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/* |
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* The Mana World |
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* Copyright (C) 2004 The Mana World Development Team |
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* |
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* This file is part of The Mana World. |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; either version 2 of the License, or |
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* any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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*/ |
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|
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#include <SDL.h> |
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|
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#include "log.h" |
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#include "openglgraphics.h" |
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|
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#include "resources/image.h" |
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|
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#ifdef USE_OPENGL |
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|
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#ifdef __APPLE__ |
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#include <OpenGL/OpenGL.h> |
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#endif |
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|
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#ifndef GL_TEXTURE_RECTANGLE_ARB |
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#define GL_TEXTURE_RECTANGLE_ARB 0x84F5 |
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#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 |
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#endif |
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|
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OpenGLGraphics::OpenGLGraphics(): |
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mAlpha(false), mTexture(false), mColorAlpha(false), |
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mSync(false) |
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{ |
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} |
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|
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OpenGLGraphics::~OpenGLGraphics() |
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{ |
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} |
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|
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void OpenGLGraphics::setSync(bool sync) |
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{ |
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mSync = sync; |
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} |
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|
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bool OpenGLGraphics::setVideoMode(int w, int h, int bpp, bool fs, bool hwaccel) |
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{ |
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logger->log("Setting video mode %dx%d %s", |
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w, h, fs ? "fullscreen" : "windowed"); |
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|
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int displayFlags = SDL_ANYFORMAT | SDL_OPENGL; |
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|
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mFullscreen = fs; |
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mHWAccel = hwaccel; |
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|
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if (fs) |
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displayFlags |= SDL_FULLSCREEN; |
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|
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); |
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|
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if (!(mScreen = SDL_SetVideoMode(w, h, bpp, displayFlags))) |
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return false; |
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|
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#ifdef __APPLE__ |
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if (mSync) |
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{ |
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const GLint VBL = 1; |
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CGLSetParameter(CGLGetCurrentContext(), kCGLCPSwapInterval, &VBL); |
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} |
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#endif |
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|
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// Setup OpenGL |
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glViewport(0, 0, w, h); |
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glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST); |
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int gotDoubleBuffer; |
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SDL_GL_GetAttribute(SDL_GL_DOUBLEBUFFER, &gotDoubleBuffer); |
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logger->log("Using OpenGL %s double buffering.", |
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(gotDoubleBuffer ? "with" : "without")); |
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|
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char const *glExtensions = (char const *)glGetString(GL_EXTENSIONS); |
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GLint texSize; |
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bool rectTex = strstr(glExtensions, "GL_ARB_texture_rectangle"); |
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if (rectTex) |
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{ |
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Image::mTextureType = GL_TEXTURE_RECTANGLE_ARB; |
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glGetIntegerv(GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB, &texSize); |
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} |
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else |
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{ |
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Image::mTextureType = GL_TEXTURE_2D; |
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glGetIntegerv(GL_MAX_TEXTURE_SIZE, &texSize); |
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} |
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Image::mTextureSize = texSize; |
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logger->log("OpenGL texture size: %d pixels%s", Image::mTextureSize, |
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rectTex ? " (rectangle textures)" : ""); |
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|
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return true; |
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} |
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|
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static inline void drawQuad(Image *image, |
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int srcX, int srcY, int dstX, int dstY, |
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int width, int height) |
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{ |
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if (image->getTextureType() == GL_TEXTURE_2D) |
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{ |
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// Find OpenGL normalized texture coordinates. |
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float texX1 = srcX / (float) image->getTextureWidth(); |
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float texY1 = srcY / (float) image->getTextureHeight(); |
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float texX2 = (srcX + width) / (float) image->getTextureWidth(); |
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float texY2 = (srcY + height) / (float) image->getTextureHeight(); |
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|
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glTexCoord2f(texX1, texY1); |
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glVertex2i(dstX, dstY); |
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glTexCoord2f(texX2, texY1); |
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glVertex2i(dstX + width, dstY); |
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glTexCoord2f(texX2, texY2); |
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glVertex2i(dstX + width, dstY + height); |
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glTexCoord2f(texX1, texY2); |
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glVertex2i(dstX, dstY + height); |
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} |
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else |
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{ |
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glTexCoord2i(srcX, srcY); |
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glVertex2i(dstX, dstY); |
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glTexCoord2i(srcX + width, srcY); |
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glVertex2i(dstX + width, dstY); |
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glTexCoord2i(srcX + width, srcY + height); |
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glVertex2i(dstX + width, dstY + height); |
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glTexCoord2i(srcX, srcY + height); |
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glVertex2i(dstX, dstY + height); |
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} |
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} |
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|
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static inline void drawRescaledQuad(Image *image, |
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int srcX, int srcY, int dstX, int dstY, |
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int width, int height, |
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int desiredWidth, int desiredHeight) |
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{ |
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if (image->getTextureType() == GL_TEXTURE_2D) |
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{ |
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// Find OpenGL normalized texture coordinates. |
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float texX1 = srcX / (float) image->getTextureWidth(); |
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float texY1 = srcY / (float) image->getTextureHeight(); |
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float texX2 = (srcX + width) / (float) image->getTextureWidth(); |
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float texY2 = (srcY + height) / (float) image->getTextureHeight(); |
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|
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glTexCoord2f(texX1, texY1); |
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glVertex2i(dstX, dstY); |
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glTexCoord2f(texX2, texY1); |
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glVertex2i(dstX + desiredWidth, dstY); |
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glTexCoord2f(texX2, texY2); |
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glVertex2i(dstX + desiredWidth, dstY + desiredHeight); |
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glTexCoord2f(texX1, texY2); |
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glVertex2i(dstX, dstY + desiredHeight); |
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} |
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else |
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{ |
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glTexCoord2i(srcX, srcY); |
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glVertex2i(dstX, dstY); |
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glTexCoord2i(srcX + width, srcY); |
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glVertex2i(dstX + desiredWidth, dstY); |
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glTexCoord2i(srcX + width, srcY + height); |
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glVertex2i(dstX + desiredWidth, dstY + desiredHeight); |
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glTexCoord2i(srcX, srcY + height); |
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glVertex2i(dstX, dstY + desiredHeight); |
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} |
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} |
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|
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|
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bool OpenGLGraphics::drawImage(Image *image, int srcX, int srcY, |
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int dstX, int dstY, |
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int width, int height, bool useColor) |
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{ |
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if (!image) |
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return false; |
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|
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srcX += image->mBounds.x; |
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srcY += image->mBounds.y; |
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|
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if (!useColor) |
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glColor4f(1.0f, 1.0f, 1.0f, image->mAlpha); |
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|
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glBindTexture(Image::mTextureType, image->mGLImage); |
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|
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setTexturingAndBlending(true); |
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|
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// Draw a textured quad. |
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glBegin(GL_QUADS); |
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drawQuad(image, srcX, srcY, dstX, dstY, width, height); |
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glEnd(); |
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|
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if (!useColor) |
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glColor4ub(mColor.r, mColor.g, mColor.b, mColor.a); |
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|
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return true; |
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} |
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|
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bool OpenGLGraphics::drawRescaledImage(Image *image, int srcX, int srcY, |
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int dstX, int dstY, |
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int width, int height, |
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int desiredWidth, int desiredHeight, |
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bool useColor) |
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{ |
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return drawRescaledImage(image, srcX, srcY, |
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dstX, dstY, |
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width, height, |
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desiredWidth, desiredHeight, |
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useColor, true); |
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} |
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|
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bool OpenGLGraphics::drawRescaledImage(Image *image, int srcX, int srcY, |
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int dstX, int dstY, |
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int width, int height, |
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int desiredWidth, int desiredHeight, |
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bool useColor, bool smooth) |
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{ |
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if (!image) |
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return false; |
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|
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// Just draw the image normally when no resizing is necessary, |
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if (width == desiredWidth && height == desiredHeight) |
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return drawImage(image, srcX, srcY, dstX, dstY, width, height, useColor); |
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|
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// When the desired image is smaller than the current one, |
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// disable smooth effect. |
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if (width > desiredWidth && height > desiredHeight) |
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smooth = false; |
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|
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srcX += image->mBounds.x; |
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srcY += image->mBounds.y; |
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|
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if (!useColor) |
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glColor4f(1.0f, 1.0f, 1.0f, image->mAlpha); |
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|
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glBindTexture(Image::mTextureType, image->mGLImage); |
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|
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setTexturingAndBlending(true); |
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|
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// Draw a textured quad. |
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glBegin(GL_QUADS); |
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drawRescaledQuad(image, srcX, srcY, dstX, dstY, width, height, |
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desiredWidth, desiredHeight); |
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|
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if (smooth) // A basic smooth effect... |
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{ |
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glColor4f(1.0f, 1.0f, 1.0f, 0.2f); |
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drawRescaledQuad(image, srcX, srcY, dstX - 1, dstY - 1, width, height, |
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desiredWidth + 1, desiredHeight + 1); |
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drawRescaledQuad(image, srcX, srcY, dstX + 1, dstY + 1, width, height, |
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desiredWidth - 1, desiredHeight - 1); |
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|
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drawRescaledQuad(image, srcX, srcY, dstX + 1, dstY, width, height, |
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desiredWidth - 1, desiredHeight); |
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drawRescaledQuad(image, srcX, srcY, dstX, dstY + 1, width, height, |
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desiredWidth, desiredHeight - 1); |
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} |
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|
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glEnd(); |
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|
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if (!useColor) |
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glColor4ub(mColor.r, mColor.g, mColor.b, mColor.a); |
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|
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return true; |
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} |
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|
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/* Optimising the functions that Graphics::drawImagePattern would call, |
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* so that glBegin...glEnd are outside the main loop. */ |
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void OpenGLGraphics::drawImagePattern(Image *image, int x, int y, int w, int h) |
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{ |
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if (!image) |
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return; |
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|
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const int srcX = image->mBounds.x; |
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const int srcY = image->mBounds.y; |
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|
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const int iw = image->getWidth(); |
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const int ih = image->getHeight(); |
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if (iw == 0 || ih == 0) |
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return; |
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|
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glColor4f(1.0f, 1.0f, 1.0f, image->mAlpha); |
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|
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glBindTexture(Image::mTextureType, image->mGLImage); |
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|
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setTexturingAndBlending(true); |
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|
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// Draw a set of textured rectangles |
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glBegin(GL_QUADS); |
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|
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for (int py = 0; py < h; py += ih) |
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{ |
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const int height = (py + ih >= h) ? h - py : ih; |
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const int dstY = y + py; |
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for (int px = 0; px < w; px += iw) |
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{ |
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int width = (px + iw >= w) ? w - px : iw; |
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int dstX = x + px; |
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|
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drawQuad(image, srcX, srcY, dstX, dstY, width, height); |
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} |
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} |
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|
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glEnd(); |
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|
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glColor4ub(mColor.r, mColor.g, mColor.b, mColor.a); |
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} |
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|
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void OpenGLGraphics::drawRescaledImagePattern(Image *image, int x, int y, |
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int w, int h, |
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int scaledWidth, int scaledHeight) |
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{ |
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if (!image) |
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return; |
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|
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const int srcX = image->mBounds.x; |
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const int srcY = image->mBounds.y; |
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|
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const int iw = scaledWidth; |
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const int ih = scaledHeight; |
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if (iw == 0 || ih == 0) |
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return; |
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|
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glColor4f(1.0f, 1.0f, 1.0f, image->mAlpha); |
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|
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glBindTexture(Image::mTextureType, image->mGLImage); |
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|
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setTexturingAndBlending(true); |
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|
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// Draw a set of textured rectangles |
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glBegin(GL_QUADS); |
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|
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for (int py = 0; py < h; py += ih) |
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{ |
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const int height = (py + ih >= h) ? h - py : ih; |
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const int dstY = y + py; |
| 345 |
for (int px = 0; px < w; px += iw) |
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{ |
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int width = (px + iw >= w) ? w - px : iw; |
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int dstX = x + px; |
| 349 |
|
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drawRescaledQuad(image, srcX, srcY, dstX, dstY, |
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width, height, scaledWidth, scaledHeight); |
| 352 |
} |
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} |
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|
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glEnd(); |
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|
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glColor4ub(mColor.r, mColor.g, mColor.b, mColor.a); |
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} |
| 359 |
|
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void OpenGLGraphics::updateScreen() |
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{ |
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glFlush(); |
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glFinish(); |
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SDL_GL_SwapBuffers(); |
| 365 |
} |
| 366 |
|
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void OpenGLGraphics::_beginDraw() |
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{ |
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glMatrixMode(GL_TEXTURE); |
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glLoadIdentity(); |
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|
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glMatrixMode(GL_PROJECTION); |
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glLoadIdentity(); |
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|
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glOrtho(0.0, (double)mScreen->w, (double)mScreen->h, 0.0, -1.0, 1.0); |
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|
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glMatrixMode(GL_MODELVIEW); |
| 378 |
glLoadIdentity(); |
| 379 |
|
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glEnable(GL_SCISSOR_TEST); |
| 381 |
|
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
| 383 |
|
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pushClipArea(gcn::Rectangle(0, 0, mScreen->w, mScreen->h)); |
| 385 |
} |
| 386 |
|
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void OpenGLGraphics::_endDraw() |
| 388 |
{ |
| 389 |
} |
| 390 |
|
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SDL_Surface* OpenGLGraphics::getScreenshot() |
| 392 |
{ |
| 393 |
int h = mScreen->h; |
| 394 |
int w = mScreen->w; |
| 395 |
|
| 396 |
SDL_Surface *screenshot = SDL_CreateRGBSurface( |
| 397 |
SDL_SWSURFACE, |
| 398 |
w, h, 24, |
| 399 |
0xff0000, 0x00ff00, 0x0000ff, 0x000000); |
| 400 |
|
| 401 |
if (SDL_MUSTLOCK(screenshot)) |
| 402 |
SDL_LockSurface(screenshot); |
| 403 |
|
| 404 |
// Grap the pixel buffer and write it to the SDL surface |
| 405 |
glPixelStorei(GL_PACK_ALIGNMENT, 1); |
| 406 |
glReadPixels(0, 0, w, h, GL_RGB, GL_UNSIGNED_BYTE, screenshot->pixels); |
| 407 |
|
| 408 |
// Flip the screenshot, as OpenGL has 0,0 in bottom left |
| 409 |
unsigned int lineSize = 3 * w; |
| 410 |
GLubyte* buf = (GLubyte*)malloc(lineSize); |
| 411 |
|
| 412 |
for (int i = 0; i < (h / 2); i++) |
| 413 |
{ |
| 414 |
GLubyte *top = (GLubyte*)screenshot->pixels + lineSize * i; |
| 415 |
GLubyte *bot = (GLubyte*)screenshot->pixels + lineSize * (h - 1 - i); |
| 416 |
|
| 417 |
memcpy(buf, top, lineSize); |
| 418 |
memcpy(top, bot, lineSize); |
| 419 |
memcpy(bot, buf, lineSize); |
| 420 |
} |
| 421 |
|
| 422 |
free(buf); |
| 423 |
|
| 424 |
if (SDL_MUSTLOCK(screenshot)) |
| 425 |
SDL_UnlockSurface(screenshot); |
| 426 |
|
| 427 |
return screenshot; |
| 428 |
} |
| 429 |
|
| 430 |
bool OpenGLGraphics::pushClipArea(gcn::Rectangle area) |
| 431 |
{ |
| 432 |
int transX = 0; |
| 433 |
int transY = 0; |
| 434 |
|
| 435 |
if (!mClipStack.empty()) |
| 436 |
{ |
| 437 |
transX = -mClipStack.top().xOffset; |
| 438 |
transY = -mClipStack.top().yOffset; |
| 439 |
} |
| 440 |
|
| 441 |
bool result = gcn::Graphics::pushClipArea(area); |
| 442 |
|
| 443 |
transX += mClipStack.top().xOffset; |
| 444 |
transY += mClipStack.top().yOffset; |
| 445 |
|
| 446 |
glPushMatrix(); |
| 447 |
glTranslatef(transX, transY, 0); |
| 448 |
glScissor(mClipStack.top().x, |
| 449 |
mScreen->h - mClipStack.top().y - mClipStack.top().height, |
| 450 |
mClipStack.top().width, |
| 451 |
mClipStack.top().height); |
| 452 |
|
| 453 |
return result; |
| 454 |
} |
| 455 |
|
| 456 |
void OpenGLGraphics::popClipArea() |
| 457 |
{ |
| 458 |
gcn::Graphics::popClipArea(); |
| 459 |
|
| 460 |
if (mClipStack.empty()) |
| 461 |
return; |
| 462 |
|
| 463 |
glPopMatrix(); |
| 464 |
glScissor(mClipStack.top().x, |
| 465 |
mScreen->h - mClipStack.top().y - mClipStack.top().height, |
| 466 |
mClipStack.top().width, |
| 467 |
mClipStack.top().height); |
| 468 |
} |
| 469 |
|
| 470 |
void OpenGLGraphics::setColor(const gcn::Color& color) |
| 471 |
{ |
| 472 |
mColor = color; |
| 473 |
glColor4ub(color.r, color.g, color.b, color.a); |
| 474 |
|
| 475 |
mColorAlpha = (color.a != 255); |
| 476 |
} |
| 477 |
|
| 478 |
void OpenGLGraphics::drawPoint(int x, int y) |
| 479 |
{ |
| 480 |
setTexturingAndBlending(false); |
| 481 |
|
| 482 |
glBegin(GL_POINTS); |
| 483 |
glVertex2i(x, y); |
| 484 |
glEnd(); |
| 485 |
} |
| 486 |
|
| 487 |
void OpenGLGraphics::drawLine(int x1, int y1, int x2, int y2) |
| 488 |
{ |
| 489 |
setTexturingAndBlending(false); |
| 490 |
|
| 491 |
glBegin(GL_LINES); |
| 492 |
glVertex2f(x1 + 0.5f, y1 + 0.5f); |
| 493 |
glVertex2f(x2 + 0.5f, y2 + 0.5f); |
| 494 |
glEnd(); |
| 495 |
|
| 496 |
glBegin(GL_POINTS); |
| 497 |
glVertex2f(x2 + 0.5f, y2 + 0.5f); |
| 498 |
glEnd(); |
| 499 |
} |
| 500 |
|
| 501 |
void OpenGLGraphics::drawRectangle(const gcn::Rectangle& rect) |
| 502 |
{ |
| 503 |
drawRectangle(rect, false); |
| 504 |
} |
| 505 |
|
| 506 |
void OpenGLGraphics::fillRectangle(const gcn::Rectangle& rect) |
| 507 |
{ |
| 508 |
drawRectangle(rect, true); |
| 509 |
} |
| 510 |
|
| 511 |
void OpenGLGraphics::setTargetPlane(int width, int height) |
| 512 |
{ |
| 513 |
} |
| 514 |
|
| 515 |
void OpenGLGraphics::setTexturingAndBlending(bool enable) |
| 516 |
{ |
| 517 |
if (enable) |
| 518 |
{ |
| 519 |
if (!mTexture) |
| 520 |
{ |
| 521 |
glEnable(Image::mTextureType); |
| 522 |
mTexture = true; |
| 523 |
} |
| 524 |
|
| 525 |
if (!mAlpha) |
| 526 |
{ |
| 527 |
glEnable(GL_BLEND); |
| 528 |
mAlpha = true; |
| 529 |
} |
| 530 |
} |
| 531 |
else |
| 532 |
{ |
| 533 |
if (mAlpha && !mColorAlpha) |
| 534 |
{ |
| 535 |
glDisable(GL_BLEND); |
| 536 |
mAlpha = false; |
| 537 |
} |
| 538 |
else if (!mAlpha && mColorAlpha) |
| 539 |
{ |
| 540 |
glEnable(GL_BLEND); |
| 541 |
mAlpha = true; |
| 542 |
} |
| 543 |
|
| 544 |
if (mTexture) |
| 545 |
{ |
| 546 |
glDisable(Image::mTextureType); |
| 547 |
mTexture = false; |
| 548 |
} |
| 549 |
} |
| 550 |
} |
| 551 |
|
| 552 |
void OpenGLGraphics::drawRectangle(const gcn::Rectangle& rect, bool filled) |
| 553 |
{ |
| 554 |
const float offset = filled ? 0 : 0.5f; |
| 555 |
|
| 556 |
setTexturingAndBlending(false); |
| 557 |
|
| 558 |
glBegin(filled ? GL_QUADS : GL_LINE_LOOP); |
| 559 |
glVertex2f(rect.x + offset, rect.y + offset); |
| 560 |
glVertex2f(rect.x + rect.width - offset, rect.y + offset); |
| 561 |
glVertex2f(rect.x + rect.width - offset, rect.y + rect.height - offset); |
| 562 |
glVertex2f(rect.x + offset, rect.y + rect.height - offset); |
| 563 |
glEnd(); |
| 564 |
} |
| 565 |
|
| 566 |
#endif // USE_OPENGL |