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/* |
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* The Mana World |
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* Copyright (C) 2004 The Mana World Development Team |
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* |
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* This file is part of The Mana World. |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; either version 2 of the License, or |
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* any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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*/ |
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|
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#ifndef SIMPLEANIMAION_H |
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#define SIMPLEANIMAION_H |
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|
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#include "utils/xml.h" |
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|
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class Animation; |
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class Frame; |
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class Graphics; |
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class Image; |
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|
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/** |
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* This class is a leightweight alternative to the AnimatedSprite class. |
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* It hosts a looping animation without actions and directions. |
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*/ |
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class SimpleAnimation |
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{ |
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public: |
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/** |
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* Creates a simple animation with an already created animation. |
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*/ |
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SimpleAnimation(Animation *animation); |
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|
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/** |
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* Creates a simple animation that creates its animation from XML Data. |
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*/ |
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SimpleAnimation(xmlNodePtr animationNode); |
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|
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~SimpleAnimation(); |
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|
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void setFrame(int frame); |
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|
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int getLength() const; |
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|
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void update(int timePassed); |
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|
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bool draw(Graphics* graphics, int posX, int posY) const; |
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|
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/** |
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* Resets the animation. |
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*/ |
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void reset(); |
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|
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Image *getCurrentImage() const; |
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|
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private: |
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/** The hosted animation. */ |
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Animation *mAnimation; |
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|
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/** Time in game ticks the current frame is shown. */ |
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int mAnimationTime; |
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|
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/** Index of current animation phase. */ |
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int mAnimationPhase; |
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|
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/** Current animation phase. */ |
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Frame *mCurrentFrame; |
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}; |
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|
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#endif |