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/* |
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* The Mana World |
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* Copyright (C) 2008 The Mana World Development Team |
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* |
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* This file is part of The Mana World. |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; either version 2 of the License, or |
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* any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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*/ |
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|
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#include <algorithm> |
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|
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#include "being.h" |
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#include "beingmanager.h" |
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#include "configuration.h" |
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#include "graphics.h" |
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#include "player.h" |
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#include "playerrelations.h" |
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|
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#include "utils/dtor.h" |
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#include "utils/gettext.h" |
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|
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#define PLAYER_IGNORE_STRATEGY_NOP "nop" |
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#define PLAYER_IGNORE_STRATEGY_EMOTE0 "emote0" |
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#define DEFAULT_IGNORE_STRATEGY PLAYER_IGNORE_STRATEGY_EMOTE0 |
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|
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#define NAME "name" // constant for xml serialisation |
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#define RELATION "relation" // constant for xml serialisation |
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|
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#define IGNORE_EMOTE_TIME 100 |
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|
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// (De)serialisation class |
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class PlayerConfSerialiser : public ConfigurationListManager<std::pair<std::string, PlayerRelation *>, |
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std::map<std::string, PlayerRelation *> *> |
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{ |
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virtual ConfigurationObject *writeConfigItem(std::pair<std::string, PlayerRelation *> value, |
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ConfigurationObject *cobj) |
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{ |
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if (!value.second) |
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return NULL; |
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cobj->setValue(NAME, value.first); |
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cobj->setValue(RELATION, toString(value.second->mRelation)); |
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|
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return cobj; |
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} |
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|
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virtual std::map<std::string, PlayerRelation *> * |
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readConfigItem(ConfigurationObject *cobj, |
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std::map<std::string, PlayerRelation *> *container) |
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{ |
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std::string name = cobj->getValue(NAME, ""); |
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if (name.empty()) |
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return container; |
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|
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if (!(*container)[name]) { |
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int v = (int)cobj->getValue(RELATION, PlayerRelation::NEUTRAL); |
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(*container)[name] = new PlayerRelation(static_cast<PlayerRelation::Relation>(v)); |
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} |
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// otherwise ignore the duplicate entry |
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|
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return container; |
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} |
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}; |
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|
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static PlayerConfSerialiser player_conf_serialiser; // stateless singleton |
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|
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const unsigned int PlayerRelation::RELATION_PERMISSIONS[RELATIONS_NR] = { |
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/* NEUTRAL */ 0, // we always fall back to the defaults anyway |
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/* FRIEND */ EMOTE | SPEECH_FLOAT | SPEECH_LOG | WHISPER | TRADE, |
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/* DISREGARDED*/ EMOTE | SPEECH_FLOAT, |
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/* IGNORED */ 0 |
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}; |
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|
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PlayerRelation::PlayerRelation(Relation relation) |
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{ |
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mRelation = relation; |
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} |
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|
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PlayerRelationsManager::PlayerRelationsManager() : |
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mPersistIgnores(false), |
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mDefaultPermissions(PlayerRelation::DEFAULT), |
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mIgnoreStrategy(NULL) |
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{ |
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} |
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|
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PlayerRelationsManager::~PlayerRelationsManager() |
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{ |
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delete_all(mIgnoreStrategies); |
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} |
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|
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void PlayerRelationsManager::clear() |
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{ |
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std::vector<std::string> *names = getPlayers(); |
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for (std::vector<std::string>::const_iterator |
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it = names->begin(); it != names->end(); it++) |
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removePlayer(*it); |
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delete names; |
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} |
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|
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#define PERSIST_IGNORE_LIST "persistent-player-list" |
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#define PLAYER_IGNORE_STRATEGY "player-ignore-strategy" |
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#define DEFAULT_PERMISSIONS "default-player-permissions" |
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|
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int PlayerRelationsManager::getPlayerIgnoreStrategyIndex(const std::string &name) |
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{ |
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std::vector<PlayerIgnoreStrategy *> *strategies = getPlayerIgnoreStrategies(); |
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for (unsigned int i = 0; i < strategies->size(); i++) |
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if ((*strategies)[i]->mShortName == name) |
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return i; |
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|
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return -1; |
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} |
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|
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void PlayerRelationsManager::load() |
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{ |
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clear(); |
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|
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mPersistIgnores = config.getValue(PERSIST_IGNORE_LIST, 1); |
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mDefaultPermissions = (int) config.getValue(DEFAULT_PERMISSIONS, mDefaultPermissions); |
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std::string ignore_strategy_name = config.getValue(PLAYER_IGNORE_STRATEGY, DEFAULT_IGNORE_STRATEGY); |
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int ignore_strategy_index = getPlayerIgnoreStrategyIndex(ignore_strategy_name); |
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if (ignore_strategy_index >= 0) |
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setPlayerIgnoreStrategy((*getPlayerIgnoreStrategies())[ignore_strategy_index]); |
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|
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config.getList<std::pair<std::string, PlayerRelation *>, |
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std::map<std::string, PlayerRelation *> *> |
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("player", &(mRelations), &player_conf_serialiser); |
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} |
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|
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|
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void PlayerRelationsManager::init() |
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{ |
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load(); |
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|
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if (!mPersistIgnores) |
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clear(); // Yes, we still keep them around in the config file until the next update. |
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} |
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|
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void PlayerRelationsManager::store() |
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{ |
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config.setList<std::map<std::string, PlayerRelation *>::const_iterator, |
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std::pair<std::string, PlayerRelation *>, |
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std::map<std::string, PlayerRelation *> *> |
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("player", |
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mRelations.begin(), mRelations.end(), |
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&player_conf_serialiser); |
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|
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config.setValue(DEFAULT_PERMISSIONS, mDefaultPermissions); |
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config.setValue(PERSIST_IGNORE_LIST, mPersistIgnores); |
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config.setValue(PLAYER_IGNORE_STRATEGY, |
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(mIgnoreStrategy)? mIgnoreStrategy->mShortName : DEFAULT_IGNORE_STRATEGY); |
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|
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config.write(); |
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} |
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|
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void PlayerRelationsManager::signalUpdate(const std::string &name) |
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{ |
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store(); |
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|
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for (std::list<PlayerRelationsListener *>::const_iterator it = mListeners.begin(); it != mListeners.end(); it++) |
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(*it)->updatedPlayer(name); |
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} |
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|
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unsigned int PlayerRelationsManager::checkPermissionSilently(const std::string &player_name, unsigned int flags) |
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{ |
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PlayerRelation *r = mRelations[player_name]; |
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if (!r) |
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return mDefaultPermissions & flags; |
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else { |
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unsigned int permissions = PlayerRelation::RELATION_PERMISSIONS[r->mRelation]; |
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|
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switch (r->mRelation) { |
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case PlayerRelation::NEUTRAL: |
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permissions = mDefaultPermissions; |
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break; |
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|
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case PlayerRelation::FRIEND: |
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permissions |= mDefaultPermissions; // widen |
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break; |
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|
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default: |
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permissions &= mDefaultPermissions; // narrow |
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} |
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|
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return permissions & flags; |
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} |
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} |
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|
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bool PlayerRelationsManager::hasPermission(Being *being, unsigned int flags) |
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{ |
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if (being->getType() == Being::PLAYER) |
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return hasPermission(being->getName(), flags) == flags; |
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return true; |
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} |
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|
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bool PlayerRelationsManager::hasPermission(const std::string &name, |
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unsigned int flags) |
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{ |
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unsigned int rejections = flags & ~checkPermissionSilently(name, flags); |
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bool permitted = rejections == 0; |
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|
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if (!permitted) { |
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// execute `ignore' strategy, if possible |
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if (mIgnoreStrategy) { |
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Player *to_ignore = dynamic_cast<Player *>(beingManager->findBeingByName(name, Being::PLAYER)); |
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|
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if (to_ignore) |
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mIgnoreStrategy->ignore(to_ignore, rejections); |
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} |
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} |
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|
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return permitted; |
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} |
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|
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void PlayerRelationsManager::setRelation(const std::string &player_name, |
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PlayerRelation::Relation relation) |
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{ |
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PlayerRelation *r = mRelations[player_name]; |
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if (r == NULL) |
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mRelations[player_name] = new PlayerRelation(relation); |
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else |
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r->mRelation = relation; |
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|
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signalUpdate(player_name); |
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} |
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|
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std::vector<std::string> * PlayerRelationsManager::getPlayers() |
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{ |
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std::vector<std::string> *retval = new std::vector<std::string>(); |
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|
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for (std::map<std::string, PlayerRelation *>::const_iterator it = mRelations.begin(); it != mRelations.end(); it++) |
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if (it->second) |
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retval->push_back(it->first); |
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|
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sort(retval->begin(), retval->end()); |
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|
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return retval; |
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} |
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|
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void PlayerRelationsManager::removePlayer(const std::string &name) |
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{ |
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if (mRelations[name]) |
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delete mRelations[name]; |
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|
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mRelations.erase(name); |
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|
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signalUpdate(name); |
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} |
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|
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|
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PlayerRelation::Relation PlayerRelationsManager::getRelation(const std::string &name) |
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{ |
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if (mRelations[name]) |
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return mRelations[name]->mRelation; |
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|
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return PlayerRelation::NEUTRAL; |
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} |
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|
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//////////////////////////////////////// |
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// defaults |
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|
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unsigned int PlayerRelationsManager::getDefault() const |
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{ |
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return mDefaultPermissions; |
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} |
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|
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void PlayerRelationsManager::setDefault(unsigned int permissions) |
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{ |
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mDefaultPermissions = permissions; |
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|
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store(); |
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signalUpdate(""); |
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} |
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|
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|
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//////////////////////////////////////// |
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// ignore strategies |
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|
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|
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class PIS_nothing : public PlayerIgnoreStrategy |
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{ |
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public: |
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PIS_nothing() |
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{ |
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mDescription = _("Completely ignore"); |
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mShortName = PLAYER_IGNORE_STRATEGY_NOP; |
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} |
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|
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virtual void ignore(Player *player, unsigned int flags) |
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{ |
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} |
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}; |
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|
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class PIS_dotdotdot : public PlayerIgnoreStrategy |
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{ |
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public: |
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PIS_dotdotdot() |
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{ |
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mDescription = _("Print '...'"); |
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mShortName = "dotdotdot"; |
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} |
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|
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virtual void ignore(Player *player, unsigned int flags) |
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{ |
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player->setSpeech("...", 500); |
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} |
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}; |
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|
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|
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class PIS_blinkname : public PlayerIgnoreStrategy |
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{ |
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public: |
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PIS_blinkname() |
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{ |
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mDescription = _("Blink name"); |
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mShortName = "blinkname"; |
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} |
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|
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virtual void ignore(Player *player, unsigned int flags) |
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{ |
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player->flashName(200); |
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} |
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}; |
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|
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class PIS_emote : public PlayerIgnoreStrategy |
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{ |
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public: |
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PIS_emote(int emote_nr, const std::string &description, const std::string &shortname) : |
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mEmotion(emote_nr) |
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{ |
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mDescription = description; |
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mShortName = shortname; |
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} |
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|
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virtual void ignore(Player *player, unsigned int flags) |
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{ |
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player->setEmote(mEmotion, IGNORE_EMOTE_TIME); |
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} |
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private: |
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int mEmotion; |
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}; |
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|
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|
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|
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std::vector<PlayerIgnoreStrategy *> * |
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PlayerRelationsManager::getPlayerIgnoreStrategies() |
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{ |
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if (mIgnoreStrategies.size() == 0) |
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{ |
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// not initialised yet? |
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mIgnoreStrategies.push_back(new PIS_emote(FIRST_IGNORE_EMOTE, |
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_("Floating '...' bubble"), |
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PLAYER_IGNORE_STRATEGY_EMOTE0)); |
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mIgnoreStrategies.push_back(new PIS_emote(FIRST_IGNORE_EMOTE + 1, |
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_("Floating bubble"), |
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"emote1")); |
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mIgnoreStrategies.push_back(new PIS_nothing()); |
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mIgnoreStrategies.push_back(new PIS_dotdotdot()); |
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mIgnoreStrategies.push_back(new PIS_blinkname()); |
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} |
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return &mIgnoreStrategies; |
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} |
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|
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|
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PlayerRelationsManager player_relations; |