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/***************************************************************************
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 * Copyright (c) 2009 Enrico Ros                                           *
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 *         2009 Enrico Ros <enrico.ros@email.it>                           *
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 *         2009 Alberto Scarpa <skaal.sl@gmail.com>                        *
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 *                                                                         *
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 * Permission is hereby granted, free of charge, to any person             *
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 * obtaining a copy of this software and associated documentation          *
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 * files (the "Software"), to deal in the Software without                 *
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 * restriction, including without limitation the rights to use,            *
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 * copy, modify, merge, publish, distribute, sublicense, and/or sell       *
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 * copies of the Software, and to permit persons to whom the               *
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 * Software is furnished to do so, subject to the following                *
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 * conditions:                                                             *
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 *                                                                         *
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 * The above copyright notice and this permission notice shall be          *
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 * included in all copies or substantial portions of the Software.         *
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 *                                                                         *
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 ***************************************************************************/
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#ifndef __AbstractGame_h__
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#define __AbstractGame_h__
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#include <QObject>
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#include <QPixmap>
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class Ocr;
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class ScreenCapture;
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namespace Ui { class AppWidgetClass; }
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class AbstractGame : public QObject
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{
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    Q_OBJECT
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    public:
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        AbstractGame( QObject * parent = 0 );
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        virtual ~AbstractGame();
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        // utility functions
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        virtual QPixmap highlightPixmap( const QPixmap & pixmap ) const = 0;
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        virtual void train( Ocr * ocr, QString lettersText, const QImage & gamePixmap ) const = 0;
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        // game logic
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        // ...
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        virtual void run( Ui::AppWidgetClass * ui, const ScreenCapture * capture, const Ocr * ocr ) = 0;
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    Q_SIGNALS:
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        void gameEnded();
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};
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#endif // __AbstractGame_h__