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<?xml version="1.0"?> |
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<!-- Use this file to override default data paths used by the system |
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If this file is not used, the hard-coded defaults are the following: |
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|
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Files: Default paths: |
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============= =============== |
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(All folders listed below are relative to the data/ directory.) |
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|
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Default wallpaper: graphics/images/ |
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Default error path: graphics/images/ |
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|
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Default items path: graphics/items/ |
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Default minimaps path: graphics/minimaps/ |
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Default particles path: graphics/particles/ |
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Default sprite path: graphics/sprites/ |
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Default maps path: maps/ |
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Default sfx path: sfx/ |
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|
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Hard-coded reference files (Some could be handled differently later): |
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|
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Files: Default paths: |
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============= =============== |
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Error handling for missing sprites files: graphics/sprites/error.xml |
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Level Up particle XML file: graphics/particles/levelup.particle.xml |
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Warp/Portal effect XML file: graphics/particles/warparea.particle.xml |
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Player unarmed attack sound effect: sfx/fist-swish.ogg |
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|
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You can also have a look the client data handling reference page, here: |
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http://doc.manasource.org/client_data_handling |
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|
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Also, don't forget to add the '/' path separator at the end of folder values. |
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--> |
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|
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<configuration> |
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<!-- Required data paths --> |
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<option name="itemIcons" value="graphics/items/" /> |
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<option name="unknownItemFile" value="unknown-item.png" /> |
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<option name="sprites" value="graphics/sprites/" /> |
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<option name="spriteErrorFile" value="error.xml" /> |
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|
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<option name="particles" value="graphics/particles/" /> |
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<option name="levelUpEffectFile" value="levelup.particle.xml" /> |
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<option name="portalEffectFile" value="warparea.particle.xml" /> |
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|
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<option name="minimaps" value="graphics/minimaps/" /> |
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<option name="maps" value="maps/" /> |
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|
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<option name="sfx" value="sfx/" /> |
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<option name="attackSfxFile" value="fist-swish.ogg" /> |
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<option name="music" value="music/" /> |
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|
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<option name="wallpapers" value="graphics/images/" /> |
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<option name="wallpaperFile" value="login_wallpaper.png" /> |
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</configuration> |