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/* |
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* The Mana World |
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* Copyright (C) 2004 The Mana World Development Team |
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* |
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* This file is part of The Mana World. |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; either version 2 of the License, or |
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* any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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*/ |
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|
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#ifndef NPC_H |
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#define NPC_H |
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|
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#include "player.h" |
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|
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class Graphics; |
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class Text; |
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|
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class NPC : public Player |
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{ |
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public: |
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NPC(int id, int job, Map *map); |
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|
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void setName(const std::string &name); |
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|
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virtual Type getType() const { return Being::NPC; } |
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|
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void talk(); |
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|
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void setSprite(unsigned int slot, int id, |
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const std::string &color = ""); |
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|
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/** |
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* Gets the way an NPC is blocked by other things on the map |
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*/ |
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virtual unsigned char getWalkMask() const |
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{ |
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return Map::BLOCKMASK_WALL |
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| Map::BLOCKMASK_CHARACTER |
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| Map::BLOCKMASK_MONSTER; |
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} |
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|
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static bool isTalking; |
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|
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/** We consider NPCs (at least for now) to be one layer-sprites */ |
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virtual int getNumberOfLayers() const |
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{ return 1; } |
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|
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protected: |
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/** |
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* Gets the way a monster blocks pathfinding for other objects |
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*/ |
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virtual Map::BlockType getBlockType() const |
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{ return Map::BLOCKTYPE_CHARACTER; } //blocks like a player character |
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|
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// Colors don't change for NPCs |
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virtual void updateColors() {} |
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}; |
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|
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extern int current_npc; |
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|
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#endif |