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/* |
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* The Mana World |
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* Copyright (C) 2004 The Mana World Development Team |
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* |
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* This file is part of The Mana World. |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; either version 2 of the License, or |
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* any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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*/ |
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|
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#ifndef SPRITE_H |
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#define SPRITE_H |
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|
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class Graphics; |
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|
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/** |
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* A sprite is some visible object on a map. This abstract class defines the |
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* interface used by the map to sort and display the sprite. |
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*/ |
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class Sprite |
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{ |
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public: |
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/** |
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* Destructor. |
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*/ |
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virtual |
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~Sprite() {} |
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|
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/** |
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* Draws the sprite to the given graphics context. |
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* |
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* Note: this function could be simplified if the graphics context |
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* would support setting a translation offset. It already does this |
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* partly with the clipping rectangle support. |
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*/ |
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virtual void draw(Graphics *graphics, int offsetX, int offsetY) const = 0; |
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|
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/** |
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* Returns the horizontal size of the sprites graphical representation |
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* in pixels or 0 when it is undefined. |
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*/ |
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virtual int getWidth() const |
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{ return 0; } |
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|
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/** |
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* Returns the vertical size of the sprites graphical representation |
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* in pixels or 0 when it is undefined. |
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*/ |
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virtual int getHeight() const |
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{ return 0; } |
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|
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/** |
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* Returns the pixel Y coordinate of the sprite. |
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*/ |
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virtual int getPixelY() const = 0; |
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|
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/** |
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* Returns the number of Image layers used to draw the sprite. |
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*/ |
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virtual int getNumberOfLayers() const |
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{ return 0; } |
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|
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/** |
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* Returns the current alpha value used to draw the sprite. |
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*/ |
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virtual float getAlpha() const = 0; |
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|
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/** |
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* Sets the alpha value used to draw the sprite. |
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*/ |
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virtual void setAlpha(float alpha) = 0; |
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}; |
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|
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#endif |