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/* |
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* The Mana World |
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* Copyright (C) 2004 The Mana World Development Team |
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* |
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* This file is part of The Mana World. |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; either version 2 of the License, or |
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* any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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*/ |
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|
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#ifndef MAP_H |
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#define MAP_H |
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|
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#include <list> |
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#include <vector> |
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|
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#include "position.h" |
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#include "properties.h" |
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|
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class Animation; |
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class AmbientOverlay; |
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class Graphics; |
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class Image; |
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class MapLayer; |
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class Particle; |
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class SimpleAnimation; |
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class Sprite; |
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class Tileset; |
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|
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typedef std::vector<Tileset*> Tilesets; |
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typedef std::list<Sprite*> MapSprites; |
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typedef MapSprites::iterator MapSprite; |
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typedef std::vector<MapLayer*> Layers; |
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|
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extern const int DEFAULT_TILE_SIDE_LENGTH; |
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|
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/** |
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* A meta tile stores additional information about a location on a tile map. |
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* This is information that doesn't need to be repeated for each tile in each |
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* layer of the map. |
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*/ |
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struct MetaTile |
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{ |
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/** |
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* Constructor. |
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*/ |
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MetaTile() : whichList(0), blockmask(0) {} |
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|
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// Pathfinding members |
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int Fcost; /**< Estimation of total path cost */ |
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int Gcost; /**< Cost from start to this location */ |
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int Hcost; /**< Estimated cost to goal */ |
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int whichList; /**< No list, open list or closed list */ |
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int parentX; /**< X coordinate of parent tile */ |
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int parentY; /**< Y coordinate of parent tile */ |
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unsigned char blockmask; /**< Blocking properties of this tile */ |
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}; |
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|
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/** |
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* Animation cycle of a tile image which changes the map accordingly. |
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*/ |
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class TileAnimation |
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{ |
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public: |
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TileAnimation(Animation *ani); |
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~TileAnimation(); |
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void update(int ticks = 1); |
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void addAffectedTile(MapLayer *layer, int index) |
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{ mAffected.push_back(std::make_pair(layer, index)); } |
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private: |
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std::list<std::pair<MapLayer*, int> > mAffected; |
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SimpleAnimation *mAnimation; |
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Image *mLastImage; |
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}; |
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|
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/** |
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* A map layer. Stores a grid of tiles and their offset, and implements layer |
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* rendering. |
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*/ |
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class MapLayer |
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{ |
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public: |
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/** |
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* Constructor, taking layer origin, size and whether this layer is the |
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* fringe layer. The fringe layer is the layer that draws the sprites. |
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* There can be only one fringe layer per map. |
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*/ |
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MapLayer(int x, int y, int width, int height, bool isFringeLayer); |
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|
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/** |
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* Destructor. |
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*/ |
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~MapLayer(); |
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|
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/** |
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* Set tile image, with x and y in layer coordinates. |
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*/ |
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void setTile(int x, int y, Image *img); |
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|
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/** |
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* Set tile image with x + y * width already known. |
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*/ |
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void setTile(int index, Image *img) { mTiles[index] = img; } |
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|
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/** |
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* Get tile image, with x and y in layer coordinates. |
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*/ |
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Image *getTile(int x, int y) const; |
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|
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/** |
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* Draws this layer to the given graphics context. The coordinates are |
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* expected to be in map range and will be translated to local layer |
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* coordinates and clipped to the layer's dimensions. |
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* |
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* The given sprites are only drawn when this layer is the fringe |
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* layer. |
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*/ |
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void draw(Graphics *graphics, |
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int startX, int startY, |
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int endX, int endY, |
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int scrollX, int scrollY, |
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const MapSprites &sprites) const; |
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|
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private: |
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int mX, mY; |
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int mWidth, mHeight; |
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bool mIsFringeLayer; /**< Whether the sprites are drawn. */ |
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Image **mTiles; |
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}; |
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|
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/** |
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* A tile map. |
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*/ |
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class Map : public Properties |
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{ |
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public: |
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enum BlockType |
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{ |
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BLOCKTYPE_NONE = -1, |
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BLOCKTYPE_WALL, |
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BLOCKTYPE_CHARACTER, |
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BLOCKTYPE_MONSTER, |
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NB_BLOCKTYPES |
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}; |
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|
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enum BlockMask |
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{ |
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BLOCKMASK_WALL = 0x80, // = bin 1000 0000 |
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BLOCKMASK_CHARACTER = 0x01, // = bin 0000 0001 |
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BLOCKMASK_MONSTER = 0x02 // = bin 0000 0010 |
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}; |
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|
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/** |
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* Constructor, taking map and tile size as parameters. |
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*/ |
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Map(int width, int height, int tileWidth, int tileHeight); |
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|
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/** |
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* Destructor. |
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*/ |
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~Map(); |
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|
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/** |
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* Initialize map overlays. Should be called after all the properties |
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* are set. |
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*/ |
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void initializeOverlays(); |
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|
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/** |
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* Updates animations. Called as needed. |
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*/ |
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void update(int ticks = 1); |
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|
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/** |
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* Draws the map to the given graphics output. This method draws all |
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* layers, sprites and overlay effects. |
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* |
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* TODO: For efficiency reasons, this method could take into account |
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* the clipping rectangle set on the Graphics object. However, |
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* currently the map is always drawn full-screen. |
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*/ |
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void draw(Graphics *graphics, int scrollX, int scrollY); |
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|
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/** |
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* Visualizes collision layer for debugging |
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*/ |
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void drawCollision(Graphics *graphics, int scrollX, int scrollY); |
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|
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/** |
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* Adds a layer to this map. The map takes ownership of the layer. |
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*/ |
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void addLayer(MapLayer *layer); |
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|
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/** |
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* Adds a tileset to this map. The map takes ownership of the tileset. |
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*/ |
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void addTileset(Tileset *tileset); |
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|
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/** |
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* Finds the tile set that a tile with the given global id is part of. |
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*/ |
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Tileset *getTilesetWithGid(int gid) const; |
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|
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/** |
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* Get tile reference. |
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*/ |
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MetaTile *getMetaTile(int x, int y) const; |
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|
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/** |
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* Marks a tile as occupied. |
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*/ |
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void blockTile(int x, int y, BlockType type); |
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|
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/** |
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* Gets walkability for a tile with a blocking bitmask. When called |
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* without walkmask, only blocks against colliding tiles. |
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*/ |
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bool getWalk(int x, int y, |
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unsigned char walkmask = BLOCKMASK_WALL) const; |
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|
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#ifdef EATHENA_SUPPORT |
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/** |
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* Tells whether a tile is occupied by a being. |
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*/ |
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bool occupied(int x, int y) const; |
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#endif |
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|
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/** |
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* Returns the width of this map in tiles. |
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*/ |
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int getWidth() const { return mWidth; } |
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|
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/** |
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* Returns the height of this map in tiles. |
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*/ |
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int getHeight() const { return mHeight; } |
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|
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/** |
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* Returns the tile width of this map. |
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*/ |
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int getTileWidth() const { return mTileWidth; } |
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|
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/** |
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* Returns the tile height used by this map. |
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*/ |
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int getTileHeight() const { return mTileHeight; } |
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|
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const std::string &getMusicFile() const; |
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const std::string &getName() const; |
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|
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/** |
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* Find a path from one location to the next. |
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*/ |
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Path findPath(int startX, int startY, int destX, int destY, |
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unsigned char walkmask, int maxCost = 20); |
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|
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/** |
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* Adds a sprite to the map. |
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*/ |
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MapSprite addSprite(Sprite *sprite); |
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|
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/** |
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* Removes a sprite from the map. |
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*/ |
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void removeSprite(MapSprite iterator); |
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|
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/** |
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* Adds a particle effect |
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*/ |
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void addParticleEffect(const std::string &effectFile, int x, int y); |
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|
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/** |
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* Initializes all added particle effects |
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*/ |
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void initializeParticleEffects(Particle* particleEngine); |
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|
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/** |
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* Adds a tile animation to the map |
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*/ |
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void addAnimation(int gid, TileAnimation *animation) |
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{ mTileAnimations[gid] = animation; } |
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|
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/** |
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* Gets the tile animation for a specific gid |
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*/ |
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TileAnimation *getAnimationForGid(int gid) const; |
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|
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private: |
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/** |
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* Draws the overlay graphic to the given graphics output. |
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*/ |
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void drawOverlay(Graphics *graphics, float scrollX, float scrollY, |
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int detail); |
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|
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/** |
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* Tells whether the given coordinates fall within the map boundaries. |
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*/ |
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bool contains(int x, int y) const; |
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|
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/** |
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* Blockmasks for different entities |
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*/ |
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int *mOccupation[NB_BLOCKTYPES]; |
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|
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int mWidth, mHeight; |
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int mTileWidth, mTileHeight; |
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int mMaxTileHeight; |
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MetaTile *mMetaTiles; |
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Layers mLayers; |
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Tilesets mTilesets; |
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MapSprites mSprites; |
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|
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// Pathfinding members |
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int mOnClosedList, mOnOpenList; |
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|
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// Overlay data |
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std::list<AmbientOverlay*> mOverlays; |
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float mLastScrollX; |
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float mLastScrollY; |
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|
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// Particle effect data |
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struct ParticleEffectData |
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{ |
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std::string file; |
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int x; |
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int y; |
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}; |
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std::list<ParticleEffectData> particleEffects; |
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|
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std::map<int, TileAnimation*> mTileAnimations; |
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}; |
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|
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#endif |