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/* |
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* The Mana World |
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* Copyright (C) 2004 The Mana World Development Team |
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* |
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* This file is part of The Mana World. |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; either version 2 of the License, or |
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* any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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*/ |
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|
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#include "graphics.h" |
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#include "log.h" |
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#include "simpleanimation.h" |
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|
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#include "resources/animation.h" |
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#include "resources/image.h" |
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#include "resources/imageset.h" |
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#include "resources/resourcemanager.h" |
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|
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SimpleAnimation::SimpleAnimation(Animation *animation): |
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mAnimation(animation), |
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mAnimationTime(0), |
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mAnimationPhase(0), |
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mCurrentFrame(mAnimation->getFrame(0)) |
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{ |
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} |
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|
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SimpleAnimation::SimpleAnimation(xmlNodePtr animationNode): |
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mAnimationTime(0), |
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mAnimationPhase(0) |
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{ |
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mAnimation = new Animation; |
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|
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ImageSet *imageset = ResourceManager::getInstance()->getImageSet( |
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XML::getProperty(animationNode, "imageset", ""), |
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XML::getProperty(animationNode, "width", 0), |
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XML::getProperty(animationNode, "height", 0) |
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); |
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|
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// Get animation frames |
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for ( xmlNodePtr frameNode = animationNode->xmlChildrenNode; |
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frameNode; |
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frameNode = frameNode->next) |
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{ |
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int delay = XML::getProperty(frameNode, "delay", 0); |
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int offsetX = XML::getProperty(frameNode, "offsetX", 0); |
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int offsetY = XML::getProperty(frameNode, "offsetY", 0); |
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offsetY -= imageset->getHeight() - 32; |
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offsetX -= imageset->getWidth() / 2 - 16; |
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|
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if (xmlStrEqual(frameNode->name, BAD_CAST "frame")) |
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{ |
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int index = XML::getProperty(frameNode, "index", -1); |
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|
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if (index < 0) |
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{ |
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logger->log("No valid value for 'index'"); |
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continue; |
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} |
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|
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Image *img = imageset->get(index); |
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|
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if (!img) |
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{ |
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logger->log("No image at index %d", index); |
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continue; |
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} |
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|
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mAnimation->addFrame(img, delay, offsetX, offsetY); |
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} |
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else if (xmlStrEqual(frameNode->name, BAD_CAST "sequence")) |
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{ |
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int start = XML::getProperty(frameNode, "start", -1); |
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int end = XML::getProperty(frameNode, "end", -1); |
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|
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if (start < 0 || end < 0) |
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{ |
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logger->log("No valid value for 'start' or 'end'"); |
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continue; |
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} |
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|
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while (end >= start) |
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{ |
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Image *img = imageset->get(start); |
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|
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if (!img) |
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{ |
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logger->log("No image at index %d", start); |
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continue; |
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} |
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|
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mAnimation->addFrame(img, delay, offsetX, offsetY); |
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start++; |
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} |
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} |
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else if (xmlStrEqual(frameNode->name, BAD_CAST "end")) |
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{ |
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mAnimation->addTerminator(); |
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} |
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} |
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|
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mCurrentFrame = mAnimation->getFrame(0); |
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} |
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|
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bool SimpleAnimation::draw(Graphics* graphics, int posX, int posY) const |
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{ |
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if (!mCurrentFrame || !mCurrentFrame->image) |
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return false; |
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|
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return graphics->drawImage(mCurrentFrame->image, |
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posX + mCurrentFrame->offsetX, |
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posY + mCurrentFrame->offsetY); |
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} |
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|
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void SimpleAnimation::reset() |
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{ |
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mAnimationTime = 0; |
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mAnimationPhase = 0; |
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} |
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|
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void SimpleAnimation::setFrame(int frame) |
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{ |
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if (frame < 0) |
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frame = 0; |
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if (frame >= mAnimation->getLength()) |
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frame = mAnimation->getLength() - 1; |
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mAnimationPhase = frame; |
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mCurrentFrame = mAnimation->getFrame(mAnimationPhase); |
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} |
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|
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void SimpleAnimation::update(int timePassed) |
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{ |
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mAnimationTime += timePassed; |
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|
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while (mAnimationTime > mCurrentFrame->delay && mCurrentFrame->delay > 0) |
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{ |
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mAnimationTime -= mCurrentFrame->delay; |
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mAnimationPhase++; |
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|
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if (mAnimationPhase >= mAnimation->getLength()) |
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mAnimationPhase = 0; |
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|
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mCurrentFrame = mAnimation->getFrame(mAnimationPhase); |
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} |
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} |
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|
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int SimpleAnimation::getLength() const |
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{ |
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return mAnimation->getLength(); |
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} |
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|
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Image *SimpleAnimation::getCurrentImage() const |
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{ |
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return mCurrentFrame->image; |
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} |
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|
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SimpleAnimation::~SimpleAnimation() |
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{ |
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delete mAnimation; |
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} |