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/* |
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* The Mana World |
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* Copyright (C) 2004 The Mana World Development Team |
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* |
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* This file is part of The Mana World. |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; either version 2 of the License, or |
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* any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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*/ |
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|
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#ifndef PLAYER_H |
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#define PLAYER_H |
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|
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#include "being.h" |
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|
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class Graphics; |
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class Map; |
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#ifdef TMWSERV_SUPPORT |
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class Guild; |
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#endif |
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|
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enum Gender |
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{ |
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GENDER_MALE = 0, |
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GENDER_FEMALE = 1, |
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GENDER_UNSPECIFIED = 2 |
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}; |
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|
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/** |
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* A player being. Players have their name drawn beneath them. This class also |
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* implements player-specific loading of base sprite, hair sprite and equipment |
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* sprites. |
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*/ |
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class Player : public Being |
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{ |
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public: |
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enum Sprite |
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{ |
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BASE_SPRITE = 0, |
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SHOE_SPRITE, |
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BOTTOMCLOTHES_SPRITE, |
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TOPCLOTHES_SPRITE, |
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#ifdef EATHENA_SUPPORT |
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MISC1_SPRITE, |
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MISC2_SPRITE, |
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#endif |
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HAIR_SPRITE, |
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HAT_SPRITE, |
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#ifdef EATHENA_SUPPORT |
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CAPE_SPRITE, |
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GLOVES_SPRITE, |
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#endif |
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WEAPON_SPRITE, |
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#ifdef EATHENA_SUPPORT |
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SHIELD_SPRITE, |
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#endif |
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VECTOREND_SPRITE |
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}; |
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|
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/** |
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* Constructor. |
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*/ |
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Player(int id, int job, Map *map, bool isNPC = false); |
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|
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~Player(); |
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|
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#ifdef EATHENA_SUPPORT |
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virtual void logic(); |
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#endif |
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|
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virtual Type getType() const { return PLAYER; } |
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|
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/** |
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* Sets the gender of this being. |
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*/ |
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virtual void setGender(Gender gender); |
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|
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Gender getGender() const { return mGender; } |
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|
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/** |
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* Whether or not this player is a GM. |
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*/ |
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bool isGM() const { return mIsGM; } |
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|
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/** |
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* Triggers whether or not to show the name as a GM name. |
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*/ |
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virtual void setGM(bool gm); |
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|
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/** |
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* Sets visible equipments for this player. |
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*/ |
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virtual void setSprite(unsigned int slot, int id, |
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const std::string &color = ""); |
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|
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virtual void setSpriteID(unsigned int slot, int id); |
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|
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virtual void setSpriteColor(unsigned int slot, |
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const std::string &color = ""); |
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|
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#ifdef TMWSERV_SUPPORT |
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/** |
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* Adds a guild to the player. |
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*/ |
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Guild *addGuild(short guildId, short rights); |
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|
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/** |
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* Removers a guild from the player. |
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*/ |
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void removeGuild(int id); |
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|
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/** |
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* Returns a pointer to the specified guild. |
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*/ |
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Guild *getGuild(const std::string &guildName) const; |
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|
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/** |
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* Returns a pointer to the guild with matching id. |
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*/ |
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Guild *getGuild(int id) const; |
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|
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/** |
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* Get number of guilds the player belongs to. |
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*/ |
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short getNumberOfGuilds(); |
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|
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#endif |
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|
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/** |
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* Set whether the player in the LocalPlayer's party. Players that are |
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* in the same party as the local player get their name displayed in |
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* a different color. |
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*/ |
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void setInParty(bool inParty); |
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|
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bool isInParty() const { return mInParty; } |
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|
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/** |
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* Gets the way the character is blocked by other objects. |
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*/ |
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virtual unsigned char getWalkMask() const |
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{ return Map::BLOCKMASK_WALL | Map::BLOCKMASK_MONSTER; } |
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|
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/** |
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* Called when a option (set with config.addListener()) is changed |
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*/ |
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virtual void optionChanged(const std::string &value); |
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|
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protected: |
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/** |
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* Gets the way the monster blocks pathfinding for other objects. |
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*/ |
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virtual Map::BlockType getBlockType() const |
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{ return Map::BLOCKTYPE_CHARACTER; } |
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|
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virtual void updateColors(); |
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|
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Gender mGender; |
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std::vector<int> mSpriteIDs; |
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std::vector<std::string> mSpriteColors; |
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|
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#ifdef TMWSERV_SUPPORT |
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// Character guild information |
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std::map<int, Guild*> mGuilds; |
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#endif |
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|
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bool mIsGM; |
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|
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private: |
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bool mInParty; |
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}; |
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|
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#endif |