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/* |
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* The Mana World |
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* Copyright (C) 2006 The Mana World Development Team |
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* |
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* This file is part of The Mana World. |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; either version 2 of the License, or |
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* any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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*/ |
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|
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#include <algorithm> |
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#include <cmath> |
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|
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#include <guichan/color.hpp> |
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|
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#include "animationparticle.h" |
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#include "configuration.h" |
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#include "imageparticle.h" |
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#include "log.h" |
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#include "map.h" |
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#include "particle.h" |
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#include "particleemitter.h" |
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#include "rotationalparticle.h" |
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#include "textparticle.h" |
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|
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#include "resources/resourcemanager.h" |
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|
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#include "utils/dtor.h" |
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#include "utils/mathutils.h" |
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#include "utils/xml.h" |
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|
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#define SIN45 0.707106781f |
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|
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class Graphics; |
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class Image; |
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|
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int Particle::particleCount = 0; |
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int Particle::maxCount = 0; |
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int Particle::fastPhysics = 0; |
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int Particle::emitterSkip = 1; |
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const float Particle::PARTICLE_SKY = 800.0f; |
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|
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Particle::Particle(Map *map): |
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mAlive(true), |
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mLifetimeLeft(-1), |
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mLifetimePast(0), |
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mFadeOut(0), |
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mFadeIn(0), |
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mAlpha(1.0f), |
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mAutoDelete(true), |
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mMap(map), |
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mGravity(0.0f), |
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mRandomness(0), |
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mBounce(0.0f), |
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mFollow(false), |
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mTarget(NULL), |
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mAcceleration(0.0f), |
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mInvDieDistance(-1.0f), |
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mMomentum(1.0f) |
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{ |
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Particle::particleCount++; |
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if (mMap) |
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setSpriteIterator(mMap->addSprite(this)); |
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} |
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|
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Particle::~Particle() |
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{ |
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// Remove from map sprite list |
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if (mMap) |
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mMap->removeSprite(mSpriteIterator); |
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// Delete child emitters and child particles |
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clear(); |
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Particle::particleCount--; |
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} |
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|
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void Particle::setupEngine() |
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{ |
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Particle::maxCount = (int)config.getValue("particleMaxCount", 3000); |
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Particle::fastPhysics = (int)config.getValue("particleFastPhysics", 0); |
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Particle::emitterSkip = (int)config.getValue("particleEmitterSkip", 1) + 1; |
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disableAutoDelete(); |
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logger->log("Particle engine set up"); |
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} |
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|
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void Particle::draw(Graphics *, int, int) const |
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{ |
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} |
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|
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bool Particle::update() |
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{ |
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if (!mMap) |
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return false; |
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|
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if (mLifetimeLeft == 0) |
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mAlive = false; |
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|
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Vector oldPos = mPos; |
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|
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if (mAlive) |
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{ |
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//calculate particle movement |
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if (mMomentum != 1.0f) |
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{ |
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mVelocity *= mMomentum; |
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} |
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|
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if (mTarget && mAcceleration != 0.0f) |
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{ |
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Vector dist = mPos - mTarget->getPosition(); |
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dist.x *= SIN45; |
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float invHypotenuse; |
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|
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switch (Particle::fastPhysics) |
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{ |
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case 1: |
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invHypotenuse = fastInvSqrt( |
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dist.x * dist.x + dist.y * dist.y + dist.z * dist.z); |
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break; |
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case 2: |
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invHypotenuse = 2.0f / |
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fabs(dist.x) + fabs(dist.y) + fabs(dist.z); |
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break; |
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default: |
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invHypotenuse = 1.0f / sqrt( |
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dist.x * dist.x + dist.y * dist.y + dist.z * dist.z); |
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break; |
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} |
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|
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if (invHypotenuse) |
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{ |
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if (mInvDieDistance > 0.0f && invHypotenuse > mInvDieDistance) |
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{ |
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mAlive = false; |
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} |
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float accFactor = invHypotenuse * mAcceleration; |
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mVelocity -= dist * accFactor; |
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} |
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} |
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|
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if (mRandomness > 0) |
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{ |
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mVelocity.x += (rand()%mRandomness - rand()%mRandomness) / 1000.0f; |
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mVelocity.y += (rand()%mRandomness - rand()%mRandomness) / 1000.0f; |
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mVelocity.z += (rand()%mRandomness - rand()%mRandomness) / 1000.0f; |
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} |
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|
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mVelocity.z -= mGravity; |
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|
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// Update position |
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mPos.x += mVelocity.x; |
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mPos.y += mVelocity.y * SIN45; |
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mPos.z += mVelocity.z * SIN45; |
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|
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// Update other stuff |
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if (mLifetimeLeft > 0) |
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{ |
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mLifetimeLeft--; |
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} |
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mLifetimePast++; |
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|
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if (mPos.z > PARTICLE_SKY || mPos.z < 0.0f) |
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{ |
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if (mBounce > 0.0f) |
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{ |
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mPos.z *= -mBounce; |
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mVelocity *= mBounce; |
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mVelocity.z = -mVelocity.z; |
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} |
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else |
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{ |
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mAlive = false; |
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} |
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} |
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|
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// Update child emitters |
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if ((mLifetimePast-1)%Particle::emitterSkip == 0) |
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{ |
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for (EmitterIterator e = mChildEmitters.begin(); |
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e != mChildEmitters.end(); e++) |
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{ |
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Particles newParticles = (*e)->createParticles(mLifetimePast); |
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for (ParticleIterator p = newParticles.begin(); |
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p != newParticles.end(); p++) |
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{ |
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(*p)->moveBy(mPos); |
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mChildParticles.push_back (*p); |
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} |
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} |
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} |
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} |
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|
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Vector change = mPos - oldPos; |
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|
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// Update child particles |
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|
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for (ParticleIterator p = mChildParticles.begin(); |
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p != mChildParticles.end();) |
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{ |
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//move particle with its parent if desired |
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if ((*p)->doesFollow()) |
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{ |
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(*p)->moveBy(change); |
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} |
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//update particle |
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if ((*p)->update()) |
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{ |
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p++; |
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} |
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else |
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{ |
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delete (*p); |
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p = mChildParticles.erase(p); |
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} |
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} |
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if (!mAlive && mChildParticles.empty() && mAutoDelete) |
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{ |
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return false; |
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} |
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|
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return true; |
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} |
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|
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void Particle::moveBy(const Vector &change) |
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{ |
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mPos += change; |
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for (ParticleIterator p = mChildParticles.begin(); |
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p != mChildParticles.end(); p++) |
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{ |
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if ((*p)->doesFollow()) |
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{ |
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(*p)->moveBy(change); |
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} |
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} |
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} |
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|
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void Particle::moveTo(float x, float y) |
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{ |
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moveTo(Vector(x, y, mPos.z)); |
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} |
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|
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Particle *Particle::addEffect(const std::string &particleEffectFile, |
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int pixelX, int pixelY, int rotation) |
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{ |
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Particle *newParticle = NULL; |
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|
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XML::Document doc(particleEffectFile); |
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xmlNodePtr rootNode = doc.rootNode(); |
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|
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if (!rootNode || !xmlStrEqual(rootNode->name, BAD_CAST "effect")) |
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{ |
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logger->log("Error loading particle: %s", particleEffectFile.c_str()); |
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return NULL; |
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} |
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|
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ResourceManager *resman = ResourceManager::getInstance(); |
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|
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// Parse particles |
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for_each_xml_child_node(effectChildNode, rootNode) |
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{ |
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// We're only interested in particles |
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if (!xmlStrEqual(effectChildNode->name, BAD_CAST "particle")) |
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continue; |
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|
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// Determine the exact particle type |
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xmlNodePtr node; |
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|
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// Animation |
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if ((node = XML::findFirstChildByName(effectChildNode, "animation"))) |
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{ |
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newParticle = new AnimationParticle(mMap, node); |
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} |
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// Rotational |
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else if ((node = XML::findFirstChildByName(effectChildNode, "rotation"))) |
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{ |
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newParticle = new RotationalParticle(mMap, node); |
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} |
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// Image |
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else if ((node = XML::findFirstChildByName(effectChildNode, "image"))) |
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{ |
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Image *img= resman->getImage((const char*) |
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node->xmlChildrenNode->content); |
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|
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newParticle = new ImageParticle(mMap, img); |
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} |
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// Other |
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else |
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{ |
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newParticle = new Particle(mMap); |
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} |
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|
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// Read and set the basic properties of the particle |
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float offsetX = XML::getFloatProperty(effectChildNode, "position-x", 0); |
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float offsetY = XML::getFloatProperty(effectChildNode, "position-y", 0); |
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float offsetZ = XML::getFloatProperty(effectChildNode, "position-z", 0); |
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Vector position (mPos.x + (float)pixelX + offsetX, |
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mPos.y + (float)pixelY + offsetY, |
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mPos.z + offsetZ); |
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newParticle->moveTo(position); |
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|
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int lifetime = XML::getProperty(effectChildNode, "lifetime", -1); |
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newParticle->setLifetime(lifetime); |
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|
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// Look for additional emitters for this particle |
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for_each_xml_child_node(emitterNode, effectChildNode) |
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{ |
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if (!xmlStrEqual(emitterNode->name, BAD_CAST "emitter")) |
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continue; |
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|
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ParticleEmitter *newEmitter; |
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newEmitter = new ParticleEmitter(emitterNode, newParticle, mMap, |
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rotation); |
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newParticle->addEmitter(newEmitter); |
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} |
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|
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mChildParticles.push_back(newParticle); |
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} |
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|
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return newParticle; |
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} |
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|
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Particle *Particle::addTextSplashEffect(const std::string &text, int x, int y, |
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const gcn::Color *color, |
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gcn::Font *font, bool outline) |
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{ |
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Particle *newParticle = new TextParticle(mMap, text, color, font, outline); |
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newParticle->moveTo(x, y); |
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newParticle->setVelocity(((rand() % 100) - 50) / 200.0f, // X |
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((rand() % 100) - 50) / 200.0f, // Y |
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((rand() % 100) / 200.0f) + 4.0f); // Z |
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newParticle->setGravity(0.1f); |
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newParticle->setBounce(0.5f); |
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newParticle->setLifetime(200); |
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newParticle->setFadeOut(100); |
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|
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mChildParticles.push_back(newParticle); |
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|
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return newParticle; |
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} |
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|
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Particle *Particle::addTextRiseFadeOutEffect(const std::string &text, |
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int x, int y, |
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const gcn::Color *color, |
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gcn::Font *font, bool outline) |
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{ |
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Particle *newParticle = new TextParticle(mMap, text, color, font, outline); |
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newParticle->moveTo(x, y); |
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newParticle->setVelocity(0.0f, 0.0f, 0.5f); |
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newParticle->setGravity(0.0015f); |
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newParticle->setLifetime(300); |
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newParticle->setFadeOut(50); |
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newParticle->setFadeIn(200); |
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|
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mChildParticles.push_back(newParticle); |
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|
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return newParticle; |
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} |
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|
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void Particle::setMap(Map *map) |
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{ |
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mMap = map; |
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if (mMap) |
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setSpriteIterator(mMap->addSprite(this)); |
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} |
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|
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void Particle::clear() |
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{ |
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delete_all(mChildEmitters); |
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mChildEmitters.clear(); |
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|
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delete_all(mChildParticles); |
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mChildParticles.clear(); |
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} |