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/*
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 *  The Mana World
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 *  Copyright (C) 2006  The Mana World Development Team
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 *
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 *  This file is part of The Mana World.
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 *
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 *  This program is free software; you can redistribute it and/or modify
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 *  it under the terms of the GNU General Public License as published by
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 *  the Free Software Foundation; either version 2 of the License, or
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 *  any later version.
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 *
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 *  This program is distributed in the hope that it will be useful,
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 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
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 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 *  GNU General Public License for more details.
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 *
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 *  You should have received a copy of the GNU General Public License
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 *  along with this program; if not, write to the Free Software
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 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
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 */
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#include "rotationalparticle.h"
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#include "graphics.h"
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#include "simpleanimation.h"
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#define PI 3.14159265
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RotationalParticle::RotationalParticle(Map *map, Animation *animation):
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    ImageParticle(map, NULL),
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    mAnimation(new SimpleAnimation(animation))
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{
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}
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RotationalParticle::RotationalParticle(Map *map, xmlNodePtr animationNode):
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    ImageParticle(map, 0),
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    mAnimation(new SimpleAnimation(animationNode))
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{
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}
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RotationalParticle::~RotationalParticle()
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{
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    delete mAnimation;
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    mImage = NULL;
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}
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bool RotationalParticle::update()
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{
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    // TODO: cache velocities to avoid spamming atan2()
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    float rad = atan2(mVelocity.x, mVelocity.y);
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    if (rad < 0)
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        rad = PI + (PI + rad);
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    int size = mAnimation->getLength();
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    float range = PI / size;
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    // Determines which frame the particle should play
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    if (rad < range || rad > ((PI*2) - range))
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    {
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        mAnimation->setFrame(0);
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    }
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    else
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    {
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        for (int c = 1; c < size; c++)
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        {
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            if (((c * (2 * range)) - range) < rad && rad < ((c * (2 * range)) + range))
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            {
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                mAnimation->setFrame(c);
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                break;
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            }
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        }
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    }
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    mImage = mAnimation->getCurrentImage();
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    return Particle::update();
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}