D3D9 Render System: Device multi thread flag is used now only when OGRE_THREAD_SUPPOR...
authornirhasson <nirhasson@8631bf8a-c64b-0410-883c-f3eb003322f7>
Tue, 2 Mar 2010 20:15:26 +0000 (20:15 +0000)
committernirhasson <nirhasson@8631bf8a-c64b-0410-883c-f3eb003322f7>
Tue, 2 Mar 2010 20:15:26 +0000 (20:15 +0000)
commit1089f7401b32ba5d84da73b4d3d6c9d0e38c1355
treeac2398622bbdb2728d4ac23dea9a849dcf06ca85
parent61e446f07759fc824c18e2c3cc0809703c3e2e9a
D3D9 Render System: Device multi thread flag is used now only when OGRE_THREAD_SUPPORT == 1. This will save us a few cycles in the other threading modes..

git-svn-id: https://ogre.svn.sourceforge.net/svnroot/ogre/branches/v1-7@9855 8631bf8a-c64b-0410-883c-f3eb003322f7
RenderSystems/Direct3D9/src/OgreD3D9DeviceManager.cpp