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/* |
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* The Mana World |
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* Copyright (C) 2004 The Mana World Development Team |
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* |
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* This file is part of The Mana World. |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; either version 2 of the License, or |
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* any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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*/ |
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|
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#include "animatedsprite.h" |
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#include "configuration.h" |
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#include "game.h" |
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#ifdef TMWSERV_SUPPORT |
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#include "guild.h" |
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#endif |
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#include "localplayer.h" |
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#include "particle.h" |
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#include "player.h" |
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#include "text.h" |
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|
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#include "gui/palette.h" |
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|
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#include "resources/colordb.h" |
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#include "resources/itemdb.h" |
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#include "resources/iteminfo.h" |
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|
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#include "utils/stringutils.h" |
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|
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Player::Player(int id, int job, Map *map, bool isNPC): |
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Being(id, job, map), |
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mGender(GENDER_UNSPECIFIED), |
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mIsGM(false), |
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mInParty(false) |
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{ |
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if (!isNPC) |
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{ |
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for (int i = 0; i < VECTOREND_SPRITE; i++) |
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{ |
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mSprites.push_back(NULL); |
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mSpriteIDs.push_back(0); |
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mSpriteColors.push_back(""); |
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} |
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|
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/* Human base sprite. When implementing different races remove this |
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* line and set the base sprite when setting the race of the player |
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* character. |
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*/ |
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setSprite(BASE_SPRITE, -100); |
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} |
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mShowName = config.getValue("visiblenames", 1); |
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config.addListener("visiblenames", this); |
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|
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updateColors(); |
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} |
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|
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Player::~Player() |
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{ |
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config.removeListener("visiblenames", this); |
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} |
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|
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#ifdef EATHENA_SUPPORT |
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void Player::logic() |
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{ |
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switch (mAction) |
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{ |
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case STAND: |
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case SIT: |
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case DEAD: |
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case HURT: |
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break; |
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|
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case WALK: |
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mFrame = (get_elapsed_time(mWalkTime) * 6) / getWalkSpeed(); |
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if (mFrame >= 6) |
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nextStep(); |
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break; |
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|
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case ATTACK: |
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int rotation = 0; |
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std::string particleEffect = ""; |
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int frames = 4; |
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|
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if (mEquippedWeapon && |
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mEquippedWeapon->getAttackType() == ACTION_ATTACK_BOW) |
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{ |
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frames = 5; |
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} |
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|
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mFrame = (get_elapsed_time(mWalkTime) * frames) / mAttackSpeed; |
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|
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//attack particle effect |
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if (mEquippedWeapon) |
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particleEffect = mEquippedWeapon->getParticleEffect(); |
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|
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if (!particleEffect.empty() && mParticleEffects && mFrame == 1) |
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{ |
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switch (mDirection) |
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{ |
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case DOWN: rotation = 0; break; |
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case LEFT: rotation = 90; break; |
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case UP: rotation = 180; break; |
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case RIGHT: rotation = 270; break; |
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default: break; |
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} |
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Particle *p; |
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p = particleEngine->addEffect("graphics/particles/" + |
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particleEffect, 0, 0, rotation); |
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controlParticle(p); |
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} |
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|
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if (mFrame >= frames) |
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nextStep(); |
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|
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break; |
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} |
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|
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Being::logic(); |
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} |
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#endif |
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|
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void Player::setGender(Gender gender) |
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{ |
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if (gender != mGender) |
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{ |
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mGender = gender; |
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|
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// Reload all subsprites |
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for (unsigned int i = 0; i < mSprites.size(); i++) |
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{ |
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if (mSpriteIDs.at(i) != 0) |
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setSprite(i, mSpriteIDs.at(i), mSpriteColors.at(i)); |
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} |
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} |
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} |
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|
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void Player::setGM(bool gm) |
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{ |
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mIsGM = gm; |
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|
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updateColors(); |
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} |
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|
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void Player::setSprite(unsigned int slot, int id, const std::string &color) |
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{ |
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assert(slot >= BASE_SPRITE && slot < VECTOREND_SPRITE); |
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|
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// id = 0 means unequip |
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if (id == 0) |
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{ |
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delete mSprites[slot]; |
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mSprites[slot] = NULL; |
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|
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#ifdef EATHENA_SUPPORT |
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if (slot == WEAPON_SPRITE) |
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mEquippedWeapon = NULL; |
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#endif |
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} |
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else |
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{ |
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std::string filename = ItemDB::get(id).getSprite(mGender); |
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AnimatedSprite *equipmentSprite = NULL; |
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|
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if (!filename.empty()) |
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{ |
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if (!color.empty()) |
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filename += "|" + color; |
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|
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equipmentSprite = AnimatedSprite::load("graphics/sprites/" + |
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filename); |
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} |
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|
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if (equipmentSprite) |
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equipmentSprite->setDirection(getSpriteDirection()); |
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|
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if (mSprites[slot]) |
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delete mSprites[slot]; |
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|
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mSprites[slot] = equipmentSprite; |
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|
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if (slot == WEAPON_SPRITE) |
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mEquippedWeapon = &ItemDB::get(id); |
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|
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setAction(mAction); |
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} |
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|
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mSpriteIDs[slot] = id; |
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mSpriteColors[slot] = color; |
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} |
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|
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void Player::setSpriteID(unsigned int slot, int id) |
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{ |
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setSprite(slot, id, mSpriteColors[slot]); |
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} |
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|
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void Player::setSpriteColor(unsigned int slot, const std::string &color) |
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{ |
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setSprite(slot, mSpriteIDs[slot], color); |
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} |
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|
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#ifdef TMWSERV_SUPPORT |
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Guild* Player::addGuild(short guildId, short rights) |
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{ |
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Guild *guild = new Guild(guildId, rights); |
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mGuilds.insert(std::pair<int, Guild*>(guildId, guild)); |
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return guild; |
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} |
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|
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void Player::removeGuild(int id) |
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{ |
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mGuilds.erase(id); |
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} |
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|
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Guild *Player::getGuild(const std::string &guildName) const |
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{ |
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std::map<int, Guild*>::const_iterator itr, itr_end = mGuilds.end(); |
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for (itr = mGuilds.begin(); itr != itr_end; ++itr) |
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{ |
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Guild *guild = itr->second; |
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if (guild->getName() == guildName) |
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{ |
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return guild; |
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} |
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} |
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|
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return NULL; |
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} |
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|
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Guild *Player::getGuild(int id) const |
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{ |
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std::map<int, Guild*>::const_iterator itr; |
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itr = mGuilds.find(id); |
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if (itr != mGuilds.end()) |
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{ |
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return itr->second; |
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} |
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|
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return NULL; |
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} |
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|
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short Player::getNumberOfGuilds() |
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{ |
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return mGuilds.size(); |
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} |
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|
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#endif |
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|
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void Player::setInParty(bool inParty) |
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{ |
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mInParty = inParty; |
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|
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updateColors(); |
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} |
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|
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void Player::optionChanged(const std::string &value) |
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{ |
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if (value == "visiblenames") |
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{ |
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setShowName(config.getValue("visiblenames", 1)); |
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} |
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} |
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|
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void Player::updateColors() |
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{ |
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mTextColor = &guiPalette->getColor(Palette::PLAYER); |
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|
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if (mIsGM) |
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{ |
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mTextColor = &guiPalette->getColor(Palette::GM); |
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mNameColor = &guiPalette->getColor(Palette::GM_NAME); |
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} |
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else if (mInParty) |
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{ |
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mNameColor = &guiPalette->getColor(Palette::PARTY); |
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} |
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else |
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{ |
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mNameColor = &guiPalette->getColor(Palette::PC); |
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} |
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} |