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/* |
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* The Mana World |
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* Copyright (C) 2006 The Mana World Development Team |
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* |
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* This file is part of The Mana World. |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; either version 2 of the License, or |
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* any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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*/ |
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|
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#ifndef PARTICLE_H |
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#define PARTICLE_H |
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|
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#include <list> |
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#include <string> |
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|
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#include "guichanfwd.h" |
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#include "sprite.h" |
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#include "vector.h" |
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|
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class Map; |
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class Particle; |
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class ParticleEmitter; |
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|
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typedef std::list<Particle *> Particles; |
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typedef Particles::iterator ParticleIterator; |
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typedef std::list<ParticleEmitter *> Emitters; |
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typedef Emitters::iterator EmitterIterator; |
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|
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/** |
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* A particle spawned by a ParticleEmitter. |
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*/ |
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class Particle : public Sprite |
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{ |
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public: |
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static const float PARTICLE_SKY; /**< Maximum Z position of particles */ |
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static int fastPhysics; /**< Mode of squareroot calculation */ |
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static int particleCount; /**< Current number of particles */ |
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static int maxCount; /**< Maximum number of particles */ |
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static int emitterSkip; /**< Duration of pause between two emitter updates in ticks */ |
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|
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/** |
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* Constructor. |
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* |
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* @param map the map this particle will add itself to, may be NULL |
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*/ |
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Particle(Map *map); |
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|
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/** |
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* Destructor. |
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*/ |
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~Particle(); |
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|
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/** |
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* Deletes all child particles and emitters. |
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*/ |
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void clear(); |
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|
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/** |
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* Gives a particle the properties of an engine root particle and loads |
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* the particle-related config settings. |
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*/ |
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void setupEngine(); |
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|
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/** |
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* Updates particle position, returns false when the particle should |
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* be deleted. |
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*/ |
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virtual bool update(); |
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|
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/** |
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* Draws the particle image. |
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*/ |
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virtual void draw(Graphics *graphics, int offsetX, int offsetY) const; |
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|
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/** |
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* Necessary for sorting with the other sprites. |
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*/ |
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virtual int getPixelY() const |
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{ return (int) (mPos.y + mPos.z) - 64; } |
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|
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/** |
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* Sets the map the particle is on. |
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*/ |
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void setMap(Map *map); |
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|
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/** |
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* Creates a child particle that hosts some emitters described in the |
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* particleEffectFile. |
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*/ |
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Particle *addEffect(const std::string &particleEffectFile, |
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int pixelX, int pixelY, int rotation = 0); |
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|
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/** |
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* Creates a standalone text particle. |
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*/ |
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Particle *addTextSplashEffect(const std::string &text, int x, int y, |
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const gcn::Color *color, gcn::Font *font, |
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bool outline = false); |
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|
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/** |
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* Creates a standalone text particle. |
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*/ |
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Particle *addTextRiseFadeOutEffect(const std::string &text, |
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int x, int y, const gcn::Color *color, gcn::Font *font, |
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bool outline = false); |
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|
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/** |
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* Adds an emitter to the particle. |
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*/ |
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void addEmitter (ParticleEmitter* emitter) |
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{ mChildEmitters.push_back(emitter); } |
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|
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/** |
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* Sets the position in 3 dimensional space in pixels relative to map. |
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*/ |
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void moveTo(const Vector &pos) |
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{ moveBy (pos - mPos);} |
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|
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/** |
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* Sets the position in 2 dimensional space in pixels relative to map. |
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*/ |
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void moveTo(float x, float y); |
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|
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/** |
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* Returns the particle position. |
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*/ |
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const Vector& getPosition() const |
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{ return mPos; } |
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|
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/** |
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* Changes the particle position relative |
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*/ |
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void moveBy (const Vector &change); |
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|
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/** |
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* Sets the time in game ticks until the particle is destroyed. |
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*/ |
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void setLifetime(int lifetime) |
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{ mLifetimeLeft = lifetime; mLifetimePast = 0; } |
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|
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/** |
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* Sets the age of the pixel in game ticks where the particle has |
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* faded in completely. |
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*/ |
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void setFadeOut(int fadeOut) |
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{ mFadeOut = fadeOut; } |
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|
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/** |
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* Sets the remaining particle lifetime where the particle starts to |
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* fade out. |
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*/ |
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void setFadeIn(int fadeIn) |
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{ mFadeIn = fadeIn; } |
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|
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/** |
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* Sets the alpha value of the particle |
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*/ |
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void setAlpha(float alpha) |
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{ mAlpha = alpha; } |
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|
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/** |
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* Returns the current alpha opacity of the particle. |
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*/ |
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virtual float getAlpha() const |
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{ return mAlpha; } |
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|
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/** |
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* Sets the sprite iterator of the particle on the current map to make |
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* it easier to remove the particle from the map when it is destroyed. |
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*/ |
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void setSpriteIterator(std::list<Sprite*>::iterator spriteIterator) |
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{ mSpriteIterator = spriteIterator; } |
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|
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/** |
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* Gets the sprite iterator of the particle on the current map. |
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*/ |
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std::list<Sprite*>::iterator |
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getSpriteIterator() const |
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{ return mSpriteIterator; } |
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|
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/** |
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* Sets the current velocity in 3 dimensional space. |
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*/ |
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void setVelocity(float x, float y, float z) |
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{ mVelocity.x = x; mVelocity.y = y; mVelocity.z = z; } |
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|
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/** |
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* Sets the downward acceleration. |
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*/ |
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void setGravity(float gravity) |
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{ mGravity = gravity; } |
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|
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/** |
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* Sets the ammount of random vector changes |
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*/ |
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void setRandomness(int r) |
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{ mRandomness = r; } |
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|
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/** |
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* Sets the ammount of velocity particles retain after |
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* hitting the ground. |
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*/ |
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void setBounce(float bouncieness) |
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{ mBounce = bouncieness; } |
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|
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/** |
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* Sets the flag if the particle is supposed to be moved by its parent |
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*/ |
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void setFollow(bool follow) |
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{ mFollow = follow; } |
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|
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/** |
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* Gets the flag if the particle is supposed to be moved by its parent |
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*/ |
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bool doesFollow() |
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{ return mFollow; } |
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|
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/** |
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* Makes the particle move toward another particle with a |
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* given acceleration and momentum |
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*/ |
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void setDestination(Particle *target, float accel, float moment) |
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{ mTarget = target; mAcceleration = accel; mMomentum = moment; } |
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|
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/** |
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* Sets the distance in pixel the particle can come near the target |
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* particle before it is destroyed. Does only make sense after a target |
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* particle has been set using setDestination. |
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*/ |
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void setDieDistance(float dist) |
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{ mInvDieDistance = 1.0f / dist; } |
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|
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bool isAlive() |
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{ return mAlive; } |
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|
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/** |
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* Determines whether the particle and its children are all dead |
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*/ |
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bool isExtinct() |
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{ return !isAlive() && mChildParticles.empty(); } |
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|
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/** |
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* Manually marks the particle for deletion. |
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*/ |
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void kill() |
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{ mAlive = false; mAutoDelete = true; } |
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|
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/** |
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* After calling this function the particle will only request |
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* deletion when kill() is called |
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*/ |
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void disableAutoDelete() |
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{ mAutoDelete = false; } |
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/** We consider particles (at least for now) to be one layer-sprites */ |
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virtual int getNumberOfLayers() const |
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{ return 1; } |
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|
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protected: |
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bool mAlive; /**< Is the particle supposed to be drawn and updated?*/ |
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Vector mPos; /**< Position in pixels relative to map. */ |
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int mLifetimeLeft; /**< Lifetime left in game ticks*/ |
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int mLifetimePast; /**< Age of the particle in game ticks*/ |
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int mFadeOut; /**< Lifetime in game ticks left where fading out begins*/ |
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int mFadeIn; /**< Age in game ticks where fading in is finished*/ |
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float mAlpha; /**< Opacity of the graphical representation of the particle */ |
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|
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// generic properties |
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bool mAutoDelete; /**< May the particle request its deletion by the parent particle? */ |
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Map *mMap; /**< Map the particle is on. */ |
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std::list<Sprite*>::iterator mSpriteIterator; /**< iterator of the particle on the current map */ |
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Emitters mChildEmitters; /**< List of child emitters. */ |
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Particles mChildParticles; /**< List of particles controlled by this particle */ |
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|
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// dynamic particle |
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Vector mVelocity; /**< Speed in pixels per game-tick. */ |
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float mGravity; /**< Downward acceleration in pixels per game-tick. */ |
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int mRandomness; /**< Ammount of random vector change */ |
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float mBounce; /**< How much the particle bounces off when hitting the ground */ |
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bool mFollow; /**< is this particle moved when its parent particle moves? */ |
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|
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// follow-point particles |
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Particle *mTarget; /**< The particle that attracts this particle*/ |
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float mAcceleration; /**< Acceleration towards the target particle in pixels per game-tick*/ |
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float mInvDieDistance; /**< Distance in pixels from the target particle that causes the destruction of the particle*/ |
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float mMomentum; /**< How much speed the particle retains after each game tick*/ |
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}; |
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|
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extern Particle *particleEngine; |
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|
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#endif |