Textures can now be tiled, like old Rokon. One difference - columns/rows/tileindex...
authorrtaylor205 <rtaylor205@84f797ac-9f24-11de-b98f-4500b42dc123>
Thu, 3 Jun 2010 17:39:54 +0000 (17:39 +0000)
committerrtaylor205 <rtaylor205@84f797ac-9f24-11de-b98f-4500b42dc123>
Thu, 3 Jun 2010 17:39:54 +0000 (17:39 +0000)
commit6f775d5df3ddb45a1bad38e0f10448c13fc85fc1
treeec259564124d752f4ffcef44e1df147e38ae24cf
parentd5e380987e559a7f09f6cc9d0412a0bc5f0f703f
Textures can now be tiled, like old Rokon. One difference - columns/rows/tileindex is 0-based (0,1,2 instead of 1,2,3). This has been done to simplify the math a little - and to fit in with the rest of things.

git-svn-id: http://rokon.googlecode.com/svn/trunk@246 84f797ac-9f24-11de-b98f-4500b42dc123
assets/textures/face.png
src/com/stickycoding/rokon/DrawableObject.java
src/com/stickycoding/rokon/RokonActivity.java
src/com/stickycoding/rokon/RokonRenderer.java
src/com/stickycoding/rokon/Scene.java
src/com/stickycoding/rokon/Texture.java
src/com/stickycoding/rokonexamples/Launcher.java