| 1109 |
// Fade out logon-music here too to give the desired effect |
| 1110 |
// of "flowing" into the game. |
| 1111 |
sound.fadeOutMusic(1000); |
| 1112 |
|
| 1113 |
Net::getGameHandler()->connect(); |
| 1114 |
currentDialog = new ConnectionDialog(STATE_SWITCH_CHARACTER); |
| 1115 |
break; |
| 1116 |
|
| 1117 |
case STATE_GAME: |
| 1118 |
logger->log("Memorizing selected character %s", |
| 1119 |
player_node->getName().c_str()); |
| 1120 |
config.setValue("lastCharacter", player_node->getName()); |
| 1121 |
|
| 1122 |
Net::getGameHandler()->inGame(); |
| 1123 |
|
| 1124 |
delete setupButton; |
| 1125 |
delete desktop; |
| 1126 |
setupButton = NULL; |
| 1127 |
desktop = NULL; |
| 1128 |
|
| 1129 |
currentDialog = NULL; |
| 1130 |
|
| 1131 |
logger->log("State: GAME"); |
| 1132 |
game = new Game; |
| 1133 |
game->logic(); |
| 1134 |
delete game; |
| 1135 |
game = 0; |
| 1136 |
|
| 1137 |
state = STATE_EXIT; |
| 1138 |
|
| 1139 |
Net::getGeneralHandler()->unload(); |
| 1140 |
|
| 1141 |
break; |
| 1142 |
|
| 1143 |
case STATE_LOGIN_ERROR: |
| 1144 |
logger->log("State: LOGIN ERROR"); |
| 1145 |
currentDialog = new OkDialog(_("Error"), errorMessage); |
| 1146 |
currentDialog->addActionListener(&loginListener); |
| 1147 |
currentDialog = NULL; // OkDialog deletes itself |
| 1148 |
break; |
| 1149 |
|
| 1150 |
case STATE_ACCOUNTCHANGE_ERROR: |
| 1151 |
logger->log("State: ACCOUNT CHANGE ERROR"); |
| 1152 |
currentDialog = new OkDialog(_("Error"), errorMessage); |
| 1153 |
currentDialog->addActionListener(&accountListener); |
| 1154 |
currentDialog = NULL; // OkDialog deletes itself |
| 1155 |
break; |
| 1156 |
|
| 1157 |
case STATE_REGISTER: |
| 1158 |
logger->log("State: REGISTER"); |
| 1159 |
currentDialog = new RegisterDialog(&loginData); |
| 1160 |
break; |
| 1161 |
|
| 1162 |
case STATE_REGISTER_ATTEMPT: |
| 1163 |
logger->log("Username is %s", loginData.username.c_str()); |
| 1164 |
|
| 1165 |
Net::getCharHandler()->setCharInfo(&charInfo); |
| 1166 |
Net::getLoginHandler()->registerAccount(&loginData); |
| 1167 |
break; |
| 1168 |
|
| 1169 |
case STATE_CHANGEPASSWORD: |
| 1170 |
logger->log("State: CHANGE PASSWORD"); |
| 1171 |
currentDialog = new ChangePasswordDialog(&loginData); |
| 1172 |
break; |
| 1173 |
|
| 1174 |
case STATE_CHANGEPASSWORD_ATTEMPT: |
| 1175 |
logger->log("State: CHANGE PASSWORD ATTEMPT"); |
| 1176 |
Net::getLoginHandler()->changePassword(loginData.username, |
| 1177 |
loginData.password, |
| 1178 |
loginData.newPassword); |
| 1179 |
break; |
| 1180 |
|
| 1181 |
case STATE_CHANGEPASSWORD_SUCCESS: |
| 1182 |
logger->log("State: CHANGE PASSWORD SUCCESS"); |
| 1183 |
currentDialog = new OkDialog(_("Password Change"), |
| 1184 |
_("Password changed successfully!")); |
| 1185 |
currentDialog->addActionListener(&accountListener); |
| 1186 |
currentDialog = NULL; // OkDialog deletes itself |
| 1187 |
loginData.password = loginData.newPassword; |
| 1188 |
loginData.newPassword = ""; |
| 1189 |
break; |
| 1190 |
|
| 1191 |
case STATE_CHANGEEMAIL: |
| 1192 |
logger->log("State: CHANGE EMAIL"); |
| 1193 |
currentDialog = new ChangeEmailDialog(&loginData); |
| 1194 |
break; |
| 1195 |
|
| 1196 |
case STATE_CHANGEEMAIL_ATTEMPT: |
| 1197 |
logger->log("State: CHANGE EMAIL ATTEMPT"); |
| 1198 |
Net::getLoginHandler()->changeEmail(loginData.email); |
| 1199 |
break; |
| 1200 |
|
| 1201 |
case STATE_CHANGEEMAIL_SUCCESS: |
| 1202 |
logger->log("State: CHANGE EMAIL SUCCESS"); |
| 1203 |
currentDialog = new OkDialog(_("Email Change"), |
| 1204 |
_("Email changed successfully!")); |
| 1205 |
currentDialog->addActionListener(&accountListener); |
| 1206 |
currentDialog = NULL; // OkDialog deletes itself |
| 1207 |
break; |
| 1208 |
|
| 1209 |
case STATE_UNREGISTER: |
| 1210 |
logger->log("State: UNREGISTER"); |
| 1211 |
currentDialog = new UnRegisterDialog(&loginData); |
| 1212 |
break; |
| 1213 |
|
| 1214 |
case STATE_UNREGISTER_ATTEMPT: |
| 1215 |
logger->log("State: UNREGISTER ATTEMPT"); |
| 1216 |
Net::getLoginHandler()->unregisterAccount( |
| 1217 |
loginData.username, loginData.password); |
| 1218 |
break; |
| 1219 |
|
| 1220 |
case STATE_UNREGISTER_SUCCESS: |
| 1221 |
logger->log("State: UNREGISTER SUCCESS"); |
| 1222 |
#ifdef TMWSERV_SUPPORT |
| 1223 |
accountServerConnection->disconnect(); |
| 1224 |
#endif |
| 1225 |
currentDialog = new OkDialog(_("Unregister Successful"), |
| 1226 |
_("Farewell, come back any time...")); |
| 1227 |
loginData.clear(); |
| 1228 |
//The errorlistener sets the state to STATE_CHOOSE_SERVER |
| 1229 |
currentDialog->addActionListener(&errorListener); |
| 1230 |
currentDialog = NULL; // OkDialog deletes itself |
| 1231 |
break; |
| 1232 |
|
| 1233 |
case STATE_SWITCH_SERVER: |
| 1234 |
logger->log("State: SWITCH SERVER"); |
| 1235 |
|
| 1236 |
#ifdef TMWSERV_SUPPORT |
| 1237 |
gameServerConnection->disconnect(); |
| 1238 |
chatServerConnection->disconnect(); |
| 1239 |
accountServerConnection->disconnect(); |
| 1240 |
#endif |
| 1241 |
|
| 1242 |
state = STATE_CHOOSE_SERVER; |
| 1243 |
break; |
| 1244 |
|
| 1245 |
case STATE_SWITCH_LOGIN: |
| 1246 |
logger->log("State: SWITCH LOGIN"); |
| 1247 |
|
| 1248 |
Net::getLoginHandler()->logout(); |
| 1249 |
|
| 1250 |
state = STATE_LOGIN; |
| 1251 |
break; |
| 1252 |
|
| 1253 |
case STATE_SWITCH_CHARACTER: |
| 1254 |
logger->log("State: SWITCH CHARACTER"); |
| 1255 |
|
| 1256 |
// Done with game |
| 1257 |
Net::getGameHandler()->clear(); |
| 1258 |
|
| 1259 |
Net::getCharHandler()->getCharacters(); |
| 1260 |
break; |
| 1261 |
|
| 1262 |
case STATE_LOGOUT_ATTEMPT: |
| 1263 |
logger->log("State: LOGOUT ATTEMPT"); |
| 1264 |
// TODO |
| 1265 |
break; |
| 1266 |
|
| 1267 |
case STATE_WAIT: |
| 1268 |
logger->log("State: WAIT"); |
| 1269 |
break; |
| 1270 |
|
| 1271 |
case STATE_EXIT: |
| 1272 |
logger->log("State: EXIT"); |
| 1273 |
break; |
| 1274 |
|
| 1275 |
case STATE_FORCE_QUIT: |
| 1276 |
logger->log("State: FORCE QUIT"); |
| 1277 |
if (Net::getGeneralHandler()) |
| 1278 |
Net::getGeneralHandler()->unload(); |
| 1279 |
state = STATE_EXIT; |
| 1280 |
break; |
| 1281 |
|
| 1282 |
case STATE_ERROR: |
| 1283 |
logger->log("State: ERROR"); |
| 1284 |
currentDialog = new OkDialog(_("Error"), errorMessage); |
| 1285 |
currentDialog->addActionListener(&errorListener); |
| 1286 |
currentDialog = NULL; // OkDialog deletes itself |
| 1287 |
Net::getGameHandler()->clear(); |
| 1288 |
Net::getGeneralHandler()->clearHandlers(); |
| 1289 |
break; |
| 1290 |
|
| 1291 |
default: |
| 1292 |
state = STATE_FORCE_QUIT; |
| 1293 |
break; |
| 1294 |
} |
| 1295 |
} |
| 1296 |
|
| 1297 |
/* |
| 1298 |
* This loop can really stress the CPU, for no reason since it's |
| 1299 |
* just constantly redrawing the wallpaper. Added the following |
| 1300 |
* usleep to limit it to 40 FPS during the login sequence |
| 1301 |
*/ |
| 1302 |
if (!handledEvents) |
| 1303 |
usleep(25000); |
| 1304 |
} |
| 1305 |
|
| 1306 |
delete guiPalette; |
| 1307 |
/*#ifdef EATHENA_SUPPORT |
| 1308 |
delete network; |
| 1309 |
#endif*/ |
| 1310 |
|
| 1311 |
logger->log("Quitting"); |
| 1312 |
exitEngine(); |
| 1313 |
PHYSFS_deinit(); |
| 1314 |
delete logger; |
| 1315 |
|
| 1316 |
return 0; |
| 1317 |
} |
| 1318 |
|
| 1319 |
void SetupListener::action(const gcn::ActionEvent &event) |
| 1320 |
{ |
| 1321 |
Window *window = NULL; |
| 1322 |
|
| 1323 |
if (event.getId() == "Setup") |
| 1324 |
window = setupWindow; |
| 1325 |
|
| 1326 |
if (window) |
| 1327 |
{ |
| 1328 |
window->setVisible(!window->isVisible()); |
| 1329 |
if (window->isVisible()) |
| 1330 |
window->requestMoveToTop(); |
| 1331 |
} |
| 1332 |
} |