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/*
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 *  The Mana World
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 *  Copyright (C) 2008  The Mana World Development Team
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 *
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 *  This file is part of The Mana World.
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 *
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 *  This program is free software; you can redistribute it and/or modify
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 *  it under the terms of the GNU General Public License as published by
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 *  the Free Software Foundation; either version 2 of the License, or
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 *  any later version.
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 *
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 *  This program is distributed in the hope that it will be useful,
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 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
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 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 *  GNU General Public License for more details.
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 *
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 *  You should have received a copy of the GNU General Public License
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 *  along with this program; if not, write to the Free Software
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 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
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 */
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#ifndef STATUS_EFFECT_H
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#define STATUS_EFFECT_H
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#include "resources/animation.h"
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#include "particle.h"
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#include "animatedsprite.h"
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#include "sound.h"
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class StatusEffect
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{
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public:
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    StatusEffect();
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    ~StatusEffect();
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    /**
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     * Plays the sound effect associated with this status effect, if possible.
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     */
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    void playSFX();
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    /**
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     * Delivers the chat message associated with this status effect, if
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     * possible.
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     */
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    void deliverMessage();
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    /**
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     * Creates the particle effect associated with this status effect, if
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     * possible.
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     */
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    Particle *getParticle();
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    /**
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     * Retrieves the status icon for this effect, if applicable
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     */
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    AnimatedSprite *getIcon();
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    /**
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     * Retrieves an action to perform, or ACTION_INVALID
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     */
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    SpriteAction getAction();
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    /**
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     * Determines whether the particle effect should be restarted when the
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     * being changes maps
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     */
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    bool particleEffectIsPersistent() const { return mPersistentParticleEffect; }
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    /**
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     * Retrieves a status effect.
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     *
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     * \param index Index of the status effect.
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     * \param enabling Whether to retrieve the activating effect (true) or
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     *    the deactivating effect (false).
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     */
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    static StatusEffect *getStatusEffect(int index, bool enabling);
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    /**
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     * Retrieves a stun effect.
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     *
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     * \param index Index of the stun effect.
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     * \param enabling Whether to retrieve the activating effect (true) or
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     *    the deactivating effect (false).
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     */
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    static StatusEffect *getStunEffect(int index, bool enabling);
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    /**
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     * Maps a block effect index to its corresponding effect index.  Block
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     * effect indices are used for opt2/opt3/status.option blocks; their
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     * mapping to regular effect indices is handled in the config file.
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     *
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     * Returns -1 on failure.
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     */
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    static int blockEffectIndexToEffectIndex(int blocKIndex);
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    static void load();
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    static void unload();
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private:
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    std::string mMessage;
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    std::string mSFXEffect;
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    std::string mParticleEffect;
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    std::string mIcon;
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    std::string mAction;
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    bool mPersistentParticleEffect;
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};
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#endif // !defined(STATUS_EFFECT_H)